Why is it that this awful format is so popular? Never in my life can i wrap my head around why edh is so god awful. Just hearing about it makes me want to jump off a cliff. Of course, i dont say anything without any good reason so here are 3 reasons why edh is the worse way to play any tcg on the planet.
1) the idea of "politics"
i thought this was a card game played for fun, not turning on cspan. like seriously why is there bizarre rules in a casual format? its supposed to be casual, this isnt supposed to be serious. the game already has enough rules, we dont need more rules just because your a crazy person.
2) the culture
edh cultute is toxic. the players cry about everything and anything.land destruction is unfair, counterspells are unfair, cheap removal is unfair, draw spells are unfair, well guess what life is unfair. like seriously why are you playing this game if your going to complain about every aspect of it? you dont need to spend money on a card game to be miserable 24/7.
3) its a format
Why does casual play need a "format"? There isnt any stakes involved so balance isnt important. It shouldnt even have a ban list, like who cares if people play black lotus in edh? edh is a format for crybabies who want to have their cake and eat it.
so there you go, 3 reasons why edh is awful amd if you play it then your probably a sociopath. thank u and good night.
1. What rules are you talking about? Every format has rules. By this point every format should be the worst meaning no format is the worst. If you actually mean the politics and not some "rule" as you stated then this is present in any free for all multiplayer format and several not free for all multiplayer formats.
2. Some people are toxic. EDH usually has the friendliest communities you can foster. Making it so far the best format based on your criteria.
3. What does this even mean? Casual play is casual play. Formats are formats. You can play a format casually or competativly. The format is simply which version of magic you are playing.
Thank you for your 3 reasons why EDH is the best format available and how you are doing your best to keep it the best by staying away from it.
Why is it that this awful format is so popular? Never in my life can i wrap my head around why edh is so god awful. Just hearing about it makes me want to jump off a cliff. Of course, i dont say anything without any good reason so here are 3 reasons why edh is the worse way to play any tcg on the planet.
1) the idea of "politics"
i thought this was a card game played for fun, not turning on cspan. like seriously why is there bizarre rules in a casual format? its supposed to be casual, this isnt supposed to be serious. the game already has enough rules, we dont need more rules just because your a crazy person.
2) the culture
edh cultute is toxic. the players cry about everything and anything.land destruction is unfair, counterspells are unfair, cheap removal is unfair, draw spells are unfair, well guess what life is unfair. like seriously why are you playing this game if your going to complain about every aspect of it? you dont need to spend money on a card game to be miserable 24/7.
3) its a format
Why does casual play need a "format"? There isnt any stakes involved so balance isnt important. It shouldnt even have a ban list, like who cares if people play black lotus in edh? edh is a format for crybabies who want to have their cake and eat it.
so there you go, 3 reasons why edh is awful amd if you play it then your probably a sociopath. thank u and good night.
Because the format is two-faced.
Casual play is a mess, people getting drowned by contradictions of what actual casual play is. Competitive is fast and ruthless, but everyone can agree what makes competitive actually be competitive. The competitive side is coincidentally reviled by the casual side.
If it were a two-sided coin, competitive is clean and pristine, casual is very scratched up and worn.
Warriors, torch-bearers, come redeem our dreams
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
I didnt know that my lack of existence was the deciding point of edh.
1. There isnt any multiplayer format sides edh.
2. That is true...probably in some alternative universe. When you think of the stereotypical neckbeards who are unbearable people that complain about everything and are super narcissistic, thats edh in the a nutshell.
3. The point of why a format is invented is to facilitate organized/competitive play. They make a ban list in formats so people show up to tournaments with different decks. There is zero point of a ban list in edh, especially when everyone just makes up their own rules anyway.
For a competitive play you need to follow a set of guidelines, for casual you dont. There is zero point in why edh exists, other than wotc marketing edh cards to people. For any normal human being its stupid.
I didnt know that my lack of existence was the deciding point of edh.
1. There isnt any multiplayer format sides edh.
2. That is true...probably in some alternative universe. When you think of the stereotypical neckbeards who are unbearable people that complain about everything and are super narcissistic, thats edh in the a nutshell.
3. The point of why a format is invented is to facilitate organized/competitive play. They make a ban list in formats so people show up to tournaments with different decks. There is zero point of a ban list in edh, especially when everyone just makes up their own rules anyway.
For a competitive play you need to follow a set of guidelines, for casual you dont. There is zero point in why edh exists, other than wotc marketing edh cards to people. For any normal human being its stupid.
The banlist is notorious in being a joke and moving at a snail's pace. The given reason is "if we started banning more cards, the banlist would get too big."
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Warriors, torch-bearers, come redeem our dreams
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
Hipster movement done by judges who didn't like how everyone played what was meta/mainstream in competitive environments.
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Warriors, torch-bearers, come redeem our dreams
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
Hipster movement done by judges who didn't like how everyone played what was meta/mainstream in competitive environments.
This. Also WoTC "officially" supporting it was just a marketing move. Has zero to do with game balance.
Also I left my LGS a long time ago since it was infested with EDH players. Hanging out with neckbeards who take themselves too seriously is not fun. Magic is not that damn serious unless going to your LGS is your whole life.
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
Hipster movement done by judges who didn't like how everyone played what was meta/mainstream in competitive environments.
This. Also WoTC "officially" supporting it was just a marketing move. Has zero to do with game balance.
Also I left my LGS a long time ago since it was infested with EDH players. Hanging out with neckbeards who take themselves too seriously is not fun. Magic is not that damn serious unless going to your LGS is your whole life.
Gets more poignant when you consider that EDH/Commander was a counterculture thing. It then got co-opted by advertisements and merchandise created by Wizards. Casual outside of EDH is practically a wasteland. As to take some lyrics from Smash Mouth's "Walking on the Sun" which is about the same subject matter involving the hippie movement and anti-vietnam rhetoric at the time:
Some were spellbound, some were hell bound
Some they fell down and some got back up
And fought back against the melt-down
And their kids were hippie chicks or hypocrites
Because fashion is smashin' the true meaning of it
So don't delay, act now, supplies are running out
Allow if you're still alive, six to eight years to arrive
And if you follow, there may be a tomorrow
But if the offer is shun, you might as well be walkin' on the sun
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Warriors, torch-bearers, come redeem our dreams
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
Hipster movement done by judges who didn't like how everyone played what was meta/mainstream in competitive environments.
This. Also WoTC "officially" supporting it was just a marketing move. Has zero to do with game balance.
Also I left my LGS a long time ago since it was infested with EDH players. Hanging out with neckbeards who take themselves too seriously is not fun. Magic is not that damn serious unless going to your LGS is your whole life.
Gets more poignant when you consider that EDH/Commander was a counterculture thing. It then got co-opted by advertisements and merchandise created by Wizards. Casual outside of EDH is practically a wasteland. As to take some lyrics from Smash Mouth's "Walking on the Sun" which is about the same subject matter involving the hippie movement and anti-vietnam rhetoric at the time:
Some were spellbound, some were hell bound
Some they fell down and some got back up
And fought back against the melt-down
And their kids were hippie chicks or hypocrites
Because fashion is smashin' the true meaning of it
So don't delay, act now, supplies are running out
Allow if you're still alive, six to eight years to arrive
And if you follow, there may be a tomorrow
But if the offer is shun, you might as well be walkin' on the sun
EDH isnt really casual though. Most of the people who play it are hardcore magic players and the format is terrible for beginners. Its just most of the EDH players were bad at competitive play and want a space to where they can warp the rules that suite them. If EDH was a person, it would like Yugi from yugioh when he makes up his own rules to beat whoever he is playing against. Its mental and you have to be kinda mental to be into it.
EDH isnt really casual though. Most of the people who play it are hardcore magic players and the format is terrible for beginners. Its just most of the EDH players were bad at competitive play and want a space to where they can warp the rules that suite them. If EDH was a person, it would like Yugi from yugioh when he makes up his own rules to beat whoever he is playing against. Its mental and you have to be kinda mental to be into it.
Yeah. Gets worse when you realize its recommended for new players by more experienced players and by the company itself. Its like giving your kid their first bike, but without the training wheels, and its a bike meant for an adult-sized person.
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Warriors, torch-bearers, come redeem our dreams
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
While i agree with Whalaquee in that there is no unified "checklist" of what casual means when you play with the same people for a longer period that group will define for them what casual is.
Yeah. Gets worse when you realize its recommended for new players by more experienced players and by the company itself. Its like giving your kid their first bike, but without the training wheels, and its a bike meant for an adult-sized person.
It's like that if you introduce beginners with any competetive deck/s if you go casual any format is a good format to start learning magic.
3. The point of why a format is invented is to facilitate organized/competitive play.
That is simply not true if that were the case there would be no need for more than one format at all. EDH started as a casual format the same reason house rules for other games (Uno, Monopoly etc.) started people thought it would be fun to play it like that so they did. Technically cEDH started in a similar vein as in let's see whats the most efficient way to win given the rule set.
They make a ban list in formats so people show up to tournaments with different decks. There is zero point of a ban list in edh, especially when everyone just makes up their own rules anyway.
The reason for banlists is more than just that as even without a banlist in most formats there would still be multiple decks (albeit fewer). The banlist for "casual" formats is to facilitate a common ground if you start playing with different people than your regular group, as there is no unified definition of casual.
While I agree that the banlist is a mess it is still a common ground.
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
Hipster movement done by judges who didn't like how everyone played what was meta/mainstream in competitive environments.
This. Also WoTC "officially" supporting it was just a marketing move. Has zero to do with game balance.
Also I left my LGS a long time ago since it was infested with EDH players. Hanging out with neckbeards who take themselves too seriously is not fun. Magic is not that damn serious unless going to your LGS is your whole life.
Gets more poignant when you consider that EDH/Commander was a counterculture thing. It then got co-opted by advertisements and merchandise created by Wizards. Casual outside of EDH is practically a wasteland. As to take some lyrics from Smash Mouth's "Walking on the Sun" which is about the same subject matter involving the hippie movement and anti-vietnam rhetoric at the time:
Some were spellbound, some were hell bound
Some they fell down and some got back up
And fought back against the melt-down
And their kids were hippie chicks or hypocrites
Because fashion is smashin' the true meaning of it
So don't delay, act now, supplies are running out
Allow if you're still alive, six to eight years to arrive
And if you follow, there may be a tomorrow
But if the offer is shun, you might as well be walkin' on the sun
EDH isnt really casual though. Most of the people who play it are hardcore magic players and the format is terrible for beginners. Its just most of the EDH players were bad at competitive play and want a space to where they can warp the rules that suite them. If EDH was a person, it would like Yugi from yugioh when he makes up his own rules to beat whoever he is playing against. Its mental and you have to be kinda mental to be into it.
May I ask what rules you believe are being warped? Do you mean people are actually not following the rules of the card game? as in mechanics and interactions? or is this a statement towards your aforementioned politics?
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"Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak."
—Nicol Bolas
Hipster movement done by judges who didn't like how everyone played what was meta/mainstream in competitive environments.
This. Also WoTC "officially" supporting it was just a marketing move. Has zero to do with game balance.
Also I left my LGS a long time ago since it was infested with EDH players. Hanging out with neckbeards who take themselves too seriously is not fun. Magic is not that damn serious unless going to your LGS is your whole life.
Gets more poignant when you consider that EDH/Commander was a counterculture thing. It then got co-opted by advertisements and merchandise created by Wizards. Casual outside of EDH is practically a wasteland. As to take some lyrics from Smash Mouth's "Walking on the Sun" which is about the same subject matter involving the hippie movement and anti-vietnam rhetoric at the time:
Some were spellbound, some were hell bound
Some they fell down and some got back up
And fought back against the melt-down
And their kids were hippie chicks or hypocrites
Because fashion is smashin' the true meaning of it
So don't delay, act now, supplies are running out
Allow if you're still alive, six to eight years to arrive
And if you follow, there may be a tomorrow
But if the offer is shun, you might as well be walkin' on the sun
EDH isnt really casual though. Most of the people who play it are hardcore magic players and the format is terrible for beginners. Its just most of the EDH players were bad at competitive play and want a space to where they can warp the rules that suite them. If EDH was a person, it would like Yugi from yugioh when he makes up his own rules to beat whoever he is playing against. Its mental and you have to be kinda mental to be into it.
May I ask what rules you believe are being warped? Do you mean people are actually not following the rules of the card game? as in mechanics and interactions? or is this a statement towards your aforementioned politics?
What is legal and what isnt legal inspite or What is considered "fair" and "unfair" inspite of the ban list. Things like how people are "supposed to be playing", what people should do on what turn, etc. All those stupid unwritten rules. And the excessive shaming of not following these stupid social contract rules. Its stupidity at its finest.
While i agree with Whalaquee in that there is no unified "checklist" of what casual means when you play with the same people for a longer period that group will define for them what casual is.
Yeah. Gets worse when you realize its recommended for new players by more experienced players and by the company itself. Its like giving your kid their first bike, but without the training wheels, and its a bike meant for an adult-sized person.
It's like that if you introduce beginners with any competetive deck/s if you go casual any format is a good format to start learning magic.
3. The point of why a format is invented is to facilitate organized/competitive play.
That is simply not true if that were the case there would be no need for more than one format at all. EDH started as a casual format the same reason house rules for other games (Uno, Monopoly etc.) started people thought it would be fun to play it like that so they did. Technically cEDH started in a similar vein as in let's see whats the most efficient way to win given the rule set.
They make a ban list in formats so people show up to tournaments with different decks. There is zero point of a ban list in edh, especially when everyone just makes up their own rules anyway.
The reason for banlists is more than just that as even without a banlist in most formats there would still be multiple decks (albeit fewer). The banlist for "casual" formats is to facilitate a common ground if you start playing with different people than your regular group, as there is no unified definition of casual.
While I agree that the banlist is a mess it is still a common ground.
Monopoly and Uno arent competitive games. In none of those games is there any incentive to follow a certain set of guidelines. It makes zero sense why EDH has a ban list if people dont all follow it. They might as well get rid of it since its a waste of text.
There are both competetive uno and competetive monopoly tournaments in various places and that was just used as an example you might be familiar with there are plenty others.
Edit Casual magic is also not a competetive game being or not being competetive doesn't affect a game having rules nor the rules being different from competetive ones /Edit
It makes zero sense why EDH has a ban list if people dont all follow it
see my post read my post understand my post. I know you don't want to since you just came here to rant/troll but at least try to reason.
There are both competetive uno and competetive monopoly tournaments in various places and that was just used as an example you might be familiar with there are plenty others.
It makes zero sense why EDH has a ban list if people dont all follow it
see my post read my post understand my post. I know you don't want to since you just came here to rant/troll but at least try to reason.
How can you really compare compeitive magic to uno and monopoly? Those arent anything near the same games. Both of those games dont have expansions that require you to ban stuff due to potenially broken interactions.
And EDH is anything but casual. Mostly played by people who take themselves too seriously and are too obsessed with magic to quit it all together after being burnt out from trying to be a pro player. Its not casual, its more like not part of organized play. Im not a casual basketball player just because I play pick up.
Monopoly and uno dont have anywhere near the learning curve that is needed to play Magic. Magic is a complicated game, especially edh. I can find a hobo off the side of the street who will know how to play monopoly or uno.
It is more complex not more complicated. The reason you will more likely find a hobo to play uno or monopoly is because those games appeal to a bigger crowd. But again you are missing the point that those are just examples.
It mainly for veteran magic players who are hardcore about the game.
Woha need to tell my Friday group that they all been secretly playing magic hardcore for several years sure they are stoked to hear that :D. Out of that group of about 10 people only 4 Played magic before and including me only 2 played edh. EDH is not more or less about the hardcore veteran players than any other format.
And I adressed the banlist point already but to give you another example of a format that started as casual unorganized play and had/has a banlist is pauper. Just because a thing isn't competetive doesn't mean it's void of rules or that it should be, and a banlist is just part of the rules.
I wanted to address this because no one else had yet.
First off you will see Brawl around, which is standard EDH light.
Two Headed Giant made a resurgence with the release of battlebond. My LGS frequently has two headed giant games during prerelease.
Two headed giant is a 2vs2 game where your team has a shared life total of 30 life and take your turn at the same time.
My favorite is Horde. You make a deck with token and stopper cards as the “enemy deck”. The horde deck should have next to no choices (like targeting) and in fact if the horde is made to have a choice it is either always “yes” or as random as possible. The horde has infinite mana at its disposal (so no creatures should have things like firebreathing). At the beginning of each of its turns the horde reveals the top of its library until it reaches a stopper (nontoken)card. The tokens are put onto the battlefield and the stopper card(s)[possible through house rules and things like Unsummon cast on stopper creatures] are cast. Typically horde creatures have haste but I run my horde without it so that I can use higher powered cards in the horde.
The team of players has 100 life and take their turn all at once. The start of the game the team gets three turns in a row as prep turns.
The horde’s life total is its library. Whenever the horde is dealt damage it mills that many cards off the top of its library. When the horde’s library is empty, the players win. This is my favorite multiplayer format.
Archenemy is a three on one multiplayer game where the archenemy has scheme cards to give that loner an extra edge against other players.
The box set is really well balanced and an excellent gateway box for new players into magic.
Emperor is a 3 on 3 game. The “emperor” players sit in between their two generals.
The generals have an influence of one. They cannot reach their fellow generals, nor the opposing emperor at the start of the game.
Where the General has a range of 1 opponent, the emperor has a range of two, but cannot attack on the side where their general still lives.
That being said, all creatures have the ability “tap: target teammate sitting directly to your left or right gains control of this creature (this effect does not end at the end of the turn).”
This was the first multiplayer I ever played and I wish more people knew about it.
Oathbreaker is a 60 card singleton format where a planeswalker and a “signature spell (instant or sorcery)” and I think they are doing more of an active ban list.
Star is a five player format where you allies are sitting immediately to your left and right and your opponents are anyone that does not fall under those constraints. If someone’s opponents are eliminated all remaining players win.
Monopoly and uno dont have anywhere near the learning curve that is needed to play Magic. Magic is a complicated game, especially edh. I can find a hobo off the side of the street who will know how to play monopoly or uno.
It is more complex not more complicated. The reason you will more likely find a hobo to play uno or monopoly is because those games appeal to a bigger crowd. But again you are missing the point that those are just examples.
It mainly for veteran magic players who are hardcore about the game.
Woha need to tell my Friday group that they all been secretly playing magic hardcore for several years sure they are stoked to hear that :D. Out of that group of about 10 people only 4 Played magic before and including me only 2 played edh. EDH is not more or less about the hardcore veteran players than any other format.
And I adressed the banlist point already but to give you another example of a format that started as casual unorganized play and had/has a banlist is pauper. Just because a thing isn't competetive doesn't mean it's void of rules or that it should be, and a banlist is just part of the rules.
If someone is playing something for 10 years, that isnt casual at that point. That means your more than likely a hardcore player who is in the closet.
I wanted to address this because no one else had yet.
First off you will see Brawl around, which is standard EDH light.
Two Headed Giant made a resurgence with the release of battlebond. My LGS frequently has two headed giant games during prerelease.
Two headed giant is a 2vs2 game where your team has a shared life total of 30 life and take your turn at the same time.
My favorite is Horde. You make a deck with token and stopper cards as the “enemy deck”. The horde deck should have next to no choices (like targeting) and in fact if the horde is made to have a choice it is either always “yes” or as random as possible. The horde has infinite mana at its disposal (so no creatures should have things like firebreathing). At the beginning of each of its turns the horde reveals the top of its library until it reaches a stopper (nontoken)card. The tokens are put onto the battlefield and the stopper card(s)[possible through house rules and things like Unsummon cast on stopper creatures] are cast. Typically horde creatures have haste but I run my horde without it so that I can use higher powered cards in the horde.
The team of players has 100 life and take their turn all at once. The start of the game the team gets three turns in a row as prep turns.
The horde’s life total is its library. Whenever the horde is dealt damage it mills that many cards off the top of its library. When the horde’s library is empty, the players win. This is my favorite multiplayer format.
Archenemy is a three on one multiplayer game where the archenemy has scheme cards to give that loner an extra edge against other players.
The box set is really well balanced and an excellent gateway box for new players into magic.
Emperor is a 3 on 3 game. The “emperor” players sit in between their two generals.
The generals have an influence of one. They cannot reach their fellow generals, nor the opposing emperor at the start of the game.
Where the General has a range of 1 opponent, the emperor has a range of two, but cannot attack on the side where their general still lives.
That being said, all creatures have the ability “tap: target teammate sitting directly to your left or right gains control of this creature (this effect does not end at the end of the turn).”
This was the first multiplayer I ever played and I wish more people knew about it.
Oathbreaker is a 60 card singleton format where a planeswalker and a “signature spell (instant or sorcery)” and I think they are doing more of an active ban list.
Star is a five player format where you allies are sitting immediately to your left and right and your opponents are anyone that does not fall under those constraints. If someone’s opponents are eliminated all remaining players win.
Brawl is just standard EDH and the rest your describing arent formats. Those are different variants of magic all together. A format is when the card pool is changed. If I play a version of magic that involves no pants but the cards legal are not any different than standard, thats not a format.
Casual edh works best if you are somewhat drunk and just want to play some wacky decks and everyone does the same.
Politics can be quick and simple or drawn out waste of time, the entire FreeForAll format adds a level of politics to the game that a 1vs1 game does not have.
But if all the crap is dragged down the politics game, it becomes extremely slow and annoying.
*Simple example. If a player has a counterspell, instead of waiting for it, simply reveal you have it and say that you will counter any mass removal or removal against your creature, which might change how players opt to play if thats in your interest. Showing a mass removal in your hand so they dont attack you is also a viable option, its quick and pragmatic, but nobody is bound to honor the promises they make.
If people just want to randomly do stuff without the intention to play to win, then the game drags a lot.
Thats "ok" in casual, if the game goes reasonable quickly and turns dont drag forever.
The casual ban-list is not really a thing, its more a recommendation for people and its pretty much worthless anyway.
I would always recommend to play whatever cards you have no matter what and remove cards that are not enjoyable anymore (winning with the same combo over and over will get boring fairly quickly).
In cEDH its all about winning the game. If all agree you get intense games, which is almost always a race to who can pull the game winning combo off.
If all players are aware thats the game, they pack removal and answers accordingly, and still some games end quickly, as thats how it goes (in which case you simply start a new game).
If cEDH and casual mix together the mindset is just wrong and it cant end well.
People will annoy each other and that cant work.
If you have people that understand the rules well and play quickly, mixed with people that barely understand the rules (or even worse, "think" they understand the rules and simply dont) the game gets problematic if people just annoy each other.
Thats not going to work out.
1) the idea of "politics"
i thought this was a card game played for fun, not turning on cspan. like seriously why is there bizarre rules in a casual format? its supposed to be casual, this isnt supposed to be serious. the game already has enough rules, we dont need more rules just because your a crazy person.
2) the culture
edh cultute is toxic. the players cry about everything and anything.land destruction is unfair, counterspells are unfair, cheap removal is unfair, draw spells are unfair, well guess what life is unfair. like seriously why are you playing this game if your going to complain about every aspect of it? you dont need to spend money on a card game to be miserable 24/7.
3) its a format
Why does casual play need a "format"? There isnt any stakes involved so balance isnt important. It shouldnt even have a ban list, like who cares if people play black lotus in edh? edh is a format for crybabies who want to have their cake and eat it.
so there you go, 3 reasons why edh is awful amd if you play it then your probably a sociopath. thank u and good night.
2. Some people are toxic. EDH usually has the friendliest communities you can foster. Making it so far the best format based on your criteria.
3. What does this even mean? Casual play is casual play. Formats are formats. You can play a format casually or competativly. The format is simply which version of magic you are playing.
Thank you for your 3 reasons why EDH is the best format available and how you are doing your best to keep it the best by staying away from it.
Casual play is a mess, people getting drowned by contradictions of what actual casual play is. Competitive is fast and ruthless, but everyone can agree what makes competitive actually be competitive. The competitive side is coincidentally reviled by the casual side.
If it were a two-sided coin, competitive is clean and pristine, casual is very scratched up and worn.
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
1. There isnt any multiplayer format sides edh.
2. That is true...probably in some alternative universe. When you think of the stereotypical neckbeards who are unbearable people that complain about everything and are super narcissistic, thats edh in the a nutshell.
3. The point of why a format is invented is to facilitate organized/competitive play. They make a ban list in formats so people show up to tournaments with different decks. There is zero point of a ban list in edh, especially when everyone just makes up their own rules anyway.
For a competitive play you need to follow a set of guidelines, for casual you dont. There is zero point in why edh exists, other than wotc marketing edh cards to people. For any normal human being its stupid.
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
Read some history and look at the context about the format of the time it was made. Look at who made the format. Look at why. It will enlighten your perspective and give you some basis to form an argument. Right now you are not making coherent arguments regarding the format. We here are seeing complaints about your LGS, in this thread's current form.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
This. Also WoTC "officially" supporting it was just a marketing move. Has zero to do with game balance.
Also I left my LGS a long time ago since it was infested with EDH players. Hanging out with neckbeards who take themselves too seriously is not fun. Magic is not that damn serious unless going to your LGS is your whole life.
Some were spellbound, some were hell bound
Some they fell down and some got back up
And fought back against the melt-down
And their kids were hippie chicks or hypocrites
Because fashion is smashin' the true meaning of it
So don't delay, act now, supplies are running out
Allow if you're still alive, six to eight years to arrive
And if you follow, there may be a tomorrow
But if the offer is shun, you might as well be walkin' on the sun
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
EDH isnt really casual though. Most of the people who play it are hardcore magic players and the format is terrible for beginners. Its just most of the EDH players were bad at competitive play and want a space to where they can warp the rules that suite them. If EDH was a person, it would like Yugi from yugioh when he makes up his own rules to beat whoever he is playing against. Its mental and you have to be kinda mental to be into it.
Shine a light upon this night of otherworldly fiends
Odin's might be your guide, divorce you from the sane
Hammer's way will have its say, rise up in their name
Scratching hag, you rake your claws, gnash your crooked teeth
You've taken slaves like ocean waves, now feel the ocean seethe
- Children of the Elder Gods by Poets of the Fall
There are plenty multiplayer formats besides EDH.
While i agree with Whalaquee in that there is no unified "checklist" of what casual means when you play with the same people for a longer period that group will define for them what casual is.
It's like that if you introduce beginners with any competetive deck/s if you go casual any format is a good format to start learning magic.
That is simply not true if that were the case there would be no need for more than one format at all. EDH started as a casual format the same reason house rules for other games (Uno, Monopoly etc.) started people thought it would be fun to play it like that so they did. Technically cEDH started in a similar vein as in let's see whats the most efficient way to win given the rule set.
The reason for banlists is more than just that as even without a banlist in most formats there would still be multiple decks (albeit fewer). The banlist for "casual" formats is to facilitate a common ground if you start playing with different people than your regular group, as there is no unified definition of casual.
While I agree that the banlist is a mess it is still a common ground.
May I ask what rules you believe are being warped? Do you mean people are actually not following the rules of the card game? as in mechanics and interactions? or is this a statement towards your aforementioned politics?
—Nicol Bolas
What is legal and what isnt legal inspite or What is considered "fair" and "unfair" inspite of the ban list. Things like how people are "supposed to be playing", what people should do on what turn, etc. All those stupid unwritten rules. And the excessive shaming of not following these stupid social contract rules. Its stupidity at its finest.
Monopoly and Uno arent competitive games. In none of those games is there any incentive to follow a certain set of guidelines. It makes zero sense why EDH has a ban list if people dont all follow it. They might as well get rid of it since its a waste of text.
Edit Casual magic is also not a competetive game being or not being competetive doesn't affect a game having rules nor the rules being different from competetive ones /Edit
see my post read my post understand my post. I know you don't want to since you just came here to rant/troll but at least try to reason.
How can you really compare compeitive magic to uno and monopoly? Those arent anything near the same games. Both of those games dont have expansions that require you to ban stuff due to potenially broken interactions.
And EDH is anything but casual. Mostly played by people who take themselves too seriously and are too obsessed with magic to quit it all together after being burnt out from trying to be a pro player. Its not casual, its more like not part of organized play. Im not a casual basketball player just because I play pick up.
It is more complex not more complicated. The reason you will more likely find a hobo to play uno or monopoly is because those games appeal to a bigger crowd. But again you are missing the point that those are just examples.
Woha need to tell my Friday group that they all been secretly playing magic hardcore for several years sure they are stoked to hear that :D. Out of that group of about 10 people only 4 Played magic before and including me only 2 played edh. EDH is not more or less about the hardcore veteran players than any other format.
And I adressed the banlist point already but to give you another example of a format that started as casual unorganized play and had/has a banlist is pauper. Just because a thing isn't competetive doesn't mean it's void of rules or that it should be, and a banlist is just part of the rules.
I wanted to address this because no one else had yet.
First off you will see Brawl around, which is standard EDH light.
Two Headed Giant made a resurgence with the release of battlebond. My LGS frequently has two headed giant games during prerelease.
Two headed giant is a 2vs2 game where your team has a shared life total of 30 life and take your turn at the same time.
My favorite is Horde. You make a deck with token and stopper cards as the “enemy deck”. The horde deck should have next to no choices (like targeting) and in fact if the horde is made to have a choice it is either always “yes” or as random as possible. The horde has infinite mana at its disposal (so no creatures should have things like firebreathing). At the beginning of each of its turns the horde reveals the top of its library until it reaches a stopper (nontoken)card. The tokens are put onto the battlefield and the stopper card(s)[possible through house rules and things like Unsummon cast on stopper creatures] are cast. Typically horde creatures have haste but I run my horde without it so that I can use higher powered cards in the horde.
The team of players has 100 life and take their turn all at once. The start of the game the team gets three turns in a row as prep turns.
The horde’s life total is its library. Whenever the horde is dealt damage it mills that many cards off the top of its library. When the horde’s library is empty, the players win. This is my favorite multiplayer format.
Archenemy is a three on one multiplayer game where the archenemy has scheme cards to give that loner an extra edge against other players.
The box set is really well balanced and an excellent gateway box for new players into magic.
Emperor is a 3 on 3 game. The “emperor” players sit in between their two generals.
The generals have an influence of one. They cannot reach their fellow generals, nor the opposing emperor at the start of the game.
Where the General has a range of 1 opponent, the emperor has a range of two, but cannot attack on the side where their general still lives.
That being said, all creatures have the ability “tap: target teammate sitting directly to your left or right gains control of this creature (this effect does not end at the end of the turn).”
This was the first multiplayer I ever played and I wish more people knew about it.
Oathbreaker is a 60 card singleton format where a planeswalker and a “signature spell (instant or sorcery)” and I think they are doing more of an active ban list.
Star is a five player format where you allies are sitting immediately to your left and right and your opponents are anyone that does not fall under those constraints. If someone’s opponents are eliminated all remaining players win.
If someone is playing something for 10 years, that isnt casual at that point. That means your more than likely a hardcore player who is in the closet.
Brawl is just standard EDH and the rest your describing arent formats. Those are different variants of magic all together. A format is when the card pool is changed. If I play a version of magic that involves no pants but the cards legal are not any different than standard, thats not a format.
Politics can be quick and simple or drawn out waste of time, the entire FreeForAll format adds a level of politics to the game that a 1vs1 game does not have.
But if all the crap is dragged down the politics game, it becomes extremely slow and annoying.
*Simple example. If a player has a counterspell, instead of waiting for it, simply reveal you have it and say that you will counter any mass removal or removal against your creature, which might change how players opt to play if thats in your interest. Showing a mass removal in your hand so they dont attack you is also a viable option, its quick and pragmatic, but nobody is bound to honor the promises they make.
If people just want to randomly do stuff without the intention to play to win, then the game drags a lot.
Thats "ok" in casual, if the game goes reasonable quickly and turns dont drag forever.
The casual ban-list is not really a thing, its more a recommendation for people and its pretty much worthless anyway.
I would always recommend to play whatever cards you have no matter what and remove cards that are not enjoyable anymore (winning with the same combo over and over will get boring fairly quickly).
In cEDH its all about winning the game. If all agree you get intense games, which is almost always a race to who can pull the game winning combo off.
If all players are aware thats the game, they pack removal and answers accordingly, and still some games end quickly, as thats how it goes (in which case you simply start a new game).
If cEDH and casual mix together the mindset is just wrong and it cant end well.
People will annoy each other and that cant work.
If you have people that understand the rules well and play quickly, mixed with people that barely understand the rules (or even worse, "think" they understand the rules and simply dont) the game gets problematic if people just annoy each other.
Thats not going to work out.
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