I was having this conversation with some friends during our last EDH meet up, and the question came up about the idea of pulling a trash Mythic and how often you look at a mythic in a set and just cringe that you didn't get a good mythic.
We all know that WoTc makes trash rares for a reason, it helps make the actual good rares improve in value. But why Mythic? Considering that there can be as few as 2-3 Mythics in an entire booster box. Sometimes only 1 Mythic per box in some poor Master's boxes. Why do they make so many poor Mythics?
I came up with the question of why not make Mythic more powerful but more rare? So say instead of 1 mythic in 6 packs on average. Why not make mythic be 1 per box, but also make sure that every mythic in the set is great? Would that be a better feeling than finally getting a mythic only to have it be a trash card like Glorious End or something like that?
What do you guys think of Mythic rarity in general and how would you feel if they made the mythic rarity cards all around better cards but harder to get?
I think the problem that would create is that every set there would be some format defining card that is locked at an extremely rare rarity and therefore its price would go through the roof, creating a big rift between the ability for a player to win or just compete fairly and their budget. Standard staples at mythic can already easily reach $40, $50, $60. If that becomes $100 because those cards are so rare we may have another Tarkir block standard situation on our hands where standard decks were just about as pricey as modern ones and that's extremely unhealthy for the format and for the player base.
I have been thinking about a solution that is similar to yours, however. Here's what we do. Mythic rare is no longer a rarity that new cards can be printed at without another printing at a lower rarity. This means planeswalkers, big splashy cards, powerful competitively minded cards, they're all being shifted down to rare. This means that value is now mainly concentrated at rare and below in packs rather than mythics. But if we put all the cool stuff from mythic down into rare how are the mythics going to be awesome? The mythics are going to be awesome because they're going to be all the awesome cards from the set, just pimped out. Mythic rares are now reserved only for what are essentially promo versions of the most important and powerful cards in the set. Full art and foil, illustrated by artists like Walker, Reynolds, Nielsen, Poole, and Guay. Basically, we're merging the idea of mythics with the idea of masterpieces while only utilizing in-set cards, so we don't have the logistics problem masterpieces have of running out of cool cards to print. The promos are in the packs now.
This change is meant to do three things:
1. Lower the price of standard and bring players budgets closer to one another which attracts more players to the format. Therefore increasing sales.
2. To still provide those seeking high value cards the ability to get high value out of their packs.
3. To allow WOTC to still have chase mythics as well as chase rares to attract players to buy packs. And now that packs are on average now more valuable monetarily for players as well as more valuable for play in addition to the allure of pulling a sweet mythic version of their favorite hype card of the set, players are more attracted to buy packs and are more likely to feel good about their purchase, which will lead to them buying more packs.
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I think the problem that would create is that every set there would be some format defining card that is locked at an extremely rare rarity and therefore its price would go through the roof, creating a big rift between the ability for a player to win or just compete fairly and their budget. Standard staples at mythic can already easily reach $40, $50, $60. If that becomes $100 because those cards are so rare we may have another Tarkir block standard situation on our hands where standard decks were just about as pricey as modern ones and that's extremely unhealthy for the format and for the player base.
They don't have to be format defining, they don't even have to be good for the current format. They just have to be all-around good cards. Even if they kept the same 1 in 6 pack average, but made EVERY mythic good, I don't think is unreasonable. It's just rarity shifting and nothing more.
For example, what if they moved Glorious End from Mythic to Rare and instead made Glorybringer the mythic? How much does it really affect standard, or the playability of anything? It doesn't change anything except making GLorybringer pulls more exciting and making Glorious End less disappointing to pull. I don't think it is out of balance to say that every mythic should be a good card period. And by doing the rarity shifting I suggest doesn't really affect the value of anything. Glorybringer might have been a 15-20 dollar card instead of a 10 dollar card for a while, but it would widely sway anything in the long run.
I think the problem that would create is that every set there would be some format defining card that is locked at an extremely rare rarity and therefore its price would go through the roof, creating a big rift between the ability for a player to win or just compete fairly and their budget. Standard staples at mythic can already easily reach $40, $50, $60. If that becomes $100 because those cards are so rare we may have another Tarkir block standard situation on our hands where standard decks were just about as pricey as modern ones and that's extremely unhealthy for the format and for the player base.
They don't have to be format defining, they don't even have to be good for the current format. They just have to be all-around good cards. Even if they kept the same 1 in 6 pack average, but made EVERY mythic good, I don't think is unreasonable. It's just rarity shifting and nothing more.
For example, what if they moved Glorious End from Mythic to Rare and instead made Glorybringer the mythic? How much does it really affect standard, or the playability of anything? It doesn't change anything except making GLorybringer pulls more exciting and making Glorious End less disappointing to pull. I don't think it is out of balance to say that every mythic should be a good card period. And by doing the rarity shifting I suggest doesn't really affect the value of anything. Glorybringer might have been a 15-20 dollar card instead of a 10 dollar card for a while, but it would widely sway anything in the long run.
Do you understand what "good" is? Good is alot of things to alot of people, however typicly mythics are already pretty baddly pushed. Alot of the time Wizards doesn't have the same handle on the environment that we do, More eyes more playest time logged ect. Example they didn't see a combo that EVERY SINGLE person did within hours. They need to get rid of Mythic rares entirly. All they do is make life harder for people and cards more expensive OR they need to make all Mythics Big splashly (but unplayabled in constructed) limited garbage. and make the RARES/uncommons the power/constructed worth cards of the set. I would far rather all the rares be good and playable while every single mythic I crack is crap then the other way around.
I'd love if they didn't tell us which are "Mythic" or "Rare", and rather just have different cards printed different numbers of time on the rare sheet, and all be marked as rare (since they take up the same slot in the pack).
Some may be printed once, some twice, some maybe even three times. Sure, with the internet, it wouldn't take long for people to figure out which the rarer rares are. But Wizards could have more flexibility in controlling how often things show up in a draft, and maybe keep the only true mythics (once per sheet) as things like Planeswalkers. People would then never have a "feel bad moment" of opening something labeled a mythic rare that is complete junk.
Another option (that I would greatly prefer, but probably has close to a zero percent chance of happening) is to not have a mythic take the rare slot, but much like foils replace a common, have a mythic replace something else in approximately 1 out of every 8 packs (whether it's a common, an uncommon, the land, whatever). If you don't lose your rare to a bad mythic, and the mythic becomes something "extra" (like a foil does), then you eliminate much of those bad feelings of opening a useless mythic.
I don't think I've seen a trash mythic yet. What I have seen is a mythic that I don't want to use in a given context - but for every mythic I've opened, I've seen the context in which it would be used. There's no Mindless Null at mythic.
Anecdotally, sitting in casual settings, I've seen that Mythics accomplish their primary purpose by a simple observation - people open a pack and say "Sweet, I got a mythic!".
I don't think I've seen a trash mythic yet. What I have seen is a mythic that I don't want to use in a given context - but for every mythic I've opened, I've seen the context in which it would be used. There's no Mindless Null at mythic.
Anecdotally, sitting in casual settings, I've seen that Mythics accomplish their primary purpose by a simple observation - people open a pack and say "Sweet, I got a mythic!".
That is a downside of having so many viable formats. Cards can be utter trash in one, and amazing in another.
I don't think I've seen a trash mythic yet. What I have seen is a mythic that I don't want to use in a given context - but for every mythic I've opened, I've seen the context in which it would be used. There's no Mindless Null at mythic.
Anecdotally, sitting in casual settings, I've seen that Mythics accomplish their primary purpose by a simple observation - people open a pack and say "Sweet, I got a mythic!".
That is a downside of having so many viable formats. Cards can be utter trash in one, and amazing in another.
Or, you know, one could also call it an upside. All depends on who you ask.
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Lists can be found here.
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I was having this conversation with some friends during our last EDH meet up, and the question came up about the idea of pulling a trash Mythic and how often you look at a mythic in a set and just cringe that you didn't get a good mythic.
We all know that WoTc makes trash rares for a reason, it helps make the actual good rares improve in value. But why Mythic? Considering that there can be as few as 2-3 Mythics in an entire booster box. Sometimes only 1 Mythic per box in some poor Master's boxes. Why do they make so many poor Mythics?
I came up with the question of why not make Mythic more powerful but more rare? So say instead of 1 mythic in 6 packs on average. Why not make mythic be 1 per box, but also make sure that every mythic in the set is great? Would that be a better feeling than finally getting a mythic only to have it be a trash card like Glorious End or something like that?
What do you guys think of Mythic rarity in general and how would you feel if they made the mythic rarity cards all around better cards but harder to get?
I have been thinking about a solution that is similar to yours, however. Here's what we do. Mythic rare is no longer a rarity that new cards can be printed at without another printing at a lower rarity. This means planeswalkers, big splashy cards, powerful competitively minded cards, they're all being shifted down to rare. This means that value is now mainly concentrated at rare and below in packs rather than mythics. But if we put all the cool stuff from mythic down into rare how are the mythics going to be awesome? The mythics are going to be awesome because they're going to be all the awesome cards from the set, just pimped out. Mythic rares are now reserved only for what are essentially promo versions of the most important and powerful cards in the set. Full art and foil, illustrated by artists like Walker, Reynolds, Nielsen, Poole, and Guay. Basically, we're merging the idea of mythics with the idea of masterpieces while only utilizing in-set cards, so we don't have the logistics problem masterpieces have of running out of cool cards to print. The promos are in the packs now.
This change is meant to do three things:
1. Lower the price of standard and bring players budgets closer to one another which attracts more players to the format. Therefore increasing sales.
2. To still provide those seeking high value cards the ability to get high value out of their packs.
3. To allow WOTC to still have chase mythics as well as chase rares to attract players to buy packs. And now that packs are on average now more valuable monetarily for players as well as more valuable for play in addition to the allure of pulling a sweet mythic version of their favorite hype card of the set, players are more attracted to buy packs and are more likely to feel good about their purchase, which will lead to them buying more packs.
-Chandra Nalaar
They don't have to be format defining, they don't even have to be good for the current format. They just have to be all-around good cards. Even if they kept the same 1 in 6 pack average, but made EVERY mythic good, I don't think is unreasonable. It's just rarity shifting and nothing more.
For example, what if they moved Glorious End from Mythic to Rare and instead made Glorybringer the mythic? How much does it really affect standard, or the playability of anything? It doesn't change anything except making GLorybringer pulls more exciting and making Glorious End less disappointing to pull. I don't think it is out of balance to say that every mythic should be a good card period. And by doing the rarity shifting I suggest doesn't really affect the value of anything. Glorybringer might have been a 15-20 dollar card instead of a 10 dollar card for a while, but it would widely sway anything in the long run.
Do you understand what "good" is? Good is alot of things to alot of people, however typicly mythics are already pretty baddly pushed. Alot of the time Wizards doesn't have the same handle on the environment that we do, More eyes more playest time logged ect. Example they didn't see a combo that EVERY SINGLE person did within hours. They need to get rid of Mythic rares entirly. All they do is make life harder for people and cards more expensive OR they need to make all Mythics Big splashly (but unplayabled in constructed) limited garbage. and make the RARES/uncommons the power/constructed worth cards of the set. I would far rather all the rares be good and playable while every single mythic I crack is crap then the other way around.
Art is life itself.
Some may be printed once, some twice, some maybe even three times. Sure, with the internet, it wouldn't take long for people to figure out which the rarer rares are. But Wizards could have more flexibility in controlling how often things show up in a draft, and maybe keep the only true mythics (once per sheet) as things like Planeswalkers. People would then never have a "feel bad moment" of opening something labeled a mythic rare that is complete junk.
Another option (that I would greatly prefer, but probably has close to a zero percent chance of happening) is to not have a mythic take the rare slot, but much like foils replace a common, have a mythic replace something else in approximately 1 out of every 8 packs (whether it's a common, an uncommon, the land, whatever). If you don't lose your rare to a bad mythic, and the mythic becomes something "extra" (like a foil does), then you eliminate much of those bad feelings of opening a useless mythic.
I don't think I've seen a trash mythic yet. What I have seen is a mythic that I don't want to use in a given context - but for every mythic I've opened, I've seen the context in which it would be used. There's no Mindless Null at mythic.
Anecdotally, sitting in casual settings, I've seen that Mythics accomplish their primary purpose by a simple observation - people open a pack and say "Sweet, I got a mythic!".
That is a downside of having so many viable formats. Cards can be utter trash in one, and amazing in another.
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Lists can be found here.