zur's weirding. this just ruins so many games. its the most boring card in multiplayer, unplayable in limited and unless you built a ****ty 60 card deck around it, it is way too inconsistent to use.
Difficult, there are tons of cards I don't like. But I'll have to go with Archangel's Light. What a waste of a mythic, I remember pulling this and thinking to myself "That could've been a Sorin".
Ha! That's nothing! Archangel's Light was the first foil mythic I ever opened... I can still hear it laugh at me from the depths of the shoe box...
The cards I hate are the flippy ones that can lead to ridiculously swingy plays in Standard. Burning-Tree Emissary right now definitely fills that category. Bonfire of the Damned for the last Standard.
Berserkers of Blood Ridge. It has a decent picture but is so worthless! And Wizards had the gall to print it in two Core Sets in a row. At least they slightly upgraded it into Bonebreaker Giant in 2012. I don't like cards that are supposed to be a solid introductory card to new players, but are bad.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
UBR Sedris RG Omnath, Locus of Rage UB The Scarab God RUG Maelstrom Wanderer WU Dragonlord Ojutai
I have hated a couplel cards over the years.
When I first started out, I hated Thran Weaponry because I didn't realize the effect was symmetrical. It costs 10 mana across two turns to make everyone stronger. It would have been fair if it only worked on my guys, but pumping my opponent's dudes too was just insulting. I lost a game from that mistake, and quickly dumped them in my trade binder, where they remain to this day.
Early on I was disappointed with standard when my Invasion block cards rotated out, so I switched to extended for a while. My deck actually wasn't that bad for a newb (g/b reanimator), but I knew nothing of metagame. The dominant extended decks in my area were Stasis and infinite life combos centered around Worthy Cause and Task Force. I didn't mind the life decks since they killed you pretty quick with a bunch of little Soltari guys after they comboed off, if they even bothered to (sometimes they just played like normal white weenie), but playing against Stasis was like watching paint dry on your eyeballs. Every round went to time and even the veterans hated playing against it. What made it worse was that the particular build that was popular at the time only had two win conditions, so you had to wait for the stasis guy to draw them before he could kill you. Keep in mind, this was during a time when scooping was seen as cowardly and heavily discouraged.
I've forgiven Thran Weaponry for being crappy and Stasis for making things take forever, though. The only card that really gets me now is Hymn to Tourach. I mulligan enough already, and accelerated turn 1 Hymns make me feel like I just mulliganed 2 more times.
Part of it was because I traded one way back when it wasn't so absurdly expensive for stuff I needed for a Type 2 deck and partly because my spells being countered by a tapped out person makes me sad
Plummet...for having to explain to n00bs why it's such a bad card, for wondering why they keep putting it in there but don't have similarly narrow pseudo-answers in other colors, and for how it tends to change green to a "no removal, no evasion" color and thus a limited trap nearly every time. On the plus side, it means I know which color to avoid in drafts. On the minus side, it's annoying as hell when 1/3 or more of my colored cards are green.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Plummet can be useful in limited, since you will almost certainly see it wheel and can pick up a copy or two during garbage time (the last few picks). Then you can let it sit in your sideboard until you run into an opponent with either a) lots of flying creatures or b) a couple of flying bombs. Green normally has trouble dealing with something like Serra Angel, so being able to use a garbage pick on something that can actually turn the tide is pretty nice. It should never be main deck, it should never be picked high or even mid pack, and it should never be played in constructed, but it has a purpose. And yes, I'd pick the narrow same color hosers in Theros draft late and side them in against those decks (well, except gainsay and peak eruption, because countermagic and ld aren't very good strategies in Theros, especially not when thrown in a deck at random).
For the card I hate, Emrakul. Just so damn stupid and overdone. Any high cost "you win the game" card is cheesy as hell, and Emrakul takes the cake as the mother of them all.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Second Sunrise. Eggs wasted probably three hours of everyone's time at every Modern GP when it was legal. I was so happy when Wizards banned that thing.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Niv-Mizzet Ramp 'n' Wheel
Godo: Strap him up and turn him sideways!
Ha! That's nothing! Archangel's Light was the first foil mythic I ever opened... I can still hear it laugh at me from the depths of the shoe box...
The cards I hate are the flippy ones that can lead to ridiculously swingy plays in Standard. Burning-Tree Emissary right now definitely fills that category. Bonfire of the Damned for the last Standard.
UBR Sedris
RG Omnath, Locus of Rage
UB The Scarab God
RUG Maelstrom Wanderer
WU Dragonlord Ojutai
When I first started out, I hated Thran Weaponry because I didn't realize the effect was symmetrical. It costs 10 mana across two turns to make everyone stronger. It would have been fair if it only worked on my guys, but pumping my opponent's dudes too was just insulting. I lost a game from that mistake, and quickly dumped them in my trade binder, where they remain to this day.
Early on I was disappointed with standard when my Invasion block cards rotated out, so I switched to extended for a while. My deck actually wasn't that bad for a newb (g/b reanimator), but I knew nothing of metagame. The dominant extended decks in my area were Stasis and infinite life combos centered around Worthy Cause and Task Force. I didn't mind the life decks since they killed you pretty quick with a bunch of little Soltari guys after they comboed off, if they even bothered to (sometimes they just played like normal white weenie), but playing against Stasis was like watching paint dry on your eyeballs. Every round went to time and even the veterans hated playing against it. What made it worse was that the particular build that was popular at the time only had two win conditions, so you had to wait for the stasis guy to draw them before he could kill you. Keep in mind, this was during a time when scooping was seen as cowardly and heavily discouraged.
I've forgiven Thran Weaponry for being crappy and Stasis for making things take forever, though. The only card that really gets me now is Hymn to Tourach. I mulligan enough already, and accelerated turn 1 Hymns make me feel like I just mulliganed 2 more times.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
Part of it was because I traded one way back when it wasn't so absurdly expensive for stuff I needed for a Type 2 deck and partly because my spells being countered by a tapped out person makes me sad
A couple that haven't been mentioned yet - Shahrazad and Delver of Secrets.
It's also usually not much fun to play against prison cards.
Also, Sensei's Divining Top. Please spend more time activating top, and responding with top. So annoying.
On phasing:
For the card I hate, Emrakul. Just so damn stupid and overdone. Any high cost "you win the game" card is cheesy as hell, and Emrakul takes the cake as the mother of them all.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!