Am I correct in assuming that with a Crackdown Construct on the battlefield, it's controller could simply activate Lightning Greaves or Grafted Wargear however many times they want for virtually unlimited pumping?
I realize that once the greaves are attached to something, that creature would have shroud making it an invalid target for subsequent attachments and one would need a second creature (construct or otherwise) to equip it back and forth since one also can't equip at instant speed in response to other activations without also having something like Leonin Shikari. However, for non-equipping activations that cost zero, do not require tapping (or other additional costs), and can be done at instant speed (ie: Blinking Spirit), there's nothing stopping one from activating the ability repeatedly in response to itself, correct? What throws me off slightly about the spirit is that most cards which return themselves back to the hand as part of their activated abilities seemingly require doing so (returning themselves to the hand) as part of the cost and are templated as: "return <this card>:<effect>" unlike this one (which appears similar to Arcanis's ability albeit without requiring mana).
Just wondering if this construct is as broken as it appears in combination with such zero-to-activate abilities or if I'm missing some caveat which I can't think of.
Thanks!
Anyhow, the best I can come up with myself is a game in the top 8 of a PTQ back during Urza block in which we were starting game 3 with time already expired, so the tiebreaker rule was that whoever had more life after 3 turns would win. And I lost to... healing salve.
It works as you described. If you have two creatures, you can activate the Greaves's ability an unlimited number of times, pumping the Construct to whatever size you want. The same with one creature and Grated Wargear, or just Blinking Spirit alone, with the last one just holding priority and responding to the ability itself.
Blinking Spirit has this strange template simply for being a very old card, back when card wording wasn't as consistent as it is today.
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I realize that once the greaves are attached to something, that creature would have shroud making it an invalid target for subsequent attachments and one would need a second creature (construct or otherwise) to equip it back and forth since one also can't equip at instant speed in response to other activations without also having something like Leonin Shikari. However, for non-equipping activations that cost zero, do not require tapping (or other additional costs), and can be done at instant speed (ie: Blinking Spirit), there's nothing stopping one from activating the ability repeatedly in response to itself, correct? What throws me off slightly about the spirit is that most cards which return themselves back to the hand as part of their activated abilities seemingly require doing so (returning themselves to the hand) as part of the cost and are templated as: "return <this card>:<effect>" unlike this one (which appears similar to Arcanis's ability albeit without requiring mana).
Just wondering if this construct is as broken as it appears in combination with such zero-to-activate abilities or if I'm missing some caveat which I can't think of.
Thanks!
Blinking Spirit has this strange template simply for being a very old card, back when card wording wasn't as consistent as it is today.