Hi, I'm a fan of Deflecting Palm, and I want to add more cards like it to my red/white deck. Essentially anything that has the feel of reflecting damage would be great. However, my deck focuses on doubling damage, and Deflecting Palm works extra well when I have cards like Furnace of Rath out.
Any suggestions for me? This is for casual play, so there shouldn't be any legality issues. Thanks.
Boros Fury-Shield works rather similar to Deflecting Palm, though the doubling of the damage the creature would deal is nullified due to the Shield referencing its power specifically for its own damage. The Shield's damage will be doubled though, so it's still the creature's power times 2.
Reverberate, Redirect, and Spellskite are three that are similar to the deflecting palm. Additional cards that fill the same philosophical bubble as Deflecting palm include Nephalia Academy, Dash Hopes, and just about all the counter magic blue has. The philosophy behind Deflecting Palm is to mitigate or react to the attack in a way that punishes the opponent. Any kind of card that fills that same roll will provide a good turn-about kind of experience. I'd also check into Izzit cards as they tend to do strange things like this as well. Mindswipe is basically a more costly counterspell version of Deflecting Palm.
Don't know if this helped a lot with trying to find an exact duplicate effect for the 5-8 deflecting palm slots you might be trying to fill, but those are cards I might consider running alongside it.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Harm's way is the best example of mind bending trickery one will ever come across in a game of magic. I think someone in a pod cast pointed this out, but I don't think there is a way to explain how the card can be used optimally if someone had a question during a match without giving gameplay advice.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Whilst redirect was mentioned above, shunt is in your colors and hasn't been mentioned yet. Acolyte's Reward fits the theme as does Divine Deflection. Cautery Sliver and Goblin Legionnaire are sort of on theme. Purity prevents all damage to you from spells and abilities, gives you life instead, and beats down your opponent overhead.
I'm sure there's a combo that duplicates the effect that's based around Pariah / Pariah's Shield. Can't recall the combo card though. I know Cho-Manno, Revolutionary is the classic combo card there, but it's not doing exactly what you're looking for.
As for countering and/or duplicating effects, i think the posters above neglected Fork, Twincast, and Spelljack, probably among others.
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They just couldn't put 7th edition into Modern because of the card borders? Seriously? Count me out.
I'm not a fan of Reflect Damage, since it costs more than Deflecting Palm but does a worse job. Is there some way that it performs better that I'm missing.
The most easily noticed differences, other than the mana cost, are as follows: Reflect Damage doesn't prevent the damage in the first place, so i think it would still work even if Leyline of Punishment is in play; also Reflect Damage doesn't change the source of the damage, while Deflecting Palm becomes the source of damage. This might be germane if, for instance, Player 1 targets Player 2 with the spell Corrupt, and player 1 controls a Circle of Protection: Black. In this case, player 1 could use the COP:B to prevent the damage if player 2 attempts to use Reflect Damage because the source of the damage is still a black spell, while the COP:B tactic would be ineffective against against Deflecting Palm because in that case the damage is now coming from a red and white source.
Another thing that makes Deflecting Palm more utile is that it can be used well ahead of time, before the intended damage source is even declared. Helpful if one is forced to discard early.
Combined with the increased CMC, it's easy to therefore simply claim that Deflecting Palm is unquestionably better.
However, i would like to point out that Deflecting Palm only protects against damage aimed at the caster. Reflect Damage can redirect ANY damage.
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They just couldn't put 7th edition into Modern because of the card borders? Seriously? Count me out.
[...] This might be germane if, for instance, Player 1 targets Player 2 with the spell Corrupt, and player 1 controls a Circle of Protection: Black. In this case, player 1 could use the COP:B to prevent the damage if player 2 attempts to use Reflect Damage because the source of the damage is still a black spell, while the COP:B tactic would be ineffective against against Deflecting Palm because in that case the damage is now coming from a red and white source.
This doesn't work, or rather it does work only if player 1 makes a mistake. As the effected player of Corrupt, he chooses one replacement/prevention/redirection effect to apply from all that are applicable at the time, so either COP:B or Reflect Damage/Deflecting Palm, and applies it. Afterwards, he chooses another applicable effect to apply and applies it, and so on. So if he chooses COP:B, then the damage is prevented and neither RD or DP apply anymore, since there's no damage to redirect/prevent.
Another thing that makes Deflecting Palm more utile is that it can be used well ahead of time, before the intended damage source is even declared. Helpful if one is forced to discard early.
All damage prevention/redirection effect have to be in place before the actual event happens. DP and RD work the same is that regard.
Any suggestions for me? This is for casual play, so there shouldn't be any legality issues. Thanks.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Don't know if this helped a lot with trying to find an exact duplicate effect for the 5-8 deflecting palm slots you might be trying to fill, but those are cards I might consider running alongside it.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Every card similar to Deflecting Palm I could find. Hope this helps.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Acolyte's Reward fits the theme as does Divine Deflection.
Cautery Sliver and Goblin Legionnaire are sort of on theme.
Purity prevents all damage to you from spells and abilities, gives you life instead, and beats down your opponent overhead.
I used to be a demigod, but now I'm an omnimage
As for countering and/or duplicating effects, i think the posters above neglected Fork, Twincast, and Spelljack, probably among others.
**Legacy**
Grixis Delver
16post
**Standard**
I'll let you know if/when i go back to Standard. I hate pulling cards i can't use.
Apologies for the double post.
ETA: Another great thing about both Deflecting Palm and Reflect Damage is that neither targets.
**Legacy**
Grixis Delver
16post
**Standard**
I'll let you know if/when i go back to Standard. I hate pulling cards i can't use.
Another thing that makes Deflecting Palm more utile is that it can be used well ahead of time, before the intended damage source is even declared. Helpful if one is forced to discard early.
Combined with the increased CMC, it's easy to therefore simply claim that Deflecting Palm is unquestionably better.
However, i would like to point out that Deflecting Palm only protects against damage aimed at the caster. Reflect Damage can redirect ANY damage.
**Legacy**
Grixis Delver
16post
**Standard**
I'll let you know if/when i go back to Standard. I hate pulling cards i can't use.
This doesn't work, or rather it does work only if player 1 makes a mistake. As the effected player of Corrupt, he chooses one replacement/prevention/redirection effect to apply from all that are applicable at the time, so either COP:B or Reflect Damage/Deflecting Palm, and applies it. Afterwards, he chooses another applicable effect to apply and applies it, and so on. So if he chooses COP:B, then the damage is prevented and neither RD or DP apply anymore, since there's no damage to redirect/prevent.
All damage prevention/redirection effect have to be in place before the actual event happens. DP and RD work the same is that regard.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)