I still can't believe how bad this standard is right now and I don't think it's going to get better anytime soon. I've been brewing all weekend and the problems the set has is that a good number of cards for tribal are just "dead" cards due to being unreliable or too tightly coupled to a tribe. Energy isn't so much the blight people think it is: People who are building decks are just being forced to use it because otherwise they get stuck having to deal with clunky, horribly narrow options from the next couple of blocks. They might as well just do pauper tournaments and modern tournaments right now because they literally can't ban hammer their way out of this. Given rotation time, we'll be stuck in this environment for at least the next six months unless Return to Dominaria actually fixes the mana base and has enough cards to give some breathing room on the deck building.
For petes sake wizards, how hard is it to at least get a mana base done right?
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
When they dont want cheap/easy mana rocks?
When they dont want 1cmc mana dorks?
When they dont want good Fetch/Dual Lands all the time?
Well, yeah they do want mana to suck. The problem is look at what happened when Fetch's last were legal. 4 colour decks all over, because the format is too slow to punish it, and god forbid you have a card like Blood Moon to shut out mana in Standard!
Is it the mana base not done right, or the power level is so low you reach too far and spread your mana too thin trying to get an entertaining deck?
When they dont want cheap/easy mana rocks?
When they dont want 1cmc mana dorks?
When they dont want good Fetch/Dual Lands all the time?
Well, yeah they do want mana to suck. The problem is look at what happened when Fetch's last were legal. 4 colour decks all over, because the format is too slow to punish it, and god forbid you have a card like Blood Moon to shut out mana in Standard!
Is it the mana base not done right, or the power level is so low you reach too far and spread your mana too thin trying to get an entertaining deck?
Modern itself is actually too far the other way, but that's a different subject since they were never designing and developing modern from the get go. They basically just did what everyone does when they got a problem too big to handle before the next release and say "here ya go, have fun with it". They mostly have been playing a reactionary role instead of a preventative role with modern.
What I'm pretty sure happened after reflecting on the years is that the marketing team wanted to push a way to get people to keep buying more product and decided the best way to do it was to make each standard set incredibly self contained. Basically, minimize the impact each set can have on one another and hate the prior one out with the new one coming in. Then focus mostly on draft and limited so all the sales get pushed in the first few weeks since the MtG crowd has to be available to buy the next product coming out in the next month or two. They made Masters sets to basically prey upon the longer term players asking for reprints and price control. This entire thing is actually shining a light on the real reason they swapped out of core sets and putting things like Thoughtseize into standard again. It's not that they can't do it, it's just that they don't want to because they can make even more money just saving them for the next limited masters run.
It's taken them three years to realize that this was a bad idea, and now they got another year potentially of the same thing until they finally get the game back to where it was. This is possibly worse than the warlords of draenor misfire Blizzard / Activision made when trying to capture the mobile gaming market because unlike that blunder WoTC does two year development cycles. They probably are releasing the masters sets to big box stores in order to make up for the losses they are predicting from the next few standard sets. Glad to know where the "return to dominaria" stands on their prognosis meters...
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm not bring up the best format of magic by a long shot, it's off topic, but Moderns mana base is one of its best features.
No, the issue with Thoughtseize and the like (good eternal cards in Standard) is that Standard is so bad, and is purposely so, that if you add an actual eternal staple to the set..it becomes the format.
Standard is intentionally anemic. The good cards are so few that they simply define the format, every single set.
I mean it's interesting to me, but someone tell me if I'm off.
RTR and Khan's have been the best sets in a long time.
RTR and Khan's had 'multi coloured matters'.
RTR and Khan's had the mana fixing required to support multi coloured.
A deep environment supports multi colour, to a point, with available punishment if people get greedy.
Modern itself is actually too far the other way, but that's a different subject
Modern needs Wasteland.
It would simultaneously curb the greedy mana and allow for some spicy unbans like Cloudpost, Eye, and (possibly) Dark Depths and the artifact lands.
Yes, well considering how great WoTC is doing on backing up what it said about things getting better with the start of Rivals my faith in this company getting their act together is dropping very quickly. I haven't felt a game go this toxic since World of Warcraft, and that says something because that game went strait into the bowels of the underworld on it's official forums.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I don't think good cards is necessarily the issue standard is having. But of course from a business standpoint it would only be smart to throw bones to other formats in your standard sets to get more eyes on your new hot main seller. No, the issue is a fun environment, or rather the lack thereof. Players don't find formats dominated by uninteractive decks fun. This was the problem with Marvel and it'd the problem with energy decks. Energy is uninteractive in that it doesn't downright stop interaction, it makes interaction actively bad. Patrick Sullivan said in this video that almost all major threats in this format make removal bad. Hydra resists removal. Using removal on Scarab God is a waste. Same with Virtuoso. Same with Refiner. Using removal on basically anything with Eternalize or in the God Pharaoh's gift deck is basically the same way. Conventional removal sucks against these cards. "But you can use exile effects!" Yes, you can use exile effects. But you also gave to use these exile effects. And if most of the in the format are using exile effects against the top decks they're also using them against the lower decks.
What happens when you push the threats to be highly resistant to conventional removal is that you have push the effects of that removal, not necessarily the cost, to deal with those threats. And then that removal also oppresses rogue decks, centralizing the meta game on these decks with highly resilient threats and the decks with highly effective removal.
Things should die to Doom Blade. And this is what happens when they don't. I'm starting to agree with the people who are saying creatures have gotten too powerful. This format is showing me that creatures are doing too much and taking the place of non-creature cards in the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
I forgot to respond to folks response to me earlier, pardon super late response. But the last big wave of new players grew ‘up’ these last 4 years and now know themselves packs are bad to buy. Worse Packs don’t have a reason to be bought. The example with YGO is that even themed packs are likely to have something ‘useful’ to you as a player at common slots for constructed.
When you see folks go “go for EDH” think “Go for a reasonably casual (Competitive) 60 Cards Deck”. More cards Satyr Wayfinders and Grey Merchant (Yes I know Grey Merchant was in a T1 Deck). Common cards which are ‘useful’. I think Colt during his discussion of the tribal limited, hit the issue Square on head.
Packs don’t have a reason to be bought, because you is just too much chaff. And players? If they are buying, their buying singles. Like everyone tells them too.
RTR and Khan's had the mana fixing required to support multi coloured.
A deep environment supports multi colour, to a point, with available punishment if people get greedy.
I'm curious, what exactly were the punishments available in Return to Ravnica and Khans of Tarkir?
I wasn't playing Standard then, but I collected quite a lot of cards from that era (Khans of Tarkir reminds me so much of The Last Airbender and Legend of Korra, and that makes me smile). There aren't any Blood Moon style cards in those sets, and all the Standard deck archives from both those eras show a lot of three and four color decks.
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():
Rollback Post to RevisionRollBack
Just because you're paranoid doesn't mean they're not watching.
Yeah, I feel that I missed the best time in Magic since I left at the start of innistrad for a bit after returning during the end of Scars. After I settled into a job I got hooked again by my coworkers at my first job and went into playing magic during the end of Kahns block. From what I've heard, I don't think anyone was really upset at the formats that were around with RtR -> Kahns until the fetchlands and expensive manabases drove people away. In retrospect that was probably a minor offense compared to what is going on now.
WoTC has a really big problem understanding what people actually want vs what they say they want as they ask the wrong questions all the time. When they were focus group testing for Ixalan, I'm sure that during those conversations they were asking people if they liked the idea of playing tribal and what kinds of tribes they were into. What I'm betting they didn't ask is what kind of tribal cards do you remember that you liked. If someone asked me what my favorite cards from the Lorwyn -> Eventide Era were, they'd be Firespout, Wilt leaf liege, Runed Halo, Unmake, Nettle Sentinel, and probably Ponder. So what they could take away from that is people want to play tribes, but they probably don't want to play non-creature spells linked heavily to tribes. Faerie Trickery was definitely not a thing and neither was Eyeblight's ending, as those cards were expensive for what they did and they were unreliable due to being closely tied to their tribes.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
have you played vintage or legacy? They seem very much like living card games where you buy once and with only very minor updates you buy again. The updates are typicly VERY small in price too.
My last attempt at Legacy was a budget Stasis deck which I regrettably built in the hopes I could break into the format when it ultimately had the opposite effect due to how it causes all it's opposing match ups to enter scoop phase. Vintage was too expensive to keep up so I went with Kitchen Table Casual for awhile with Elves until I broke into Modern but later got out for EDH/Commander due to too much low variance with turn 4 combo decks practically being games of Solitaire. Nothing about them felt like Living Card Games I can assure you.
WoTC has a really big problem understanding what people actually want vs what they say they want as they ask the wrong questions all the time.
It's not just that, WoTC has now created an environment where people who don't play Magic will have a much easier time promoting anti-sentiments toward the game itself which puts unnecessary pressure toward those who currently play Magic that are being tempted to quit the game for good. They're also setting a bad example to their competitors that other Trading Card Game/Collectible Card Game companies can get away with this kind of unacceptable behavior when they shouldn't be allowed to.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
I don't think anyone was really upset at the formats that were around with RtR -> Kahns until the fetchlands and expensive manabases drove people away. In retrospect that was probably a minor offense compared to what is going on now.
Nobody bat's an eye at costs when they can draft/trade/pick up singles of the key lands out of every other pack. The cost of mana bases didnt drive anyone from those Standards.
Steam Vents was $5-$7
Stomping Ground, $10
Watery Grave, $8
All about what the Fast Lands are going for now. The Khan's fetches also went down to about $10, more than fine when you consider they never have to be replaced.
If Wizard's designed more sets with the appeal of RTR and Khan's, the good cards would not balloon, because more packs are getting opened.
I'm starting to agree with the people who are saying creatures have gotten too powerful. This format is showing me that creatures are doing too much and taking the place of non-creature cards in the game.
I don't think anyone was really upset at the formats that were around with RtR -> Kahns until the fetchlands and expensive manabases drove people away. In retrospect that was probably a minor offense compared to what is going on now.
Nobody bat's an eye at costs when they can draft/trade/pick up singles of the key lands out of every other pack. The cost of mana bases didnt drive anyone from those Standards.
Steam Vents was $5-$7
Stomping Ground, $10
Watery Grave, $8
All about what the Fast Lands are going for now. The Khan's fetches also went down to about $10, more than fine when you consider they never have to be replaced.
If Wizard's designed more sets with the appeal of RTR and Khan's, the good cards would not balloon, because more packs are getting opened.
Actually, the Kahns fetches went up to 20 dollars for the demir one during BFZ block and the others were all over 10 dollars. They were much higher than the current lands are and have been since. In addition, the coming of the age of Gideon also pushed prices up. There was also the CoCo dominance period that has to be considered. Over all the prices were pretty nuts during those times if someone wanted to play competitive. There wasn't even a budget competitive deck at the time that really could hold it's own.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Yes...BFZ block, after Khan's was done being drafted.
RTR and Khan's block, is where the lands were getting cracked, and the costs reflected that, and is the 'Standard' I am talking about.
BFZ, was the beginning of the end of anything good, as it introduced the utter garbage, that were the New Eldrazi and hyper pushed creatures with less answers.
BFZ, was the beginning of the end of anything good, as it introduced the utter garbage, that were the New Eldrazi and hyper pushed creatures with less answers.
The new Eldrazi were fantastic; any problems were solely the fault of a general lack of answers.
That's why the Eldrazi crapped all over Modern and Standard, but are a perfect fit in Legacy - the format with powerful generic answers that can keep them in check.
Not sure if I should upvote you for pointing out the hilarity that is Standard creatures being good enough FOR LEGACY, or disagree because they are good enough FOR LEGACY, while also leaving Modern a crippled wasteland for a good what, 4 months? :]
I stand by my original position, the New Eldrazi were a massive mistake, and the beginning of the 'lets staple spells to pushed creatures' era that has crippled Standard.
Not sure if I should upvote you for pointing out the hilarity that is Standard creatures being good enough FOR LEGACY, or disagree because they are good enough FOR LEGACY, while also leaving Modern a crippled wasteland for a good what, 4 months? :]
To be fair, virtually every creature played in Legacy was once Standard legal. And like all the other creatures ported from Standard (Craterhoof, Mentor, Young Pyro, Thalia, etc), they need the support of older, powerful cards in order to compete.
Legacy is a format that uses mostly new creatures, but mostly old spells. And it's balanced.
Note that the new Eldrazi are still legal in Modern. What got banned? Eye Of Ugin. Why? No Wasteland or Price of Progress. Nuff said.
It would have helped if the company didn't do a reserved list and basically put the entire legacy format out to pasture with it. Unless they can get the answers from legacy that are not on reserve into standard and modern we'll probably not escape a lot of the issues we're having. They can't "undo" what they did with creatures by simply reverting back to lower powered creatures because the damage is already done.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Meh, Legacy is what it is. The Reserve List isnt going anywhere, and it isnt hurting anything at this point because Legacy is so far removed from ANYTHING Wizards focuses on, and for anything not Standard, we have Modern, which is the pinnacle format right now.
Private Mod Note
():
Rollback Post to RevisionRollBack
UW Spirits
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For petes sake wizards, how hard is it to at least get a mana base done right?
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
When they dont want 1cmc mana dorks?
When they dont want good Fetch/Dual Lands all the time?
Well, yeah they do want mana to suck. The problem is look at what happened when Fetch's last were legal. 4 colour decks all over, because the format is too slow to punish it, and god forbid you have a card like Blood Moon to shut out mana in Standard!
Is it the mana base not done right, or the power level is so low you reach too far and spread your mana too thin trying to get an entertaining deck?
Spirits
That said Blood Sun hoses the hell out of fetchlands. Fetches in Dominaria?
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Modern itself is actually too far the other way, but that's a different subject since they were never designing and developing modern from the get go. They basically just did what everyone does when they got a problem too big to handle before the next release and say "here ya go, have fun with it". They mostly have been playing a reactionary role instead of a preventative role with modern.
What I'm pretty sure happened after reflecting on the years is that the marketing team wanted to push a way to get people to keep buying more product and decided the best way to do it was to make each standard set incredibly self contained. Basically, minimize the impact each set can have on one another and hate the prior one out with the new one coming in. Then focus mostly on draft and limited so all the sales get pushed in the first few weeks since the MtG crowd has to be available to buy the next product coming out in the next month or two. They made Masters sets to basically prey upon the longer term players asking for reprints and price control. This entire thing is actually shining a light on the real reason they swapped out of core sets and putting things like Thoughtseize into standard again. It's not that they can't do it, it's just that they don't want to because they can make even more money just saving them for the next limited masters run.
It's taken them three years to realize that this was a bad idea, and now they got another year potentially of the same thing until they finally get the game back to where it was. This is possibly worse than the warlords of draenor misfire Blizzard / Activision made when trying to capture the mobile gaming market because unlike that blunder WoTC does two year development cycles. They probably are releasing the masters sets to big box stores in order to make up for the losses they are predicting from the next few standard sets. Glad to know where the "return to dominaria" stands on their prognosis meters...
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
No, the issue with Thoughtseize and the like (good eternal cards in Standard) is that Standard is so bad, and is purposely so, that if you add an actual eternal staple to the set..it becomes the format.
Standard is intentionally anemic. The good cards are so few that they simply define the format, every single set.
I mean it's interesting to me, but someone tell me if I'm off.
RTR and Khan's have been the best sets in a long time.
RTR and Khan's had 'multi coloured matters'.
RTR and Khan's had the mana fixing required to support multi coloured.
A deep environment supports multi colour, to a point, with available punishment if people get greedy.
Almost like Modern...
Spirits
It would simultaneously curb the greedy mana and allow for some spicy unbans like Cloudpost, Eye, and (possibly) Dark Depths and the artifact lands.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Yes, well considering how great WoTC is doing on backing up what it said about things getting better with the start of Rivals my faith in this company getting their act together is dropping very quickly. I haven't felt a game go this toxic since World of Warcraft, and that says something because that game went strait into the bowels of the underworld on it's official forums.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
That's it. Stop releasing 'standard chaff' and give people SETS of cards they want to play.
Spirits
What happens when you push the threats to be highly resistant to conventional removal is that you have push the effects of that removal, not necessarily the cost, to deal with those threats. And then that removal also oppresses rogue decks, centralizing the meta game on these decks with highly resilient threats and the decks with highly effective removal.
Things should die to Doom Blade. And this is what happens when they don't. I'm starting to agree with the people who are saying creatures have gotten too powerful. This format is showing me that creatures are doing too much and taking the place of non-creature cards in the game.
-Chandra Nalaar
When you see folks go “go for EDH” think “Go for a reasonably casual (Competitive) 60 Cards Deck”. More cards Satyr Wayfinders and Grey Merchant (Yes I know Grey Merchant was in a T1 Deck). Common cards which are ‘useful’. I think Colt during his discussion of the tribal limited, hit the issue Square on head.
Packs don’t have a reason to be bought, because you is just too much chaff. And players? If they are buying, their buying singles. Like everyone tells them too.
CerberusJund (Modern)GRB
Sidisi, Brood Tyrant Morphentress (Commander) GUB
I also play YGO (DragunFusion) and Hearthstone (Dragon Control Warrior)
I'm curious, what exactly were the punishments available in Return to Ravnica and Khans of Tarkir?
I wasn't playing Standard then, but I collected quite a lot of cards from that era (Khans of Tarkir reminds me so much of The Last Airbender and Legend of Korra, and that makes me smile). There aren't any Blood Moon style cards in those sets, and all the Standard deck archives from both those eras show a lot of three and four color decks.
Neither had fixing as good as Modern, but at least around here (local) everyone swears by those sets, and Modern, and that's the common threads to me.
Strong Cards, Multiple Colours, Good to Great Mana, and archetype support for Aggro, Control and Mid-range.
http://www.gatheringmagic.com/carlosgutierrez-decks-block-constructed-05162013-five-decks-you-cant-miss-this-week-pro-tour-edition/
On my phone, but here's a link for what seems to back the opinions around here for RTR.
Spirits
WoTC has a really big problem understanding what people actually want vs what they say they want as they ask the wrong questions all the time. When they were focus group testing for Ixalan, I'm sure that during those conversations they were asking people if they liked the idea of playing tribal and what kinds of tribes they were into. What I'm betting they didn't ask is what kind of tribal cards do you remember that you liked. If someone asked me what my favorite cards from the Lorwyn -> Eventide Era were, they'd be Firespout, Wilt leaf liege, Runed Halo, Unmake, Nettle Sentinel, and probably Ponder. So what they could take away from that is people want to play tribes, but they probably don't want to play non-creature spells linked heavily to tribes. Faerie Trickery was definitely not a thing and neither was Eyeblight's ending, as those cards were expensive for what they did and they were unreliable due to being closely tied to their tribes.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Nobody bat's an eye at costs when they can draft/trade/pick up singles of the key lands out of every other pack. The cost of mana bases didnt drive anyone from those Standards.
Steam Vents was $5-$7
Stomping Ground, $10
Watery Grave, $8
All about what the Fast Lands are going for now. The Khan's fetches also went down to about $10, more than fine when you consider they never have to be replaced.
If Wizard's designed more sets with the appeal of RTR and Khan's, the good cards would not balloon, because more packs are getting opened.
Spirits
Makes sense to me.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Actually, the Kahns fetches went up to 20 dollars for the demir one during BFZ block and the others were all over 10 dollars. They were much higher than the current lands are and have been since. In addition, the coming of the age of Gideon also pushed prices up. There was also the CoCo dominance period that has to be considered. Over all the prices were pretty nuts during those times if someone wanted to play competitive. There wasn't even a budget competitive deck at the time that really could hold it's own.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
RTR and Khan's block, is where the lands were getting cracked, and the costs reflected that, and is the 'Standard' I am talking about.
BFZ, was the beginning of the end of anything good, as it introduced the utter garbage, that were the New Eldrazi and hyper pushed creatures with less answers.
Spirits
That's why the Eldrazi crapped all over Modern and Standard, but are a perfect fit in Legacy - the format with powerful generic answers that can keep them in check.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I stand by my original position, the New Eldrazi were a massive mistake, and the beginning of the 'lets staple spells to pushed creatures' era that has crippled Standard.
Spirits
Legacy is a format that uses mostly new creatures, but mostly old spells. And it's balanced.
Note that the new Eldrazi are still legal in Modern. What got banned? Eye Of Ugin. Why? No Wasteland or Price of Progress. Nuff said.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
Spirits
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Spirits