I've actually been holding onto this question for a while, because I can't cook up a good hypothetical setup for it. So I guess I give up.
Assume I have an infinite optional loop going that can deal arbitrary damage to arbitrary targets, but do not have the ability to restart it once I let it stop. This can be used to kill all players within reach, of course, but will the "next" players also come within reach to be killed, or do I have to clear the stack (and presumably end the turn) to bring them in?
Disclaimer: I have never played Grand Melee so there may be some nuances to the rules that my quick Google search failed to bring up.
However, it appears that this rule has your answer:
807.4h If one or more consecutively seated players leave the game, the players that were on either side of those seats don’t enter one another’s range of influence until the next turn begins.
It looks like you would have to wait until the next turn to continue your loop to kill the new players in your Range of Influence. Then, after killing them, you will need to wait until the turn after to kill the next players.
Assume I have an infinite optional loop going that can deal arbitrary damage to arbitrary targets, but do not have the ability to restart it once I let it stop. This can be used to kill all players within reach, of course, but will the "next" players also come within reach to be killed, or do I have to clear the stack (and presumably end the turn) to bring them in?
However, it appears that this rule has your answer:
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
And thanks, of course.