So I'm experimenting with having lands that cost mana to play, such as obelisks, keyrunes, etc. and was wondering how many I should have at max to avoid getting mana-screwed. Thanks.
Those 'cost-lands' are actually mana-rocks. They're not actually lands, as, the type-line doesn't say "Land" but says "Artifact" (compare Sol Ring to Ancient Tomb). Word-choice aside, it all depends on what type of deck you're playing. Combo? Aggro? Reanimator? Are there creatures who can serve dual-purpose as mana-dorks (creatures that tap for mana), or are you okay with using up a few slots for a 2-3 cost artifact that may only provide 1-2 mana?
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Decks: Casual R Burn R
EDH R Godo Voltron R RUG ETB Overload RUG BW Clerics Pain and Drain BW GW Spirits!!! GW RUG Landfall Silliness RUG
Sorry about taking so long to respond. I'd say my decks would be mid-range, and the game type just casual constructed. No creatures that can generate mana. I am lured to the keyrunes since they are flexible in that I can use them as creatures if necessary.
WUB WUB - Esper WUB | WU WU - Azorius WU | W W - Golem W | W W - Soldier W
WBG WBG - Abzan WBG | BGBG - Elf BG | BG BG - Phyrexian BG | WG – SelesnyaWG
WBR WBR - Mardu WBR | BR BR - Wither BR | WR WR - Boros WR | WB WB - Orzhov WB | WG
Decks:
Casual
R Burn R
EDH
R Godo Voltron R
RUG ETB Overload RUG
BW Clerics Pain and Drain BW
GW Spirits!!! GW
RUG Landfall Silliness RUG
WUB WUB - Esper WUB | WU WU - Azorius WU | W W - Golem W | W W - Soldier W
WBG WBG - Abzan WBG | BGBG - Elf BG | BG BG - Phyrexian BG | WG – SelesnyaWG
WBR WBR - Mardu WBR | BR BR - Wither BR | WR WR - Boros WR | WB WB - Orzhov WB | WG