"Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat." Abilities that trigger from damage being dealt still trigger even if the permanent regenerates.
It's an insurance policy you have to pay before you the creature dies. Not when it dies. And I think that is wrong.
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It's an insurance policy you have to pay before you the creature dies. Not when it dies. And I think that is wrong.
It does work a little awkwardly. Note that almost all of the time you should be able to tell when the creature is about to die - either it's blocked/blocked 1v1 by a creature that will deal with lethal damage to it, it's group-blocking a creature and has been placed in the blocking order such that it will be dealt lethal damage, or someone is targeting it with a spell or ability that would either destroy or lethally damage it.
I agree that it would make sense if the wording was something more like "If this creature would be destroyed, you may pay <Cost>. If you do, regenerate it"
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That's the way I learned it too, back in the days when I was still regenerating Sedge Trolls. I think this rule fell victim to a rules cleanup somewhere along the way, and is a result of the player not getting priority between the destruction event resolving and SBEs putting the creature in the graveyard.
Yeah, there used to be a specific timing window where you could activate damage prevention effects that got thrown out with Sixth Edition rules changes. Regeneration is pretty awkward, which is why they're printing it a lot less now, but most of the time (barring Split Second spells, or spells that do a random amount of damage on resolution) it's really obvious when a creature is about to be destroyed and regenerate it right before that event.
Rightrightright. Yeah i guess it more or less is easy to tell when it gets blocked or blocks. Maybe this prepay style is more balanced too.
Undying is sort of like a one-shot regen. Thanks for the replies guys. Its always tough to come back and find out a fairly simple mechanic has changed in rules.
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Think of it like literal insurance. If you have car insurance before the accident, you are covered. But you can't call the company and be like "Hey I just got into an accident and now I need insurance." It is very rare that you don't have a priority to activate the regen shield. Split Second and morphs are the only 2 things I can think of off the top of my head that could goad you into missing your opportunity to active regen.
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It's an insurance policy you have to pay before you the creature dies. Not when it dies. And I think that is wrong.
Selling some cards I don't want.
Generally less than tcg mid.
It does work a little awkwardly. Note that almost all of the time you should be able to tell when the creature is about to die - either it's blocked/blocked 1v1 by a creature that will deal with lethal damage to it, it's group-blocking a creature and has been placed in the blocking order such that it will be dealt lethal damage, or someone is targeting it with a spell or ability that would either destroy or lethally damage it.
I agree that it would make sense if the wording was something more like "If this creature would be destroyed, you may pay <Cost>. If you do, regenerate it"
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Still, paying first and gambling that it will pay off can be costly sometimes.
Selling some cards I don't want.
Generally less than tcg mid.
Undying is sort of like a one-shot regen. Thanks for the replies guys. Its always tough to come back and find out a fairly simple mechanic has changed in rules.
Selling some cards I don't want.
Generally less than tcg mid.