New to Magic and wondering your lands and creatures are permanents, your instants are obviously just that "instants" you play and after resolving the stack they then go to the graveyard. I was wondering where do put enchantments and artifacts and where do they fit in?? Are they permanents to put one side and used again on your next turn or are they like instants and sorcery cards and only used once and then you put in the graveyard?? for example malfunction. Would I pay the 4 cost and enchant the target creature and put malfunction then in my graveyard ???
Enchantments are permanents, just like lands, creatures, artifacts, and planeswalkers. All permanents sit on the battlefield, whereever you want to place them physically to your best convenience. Auras are a subtype of enchantments, and on the battlefield they are usually attached to other permanents, but some can be attached to players or more obscure objects. What an aura can be attached to is restricted by its enchant ability.
You cast Malfunction as a spell putting it on the stack, specifying its target and paying its cost. When it resolves, it enters the battlefield and you attach the aura to the target you previously named. It remains on the battlefield until something moves it, usually a Naturalize kind of effect or the enchanted object leaving the battlefield. While on the battlefield, the aura continously has its effect on the object its attached to.Malfunction is a bit more spcial in that it has an enters-the-battlefield triggered ability. So right after you put the aura on the field, its ability triggers and goes to the top of the stack. As that, it (the triggered ability, not the aura) becomes the next object to resolve, but everyone gets to respond to it first.
A note on instants and soceries:
They go to the graveyard after the finish resolving or are countered. This happens immediately after they finished, they don't wait for anything else on the stack to resolve. Also, there is only one Stack, and it always exists, though it can be empty. Objects like spells and abilities are placed on the top of the stack, and if no one responds, the top object resolves. Then if still no one wants to respond, the then top object resolves and so on. If someone respnds, however, and if that response it an object that uses the stack (spells, activated abilities, trigged abilities), that response is put on top of the stack.
As you mentioned, Instants and Sorceries exist on the stack and when they resolve (or are countered) are generally put into your graveyard.
Everything else is a Permanent. Enchantments, Creatures, Artifacts, and Planeswalkers will end up on the battlefield when they resolve and will only go to the graveyard when something says to put them there. For example, a creature will go to the graveyard when it dies (whether in combat, having been dealt lethal damage outside combat, or with something like Murder).
Artifacts and Enchantments stick around until they are destroyed (with something like Naturalize) or sacrificed.
Planeswalkers will stick around until destroyed with smething like Dreadbore or until all their loyalty counters are gone (from activating its "minus" ability or from damage).
Enachantment Auras (such as your example of Malfunction) are slightly different. In that, I mean they still stay on the battlefield and can be destroyed like other non-aura enchantments with things like Naturalize and they can be sacrificed, but they also have to be "attached" to a permanent. In Malfunctions's case, that permanent is a creature or artifact, so if that creature or artifact is destroyed or leaves the battlefield in some way, the aura will go to the graveyard as a State Based Action since it is no longer attached to anything.
Keep in mind that in Malfunction's case, you don't have to keep "using" it. You have cast it and attached it to something so it will continue to take effect as long as it is on the battlefield. This is because it has a static ability that doesn't have any cost to continue using (compare this to something like Breeding Pit that does have a cost to stick around).
Note that all can be "bounced" (returned to hand) as well and the examples above don't cover every scenario, but it shoul dgive you a good idea of what sticks around on the battlefield and what doesn't.
All cards fit in one of two categories : permanents or instants/sorceries. Every card that isn't an instant or sorcery (creature, land, planeswalker, artifact and/or enchantment) is a permanent, and is thus designed to remain on the battlefied. Auras like Malfunction are a subtype of enchantment, which have the special feature of entering and staying attached to something else. They remain on the battlefield attached to what you chose. So you cast Malfunction targeting an artifact or creature of your opponent (aura spells target as you cast them). If it gets to resolve without disruption, it enters attached to the permanent you targeted. Its triggered ability goes on the stack and taps the permanent if it was untapped. Then Malfunction stays attached and makes it so the permanent doesn't untap as long as it remains attached. An aura can be destroyed by things that destroy enchantments, and if the thing it's attached to leaves the battlefield or becomes illegal to enchant by the aura, the aura becomes unattached, and an aura that isn't attached to something goes to its owner's graveyard.
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Could one use Ornamental Courage to untap their creature enchanted/tapped by Malfunction?
If so, what happens to Malfunction afterwards?
Any advice would be v helpful.
Yes, you can untap the creature with Ornamental courage. The Malfunction just stays where it is and still doesn't let the creature untap in it's contoller's untap step. It doesn't prohibit to untap it in another way.
New to Magic and wondering your lands and creatures are permanents, your instants are obviously just that "instants" you play and after resolving the stack they then go to the graveyard. I was wondering where do put enchantments and artifacts and where do they fit in?? Are they permanents to put one side and used again on your next turn or are they like instants and sorcery cards and only used once and then you put in the graveyard?? for example malfunction. Would I pay the 4 cost and enchant the target creature and put malfunction then in my graveyard ???
Many thanx
You cast Malfunction as a spell putting it on the stack, specifying its target and paying its cost. When it resolves, it enters the battlefield and you attach the aura to the target you previously named. It remains on the battlefield until something moves it, usually a Naturalize kind of effect or the enchanted object leaving the battlefield. While on the battlefield, the aura continously has its effect on the object its attached to.Malfunction is a bit more spcial in that it has an enters-the-battlefield triggered ability. So right after you put the aura on the field, its ability triggers and goes to the top of the stack. As that, it (the triggered ability, not the aura) becomes the next object to resolve, but everyone gets to respond to it first.
A note on instants and soceries:
They go to the graveyard after the finish resolving or are countered. This happens immediately after they finished, they don't wait for anything else on the stack to resolve. Also, there is only one Stack, and it always exists, though it can be empty. Objects like spells and abilities are placed on the top of the stack, and if no one responds, the top object resolves. Then if still no one wants to respond, the then top object resolves and so on. If someone respnds, however, and if that response it an object that uses the stack (spells, activated abilities, trigged abilities), that response is put on top of the stack.
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Everything else is a Permanent. Enchantments, Creatures, Artifacts, and Planeswalkers will end up on the battlefield when they resolve and will only go to the graveyard when something says to put them there. For example, a creature will go to the graveyard when it dies (whether in combat, having been dealt lethal damage outside combat, or with something like Murder).
Artifacts and Enchantments stick around until they are destroyed (with something like Naturalize) or sacrificed.
Planeswalkers will stick around until destroyed with smething like Dreadbore or until all their loyalty counters are gone (from activating its "minus" ability or from damage).
Enachantment Auras (such as your example of Malfunction) are slightly different. In that, I mean they still stay on the battlefield and can be destroyed like other non-aura enchantments with things like Naturalize and they can be sacrificed, but they also have to be "attached" to a permanent. In Malfunctions's case, that permanent is a creature or artifact, so if that creature or artifact is destroyed or leaves the battlefield in some way, the aura will go to the graveyard as a State Based Action since it is no longer attached to anything.
Keep in mind that in Malfunction's case, you don't have to keep "using" it. You have cast it and attached it to something so it will continue to take effect as long as it is on the battlefield. This is because it has a static ability that doesn't have any cost to continue using (compare this to something like Breeding Pit that does have a cost to stick around).
Note that all can be "bounced" (returned to hand) as well and the examples above don't cover every scenario, but it shoul dgive you a good idea of what sticks around on the battlefield and what doesn't.
If so, what happens to Malfunction afterwards?
Any advice would be v helpful.
Yes, you can untap the creature with Ornamental courage. The Malfunction just stays where it is and still doesn't let the creature untap in it's contoller's untap step. It doesn't prohibit to untap it in another way.
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