I have a soft spot for Fallen Empires because it was the most recent set in print when started playing. I recently made a deck where I tried to use as many Fallen Empires cards as possible.
I have a soft spot for Fallen Empires because it was the most recent set in print when started playing. I recently made a deck where I tried to use as many Fallen Empires cards as possible.
Triple Champions of Kamigawa was an *awesome* draft format. One of my favorites next to triple-Innistrad.
Innistrad is my favorite recent set; the flavor and artwork are just spectacular, and the DFCs are really cool (and not too hard to play with if you sleeve your cards in opaque sleeves).
Theros. The power was so low, but the flavour was so high...
Look at some of these cards:
- Hundred-Handed One. It doesn't just block all creatures, it blocks 1 per extra hand!
- Journey to the Underworld. It doesn't just return a creature to the battlefield, a creature ventures into the graveyard to save its friend!
- Gift of Immortality. It doesn't just make a creature indestructible, it actually brings it back to life when it dies.
- Chained to the Rocks. It doesn't just exile a creature with an arbitrary drawback, it chains them to your mountain.
Almost every rare seemed to tell a story and had fun, interesting situational effects. Underworld Cerberus guards the underworld, the Triad of Fates decided who lives and who dies... These are the kinds of cards that I love and they were all just from the first set!! Now we're back to the boring but powerful rares/mythics that I hated in RTR. Crap like Mantis Rider, Siege Rhino and Wingmate Roc that were so clearly designed just for standard and nothing else.
Top down blocks like Theros and Innistrad are my favourite in Magic because they are fun and I play to have fun.
I like tempest, but mainly because it's the first I started with.
Private Mod Note
():
Rollback Post to RevisionRollBack
712.5b The controller of another player can't make choices or decisions for that player that aren't called for by the rules or by any objects. The controller also can't make any choices or decisions for the player that would be called for by the tournament rules.
Example: The player who's being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.
3 Plaguemaw Beast
3 Thelon of Havenwood
4 Thorn Thallid
2 Feral Thallid
3 Thallid Devourer
4 Spore Flower
4 Thallid
4 Icatian Javelineers
3 Icatian Moneychanger
3 Contagion Engine
3 Contagion Clasp
Lands (24)
6 Forest
2 Swamp
1 Plains
3 Woodland Cemetery
3 Sunpetal Grove
4 Hollow Trees
3 Icatian Store
2 Bottomless Vault
Love what you did with the fungus and spore counter.
Innistrad is my favorite recent set; the flavor and artwork are just spectacular, and the DFCs are really cool (and not too hard to play with if you sleeve your cards in opaque sleeves).
Look at some of these cards:
- Hundred-Handed One. It doesn't just block all creatures, it blocks 1 per extra hand!
- Journey to the Underworld. It doesn't just return a creature to the battlefield, a creature ventures into the graveyard to save its friend!
- Gift of Immortality. It doesn't just make a creature indestructible, it actually brings it back to life when it dies.
- Chained to the Rocks. It doesn't just exile a creature with an arbitrary drawback, it chains them to your mountain.
Almost every rare seemed to tell a story and had fun, interesting situational effects. Underworld Cerberus guards the underworld, the Triad of Fates decided who lives and who dies... These are the kinds of cards that I love and they were all just from the first set!! Now we're back to the boring but powerful rares/mythics that I hated in RTR. Crap like Mantis Rider, Siege Rhino and Wingmate Roc that were so clearly designed just for standard and nothing else.
Top down blocks like Theros and Innistrad are my favourite in Magic because they are fun and I play to have fun.
(edit: clarification)
Example: The player who's being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, agrees to an intentional draw, or calls a judge about an error or infraction.
How about this?