My wife is insisting thata creature card that is played by its madness cost goes away at the end of the turn, like an instant. Does anyone have any rule quotes that can help me make her understand? Thanks in advance.
I will try to find the exact ruling but I can tell you for a fact that a creature that enters the battlefield through a madness cost becomes a permanent and stays on the field until killed
Additionally, madness tends to save you mana. A 4/3 haste for five isn't groundbreaking, but make it three mana and it becomes much more interesting. By building your deck so that you have plenty of ways to discard (more on this later), you can routinely play cards for their madness cost and end up with a bunch of undercosted threats that are likely giving you card advantage as well.
That is from daily magic website. You can cast a madness card like an instant but the creatures stay put.
Nothing in the madness keyword requires a permanent that a creature spell cast with madness becomes to be sacrificed or otherwise leave the battlefield at a given moment (C.R. 702.34a). Compare madness with dash, which does require the creature to leave the battlefield (namely, be returned to hand) at the next end step, if the creature was cast for its dash cost (C.R. 702.108a). In any case, a permanent "remains on the battlefield indefinitely", that is, unless a rule or effect moves it elsewhere (C.R. 110.1), and nothing in madness includes such a rule or effect.
Um, I am not sure if that ruling exists, because there isn't really a reason to. Why would a creature cast for madness die EOT? It doesn't say anywhere on the card, unlike other effects like unearth or things that say "at end of turn sacrifice, exile, etc".
You can 'play' it for the madness cost, and when you 'play' a permanent (creatures are permanents), it comes on the field and stays there until something tells you to move it to another zone.
There is nothing that would imply that madness ends eot, unless she is thinking it is like the unearth or similar, and is inserting that in her head. There have been many cards I thought worked one way, that I had read many times, but I kept adding extra in my head until friends pointed them out to me. It happens. Things like "target creature" vs "target creature an opponent controls". I wish I could remember the last card I misread as an example, but it was awhile ago.
The really confusing thing with Madness, and I forget how to explain it, is if you have 2 mana, and during your main phase discard a card with madness of 3, you actually can play a land before having to pay the madness effect. Unless they changed that, I know that was madness when it first was released. It is an almost meaningless rule, as I don't think I've ever heard of a time where that is a useful thing to be able to do, but it is (or was) doable.
The really confusing thing with Madness, and I forget how to explain it, is if you have 2 mana, and during your main phase discard a card with madness of 3, you actually can play a land before having to pay the madness effect. Unless they changed that, I know that was madness when it first was released. It is an almost meaningless rule, as I don't think I've ever heard of a time where that is a useful thing to be able to do, but it is (or was) doable.
No. Madness puts a trigger on the stack, and you cannot normally play lands unless the stack is empty.
The really confusing thing with Madness, and I forget how to explain it, is if you have 2 mana, and during your main phase discard a card with madness of 3, you actually can play a land before having to pay the madness effect. Unless they changed that, I know that was madness when it first was released. It is an almost meaningless rule, as I don't think I've ever heard of a time where that is a useful thing to be able to do, but it is (or was) doable.
No, that's no longer true. The rules for madness changed a long time ago (when Time Spiral came out). You used to have a window once the madness trigger resolved in which you had the opportunity to cast it before you passed priority next (so you could, in theory, play a land if the stack was empty to help pay for it), but that's no longer true. Now you just cast it when the madness trigger resolves and if you don't, it goes to your graveyard.
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That is from daily magic website. You can cast a madness card like an instant but the creatures stay put.
You can 'play' it for the madness cost, and when you 'play' a permanent (creatures are permanents), it comes on the field and stays there until something tells you to move it to another zone.
There is nothing that would imply that madness ends eot, unless she is thinking it is like the unearth or similar, and is inserting that in her head. There have been many cards I thought worked one way, that I had read many times, but I kept adding extra in my head until friends pointed them out to me. It happens. Things like "target creature" vs "target creature an opponent controls". I wish I could remember the last card I misread as an example, but it was awhile ago.
http://magic.wizards.com/en/articles/archive/feature/rules-primer-madness-2002-01-24
The really confusing thing with Madness, and I forget how to explain it, is if you have 2 mana, and during your main phase discard a card with madness of 3, you actually can play a land before having to pay the madness effect. Unless they changed that, I know that was madness when it first was released. It is an almost meaningless rule, as I don't think I've ever heard of a time where that is a useful thing to be able to do, but it is (or was) doable.
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No, that's no longer true. The rules for madness changed a long time ago (when Time Spiral came out). You used to have a window once the madness trigger resolved in which you had the opportunity to cast it before you passed priority next (so you could, in theory, play a land if the stack was empty to help pay for it), but that's no longer true. Now you just cast it when the madness trigger resolves and if you don't, it goes to your graveyard.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.