What do you mean a way around? A method for distrupting the combo? A card that can break the 'lock' of all of these being on the field at the same time? In what colors are you looking for this way out?
Banefire and Demonfire are both methods of killing your opponent under this lock.
If you're looking for preemptive methods of disrupting the lock there are quite a bit more but I need more specifics on what colors you are using and at what point you are disrupting the lock.
They will hit all the others other than dovescape. Dovescape is 6cc. What have you been doing all that time? Nothing?
However, since you seem to mean "all these enchantments are already in play", then this is more of puzzle than an actual game situation and assumes that the oppononent hasn't done anything at all before the combo pieces fell. Frankly, other than a replenish situation, it is nearly impossible to get all of these permanents in play before losing, and replenish has weaknesses of it's own.
Make your initial post clearer. "All of these are already in play, and you've done absolutely nothing beforehand."
Also, you are wrong about ulamog. Ulamog's trigger is when it is cast, not when it enters the battlefield. Humility has no effect on the exile ability.
As long as its not a creature in play or a non-basic land theres plenty left to solve this mess of enchantments.
Dovescape is the biggest limiting factor, but then again, a lot of planeswalkers that are in play at that point will do the trick with an Ultimate or just killing them with upticks (just need some form of damage, lifelose, destroy enchantment/permanent).
Big spells that cannot be countered work, and Ulamog either version with its cast trigger does the trick.
Other options is to simply mill them, its a lock, but they still die if nothing happens.
----
The much easier answer is to kill them before this stuff hits the battlefield.
If its all done with Replenish or via Enduring Ideal counterspells will stop it easily (discard helps to).
Resounding Wave can bounce two pieces of the lock. Nimble Obstructionist can counter Dovescape's trigger to allow you to resolve some spell that would otherwise be countered.
Countered by Dovescape (Solvent/Obelisk work if they're already in play, but at that point you might as well include Nevinyrral's Disk, Olivion Stone, and Perilous Vault). There's a reason suggestions so far have included uncounterable spells, cast triggers, and activated abilities from somewhere other than the battlefield.
Countered by Dovescape (Solvent/Obelisk work if they're already in play, but at that point you might as well include Nevinyrral's Disk, Olivion Stone, and Perilous Vault). There's a reason suggestions so far have included uncounterable spells, cast triggers, and activated abilities from somewhere other than the battlefield.
In the end each one of the card alone can be a reasonable lock already for most decks.
All of them at the same time is pretty special anyway.
The normal casual deck will very likely not have cards to break out of that, but it gives you a reason to include some of the potential cards in a multiplayer game that can.
Abrupt Decay the Blood Moon, then use Spine of Ish Sah off Boseiju, Who Shelters All, or anything else. Yes, if you are on all nonbasics, that won't work, but why were you on 100% nonbasic? Even most Legacy and Modern decks keep a couple basics of each type, so Blood Moon isn't autoloss.
(Edit: never mind. That doesn't work)
Banefire and Demonfire are both methods of killing your opponent under this lock.
Ulamog, the Infinite Gyre and Ulamog, the Ceaseless Hunger are ways of destroying one or more parts of the lock.
If you're looking for preemptive methods of disrupting the lock there are quite a bit more but I need more specifics on what colors you are using and at what point you are disrupting the lock.
Seriously, anything that destroys enchantments, or prevents them from being played.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
However, since you seem to mean "all these enchantments are already in play", then this is more of puzzle than an actual game situation and assumes that the oppononent hasn't done anything at all before the combo pieces fell. Frankly, other than a replenish situation, it is nearly impossible to get all of these permanents in play before losing, and replenish has weaknesses of it's own.
Make your initial post clearer. "All of these are already in play, and you've done absolutely nothing beforehand."
Also, you are wrong about ulamog. Ulamog's trigger is when it is cast, not when it enters the battlefield. Humility has no effect on the exile ability.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Dovescape is the biggest limiting factor, but then again, a lot of planeswalkers that are in play at that point will do the trick with an Ultimate or just killing them with upticks (just need some form of damage, lifelose, destroy enchantment/permanent).
Big spells that cannot be countered work, and Ulamog either version with its cast trigger does the trick.
Other options is to simply mill them, its a lock, but they still die if nothing happens.
----
The much easier answer is to kill them before this stuff hits the battlefield.
If its all done with Replenish or via Enduring Ideal counterspells will stop it easily (discard helps to).
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edit:
And Abrupt Decay can push right through the Dovescape and destroy the Blood Moon.
A Banefire or Demonfire can just kill the opponent.
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But with Blood Moon in play, as was mentioned in the original post, Boseiju looks like just another Mountain to me.
Spine of Ish Sah
Universal Solvent
Unstable Obelisk
for some completely generic mana ways out.
Two Score, Minus Two or: A Stargate Tail
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In the end each one of the card alone can be a reasonable lock already for most decks.
All of them at the same time is pretty special anyway.
The normal casual deck will very likely not have cards to break out of that, but it gives you a reason to include some of the potential cards in a multiplayer game that can.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
(Edit: never mind. That doesn't work)
Modern: Jund
Legacy: Pox
EDH: Chainer Reanimation and The Dragon Show, with Zirilan of the Claw