Presuming the attacking creature does not have trample.
10 damage will be dealt to the Dragon egg in the relevant comabat damage step. This will cause Arcbond to trigger off.
SBA will then be checked and Dragon egg will die and then its triggered ability will fire and resolve first.
Unfortunately it means your baby dragon is going to be on the battlefield when the ability from arcbond comes to resolve so will be dealt 10 damage and will quite promptly die.
The only change if the attacking creature has trample is that Player B can assign less damage to the Dragon egg but as the minimum amount of damage he can assign to the egg and still damage the defending player/planeswalker is 2 the newly hatched dragon will still be dealt lethal damage from arcbond and will die.
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The Dragon Egg dies due to lethal damage marked on it right after combat damage has been dealt, when state based actions are checked. Then two triggers go on the stack, and since thy are both controlled by the same player, that player chooses their relative order on the stack. So the defending player can stack the triggers in such a way, that the token is created after every creature and player has been dealt 10 damage by the other trigger (provided he survives the 10 damage to himself). All he has to do is put the token creating trigger on the stack first, and then the damage trigger on top. (The triggers trigger at different times, but since they are put on the stack at the same time, their order can be chosen either way.)
The source of those 10 damage is the Dragon Egg as it last existed on the battlefield. Even though the ceature doesn't exist anymore, it can still deal the damage.
10 damage will be dealt to the Dragon egg in the relevant comabat damage step. This will cause Arcbond to trigger off.
SBA will then be checked and Dragon egg will die and then its triggered ability will fire and resolve first.
Unfortunately it means your baby dragon is going to be on the battlefield when the ability from arcbond comes to resolve so will be dealt 10 damage and will quite promptly die.
Nope. Arcbond will trigger when the creature is dealt damage, but beflre that has a chance to go on the stack the eggs ability will trigger aswell. Now the same player has multiple triggers to put on the stack and can choose in what order to put them there.
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603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.
603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 116, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
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Having read back and forth between the rules for state-based actions, triggered abilities and timing and priority I can say with confidence that HugSeal is correct.
The key is that state-based actions are checked before any triggered abilities are put on the stack which is stated explicitly in CR116.5. So the damage is dealt and there is a trigger. Then before players get priority SBA's are checked and dragon egg dies, resulting in another trigger. Both triggers sit and wait until all state-based actions have been checked and applied before any triggers are put onto the stack, which means you get to put them on in the order you want.
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Arcbond
What happens when Player A blocks with a Dragon Egg and cast Arcbond, targetting it and Player B's attacking creature deals 10 damage to it?
10 damage will be dealt to the Dragon egg in the relevant comabat damage step. This will cause Arcbond to trigger off.
SBA will then be checked and Dragon egg will die and then its triggered ability will fire and resolve first.
Unfortunately it means your baby dragon is going to be on the battlefield when the ability from arcbond comes to resolve so will be dealt 10 damage and will quite promptly die.
The only change if the attacking creature has trample is that Player B can assign less damage to the Dragon egg but as the minimum amount of damage he can assign to the egg and still damage the defending player/planeswalker is 2 the newly hatched dragon will still be dealt lethal damage from arcbond and will die.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
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The source of those 10 damage is the Dragon Egg as it last existed on the battlefield. Even though the ceature doesn't exist anymore, it can still deal the damage.
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Nope. Arcbond will trigger when the creature is dealt damage, but beflre that has a chance to go on the stack the eggs ability will trigger aswell. Now the same player has multiple triggers to put on the stack and can choose in what order to put them there.
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So whose ruling is correct?
603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.
603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 116, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) Then the game once again checks for and resolves state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
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The key is that state-based actions are checked before any triggered abilities are put on the stack which is stated explicitly in CR116.5. So the damage is dealt and there is a trigger. Then before players get priority SBA's are checked and dragon egg dies, resulting in another trigger. Both triggers sit and wait until all state-based actions have been checked and applied before any triggers are put onto the stack, which means you get to put them on in the order you want.