Is it due to Pirate tribal? I don't understand why Red needs Treasure token support when it can ramp just as easily as other colors via Mana Geyser, Jeska's Will, Seething Song, Rite of Flame, etc. when White is only left with Smothering Tithe and Monologue Tax for Treasure token support. Not to mention Green since it ramps the most without even needing Treasure tokens with Tireless Provisioner. Wizards of the Coast / Hasbro probably saw how oppressive Treasure token support can be in Black with Pitiless Plunderer and Shambling Ghast in Chatterfang, Squirrel General. Hullbreacher proved to make Treasure tokens too busted in Blue so that's fair. Replacing your opponents draws with Treasure tokens was too powerful.
There's Treasure Vault and Treasure Chest but those are mainly Colorless options that can be splashed in any deck but are a bit cost heavy for what they do. I do feel as though the Treasure token mechanic is good enough to where it doesn't break the color pie / color wheel in terms of colors that severely lack in terms of mana acceleration like White for example. Black has Cabal Coffers and Urborg, Tomb of Yawgmoth, Blue has High Tide unless I'm missing other cards, and I've already explained what Red has, while Green is Green. Viridian Revel's starting to spike in price due to players running Treasure token cards like Dockside Extortionist which is arguably one of the best Treasure token producers you could possibly ask for.
Thoughts?
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Red and Blue are the main "artifact matters" archetypes.
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Originally yes. They had been playing around with gold and the one Etherium Cell token Tezzeret makes and when they came to Ixalan they felt it was very flavorful to have the pirates care about gold and for balancing reasons they liked the Etherium Cell tapping to sacrifice so they made treasure tokens. After seeing that treasure went over very well with players and it had some fun design space they decided to make it evergreen. Green and red are the main treasure making colors, green since green is the best at ramp and mana making and red since treasures mimic reds space of getting rituals/temporary mana as well as having the most creature types that flavorfully work with treasure (pirates, goblins and dragons).
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There's Treasure Vault and Treasure Chest but those are mainly Colorless options that can be splashed in any deck but are a bit cost heavy for what they do. I do feel as though the Treasure token mechanic is good enough to where it doesn't break the color pie / color wheel in terms of colors that severely lack in terms of mana acceleration like White for example. Black has Cabal Coffers and Urborg, Tomb of Yawgmoth, Blue has High Tide unless I'm missing other cards, and I've already explained what Red has, while Green is Green. Viridian Revel's starting to spike in price due to players running Treasure token cards like Dockside Extortionist which is arguably one of the best Treasure token producers you could possibly ask for.
Thoughts?
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Originally yes. They had been playing around with gold and the one Etherium Cell token Tezzeret makes and when they came to Ixalan they felt it was very flavorful to have the pirates care about gold and for balancing reasons they liked the Etherium Cell tapping to sacrifice so they made treasure tokens. After seeing that treasure went over very well with players and it had some fun design space they decided to make it evergreen. Green and red are the main treasure making colors, green since green is the best at ramp and mana making and red since treasures mimic reds space of getting rituals/temporary mana as well as having the most creature types that flavorfully work with treasure (pirates, goblins and dragons).
"You can tell how dumb someone is by how they use Mary Sue"