Is there a list of verbal cues you're supposed to give during tournaments to indicate that you are going from one phase or step to another? And how does one usually respond to the cues?
The only cue that I know is, at the end of your pre-combat main phase, you can say "go to combat?" or "declare attackers?" Are there any others that are expected during tournament play? I've played in games where somebody says "Combat Damage?" after declaring blockers, so I'm sure there are others that I'm not aware of.
And how do people usually respond to these verbal cues? If somebody says "go to combat?" will you sound like a newbie if you say "sure thing!"?
So yeah, either a link to a list of verbal cues, or just posting a list of verbal cues would be greatly appreciated.
A statement like that is what is called a "shortcut". There is in fact a list of understood shortcuts in the Magic Tournament Rules (section 4.2):
The statement "Go" (and equivalents such as "Your turn" and "Done") offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.
A statement such as "I'm ready for combat" or "Declare attackers?" offers to keep passing priority until an opponent has priority in the beginning of combat step. Opponents are assumed to be acting then unless they specify otherwise.
Whenever a player adds an object to the stack, he or she is assumed to be passing priority unless he or she explicitly announces that he or she intends to retain it. If he or she adds a group of objects to the stack without explicitly retaining priority and a player wishes to take an action at a point in the middle, the actions should be reversed up to that point.
"No attacks" or similar statements by the active player during combat offers to pass priority until an opponent has priority in the end of combat step.
If a player casts a spell or activates an ability with X in its mana cost without specifying the value of X, it is assumed to be for all mana currently available in his or her pool.
If a player casts a spell or activates an ability and announces choices for it that are not normally made until resolution, the player must adhere to those choices unless an opponent responds to that spell or ability. If an opponent inquires about choices made during resolution, that player is assumed to be passing priority and allowing that spell or ability to resolve.
A player is assumed to have paid any cost of 0 unless he or she announces otherwise.
A player who casts a spell or activates an ability that targets an object on the stack is assumed to target the legal target closest to the top of the stack unless the player specifies otherwise.
A player is assumed to be attacking another player and not any planeswalkers that player may control unless the attacking player specifies otherwise.
A player who chooses a planeswalker as the target of a spell or ability that would deal damage is assumed to be targeting the planeswalker’s controller and redirecting the damage on resolution. The player must adhere to that choice unless an opponent responds.
In the Two-Headed Giant format, attacking creatures are assumed to be assigning combat damage to the defending team's primary head, unless the creature's controller specifies otherwise.
In particular, you are interested in the first, second and fourth items. If your opponent says something like that and you don't want to do anything else, any reply like "OK" or "sure" will be fine and you will not sound like a newbie. In general, though, you generally don't need to say anything special. If it's your turn and you want to skip ahead to a step, just say so and it will be fine.
Yes. After blockers are declared you and your opponent both need to pass priority before damage is dealt. It is common to say something like "Go to combat damage?" to indicate that.
You don't make the choice of redirecting the damage or not until the spell or ability resolves and would deal damage to the opponent. You can cast the Strike targeting the opponent, and they'll have to respond without knowing if you intend to redirect the damage or not.
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- the statement "Go" (and equivalents such as "Your turn" and "Done") offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.
A: - go
B: - ok (doesnt specify otherwise)
Next thing that happens is untapping of permanents on B's turn. But the rules as quoted assume B is acting in end step. So B is breaking the rules, since he isnt doing anything at all in A's end step, so he is lying (since he didn't specify otherwise), and therefore is DQed =).
Why doesn't this say; ...keep passing priority until beginning of next turn ?
Usually a player will not use the terminology of "go" if they do not have any actions they must take in their clean up step.
Therefore, if the opponents (player B) chooses to take no actions in the end step, the clean up step will pass without any action being taken, and the next phase would be the opponents (player B's) untap step.
This makes the actions you describe as a completely legal game play.
The only time this might get complicated would be if actions need to be taken in the clean up step (discarding extra cards, ect.) In this case players might get a warning for player communication error and the game state would be rewound to the clean up step.
No one would get disqualified in this situation, unless it was determined that one of the players used these actions to gain an unfair advantage (eg. cheated).
- the statement "Go" (and equivalents such as "Your turn" and "Done") offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.
A: - go
B: - ok (doesnt specify otherwise)
Next thing that happens is untapping of permanents on B's turn. But the rules as quoted assume B is acting in end step. So B is breaking the rules, since he isnt doing anything at all in A's end step, so he is lying (since he didn't specify otherwise), and therefore is DQed =).
Why doesn't this say; ...keep passing priority until beginning of next turn ?
The items mentioned above are not rules, but shortcuts. Player B is just using an unlisted shortcut (i.e., they are passing priority from that point and going to cleanup then untap).
There are no DQ's it is just the natural play of the game for humans. The tournament rules also say this:
Most tournament shortcuts involve skipping one or more priority passes to the mutual understanding of all players
Players understand that if B untaps his permanents he has then also passed priority and we've moved through cleanup -> untap.
- the statement "Go" (and equivalents such as "Your turn" and "Done") offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.
A: - go
B: - ok (doesnt specify otherwise)
Next thing that happens is untapping of permanents on B's turn. But the rules as quoted assume B is acting in end step. So B is breaking the rules, since he isnt doing anything at all in A's end step, so he is lying (since he didn't specify otherwise), and therefore is DQed =).
Why doesn't this say; ...keep passing priority until beginning of next turn ?
The items mentioned above are not rules, but shortcuts. Player B is just using an unlisted shortcut (i.e., they are passing priority from that point and going to cleanup then untap).
There are no DQ's it is just the natural play of the game for humans. The tournament rules also say this:
Most tournament shortcuts involve skipping one or more priority passes to the mutual understanding of all players
Players understand that if B untaps his permanents he has then also passed priority and we've moved through cleanup -> untap.
You are not making sense to me.
Not rules, but shortcuts ?
They are rules about shortcuts.
- the statement "Go" (and equivalents such as "Your turn" and "Done") offers to keep passing priority until an opponent has priority in the end step. Opponents are assumed to be acting then unless they specify otherwise.
A: - go
B: - ok (doesnt specify otherwise)
Next thing that happens is untapping of permanents on B's turn. But the rules as quoted assume B is acting in end step. So B is breaking the rules, since he isnt doing anything at all in A's end step, so he is lying (since he didn't specify otherwise), and therefore is DQed =).
Why doesn't this say; ...keep passing priority until beginning of next turn ?
The action B is taking at the end of A's turn is passing priority. This ends A's turn and begins B's turn. It's made obvious to everyone when B starts untapping things. Nobody plays Perfect Robot Magic, and there is a lot of nonverbal communication in the average game. Part of the context of the MTR is an understanding of how people actually play.
It could say "...keep passing priority until beginning of next turn", and then player B would just have to interrupt the proposed shortcut in order to take an action at the end of A's turn. There's no real functional difference, and the current wording acknowledges the fact that a player will always get some kind of final word at the end of an opponent's turn.
The only cue that I know is, at the end of your pre-combat main phase, you can say "go to combat?" or "declare attackers?" Are there any others that are expected during tournament play? I've played in games where somebody says "Combat Damage?" after declaring blockers, so I'm sure there are others that I'm not aware of.
And how do people usually respond to these verbal cues? If somebody says "go to combat?" will you sound like a newbie if you say "sure thing!"?
So yeah, either a link to a list of verbal cues, or just posting a list of verbal cues would be greatly appreciated.
In particular, you are interested in the first, second and fourth items. If your opponent says something like that and you don't want to do anything else, any reply like "OK" or "sure" will be fine and you will not sound like a newbie. In general, though, you generally don't need to say anything special. If it's your turn and you want to skip ahead to a step, just say so and it will be fine.
So after I have declared blockers, is it necessary (or common) to say "combat damage?" to indicate that we are moving into the combat damage step?
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
A: - go
B: - ok (doesnt specify otherwise)
Next thing that happens is untapping of permanents on B's turn. But the rules as quoted assume B is acting in end step. So B is breaking the rules, since he isnt doing anything at all in A's end step, so he is lying (since he didn't specify otherwise), and therefore is DQed =).
Why doesn't this say; ...keep passing priority until beginning of next turn ?
Therefore, if the opponents (player B) chooses to take no actions in the end step, the clean up step will pass without any action being taken, and the next phase would be the opponents (player B's) untap step.
This makes the actions you describe as a completely legal game play.
The only time this might get complicated would be if actions need to be taken in the clean up step (discarding extra cards, ect.) In this case players might get a warning for player communication error and the game state would be rewound to the clean up step.
No one would get disqualified in this situation, unless it was determined that one of the players used these actions to gain an unfair advantage (eg. cheated).
You need to read it again.
There are no DQ's it is just the natural play of the game for humans. The tournament rules also say this: Players understand that if B untaps his permanents he has then also passed priority and we've moved through cleanup -> untap.
Not rules, but shortcuts ?
They are rules about shortcuts.
"Not listed" ?...I could go on.
The action B is taking at the end of A's turn is passing priority. This ends A's turn and begins B's turn. It's made obvious to everyone when B starts untapping things. Nobody plays Perfect Robot Magic, and there is a lot of nonverbal communication in the average game. Part of the context of the MTR is an understanding of how people actually play.
It could say "...keep passing priority until beginning of next turn", and then player B would just have to interrupt the proposed shortcut in order to take an action at the end of A's turn. There's no real functional difference, and the current wording acknowledges the fact that a player will always get some kind of final word at the end of an opponent's turn.
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