primarily this dude is going a bit tryhard at my school in mtg
and since most of us play the usual casual play 2 copies of a card at most in our decks because we have only 2 copies of that card gammode while he just orders 4 copies of the most bs cards he can find...
well what i need is:
something that stops bs eldrazi like it that betrays
something that stops bs enchantments like wild pair and sunbird's invocation
something that stops them stopping me from stopping their *****(yeah probably read that sentence twice). like them plaing uncounterable or hexproof stuff.. the deck will need that spyglass and lighthouse land that removes hexproof
last but not least, something that stops bs ramping like sol ring (altough we all made him very clear sol ring goes 1 step too far, especially 4 in 1 deck)
he also does other kinds of big late game monsters as early possible with for example dragons and a dragon that gives 5 mana when he attacks
i know rush decks counter this strat very well but i already have such decks and kind of just want to shove his face in the dirt when he already has his ***** on the field to be like: ha you got you BS cards on the field and still you lost. suck it!
also if someone knows a deckstyle that counters decks tht destroy creatures and make you discard non-creature cards.... help me plss another dude who imo actually plays fair just made the most evil deck and im scared i will be seeing it alot more often
Since many of his key cards are quite expensive, cheap choice discard can be very disruptive to his game. Doesn't have to be Thoughtseize, things like Distress will already be very effective.
Replicate is a good way to go around counterspells, so for example, if he is playing a bunch of artifacts to accelerate his mana development, Shattering Spree can do wonders against him.
Some cheap creature tappers, like Trip Noose or Pacification Array, that you can play early enough, can stop his big beasties in time, especially that dragon, that's probably a key piece for his game. Just tap it during beginning of combat, before it can attack.
Activated abilities from the hand are also very hard to counter. The Channel abilities from Ghost-Lit Raider and Ghost-Lit Warder may give you an edge against his counterspells. There is also a long list of cycling cards with cycling triggers.
If he's relying on a few big creatures, the various Edicts (eg. Cruel Edict) can get around hexproof, shroud and protection, even regeneration and indestructible.
For the creatures that aren't too big, Sudden Death is very hard to answer.
Try destroying a few of his lands with black, red, or green land destruction. Just making him one or two lands short can seriously hamper him. Wrecking Ball also serves as creature removal, for example.
If you can sneak a Grave pact or Dictate of Erebos onto the field through his control, his creature removal becomes your creature removal.
For enchantment hate, you have to look int white and/or green. There's lots of Naturalize and Disenchant effects.
If you really want to bring the hurt, and know his deck well enough, Cranial Extraction, Slaughter Games, and other such cards can cripple his deck.
forgot to answer back here earlier XD. well Dictate of Erebos looks fricking amazing Grave pactless as his main annihilator is it that betrays
i will definitely need name removal as he mentioned he wants his stuff to go back into libraries and stuff.
i will note spree as that seems good anti artifact indeed...
to be honest the cards Rezzahan suggested would make a better version of my other friends deck that focuses on making sure your cards are safe nowhere.
i am not very good with counterspells so i will set that on filler spot for now
also got an idea myself: a permanent that gievs all creatures -2/-2 as this will block many mana ramp creatures. including eldrazi scions.
also, does anyone know re-occuring artifact/enchantment removal? i think that would really take the cherry on the cake
also instead of tappers, i have a 1R1W card that says t: target creature cannot attack or block till end of turn.
The two cards work the same (except for the flash on Dictate). Both are not ideal against It That Betrays, since he gets control of what you sacrifrice, even though the annihilator will be dead before its triggers resolve. But he won't get those cards in time to sacrifice to the Dictate/Pact, if the sacrifice is due to the annihilator ability.
i will definitely need name removal as he mentioned he wants his stuff to go back into libraries and stuff.
Graveyard hate is also an option. Rest in Peace and Leyline of the Void are great for that, and they also shut down dies triggers (though unfortunately not the sac trigger from ITB, and RIP interferes with Pact/Dictate). Other options include Faerie Macabre (ideally in response to him trying to get something back), or Relic of Progenitus.
also, does anyone know re-occuring artifact/enchantment removal? i think that would really take the cherry on the cake
An idea that I forgot to mention is Seal of Doom. You can play it early enough while he's still building up is mana, and have it threaten to kill whatever nonblack big critter he's going to play. (Though beware of ITB, as it can nab this one from you when you activate it!)
No matter how he's ramping, the best plan is to prevent him from getting to the mana to cast the eldrazi rather than try to answer the eldrazi themselves.
No matter how he's ramping, the best plan is to prevent him from getting to the mana to cast the eldrazi rather than try to answer the eldrazi themselves.
though that is true it is not the complete story imo. again from what hear the main cards are it that betrays, some 15/15 worm that splits up in 3 more 5/5s. that eldrazi tutor/cost reducer, wild pair and ofcourse much more nonsense.
so ideas that are in my head are right now name removal and enchantments that give everything -2-2. beutiful thing is that the viashino heretic has 3 toughness.
The two cards work the same (except for the flash on Dictate). Both are not ideal against It That Betrays, since he gets control of what you sacrifrice, even though the annihilator will be dead before its triggers resolve. But he won't get those cards in time to sacrifice to the Dictate/Pact, if the sacrifice is due to the annihilator ability.
no i mean that the sacced cards wont even reach the graveyard as they come onto the field on his side instead.
also interested in the viashino heretic and shattering pulse as those are in the colors trending amongst card ideas here.
ack may need also white or something for the enchantment removal though...
so something i am noticing is there are not alot of creatures... may also need something to actually end the game...
oh you know what would be cruel? a life drainer like torment of scarabs or stab wound
If you can't stop him from casting It That Betrays by using something like Essence Scatter then the most inexpensive way of hosing that creature is Guard Duty--for only one mana you stop it from being able to attack. White has a *lot* of "enchanted creature can't attack or block" auras.
Other than that you can try Disallow or Stifle, both of which will counter the annihilator trigger when attackers are declared.
Crackling Doom is also something people playing large creatures do not want to see.
The Tajuru Preserver prevents abilities your opponents control from forcing you to sacrifice permanents, meaning all you have to do is deal with the 11/11 creature which doesn't have trample. The Narnam Renegade--or any deathtouch creature, for that matter--will gladly volunteer for that duty.
The two cards work the same (except for the flash on Dictate). Both are not ideal against It That Betrays, since he gets control of what you sacrifrice, even though the annihilator will be dead before its triggers resolve. But he won't get those cards in time to sacrifice to the Dictate/Pact, if the sacrifice is due to the annihilator ability.
no i mean that the sacced cards wont even reach the graveyard as they come onto the field on his side instead.
The cards do go to the graveyard. It that Betrays has a triggered ability and that has to be put on the stack and resolve in order to do anything, it is not a replacement effect. That it triggers on a sacrifice rather than on a permanent going to the graveyard only means, that it doesn't matter where the permanent actually goes so long as it goes there as the result of a sacrifice. Meaning, ITB can grab a sacrificed Commander from the command zone, for example. But it does get the cards from the zones they went to. The cards go to the graveyard (or some other zone, usually when replacement effects are involved), and ITB then grabs it from that zone to put it back onto the battlefield. ETB triggers trigger and so on. And since the cards go the the graveyard when sacrificed, you can respond to ITB's return trigger by removing the card (Cremate) so that it won't return.
and since most of us play the usual casual play 2 copies of a card at most in our decks because we have only 2 copies of that card gammode while he just orders 4 copies of the most bs cards he can find...
well what i need is:
something that stops bs eldrazi like it that betrays
something that stops bs enchantments like wild pair and sunbird's invocation
something that stops them stopping me from stopping their *****(yeah probably read that sentence twice). like them plaing uncounterable or hexproof stuff.. the deck will need that spyglass and lighthouse land that removes hexproof
last but not least, something that stops bs ramping like sol ring (altough we all made him very clear sol ring goes 1 step too far, especially 4 in 1 deck)
he also does other kinds of big late game monsters as early possible with for example dragons and a dragon that gives 5 mana when he attacks
i know rush decks counter this strat very well but i already have such decks and kind of just want to shove his face in the dirt when he already has his ***** on the field to be like: ha you got you BS cards on the field and still you lost. suck it!
also if someone knows a deckstyle that counters decks tht destroy creatures and make you discard non-creature cards.... help me plss another dude who imo actually plays fair just made the most evil deck and im scared i will be seeing it alot more often
Replicate is a good way to go around counterspells, so for example, if he is playing a bunch of artifacts to accelerate his mana development, Shattering Spree can do wonders against him.
Some cheap creature tappers, like Trip Noose or Pacification Array, that you can play early enough, can stop his big beasties in time, especially that dragon, that's probably a key piece for his game. Just tap it during beginning of combat, before it can attack.
Activated abilities from the hand are also very hard to counter. The Channel abilities from Ghost-Lit Raider and Ghost-Lit Warder may give you an edge against his counterspells. There is also a long list of cycling cards with cycling triggers.
If he's relying on a few big creatures, the various Edicts (eg. Cruel Edict) can get around hexproof, shroud and protection, even regeneration and indestructible.
For the creatures that aren't too big, Sudden Death is very hard to answer.
Try destroying a few of his lands with black, red, or green land destruction. Just making him one or two lands short can seriously hamper him. Wrecking Ball also serves as creature removal, for example.
If you can sneak a Grave pact or Dictate of Erebos onto the field through his control, his creature removal becomes your creature removal.
For enchantment hate, you have to look int white and/or green. There's lots of Naturalize and Disenchant effects.
If you really want to bring the hurt, and know his deck well enough, Cranial Extraction, Slaughter Games, and other such cards can cripple his deck.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Some creature tappers:
Blinding Mage
Gideon's Lawkeeper
Sigardian Priest
Cheap counters
Counterspell
Dispel
Mana Leak
Removal
Day Of Judgment
Supreme Verdict
Planar Cleansing
When he's out of big threats just beat him over the head with a Faerie Conclave or two until he dies. Best of luck
BGGRock
Modern
BRGJund
BBGRock
i will definitely need name removal as he mentioned he wants his stuff to go back into libraries and stuff.
i will note spree as that seems good anti artifact indeed...
to be honest the cards Rezzahan suggested would make a better version of my other friends deck that focuses on making sure your cards are safe nowhere.
i am not very good with counterspells so i will set that on filler spot for now
also got an idea myself: a permanent that gievs all creatures -2/-2 as this will block many mana ramp creatures. including eldrazi scions.
also, does anyone know re-occuring artifact/enchantment removal? i think that would really take the cherry on the cake
also instead of tappers, i have a 1R1W card that says t: target creature cannot attack or block till end of turn.
The two cards work the same (except for the flash on Dictate). Both are not ideal against It That Betrays, since he gets control of what you sacrifrice, even though the annihilator will be dead before its triggers resolve. But he won't get those cards in time to sacrifice to the Dictate/Pact, if the sacrifice is due to the annihilator ability.
Graveyard hate is also an option. Rest in Peace and Leyline of the Void are great for that, and they also shut down dies triggers (though unfortunately not the sac trigger from ITB, and RIP interferes with Pact/Dictate). Other options include Faerie Macabre (ideally in response to him trying to get something back), or Relic of Progenitus.
Repeatable is tricky, but mass effects are available besides Shattering Spree with Shatterstorm, Vandalblast, Austere Command, and a few others.
An idea that I forgot to mention is Seal of Doom. You can play it early enough while he's still building up is mana, and have it threaten to kill whatever nonblack big critter he's going to play. (Though beware of ITB, as it can nab this one from you when you activate it!)
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
No matter how he's ramping, the best plan is to prevent him from getting to the mana to cast the eldrazi rather than try to answer the eldrazi themselves.
[180 classic cube]
though that is true it is not the complete story imo. again from what hear the main cards are it that betrays, some 15/15 worm that splits up in 3 more 5/5s. that eldrazi tutor/cost reducer, wild pair and ofcourse much more nonsense.
so ideas that are in my head are right now name removal and enchantments that give everything -2-2. beutiful thing is that the viashino heretic has 3 toughness.
no i mean that the sacced cards wont even reach the graveyard as they come onto the field on his side instead.
also interested in the viashino heretic and shattering pulse as those are in the colors trending amongst card ideas here.
ack may need also white or something for the enchantment removal though...
so something i am noticing is there are not alot of creatures... may also need something to actually end the game...
oh you know what would be cruel? a life drainer like torment of scarabs or stab wound
Other than that you can try Disallow or Stifle, both of which will counter the annihilator trigger when attackers are declared.
Crackling Doom is also something people playing large creatures do not want to see.
The Tajuru Preserver prevents abilities your opponents control from forcing you to sacrifice permanents, meaning all you have to do is deal with the 11/11 creature which doesn't have trample. The Narnam Renegade--or any deathtouch creature, for that matter--will gladly volunteer for that duty.
The cards do go to the graveyard. It that Betrays has a triggered ability and that has to be put on the stack and resolve in order to do anything, it is not a replacement effect. That it triggers on a sacrifice rather than on a permanent going to the graveyard only means, that it doesn't matter where the permanent actually goes so long as it goes there as the result of a sacrifice. Meaning, ITB can grab a sacrificed Commander from the command zone, for example. But it does get the cards from the zones they went to. The cards go to the graveyard (or some other zone, usually when replacement effects are involved), and ITB then grabs it from that zone to put it back onto the battlefield. ETB triggers trigger and so on. And since the cards go the the graveyard when sacrificed, you can respond to ITB's return trigger by removing the card (Cremate) so that it won't return.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)