its a matter or dammage vs life gain for me. lets say you have a 7/8 goyf and i have a baneslayer
if you go first you swing at me and i go to 13 and than its my turn. i swing at you and you go to 15 and i go to 18.
you swing and i go to 11. i swing i go to 16 and you go to to. you go and take me down to 9. i swing and i go to 14 and you go to 5
you swing and i go to 14 i siwng and i win.
in this scenario the bane slayer is a superior card to a 7/8 that could attack first. so in my vote its on pure wich is better in 1 on 1. in 2 on 2 doube bane block and u lose 1 goyf and tha you lose the other one. bane ftw
but the 1g makes goyf cheaper and more effecint as a drop as for tha same mana i can drop 2 goyfs
late game finisher- might take baneslayer due to her first strike, flying, and lifelink which gives you that range against the opponent
but why argue which is better when you can easily run both? just makes no sense, and goyf might be played in vintage and every other format baring standard, but its not going to be so good that it creatures the power 10
I'm astonished that there is even the slightest debate here. Tarmogoyf is better by a longshot. The fact that they are even being compared is laughable. From the cost to power ratio standpoint Tarmogoyf is clearly the most efficient creature of all time. Early game he is typically a 3/4 threat when your opponents are still on their 2/2's and late game he is probably a 5/6 for a whopping 1G. Even if he is prone to removal, you did not waste a bunch of mana to produce him, therefore leaving the rest of your mana open free to respond to your opponent.
The same cannot be said for BSA. BSA has its place, don't get me wrong, and it is very very good in that place, but still no match for Goyf. TBH in the formats that allow it, I would rather have Exalted Angel than BSA anyday. For all intensive purposes EA is a 4/5 flying, lifelink, haste for 2WW, and as such can singlehandedly kill your opponent a full turn faster than BSA. Not to mention protection from demons and dragons is just lame and almost never relevant outside of standard (even there it is pretty narrow).
Evasion doesn't matter on a 2 mana 4/5 or 5/6 that beats face. Them's the facts based on tournament results. Your kitchen table meta-game is irrelevant here.
Actually the standard tournaments we had around here were always 40-50 people, and Fae or creature control like Skred always won. (Because a LOT of people were running elves, Doran, white weenie etc.) I think he's better now in other formats than he was in Standard, because there were just too many answers for the 2-3 you MAY have drawn in a game.
I just think people are being stubborn and seeing that amount of decks playing a card = the best card. How many other top decks DIDN'T run Goyf? Quite a few, and it's the same now, even out of standard.
I couldn't help but lol at the prices for these two cards.
I just found it pretty shocking how Baneslayer Angel is going for more than Tarmogoyf and most dual lands, and it doesn't seem like her price increase is slowing down any time soon.
I couldn't help but lol at the prices for these two cards.
I just found it pretty shocking how Baneslayer Angel is going for more than Tarmogoyf and most dual lands, and it doesn't seem like her price increase is slowing down any time soon.
Yeah except you have to keep in mind that Baneslayer is a mythic rare and in Standard so its high price is due to both scarcity and demand. Once Baneslayer Angel rotates out I bet that its price will drop like a rock, although still probably in the $10-20 range. Wasn't Goyf pushing $50-60 as well at its peak?
If you guys are so worried about whos better, just play both in the same deck, isnt that what kibler did? O and to all you people saying that BSA will not see play in all the formats besides standard, There was two in the Stax list that came in first at the 5k legacy in philly, now pro tour austin has kibler with his list, AND not mentioning all of his standard playablitity.
240 a playset would be correct {I sold 2 sets on FeeBay}, and if you check now he's back on the rise yet once again.
Tarmogoyf is proven in all formats, Bane is proven in just a tiny window{which I know some will argue is WIDE}.
Who's better on all stats per format {do the research as I have} should be the next question? and the answer must be STATED Tarmogoyf on those facts alone if we did........so I guess I'll just give my opinion again and drop with all the facts since this thread is based on just that opinions.
Tarmogoyf wins.
Oh he's winning in the polls to note, hmm I wonder if I'll even remember bane in a year or two?
I find baneslayer harder to cast and got some useless protections. I do think only reason it's the same price as goyf right now is because there isn't any better creature than her in standard. Once she rotates out she will drop in value.
Both creatures are certainly nice. Though I simply had to vote Tarmogoyf for being easier to cast. The low cc of Tarmogoyf also makes it easier to leave mana open for a counterspell, to protect him on the turn that he enters the battlefield.
who needs to win turn 7 when you can win turn 5? my baby foil goyf i opened at prerelease will never leave me. Tarmy vs banelsayer is like chuck norris vs paris hilton.
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Well, I haven't played with him, so I can't say for sure. But from a sheer cost/effect ration yeah, Tarmogoyf is amazing...but maybe I'm misreading something here, but it just seems very unlikely that the guy is going to be terrifying as a 2 drop. Someone educate me, but how many different card types are going to be in the graveyard turn 2 or 3?
Turn one you'd have to play uber cheap sorcery, have it resolve into the graveyard, and somehow sac a creature as well so you'd have 2 different card types in the grave. 2/3 for 2 right? Not that amazing. Even later, say some instants were played...he's a 3/4. Killed an artifact? 4/5. Respectable sure...but it's conditional as well. Most times I don't see how you'll guarantee a terrifying turn 2 drop. Turn 3 it's more likely, but even that isn't guaranteed. He's an efficient vanilla beater, definently a threat, but best creature? My ass, I just can't see it. Outside of that, he has no other effect. He has no evasion so he's incredibly vulnerable to chump, and he is every bit as easily killed as any other threat without protection. At his best he's what, a 8/9? Yeah, he's a 8/9 two drop so he can complement other threats, but odds are he'll die long before that power level is hit.
That said, I probably need to playtest the guy, and without a doubt, he is very very good. Not disputing that. I am disputing this whole, "best" creature idea though. A vanilla beater is a vanilla beater, no matter what the ratio and he's as vulnerable as any other creature.
And in a head to head match vs. white...you're playing against WHITE. He will be exiled, sent away etc, or at the very least kept at bay. If he is held off for a bit after he's played then white gets BSA. Your Goyf is going to get chump blocked while they're swing in the air, and first-striking anything in their path, AND gaining life. BSA is just more intimidating in my eyes. Goyf again, undeniably effective, but I think some of you guys are getting a little carried away.
that is a beatdown against mill/removal/burn decks:by the time you can get tarmo in t3, you will probably have a 5/6 6/7 rather than getting a baneslayer in turn 6 and btw tarmogoyf is 3 time less to cash than baneslayer
Well, I haven't played with him, so I can't say for sure. But from a sheer cost/effect ration yeah, Tarmogoyf is amazing...but maybe I'm misreading something here, but it just seems very unlikely that the guy is going to be terrifying as a 2 drop. Someone educate me, but how many different card types are going to be in the graveyard turn 2 or 3?
Turn one you'd have to play uber cheap sorcery, have it resolve into the graveyard, and somehow sac a creature as well so you'd have 2 different card types in the grave. 2/3 for 2 right? Not that amazing. Even later, say some instants were played...he's a 3/4. Killed an artifact? 4/5. Respectable sure...but it's conditional as well. Most times I don't see how you'll guarantee a terrifying turn 2 drop. Turn 3 it's more likely, but even that isn't guaranteed. He's an efficient vanilla beater, definently a threat, but best creature? My ass, I just can't see it. Outside of that, he has no other effect. He has no evasion so he's incredibly vulnerable to chump, and he is every bit as easily killed as any other threat without protection. At his best he's what, a 8/9? Yeah, he's a 8/9 two drop so he can complement other threats, but odds are he'll die long before that power level is hit.
That said, I probably need to playtest the guy, and without a doubt, he is very very good. Not disputing that. I am disputing this whole, "best" creature idea though. A vanilla beater is a vanilla beater, no matter what the ratio and he's as vulnerable as any other creature.
And in a head to head match vs. white...you're playing against WHITE. He will be exiled, sent away etc, or at the very least kept at bay. If he is held off for a bit after he's played then white gets BSA. Your Goyf is going to get chump blocked while they're swing in the air, and first-striking anything in their path, AND gaining life. BSA is just more intimidating in my eyes. Goyf again, undeniably effective, but I think some of you guys are getting a little carried away.
this post threw me for a loop. It took me back to when goyf was first spoiled.
I like the Baneslayer. In EDH, which is all I play and is a bit slower by nature, vanilla creatures don't impress me much. Even if they do have a great cost to size ratio.
Baneslayer wins in a race against 'goyf without disruption spells 100% of the time simply because of the lifelink. 'goyf is also terrible in EDH. No card can be amazing all the time.
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Baneslayer wins in a race against 'goyf without disruption spells 100% of the time simply because of the lifelink. 'goyf is also terrible in EDH. No card can be amazing all the time.
unless Goyf happens to be a 5/6 or bigger at the time the race occurs. In which case Baneslayer would need the help of a pump spell in order to race the Tarmogoyf, because the Goyf would eat the Baneslayer alive even with her First Strike advantage >.<
All told, Baneslayer has the better list of abilities. Unfortunately for her, Tarmogoyf simply gets bigger faster than she does and comes down earlier. Thus he can race easier than she can. That is why I think Tarmogoyf is the better of the two creatures overall.
That said, for those who think Baneslayer Angel's price is going to come down when she rotates out of Standard... What makes you think she is rotating out of Standard anytime soon? I mean she has seen printing in two sets now. So it stands to reason that she is among the new Ever-Core cards. That said, if she were reprinted enough times, I suppose that ALSO would drive down her price (ala Pithing Needle, Birds of Paradise, et all).
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unless Goyf happens to be a 5/6 or bigger at the time the race occurs. In which case Baneslayer would need the help of a pump spell in order to race the Tarmogoyf, because the Goyf would eat the Baneslayer alive even with her First Strike advantage >.<
Even if 'goyf was an 8/9 the turn he hits the board, if BSA hits the board the next turn, it still wins the race because of lifelink.
Goyf player: play goyf. goyf is 8/9. pass.
BSA player: play BSA. pass.
Goyf player: Swing with goyf. Take 8. (BSA player is at 12) pass.
BSA player: swing with BSA. Take 5. I gain 5. (goyf player is at 15, BSA player is at 17) pass.
Goyf player: Swing with goyf. Take 8. (BSA player is at 9) pass.
BSA player: Swing with BSA. Take 5. I gain 5. (Goyf player is at 10, BSA player is at 14) pass.
Goyf player: Swing with goyf. take 8. (BSA player is at 6) pass.
BSA player: Swing with BSA. take 5. I gain 5. (Goyf player is at 5, BSA player is at 11) pass.
Goyf player: Swing with goyf. take 8. (BSA player is at 3) pass.
BSA player: swing with BSA. GG.
Goyf is terrible in EDH not because he is powerful, but because vanilla beaters suck in EDH, regardless of their mana cost. Ok, you have a 4/5 on turn 2(if you're lucky). Have fun chipping away at my 40 life total.
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Goyf is terrible in EDH not because he is powerful, but because vanilla beaters suck in EDH, regardless of their mana cost. Ok, you have a 4/5 on turn 2(if you're lucky). Have fun chipping away at my 40 life total.
Sooo much truth here. Goyf is amazing in legacy/vintage (and was when it was standard) but in EDH its just not. I get so tired of people saying its the best ever in EDH. Vanilla creautures, no matter how big, are not good in EDH.
Even if 'goyf was an 8/9 the turn he hits the board, if BSA hits the board the next turn, it still wins the race because of lifelink.
Goyf player: play goyf. goyf is 8/9. pass.
BSA player: play BSA. pass.
Goyf player: Swing with goyf. Take 8. (BSA player is at 12) pass.
BSA player: swing with BSA. Take 5. I gain 5. (goyf player is at 15, BSA player is at 17) pass.
Goyf player: Swing with goyf. Take 8. (BSA player is at 9) pass.
BSA player: Swing with BSA. Take 5. I gain 5. (Goyf player is at 10, BSA player is at 14) pass.
Goyf player: Swing with goyf. take 8. (BSA player is at 6) pass.
BSA player: Swing with BSA. take 5. I gain 5. (Goyf player is at 5, BSA player is at 11) pass.
Goyf player: Swing with goyf. take 8. (BSA player is at 3) pass.
BSA player: swing with BSA. GG.
Okay let us try starting from Turn 1 of a game instead:
Turn 1 (Goyf Player): Play a Fetchland, Fetch a Tropical Island Play a Birds of Paradise Turn 1 (BSA Player): Play an Ancient Tomb, Cast Chalice of the Void for 1, only to have it countered by Daze Turn 2 (Goyf Player): Replay Tropical Island, Cast Tarmogoyf (enters the Battlefield as a 3/4. Turn 2 (BSA Player): Play a Flagstones of Trokair, Cast Trinisphere, it is also countered but by a Force of Will this time. Turn 3 (Goyf Player): Play a fetch, search for a Tundra, Cast a Qasali Pridemage, Attack with Goyf for 4 damage, bringing BSA Player to 16 life. Turn 3 (BSA Player): Play a Flagstones of Trokair, both Flagstones are destroyed, allowing the BSA Player to search up 2 Plains, put them into play tapped, and then he casts a Chalice of the Void at 1. This time it resolves. Turn 4 (Goyf Player): Play an Island, Cast Krosan Grip on the Chalice of the Void, then attack with both the Tarmogoyf and the Qasali Pridemage for 5 damage, bringing the BSA Player down to 11 life. Turn 4 (BSA Player): Play a City of Traitors, Cast Baneslayer Angel and sit back and hope the Angel wins the game as it usually does in Standard. Turn 5 (Goyf Player): Goyf Player has no lands to play this turn, so he instead casts a Swords to Plowshares on the Baneslayer Angel which unfortunately for the Baneslayer Angel Player resolves and exiles the Baneslayer Angel (bringing him up to 16 life). The Goyf Player then casts Sensei's Divining Top, and finally attacks with both the Goyf and the Qasali Pridemage for another 5 damage (bringing the BSA Player back down to 11 life).
At this point the BSA Player has 3 cards in hand, no Card Advantage Engine and can only draw one card per turn. The odds of having anything that will bail them out before they hit 0 life is extraordinarly unlikely.
On the other hand, the Tarmogoyf Player has 2 cards in hand and a Card advantage engine that can dig 3 cards deep and the ability to use it. The clear advantage at this juncture is in the hands of the Tarmogoyf player.
Now understand, that both your example and my example used the phenomena known as the "God Hand Scenario." What this means is that we both drew our scenario's from what we would expect to have happen if both players drew perfect hands. The only difference is, I started at the beginning of the game, You however started at some random location in the game assuming both players already had both Tarmogoyf and Baneslayer Angel in play, and neither was doing anything to disrupt the other's plans to kill the other player aside from simply attacking each other. Your strategy is a flawed way of looking at it. And while my strategy is a little idealistic, at least mine takes into account the way a REAL game would progress assuming both players had the ideal hands. Unfortunately in the only format where both Baneslayer and Tarmogoyf can be played together in a tournament environment, Tarmogoyf decks to the best of my knowledge ALWAYS have the advantage over Baneslayer decks, for the simple fact that most Tarmogoyf decks run counterspells. Where as most Baneslayer decks do not.
Do you seriously think I'm going to play Goyf in a deck with 98 forests? Nope, it's being backed up by other big and decently costed beaters, and chipping away the 40 life total won't be a problem at all. Perhaps it's just one of the many and as such won't have a big deal on the game, but it's still the best one around there.
Ok, waste your time trying to chip away at a 40 life total while I'm busy assembling my combo and I kill you while you just wasted a bunch of turns trying to chip away at my life bit by bit. Not to mention there will be 2 other players that you have to worry about. Tamogoyf is really inefficient in EDH, no matter how much you try to argue otherwise. Yeah, I'll accept that hes good in legacy, but not EDH.
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if you go first you swing at me and i go to 13 and than its my turn. i swing at you and you go to 15 and i go to 18.
you swing and i go to 11. i swing i go to 16 and you go to to. you go and take me down to 9. i swing and i go to 14 and you go to 5
you swing and i go to 14 i siwng and i win.
in this scenario the bane slayer is a superior card to a 7/8 that could attack first. so in my vote its on pure wich is better in 1 on 1. in 2 on 2 doube bane block and u lose 1 goyf and tha you lose the other one. bane ftw
but the 1g makes goyf cheaper and more effecint as a drop as for tha same mana i can drop 2 goyfs
so my vote goes to bsa
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late game finisher- might take baneslayer due to her first strike, flying, and lifelink which gives you that range against the opponent
but why argue which is better when you can easily run both? just makes no sense, and goyf might be played in vintage and every other format baring standard, but its not going to be so good that it creatures the power 10
The same cannot be said for BSA. BSA has its place, don't get me wrong, and it is very very good in that place, but still no match for Goyf. TBH in the formats that allow it, I would rather have Exalted Angel than BSA anyday. For all intensive purposes EA is a 4/5 flying, lifelink, haste for 2WW, and as such can singlehandedly kill your opponent a full turn faster than BSA. Not to mention protection from demons and dragons is just lame and almost never relevant outside of standard (even there it is pretty narrow).
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Actually the standard tournaments we had around here were always 40-50 people, and Fae or creature control like Skred always won. (Because a LOT of people were running elves, Doran, white weenie etc.) I think he's better now in other formats than he was in Standard, because there were just too many answers for the 2-3 you MAY have drawn in a game.
I just think people are being stubborn and seeing that amount of decks playing a card = the best card. How many other top decks DIDN'T run Goyf? Quite a few, and it's the same now, even out of standard.
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I just found it pretty shocking how Baneslayer Angel is going for more than Tarmogoyf and most dual lands, and it doesn't seem like her price increase is slowing down any time soon.
Yeah except you have to keep in mind that Baneslayer is a mythic rare and in Standard so its high price is due to both scarcity and demand. Once Baneslayer Angel rotates out I bet that its price will drop like a rock, although still probably in the $10-20 range. Wasn't Goyf pushing $50-60 as well at its peak?
Wow, Baneslayer Angel is in $50 now. Crud. Getting the set is even harder now. -.-
I already got my Tarmogoyfs, so I'm good.
Not buying any till it rotates or gets reprinted. Waste of money.
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Tarmogoyf is proven in all formats, Bane is proven in just a tiny window{which I know some will argue is WIDE}.
Who's better on all stats per format {do the research as I have} should be the next question? and the answer must be STATED Tarmogoyf on those facts alone if we did........so I guess I'll just give my opinion again and drop with all the facts since this thread is based on just that opinions.
Tarmogoyf wins.
Oh he's winning in the polls to note, hmm I wonder if I'll even remember bane in a year or two?
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Turn one you'd have to play uber cheap sorcery, have it resolve into the graveyard, and somehow sac a creature as well so you'd have 2 different card types in the grave. 2/3 for 2 right? Not that amazing. Even later, say some instants were played...he's a 3/4. Killed an artifact? 4/5. Respectable sure...but it's conditional as well. Most times I don't see how you'll guarantee a terrifying turn 2 drop. Turn 3 it's more likely, but even that isn't guaranteed. He's an efficient vanilla beater, definently a threat, but best creature? My ass, I just can't see it. Outside of that, he has no other effect. He has no evasion so he's incredibly vulnerable to chump, and he is every bit as easily killed as any other threat without protection. At his best he's what, a 8/9? Yeah, he's a 8/9 two drop so he can complement other threats, but odds are he'll die long before that power level is hit.
That said, I probably need to playtest the guy, and without a doubt, he is very very good. Not disputing that. I am disputing this whole, "best" creature idea though. A vanilla beater is a vanilla beater, no matter what the ratio and he's as vulnerable as any other creature.
And in a head to head match vs. white...you're playing against WHITE. He will be exiled, sent away etc, or at the very least kept at bay. If he is held off for a bit after he's played then white gets BSA. Your Goyf is going to get chump blocked while they're swing in the air, and first-striking anything in their path, AND gaining life. BSA is just more intimidating in my eyes. Goyf again, undeniably effective, but I think some of you guys are getting a little carried away.
that is a beatdown against mill/removal/burn decks:by the time you can get tarmo in t3, you will probably have a 5/6 6/7 rather than getting a baneslayer in turn 6 and btw tarmogoyf is 3 time less to cash than baneslayer
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this post threw me for a loop. It took me back to when goyf was first spoiled.
as for my vote: goyf for sure.
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unless Goyf happens to be a 5/6 or bigger at the time the race occurs. In which case Baneslayer would need the help of a pump spell in order to race the Tarmogoyf, because the Goyf would eat the Baneslayer alive even with her First Strike advantage >.<
All told, Baneslayer has the better list of abilities. Unfortunately for her, Tarmogoyf simply gets bigger faster than she does and comes down earlier. Thus he can race easier than she can. That is why I think Tarmogoyf is the better of the two creatures overall.
That said, for those who think Baneslayer Angel's price is going to come down when she rotates out of Standard... What makes you think she is rotating out of Standard anytime soon? I mean she has seen printing in two sets now. So it stands to reason that she is among the new Ever-Core cards. That said, if she were reprinted enough times, I suppose that ALSO would drive down her price (ala Pithing Needle, Birds of Paradise, et all).
Even if 'goyf was an 8/9 the turn he hits the board, if BSA hits the board the next turn, it still wins the race because of lifelink.
Goyf player: play goyf. goyf is 8/9. pass.
BSA player: play BSA. pass.
Goyf player: Swing with goyf. Take 8. (BSA player is at 12) pass.
BSA player: swing with BSA. Take 5. I gain 5. (goyf player is at 15, BSA player is at 17) pass.
Goyf player: Swing with goyf. Take 8. (BSA player is at 9) pass.
BSA player: Swing with BSA. Take 5. I gain 5. (Goyf player is at 10, BSA player is at 14) pass.
Goyf player: Swing with goyf. take 8. (BSA player is at 6) pass.
BSA player: Swing with BSA. take 5. I gain 5. (Goyf player is at 5, BSA player is at 11) pass.
Goyf player: Swing with goyf. take 8. (BSA player is at 3) pass.
BSA player: swing with BSA. GG.
Goyf is terrible in EDH not because he is powerful, but because vanilla beaters suck in EDH, regardless of their mana cost. Ok, you have a 4/5 on turn 2(if you're lucky). Have fun chipping away at my 40 life total.
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Sooo much truth here. Goyf is amazing in legacy/vintage (and was when it was standard) but in EDH its just not. I get so tired of people saying its the best ever in EDH. Vanilla creautures, no matter how big, are not good in EDH.
Okay let us try starting from Turn 1 of a game instead:
Turn 1 (Goyf Player): Play a Fetchland, Fetch a Tropical Island Play a Birds of Paradise
Turn 1 (BSA Player): Play an Ancient Tomb, Cast Chalice of the Void for 1, only to have it countered by Daze
Turn 2 (Goyf Player): Replay Tropical Island, Cast Tarmogoyf (enters the Battlefield as a 3/4.
Turn 2 (BSA Player): Play a Flagstones of Trokair, Cast Trinisphere, it is also countered but by a Force of Will this time.
Turn 3 (Goyf Player): Play a fetch, search for a Tundra, Cast a Qasali Pridemage, Attack with Goyf for 4 damage, bringing BSA Player to 16 life.
Turn 3 (BSA Player): Play a Flagstones of Trokair, both Flagstones are destroyed, allowing the BSA Player to search up 2 Plains, put them into play tapped, and then he casts a Chalice of the Void at 1. This time it resolves.
Turn 4 (Goyf Player): Play an Island, Cast Krosan Grip on the Chalice of the Void, then attack with both the Tarmogoyf and the Qasali Pridemage for 5 damage, bringing the BSA Player down to 11 life.
Turn 4 (BSA Player): Play a City of Traitors, Cast Baneslayer Angel and sit back and hope the Angel wins the game as it usually does in Standard.
Turn 5 (Goyf Player): Goyf Player has no lands to play this turn, so he instead casts a Swords to Plowshares on the Baneslayer Angel which unfortunately for the Baneslayer Angel Player resolves and exiles the Baneslayer Angel (bringing him up to 16 life). The Goyf Player then casts Sensei's Divining Top, and finally attacks with both the Goyf and the Qasali Pridemage for another 5 damage (bringing the BSA Player back down to 11 life).
At this point the BSA Player has 3 cards in hand, no Card Advantage Engine and can only draw one card per turn. The odds of having anything that will bail them out before they hit 0 life is extraordinarly unlikely.
On the other hand, the Tarmogoyf Player has 2 cards in hand and a Card advantage engine that can dig 3 cards deep and the ability to use it. The clear advantage at this juncture is in the hands of the Tarmogoyf player.
Now understand, that both your example and my example used the phenomena known as the "God Hand Scenario." What this means is that we both drew our scenario's from what we would expect to have happen if both players drew perfect hands. The only difference is, I started at the beginning of the game, You however started at some random location in the game assuming both players already had both Tarmogoyf and Baneslayer Angel in play, and neither was doing anything to disrupt the other's plans to kill the other player aside from simply attacking each other. Your strategy is a flawed way of looking at it. And while my strategy is a little idealistic, at least mine takes into account the way a REAL game would progress assuming both players had the ideal hands. Unfortunately in the only format where both Baneslayer and Tarmogoyf can be played together in a tournament environment, Tarmogoyf decks to the best of my knowledge ALWAYS have the advantage over Baneslayer decks, for the simple fact that most Tarmogoyf decks run counterspells. Where as most Baneslayer decks do not.
Ok, waste your time trying to chip away at a 40 life total while I'm busy assembling my combo and I kill you while you just wasted a bunch of turns trying to chip away at my life bit by bit. Not to mention there will be 2 other players that you have to worry about. Tamogoyf is really inefficient in EDH, no matter how much you try to argue otherwise. Yeah, I'll accept that hes good in legacy, but not EDH.
RUG Riku, Two is Better Than One
UB [PRIMER] Wrexial, Classic Control
RG Radha, Ramp's Theme Goes With Everything