I've Google'd and try to read what Madness do, however I am a newbie. I don't understand the Magic language all that much, so I try to translate it to newbie Magic language. I've kind of learned Madness earlier from the Chat room here on MTGSalvation.
When your opponent cast a spell to make you discard a card in your hand. You exile it and then pay it's madness cost to cast a spell from a card, let's say the card is a instant and it's name is Fiery Temper. You cast that instant and then it goes to exile.
I think I understand how to use madness on spells. However my question is, what if it is a creature with madness? The creature has no spells to cast, let's say it's a Bloodmad Vampire. When I am able to discard it to exile, I cast it's madness, then what does it do? It has no spells.
Here's how I think it works? - When I exile it from madness, then do I just use my creature to attack once more before it permanently goes into exile?
I hope you guys understand where I am coming from, I am kind of bad at writing and may confuse some of you guys, which I hope not too much..
When you discard (for whatever reason) a card with Madness, the card goes to the Exile zone rather than the Graveyard. If that was part of a spell or ability, the rest of the effect finishes resolving before anything else.
Then, you may cast that card from the exile zone. You follow all steps of casting the spell - you move it to the Stack zone, choose targets if needed (like a creature or player for Fiery Temper), and calculate then pay its total cost (using the madness cost as the 'base' cost rather than its regular mana cost).
From there, it works like regular spell of its type. When it resolves, if it is an instant or sorcery, it has its effect and goes to the graveyard (not exile). If it is a permanent type like a creature, it enters the battlefield.
I don't know what you mean with "The creature has no spells to cast". The creature is the spell, creatures don't "have" spells.
All madness spells work the same. Your understanding is not yet correct. Madness consists of several steps. First, when something makes you discard the madness card, you exile it. This triggers the second part of the madness ability, and that goes on the stack where it has to wait until it gets to resolve (all players can do stuff before this happens). When the trigger resolves, you get to cast the spell, prety much like normal, except that you play the card from exile, the casting cost is the madness cost, and the timing is unusual. when you cast the spell, it goes onto the stack, and from there on it behaves like any other spell. Nothing in the madness ability makes it exile again, the card goes whereever it would normally go when the spell resolves, and stays there. Instants and sorceries go to the graveyard, and any permanent spell is put on the battlefield as a permanent.
When you discard (for whatever reason) a card with Madness, the card goes to the Exile zone rather than the Graveyard. If that was part of a spell or ability, the rest of the effect finishes resolving before anything else.
Then, you may cast that card from the exile zone. You follow all steps of casting the spell - you move it to the Stack zone, choose targets if needed (like a creature or player for Fiery Temper), and calculate then pay its total cost (using the madness cost as the 'base' cost rather than its regular mana cost).
From there, it works like regular spell of its type. When it resolves, if it is an instant or sorcery, it has its effect and goes to the graveyard (not exile). If it is a permanent type like a creature, it enters the battlefield.
I don't know what you mean with "The creature has no spells to cast". The creature is the spell, creatures don't "have" spells.
Sorry mate, I now know that creatures are also spells. I was intended to say creatures are separate from other spells like enchantments and instants, and that creatures don't contain wordings such as Deal 3 damage to target creature or player.
All madness spells work the same. Your understanding is not yet correct. Madness consists of several steps. First, when something makes you discard the madness card, you exile it. This triggers the second part of the madness ability, and that goes on the stack where it has to wait until it gets to resolve (all players can do stuff before this happens). When the trigger resolves, you get to cast the spell, prety much like normal, except that you play the card from exile, the casting cost is the madness cost, and the timing is unusual. when you cast the spell, it goes onto the stack, and from there on it behaves like any other spell. Nothing in the madness ability makes it exile again, the card goes whereever it would normally go when the spell resolves, and stays there. Instants and sorceries go to the graveyard, and any permanent spell is put on the battlefield as a permanent.
So before resolving, the card goes to a stack, is this stack the exile? And WOW! HOLY...., you mean when I cast a creature spell through madness, it goes to the battlefield instead of being used just once and going to the grave afterward?
I believe I have a significantly better understanding of the mechanics of madness. Thanks for help Rezzahan and wildice
Sorry mate, I now know that creatures are also spells. I was intended to say creatures are separate from other spells like enchantments and instants, and that creatures don't contain wordings such as Deal 3 damage to target creature or player.
Yeah, that's not relevant here.
Instant and sorcery spells have their effect when they resolve and then go to the graveyard.
Permanent spells (creatures, enchantments, artifacts, and planeswalkers) simply enter the battlefield when they resolve. They have no additional effect on resolution other than entering the battlefield. (some may have "when you cast" or "when this enters the battlefield" abilities, that resolve separately).
So before resolving, the card goes to a stack, is this stack the exile?
No, the Stack and the Exile are two different zones. The Stack is the zone where spells exist from the moment you cast them until they resolve. Activated and triggered abilities also use the stack.
And WOW! HOLY...., you mean when I cast a creature spell through madness, it goes to the battlefield instead of being used just once and going to the grave afterward?
Yes. The same for enchantments with madness such as Stensia Masquerade, or artifacts if any existed.
Exile and stack (there is only one and it always exists, even if it is empty) are two different game zones. The others are battlefield, library, hand, graveyard, and command zone. The stack is the zone where spells reside (spells can only exist on the stack), activated abilities and triggered abilities also go on the stack, albeit without being represented by a card. When you cast a spell, it goes from its previous zone (usually the hand, but in the case of madness, exile) to the stack. It waits there until it gets to resolve, which it does when no one wants to respond anymore and it is the top object on the stack. When a spell resolves, in case of a permanent spell, the card leaves the stack and is put on the battlefield. In the case of an instant or sorcery, it has its effects and then goes to the graveyard.
And yes, any permanent spell cast via madness results in a permanent that stays on the battlefield, just like if you casted it regularly.
So before resolving, the card goes to a stack, is this stack the exile?
The Stack is a game zone, it is a different thing than exile.
400.1. A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command.
The Stack is where all spells (and abilities) reside once cast, while waiting to resolve.
And WOW! HOLY...., you mean when I cast a creature spell through madness, it goes to the battlefield instead of being used just once and going to the grave afterward?
When your opponent cast a spell to make you discard a card in your hand. You exile it and then pay it's madness cost to cast a spell from a card, let's say the card is a instant and it's name is Fiery Temper. You cast that instant and then it goes to exile.
I think I understand how to use madness on spells. However my question is, what if it is a creature with madness? The creature has no spells to cast, let's say it's a Bloodmad Vampire. When I am able to discard it to exile, I cast it's madness, then what does it do? It has no spells.
Here's how I think it works? - When I exile it from madness, then do I just use my creature to attack once more before it permanently goes into exile?
I hope you guys understand where I am coming from, I am kind of bad at writing and may confuse some of you guys, which I hope not too much..
Then, you may cast that card from the exile zone. You follow all steps of casting the spell - you move it to the Stack zone, choose targets if needed (like a creature or player for Fiery Temper), and calculate then pay its total cost (using the madness cost as the 'base' cost rather than its regular mana cost).
From there, it works like regular spell of its type. When it resolves, if it is an instant or sorcery, it has its effect and goes to the graveyard (not exile). If it is a permanent type like a creature, it enters the battlefield.
I don't know what you mean with "The creature has no spells to cast". The creature is the spell, creatures don't "have" spells.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Sorry mate, I now know that creatures are also spells. I was intended to say creatures are separate from other spells like enchantments and instants, and that creatures don't contain wordings such as Deal 3 damage to target creature or player.
So before resolving, the card goes to a stack, is this stack the exile? And WOW! HOLY...., you mean when I cast a creature spell through madness, it goes to the battlefield instead of being used just once and going to the grave afterward?
I believe I have a significantly better understanding of the mechanics of madness. Thanks for help Rezzahan and wildice
Yeah, that's not relevant here.
Instant and sorcery spells have their effect when they resolve and then go to the graveyard.
Permanent spells (creatures, enchantments, artifacts, and planeswalkers) simply enter the battlefield when they resolve. They have no additional effect on resolution other than entering the battlefield. (some may have "when you cast" or "when this enters the battlefield" abilities, that resolve separately).
No, the Stack and the Exile are two different zones. The Stack is the zone where spells exist from the moment you cast them until they resolve. Activated and triggered abilities also use the stack.
Yes. The same for enchantments with madness such as Stensia Masquerade, or artifacts if any existed.
And yes, any permanent spell cast via madness results in a permanent that stays on the battlefield, just like if you casted it regularly.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
The Stack is a game zone, it is a different thing than exile.
Yes that is correct.
Hope that helps.