Personally I love the story (while everything is connected though, some blocks are written much worse than others however.) The good novels tend to make up for the bad ones by a bit and theres a pretty interesting story that runs throughout magics history.
I think it adds an extra level of fun while playing, I mean its kind of cool when you play Umezewas Jitte and you know how he used it and that his great-great-great-great-great grandson imprisoned Nicol Bolas and the like.
We actually have a whole storyline forum on this site, and I'm also fairly certain everyone there is interested
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EDH Decks:
Halfdane Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
For the most part, I'm not, either. But I do get a kick during pre releases/first time I see a card when the flavor of a card is especially well-done. Story contributes to flavor somewhat
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I have ready pretty much all of the books up to Ravnica, and I thought they did a very good job keeping a story line in existence with the cards, I would still enjoy the game just as much even without a story line, I'm sure, but they story line helps me stay addicted to the game, hah.
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It's time to get out of the desert and into the sun.
I would be very intrested about the storyline, if Wizards was as well. However, they don't care so neither do I.
What an acid remark. There are problems on the Creative end of the game, I grant you, but that's what happens when you have a shared universe w/ a truckload of collaborators working at the same time.
The flavour gets across magnificently. Tying it all up nice and neat through a story? That's a lot harder. I'll give you that their narrative is wobbly, but it's definitely not for lack of care.
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What about you?
I think it adds an extra level of fun while playing, I mean its kind of cool when you play Umezewas Jitte and you know how he used it and that his great-great-great-great-great grandson imprisoned Nicol Bolas and the like.
We actually have a whole storyline forum on this site, and I'm also fairly certain everyone there is interested
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
For the most part, I'm not, either. But I do get a kick during pre releases/first time I see a card when the flavor of a card is especially well-done. Story contributes to flavor somewhat
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
About the settings, flavor and such? I care, a lot.
I could play the game if it didn't had a storyline.
I couldn't play the game if it didn't had flavor, or if the flavor was terrible.
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
What an acid remark. There are problems on the Creative end of the game, I grant you, but that's what happens when you have a shared universe w/ a truckload of collaborators working at the same time.
The flavour gets across magnificently. Tying it all up nice and neat through a story? That's a lot harder. I'll give you that their narrative is wobbly, but it's definitely not for lack of care.