Emrakul, the Aeons torn, had this resolved on me twice. Lost so fast it's not even worth playing out. Gigantomancer, with eldrazi spawns, this is barely a fair card.
Most overpowered creature, IMO, should be one that could fit into just about any deck and wreck havoc.
Putting Dark Confidant into a deck with a ton of big creatures would be suicide. Thus, he can't really be considered the most overpowered creature because he is niche. Same with Recruiter. He's only good in Goblin decks. Hermit is only good in reanimator decks.
These are all niche specific.
A truly overpowered card that can fit in just about any deck at all would be something like Wurmcoil Engine
The thing is almost impossible to deal with efficiently unless you exile it. Destroying it just brings you back more of the same, maybe worse since you now have 2 bodies instead of one.
Even Blightsteel is niche as you can't really expect to hardcast this guy, so you need something like Tinker or an Oath deck to make him viable.
But I can take Wurmcoil and put him in just about anything. Heck, I could even put him in as a finisher in a weenie deck if I want.
Think of all the decks in standard right now that use him. Last night, somebody sided him in against me playing Wolf Run.
That is my definition of an overpowered creature.
And I would put him ahead of Goyf only because Goyf is easier dealt with in spite of its low casting cost. But Goyf is definitely up there on the list. But again, he's a niche card. You have to play him in a certain kind of deck.
Imagine you put him in a green elves deck with no spells other than creatures.
Suddenly, he's not so great.
Play him in a Vintage deck where you can turn 1
Tropical Island, Mox Sapphire, Black Lotus. Sac the lotus for 3 blue. tap the trop and the mox for green/blue, play Goyf, use the 3 blue to play Ancestral Recall, draw 3, play Mox Jet, tap it, take the 1 of the two remaining blue and play a 2 drop creature (take your pick of black goodies) that you can sac for mana.
You now have in your graveyard:
Artifact
Instant
Creature
And a Goyf on the field.
Turn 2, you're swinging for 3 with a 3/4
You can't do that in an elves deck in say extended no matter how hard you try.
And if I tried to think of a better example, I could probably come up with a scenario where you had 4 card types (include a sac land) in the graveyard by turn 2.
Point is, even Goyf is niche. He doesn't fit in just any deck. At least not efficiently. He has to be built around.
So overpowered is very subjective.
I'd say Gideon Jura (he can become a creature) is ridiculously overpowered. He's virtually indestructible as a creature.
Bob and Goyf, at least IMO, are too niche specific to be considered the most overpowered creatures of all time.
Naturally, it's just my opinion.
I can see the argument for Bob being niche, but saying goyf is niche is like saying "decks that play cards are niche decks". Zoo doesn't really play to make him bigger, but he is an easy 3/4 on turn 2, especially on the draw, and usually a 5/6 soon after.
Private Mod Note
():
Rollback Post to RevisionRollBack
Odds of pulling a JtMS from a WWK pack: 1:80
Odds of pulling any specific rare in 5th Edition: 1:133
So, on average, 1 JtMS every 2.222 boxes or 1 Bird of Paradise every 3.694 boxes. Yeah, I'll take my odds with Mythics, they are easier to get than old rares.
Want to support a LGS that finally branched into the selling online world? Send me a pm with your email for a $5 off coupon (usable on purchases of $10 or more) for a LGS that just recently got onto TCG player.
Scavenging Ooze is terrifying. Who thought it was a good idea to put Withered Wretch's ability on a green dude (aka big mana) that gets bigger every time you use it? And unlike Bob/Stoneforge, he's not bad in a vacuum (no requirement of low CMC or equips). Goyf is close, but Ooze often gets even bigger and wrecks any graveyard based strategies.
Most overpowered creature, IMO, should be one that could fit into just about any deck and wreck havoc.
Putting Dark Confidant into a deck with a ton of big creatures would be suicide. Thus, he can't really be considered the most overpowered creature because he is niche. Same with Recruiter. He's only good in Goblin decks. Hermit is only good in reanimator decks.
These are all niche specific.
A truly overpowered card that can fit in just about any deck at all would be something like Wurmcoil Engine
The thing is almost impossible to deal with efficiently unless you exile it. Destroying it just brings you back more of the same, maybe worse since you now have 2 bodies instead of one.
Even Blightsteel is niche as you can't really expect to hardcast this guy, so you need something like Tinker or an Oath deck to make him viable.
But I can take Wurmcoil and put him in just about anything. Heck, I could even put him in as a finisher in a weenie deck if I want.
Think of all the decks in standard right now that use him. Last night, somebody sided him in against me playing Wolf Run.
That is my definition of an overpowered creature.
And I would put him ahead of Goyf only because Goyf is easier dealt with in spite of its low casting cost. But Goyf is definitely up there on the list. But again, he's a niche card. You have to play him in a certain kind of deck.
Imagine you put him in a green elves deck with no spells other than creatures.
Suddenly, he's not so great.
Play him in a Vintage deck where you can turn 1
Tropical Island, Mox Sapphire, Black Lotus. Sac the lotus for 3 blue. tap the trop and the mox for green/blue, play Goyf, use the 3 blue to play Ancestral Recall, draw 3, play Mox Jet, tap it, take the 1 of the two remaining blue and play a 2 drop creature (take your pick of black goodies) that you can sac for mana.
You now have in your graveyard:
Artifact
Instant
Creature
And a Goyf on the field.
Turn 2, you're swinging for 3 with a 3/4
You can't do that in an elves deck in say extended no matter how hard you try.
And if I tried to think of a better example, I could probably come up with a scenario where you had 4 card types (include a sac land) in the graveyard by turn 2.
Point is, even Goyf is niche. He doesn't fit in just any deck. At least not efficiently. He has to be built around.
So overpowered is very subjective.
I'd say Gideon Jura (he can become a creature) is ridiculously overpowered. He's virtually indestructible as a creature.
Bob and Goyf, at least IMO, are too niche specific to be considered the most overpowered creatures of all time.
Naturally, it's just my opinion.
But Wurmcoil can't go into any old deck. Most Standard decks don't even want to play it. Sure, he's tough to deal with sometimes, but the only time it sees play in Eternal formats is when there's something like Cloudpost or Metalworker to ramp into these cards.
I think the card you're looking for is Stoneforge Mystic. Along with Jitte, Swords, and Batterskull, it almost always creates a big advantage for just 2 mana.
i think knight of the reliquary deserves a mention. fetches usually get played in multi color decks so he gets real big for cheap. and his utility is nice as well.
I'm going on record right now and stating that before the end of 2012 we will see foil dual lands in booster packs (The real, Alpha dual lands). You can quote me on that.
To me, the best creatures are Bob, Goyf, Misty, and Snappy.
Goblin Welder, Metalworker, Knight of the Reliquary, Imperial Recruiter, Wild Nacatl, and others are also insane, but not quite as far up on the list. At the other end of the curve you have Blightsteel Colossus and Emrakul, which are used completely differently from the other cards on this list, but are very good at what they do.
Wild Nacatl
Legal in legacy, not in modern. Its ability to consistently be a 3/3 with no real drawbacks for 1 mana is disgusting. There is a reason he is banned in modern.
Hermit DruidThis card is 10x more bonkers than any Dark Confidant. Its so broken that it can be put into a 5-color EDH deck and consistently produce turn 3 wins. Hes banned in legacy for a reason. This isn't even a contest. He is the single most broken creature in magic.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern (I collect the format):
WURDelver
[/MANA]MANA]R[/MANA]GTron WDeath and Taxes WSoul Sisters RWG Pod Combo URSplinter Twin URStorm RBurn
You can't be wrong if you say Emrakul, but I did cast it three times in a row in a Modern match a few days ago and still lost.
.
.
.
.
.
.
.
. Cryptic Command!
I can see the argument for Bob being niche, but saying goyf is niche is like saying "decks that play cards are niche decks". Zoo doesn't really play to make him bigger, but he is an easy 3/4 on turn 2, especially on the draw, and usually a 5/6 soon after.
An easy 3/4? Hmmm, not really so easy unless, again, you build for it.
Typical turn 1, 2, and 3 play to have him attack as a 4/5 on turn 3 in Modern. Notice I'm saying modern and not Vintage where you can cast him turn 1 and turn him into a beast.
Turn 1, play a fetch land, sac for a pain land, play Caravan Vigil, the new sorcery from Innistrad to get a land.
In graveyard (land, sorcery)
Turn 2, play land, play Goyf. He's a 2/3.
Turn 3, bolt opponent's 1 or 2 drop.
In graveyards (land, sorcery, instant, creature)
Attack with 4/5 Goyf.
Now, one could argue that the above is a quite likely scenario and not too difficult to pull off and they'd be correct.
But again, you need to build for the card.
1. You need to play the fetch lands. Not every deck does.
2. You need to play some instants and sorceries that are 1 or 2 drops.
3. You need some help from your opponent to be able to dump his creature in the yard to buff to 4/5. Otherwise, the bolt to the face (no creature in play) makes him just a 3/4.
Point is, if I stuck him in a Wolf Run ramp deck, he'd never make 3/4 by turn 3. At best I'd have a Rampant Growth in the yard if I'm not playing fetches.
Goyf requires a little more thought and preparation than something like a Wurmcoil that requires nothing more than having enough sense to play a significant amount of land to be able to consistently cast a 6 drop in a reasonable amount of time before getting stomped to death.
You simply can't compare the two cards. And I'm speaking as someone who has been playing Vintage since the format was established.
Modern, with all the bannings and overall weaker cards, makes Goyf a little more difficult to buff up. Requires a lot more thought.
That is why I say he's niche. Is he a great card? Of course he is. Folks who don't get why he's played so much need to see him in action to understand.
But you can't just toss him in any deck like a Wurmcoil and profit from it.
An easy 3/4? Hmmm, not really so easy unless, again, you build for it.
arguing that "since this card needs other stuff to make it work it can't be the most overpowered creature" is a bad argument.
creatures ALWAYS depend on the deck they are in. Is Stoneforge Mystic good when there are no good equips?
you said something about sticking tarmogoyf into WRR. I cant stick sfm in wrr, surely its not overpowered in standard, i cant stick delver of secrets in wrr, i cant stick goblin recruiter in wrr. But guess what.... that doesnt matter. power level depends on deck, how much that creature defines and crushes is what we look at. SFM was played in caw-blade. It defined the deck, and made it almost invincible in standard.
a creature's power needs to be judged in-context. For example, hermit druid requires the entire deck to be build around him... but that deck will wipe the floor with any aggro deck you care to toss out. He is the most broken creature i have seen precisely because when he is cast in the right deck, he ends the game for (1)(g)
if you are talking about the most versatile creature, i suppose you might choose memnite? but then again, that card isnt good in every deck either. Really, no card is good in every deck.... wurmcoil engine only works in grim monolith/metalworker decks.
But you can't just toss him in any deck like a Wurmcoil and profit from it.
That's the difference.
saying you can toss wurmcoil in any deck and profit is ridiculous. TEAM AMERICA cant cast him, spiral tide politely ignores him, elves thinks he is quaint, dredge wonders how anyone even gets 6 mana, ANT sees him with fear and disgust (you'd take 6 damage), NO Bant might play him if it wanted to be slow and random, Tempo tresh ignores him, etc. etc. etc.
in all these decks, wurmcoil is a dead, useless draw, because A- it costs (6) and B- it depends on dealing damage. in ANT's case, he actively hurts the deck.
Wurmcoil engine occupies the very specific, and tiny niche of "decks with very high mana curves that generate only colorless mana". AKA- one deck in legacy. Of course in standard, i suppose 4 decks play him (Uw, ub control, Flare, and pod?)
i can definitely say that more decks play tarmogoyf than memnite/ornithopter/wurmcoil engine. (Maverick, Zoo, NO Bant , NO elves, NO RUG, Delver tempo, team america, Nic fit, aggro loam, the rock, eva green, multiple modern decks, multiple standard decks when it was in rotation)
You play zero basic lands in your deck, you get to mill your entire library. Then you can put two Narcomoebas onto the battlefield, sacrifice them and the Druid for Dread Return, which returns Sutured Ghoul from your graveyard and then you exile two Emrakuls or something for Sutured Ghoul's ability, and bring Dragon Breath from your graveyard enchanting the Sutured Ghoul. Attack for 31 and win the game.
I just wanted to quote you on how hilariously impossible what you just wrote is. I'll let you think about it some more.
It's not impossible, you can stifle the Emrakul trigger unlike Progenitus or such.
Private Mod Note
():
Rollback Post to RevisionRollBack
An ability exists on the stack independently of its source. Removal of the source after that time won't affect the ability. Some abilities cause a source to do something rather than the ability. Any activated or triggered ability that references information about the source checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. If the source is no longer in the zone it's expected to be in, its last known information is used.
The better combo with Hermit Druid is as follows:
Sac 2x Narcomeba and Hermit Druid to flashback Dread Return on Necrotic Ooze. You have Morselhorder, Devoted Druid and Kumano, Master Yamabushi (or any other damage dealer) in your graveyard. While maintaining priority, you make infinity mana (put on -1/-1's as a cost, remove them for mana) and then stack infinite damage triggers at your opponent. You can also use untargeting life-loss activated abilities to get around shroud, if you want.
As for the topic, I have to agree with Hermit Druid and Goblin Recruiter as the most broken creatures, with Dark Confidant and Tarmogoyf following shortly thereafter.
I am kind of amazed at [...] the fact that somebody on this thread called Mind's Eye, Mirari's Wake, Decree of Pain, Desertion, AND Scroll Rack, all before they were officially spoiled. I will edit this post VERY shortly with the username of this user who deserves at least all of the cookies. Probably more cookies than that.
arguing that "since this card needs other stuff to make it work it can't be the most overpowered creature" is a bad argument.
creatures ALWAYS depend on the deck they are in. Is Stoneforge Mystic good when there are no good equips?
you said something about sticking tarmogoyf into WRR. I cant stick sfm in wrr, surely its not overpowered in standard, i cant stick delver of secrets in wrr, i cant stick goblin recruiter in wrr. But guess what.... that doesnt matter. power level depends on deck, how much that creature defines and crushes is what we look at. SFM was played in caw-blade. It defined the deck, and made it almost invincible in standard.
a creature's power needs to be judged in-context. For example, hermit druid requires the entire deck to be build around him... but that deck will wipe the floor with any aggro deck you care to toss out. He is the most broken creature i have seen precisely because when he is cast in the right deck, he ends the game for (1)(g)
if you are talking about the most versatile creature, i suppose you might choose memnite? but then again, that card isnt good in every deck either. Really, no card is good in every deck.... wurmcoil engine only works in grim monolith/metalworker decks.
saying you can toss wurmcoil in any deck and profit is ridiculous. TEAM AMERICA cant cast him, spiral tide politely ignores him, elves thinks he is quaint, dredge wonders how anyone even gets 6 mana, ANT sees him with fear and disgust (you'd take 6 damage), NO Bant might play him if it wanted to be slow and random, Tempo tresh ignores him, etc. etc. etc.
in all these decks, wurmcoil is a dead, useless draw, because A- it costs (6) and B- it depends on dealing damage. in ANT's case, he actively hurts the deck.
Wurmcoil engine occupies the very specific, and tiny niche of "decks with very high mana curves that generate only colorless mana". AKA- one deck in legacy. Of course in standard, i suppose 4 decks play him (Uw, ub control, Flare, and pod?)
i can definitely say that more decks play tarmogoyf than memnite/ornithopter/wurmcoil engine. (Maverick, Zoo, NO Bant , NO elves, NO RUG, Delver tempo, team america, Nic fit, aggro loam, the rock, eva green, multiple modern decks, multiple standard decks when it was in rotation)
I actually get what you're saying and explained like that, I agree with you.
I still think it's arguable that Tarmogoyf is the most versatile powerful creature of all time, but he is certainly up there.
What it may come down to (and this could never be realistically determined) is what decks containing the leading candidates for most overpowered creatures are the best decks.
It would be interesting to test but the logistics would be a nightmare simply because you have some of these creatures appearing in Vintage, Legacy, Modern and even Standard. You can't play a Vintage deck against a standard deck. It wouldn't be close to being fair.
So ultimately, without solid data on win percentages across the board for each deck, it would be impossible to determine what the most powerful deck is and, with it, what the most overpowered creature of all time is.
But I can't help thinking how fascinating it would be to be able to actually determine this with solid data.
I'm throwing my vote out there for 'Goyf and Bob. They are two of the best cards in the game, not just creatures.
Goyf and Bob are some of the best cards in the game, but I would go for black lotus and ancestral recall are the best cards. Non-specific deck creatures would have to be bob and Meany sisters. Just my opinion
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Gigantomancer, with eldrazi spawns, this is barely a fair card.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
completely agree.
vendilion clique and welder are also honorable mentions.
I can see the argument for Bob being niche, but saying goyf is niche is like saying "decks that play cards are niche decks". Zoo doesn't really play to make him bigger, but he is an easy 3/4 on turn 2, especially on the draw, and usually a 5/6 soon after.
Odds of pulling any specific rare in 5th Edition: 1:133
So, on average, 1 JtMS every 2.222 boxes or 1 Bird of Paradise every 3.694 boxes. Yeah, I'll take my odds with Mythics, they are easier to get than old rares.
Want to support a LGS that finally branched into the selling online world? Send me a pm with your email for a $5 off coupon (usable on purchases of $10 or more) for a LGS that just recently got onto TCG player.
sig by DarkNightCavalier
Avatar by perv90210.
Currently Running
Cryffyl
Lands WUBG
EDH:
Doran WBG
But Wurmcoil can't go into any old deck. Most Standard decks don't even want to play it. Sure, he's tough to deal with sometimes, but the only time it sees play in Eternal formats is when there's something like Cloudpost or Metalworker to ramp into these cards.
I think the card you're looking for is Stoneforge Mystic. Along with Jitte, Swords, and Batterskull, it almost always creates a big advantage for just 2 mana.
You can find me on MTGO. My username is gereffi.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
Goblin Welder, Metalworker, Knight of the Reliquary, Imperial Recruiter, Wild Nacatl, and others are also insane, but not quite as far up on the list. At the other end of the curve you have Blightsteel Colossus and Emrakul, which are used completely differently from the other cards on this list, but are very good at what they do.
Wild Nacatl
Legal in legacy, not in modern. Its ability to consistently be a 3/3 with no real drawbacks for 1 mana is disgusting. There is a reason he is banned in modern.
Tarmogoyf
Nuf said.
Delver of Secrets1) See Wild Nacatl. 2) Now add blue. 3) Cry.
Hermit DruidThis card is 10x more bonkers than any Dark Confidant. Its so broken that it can be put into a 5-color EDH deck and consistently produce turn 3 wins. Hes banned in legacy for a reason. This isn't even a contest. He is the single most broken creature in magic.
WURDelver
[/MANA]MANA]R[/MANA]GTron
WDeath and Taxes
WSoul Sisters
RWG Pod Combo
URSplinter Twin
URStorm
RBurn
Tarmogoyf
HM Snapcaster Mage, Glistener Elf and Dark Confidant.
Really, there's nothing in this list that doesn't need the right home. Except for tarmogoyf.
.
.
.
.
.
.
.
.
Cryptic Command!
An easy 3/4? Hmmm, not really so easy unless, again, you build for it.
Typical turn 1, 2, and 3 play to have him attack as a 4/5 on turn 3 in Modern. Notice I'm saying modern and not Vintage where you can cast him turn 1 and turn him into a beast.
Turn 1, play a fetch land, sac for a pain land, play Caravan Vigil, the new sorcery from Innistrad to get a land.
In graveyard (land, sorcery)
Turn 2, play land, play Goyf. He's a 2/3.
Turn 3, bolt opponent's 1 or 2 drop.
In graveyards (land, sorcery, instant, creature)
Attack with 4/5 Goyf.
Now, one could argue that the above is a quite likely scenario and not too difficult to pull off and they'd be correct.
But again, you need to build for the card.
1. You need to play the fetch lands. Not every deck does.
2. You need to play some instants and sorceries that are 1 or 2 drops.
3. You need some help from your opponent to be able to dump his creature in the yard to buff to 4/5. Otherwise, the bolt to the face (no creature in play) makes him just a 3/4.
Point is, if I stuck him in a Wolf Run ramp deck, he'd never make 3/4 by turn 3. At best I'd have a Rampant Growth in the yard if I'm not playing fetches.
Goyf requires a little more thought and preparation than something like a Wurmcoil that requires nothing more than having enough sense to play a significant amount of land to be able to consistently cast a 6 drop in a reasonable amount of time before getting stomped to death.
You simply can't compare the two cards. And I'm speaking as someone who has been playing Vintage since the format was established.
Modern, with all the bannings and overall weaker cards, makes Goyf a little more difficult to buff up. Requires a lot more thought.
That is why I say he's niche. Is he a great card? Of course he is. Folks who don't get why he's played so much need to see him in action to understand.
But you can't just toss him in any deck like a Wurmcoil and profit from it.
That's the difference.
arguing that "since this card needs other stuff to make it work it can't be the most overpowered creature" is a bad argument.
creatures ALWAYS depend on the deck they are in. Is Stoneforge Mystic good when there are no good equips?
you said something about sticking tarmogoyf into WRR. I cant stick sfm in wrr, surely its not overpowered in standard, i cant stick delver of secrets in wrr, i cant stick goblin recruiter in wrr. But guess what.... that doesnt matter. power level depends on deck, how much that creature defines and crushes is what we look at. SFM was played in caw-blade. It defined the deck, and made it almost invincible in standard.
a creature's power needs to be judged in-context. For example, hermit druid requires the entire deck to be build around him... but that deck will wipe the floor with any aggro deck you care to toss out. He is the most broken creature i have seen precisely because when he is cast in the right deck, he ends the game for (1)(g)
if you are talking about the most versatile creature, i suppose you might choose memnite? but then again, that card isnt good in every deck either. Really, no card is good in every deck.... wurmcoil engine only works in grim monolith/metalworker decks.
saying you can toss wurmcoil in any deck and profit is ridiculous. TEAM AMERICA cant cast him, spiral tide politely ignores him, elves thinks he is quaint, dredge wonders how anyone even gets 6 mana, ANT sees him with fear and disgust (you'd take 6 damage), NO Bant might play him if it wanted to be slow and random, Tempo tresh ignores him, etc. etc. etc.
in all these decks, wurmcoil is a dead, useless draw, because A- it costs (6) and B- it depends on dealing damage. in ANT's case, he actively hurts the deck.
Wurmcoil engine occupies the very specific, and tiny niche of "decks with very high mana curves that generate only colorless mana". AKA- one deck in legacy. Of course in standard, i suppose 4 decks play him (Uw, ub control, Flare, and pod?)
i can definitely say that more decks play tarmogoyf than memnite/ornithopter/wurmcoil engine. (Maverick, Zoo, NO Bant , NO elves, NO RUG, Delver tempo, team america, Nic fit, aggro loam, the rock, eva green, multiple modern decks, multiple standard decks when it was in rotation)
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
I just wanted to quote you on how hilariously impossible what you just wrote is. I'll let you think about it some more.
I like Turtles
I didn't say that it was impossible to do that, I said it was impossible to do it the way he wrote it.
I like Turtles
also, why not have 4 narcomoebas? then you can double cabal therapy them before dread returning heh.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Sac 2x Narcomeba and Hermit Druid to flashback Dread Return on Necrotic Ooze. You have Morselhorder, Devoted Druid and Kumano, Master Yamabushi (or any other damage dealer) in your graveyard. While maintaining priority, you make infinity mana (put on -1/-1's as a cost, remove them for mana) and then stack infinite damage triggers at your opponent. You can also use untargeting life-loss activated abilities to get around shroud, if you want.
As for the topic, I have to agree with Hermit Druid and Goblin Recruiter as the most broken creatures, with Dark Confidant and Tarmogoyf following shortly thereafter.
Storm Crow
Anyone who says otherwise is obviously mistaken.
Commanders:
Basandra, Battle Seraph | Diaochan, Artful Beauty | Mayael the Anima | Nath of the Gilt Leaf | Oona, Queen of the Fae | Raksha Golden Cub | Rayne, Academy Chancellor | Roon of the Hidden Realm
I actually get what you're saying and explained like that, I agree with you.
I still think it's arguable that Tarmogoyf is the most versatile powerful creature of all time, but he is certainly up there.
What it may come down to (and this could never be realistically determined) is what decks containing the leading candidates for most overpowered creatures are the best decks.
It would be interesting to test but the logistics would be a nightmare simply because you have some of these creatures appearing in Vintage, Legacy, Modern and even Standard. You can't play a Vintage deck against a standard deck. It wouldn't be close to being fair.
So ultimately, without solid data on win percentages across the board for each deck, it would be impossible to determine what the most powerful deck is and, with it, what the most overpowered creature of all time is.
But I can't help thinking how fascinating it would be to be able to actually determine this with solid data.
Goyf and Bob are some of the best cards in the game, but I would go for black lotus and ancestral recall are the best cards. Non-specific deck creatures would have to be bob and Meany sisters. Just my opinion