Well, that isn't entirely true. I draft, and now and then I'll buy a pack to make to trip to Wal-Mart more pleasurable, and I'll sell Standard stuff out of there.
As rule though, I don't sell cards. I realized this while I was selling a Hazorat and a Heart of the Kirin to the LGS, and the gent behind the counter said he'd be happy to take a look through my binder and see what else had value. I politely declined (Yes, my ABUR are worth money, no they are not for sale.), but it got me thinking. Why do people sell cards to their LGS? I know I do it because I don't have time or inclination to deal with serious selling or trading when I get maybe 2-4 cards worth selling in a lucky month. But I see younger guys crack packs, pull high dollar cards, and take them to the front of the store, sell them, and get more packs.
At that point, why wouldn't you at least look at trading? You can get much closer to full value on a card in a trade. You KNOW the shop will give you half what its worth. They are upfront about it. "This card is 14.00 dollars on TCG player, I'll give you 7". I personally don't do it as I have exactly 4 hours to devote to hanging out at the LGS per week, and I would rather play. Even the people that sit around the shop all day don't want to trade with each other.
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Decks:
Modern: Jund
Legacy: Pox
EDH: Chainer Reanimation and The Dragon Show, with Zirilan of the Claw
I stopped trading when I got tired of the obsession with exact value. It wasn't worth it to spend 10 minutes trying to balance out a quarter, and that seems like the norm with the advent of phone apps that make it easy to do. I would rather not trade at all than deal with that on a regular basis.
I don't really sell cards either, but I primarily buy singles and maintain a pool of cards to build out of so it's pretty uncommon for me to have anything of value just sitting around.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Well at some point, those value cards will no longer be highly sought after (i.e. When rotation is nearing) so it makes sense to cash out and not have them taking up space in your trade binder.
As far as why sell to an LGS in particular, usually I think it's because it's easiest way to cash out. The stores will charge a 50% haircut because that's their premium for liquidity. The other option is to sell cards on eBay and that's a process that takes 3-7 days and another willing buyer.
My approach is to sell only very valuable stuff like Masterpieces or high value mythics on eBay when I'm fairly confident there will be a buyer who would purchase it close to TCGplayer median price. For everything else, there's far fewer people willing to buy, so selling to a store is much more efficient. A lot of stores will also offer <50% haircut if you want to sell for store credit, which is what I do since I can use that store credit to play or buy singles later on; but if I'm looking for certain cards, I always look to trade first.
As far as cracking packs and selling the contents go, that's pretty much gambling addiction.
Well, the entire concept of a trading card game was something invented during times before we had internet selling and buying options. Drafters don't generally keep high value cards and are more concerned with getting more packs to draft with so doing all the work at the lgs makes sense.
I pretty much never sell or trade away cards and only buy singles.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I was building a new rifle and needed some cash for the barrel.
I said to myself "I'll just sell some MTG cards"
Sold about 300 bucks worth of cards. Aether Vial, Crucible of Worlds, etc. etc.
Started playing again a couple of months later. Totally kicking myself for selling those cards (I only sold the high dollar ones I had, relatively high dollar obviously)
Oh well.
I don't sell cards anymore. You never know when you are going to want to put it in a deck. Really wishing I did not sell that playset of inquisition of kozilek
For me, it happened the moment Mythic Rares were put into circulation. There was really no reason to trade after that point, outside of someone exactly needing the card you have, vice versa, and it being even. I've probably done the average of a trade per year after Mythics. Before, it was closer to 3 per week.
Happy trading.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I stopped trading when I got tired of the obsession with exact value. It wasn't worth it to spend 10 minutes trying to balance out a quarter, and that seems like the norm with the advent of phone apps that make it easy to do.
I've never had that problem. In my experience, trade conversations go along the lines of "that's $0.25 in my favor, is it good enough?" "yeah, that's fine".
I've never had that problem. In my experience, trade conversations go along the lines of "that's $0.25 in my favor, is it good enough?" "yeah, that's fine".
Could be that I was just running into overly value obsessed traders on a regular basis. Not lugging around a trade binder or taking time out of games is more than enough reason for me to not trade anyways.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Yeah I too have been found that the valuing apps have kind of made trading boring. It used to be a lot more about how much I wanted X and how much they wanted Y. Dollar value was just one component of those desires - sometimes I'd give more $-valuable cards to get more use-valuable cards, and they would do the same.
Now I'm essentially just selling cards and buying new ones while cutting out the middle man. Convenient in some ways, but not as interesting at all, and the convenience of not selling/shipping is counterbalanced by the fact that you have to match your cards with theirs somehow.
With regard to selling, I've been stung by selling too early in the past, but nowadays it just seems hard to sell anything that isn't big ticket ($20+) without taking a big hit. I'd rather just sit on the cards, I don't need the money that badly, and all my big money cards are in decks or are highly useful (that's why they're big money cards, after all).
Trading was so much more fun before smartphones because the values of cards were more nebulous so you could more easily get the cards you wanted and I found people were more willing to part with cards.
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That was pretty interesting. But dropping a warship on me is cheating. Take it back!
Trading was so much more fun before smartphones because the values of cards were more nebulous so you could more easily get the cards you wanted and I found people were more willing to part with cards.
Basically this. Magic the Gathering isn't a "trading" card game anymore as much as a collectible card game largely due to the secondary market and this is something that WoTC probably has been starting to catch on to with the last few years. It's why reprints are becoming increasingly important. More and more people are going the way I have where we just basically buy cards and never trade them in due to the price always climbing or dropping.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I don't trade cuz I'm a effing nerd and don't talk to people.
I used to play at a store where I was a regular (and previously worked at), and everyone there knew me. I got along with everyone and had no problem trading.
Also, for a good chunk of time, I had a girlfriend that played, and was a wiz trading cards for both of us.
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I know he thinks I'm impressed by a 102 MPH fastball in the 9th inning... Ok, I'm impressed, but that doesn't mean I can't crush it.
I have a lot of money but not the cards I want. If I just sell my cards then I have money but I wont spend it on cards agian. Plus I have huge shipping costs to here the middle of nowhere which makes turning cards into money into cards inefficent. (Although a lot more time efficent).
I most recently sold aetherworks marvel and an ulamog because I saw the ban writing on the wall but people still needed those cards, but I couldn't just leave them to rot in my rare folder, like my prerelease promo Jace, vryn's prodigy.
"not worth it now that everyone knows the prices"??
You mean you could "cheat" people out of value or that value was based on how much someone wanted a card? That is slightly shady...
I mean I traded a huntmaster of the fells for a duels of the planeswalkers promo scavenging ooze to a kid who was like "man werewolves are cool and this card has no value to me because I don't play compedative". So that kind of inherent value trading still happens. Often I do it the opposite way for new players. I want that censor you just opened in that pack would you like these piles of random green creature cards from my rare folder.
I mean I am not exactly judging you too harshly, I mean magic players are all about value. I went digging in the commons/uncommons box at a store "50c cards" pulled out a bunch of $3-8 cards (lantern of insight,ancient stirrings), bragged about it to the other magic players there then i went back to the boxes for another dig and they went and checked the price of every card :s. That store closed down... I just don't think you can blanket say that is a bad thing at all.
The thrill of the chase is more fun than obtaining the cards, particularly for long term decks like modern or legacy or commander... I am even the type of player to play the same standard deck for year or two no matter its meta game position. That slow upgrading of your deck, feeling like a genous when your fun of (because you only have 3 of a card) turns out to win you a match. Add to that spark of joy at finding someone with the cards you need and you have the cards they need then you work on the trade to get the dollar values and bamn it just works, its magical. There is no fun in handing over money for cards then waiting two weeks.
Theres a lot of people i trade with that will check every single card, no matter how cheap and demand exactly that price for it.
However, in the end, it just makes trading with them annoyingly long.
Its much more convenient if everyone gets somewhat what they want and you throw stuff in to fill the gaps.
If you have a lot of cheap cards, it doesnt matter if you give away even 5 extra rares, they are combined just 50 cents, if that is an issue, trading wont ever be enjoyable at any point.
Bunch of commons ? Who cares, here they are for free, if i need a common at some point you give it to me for free too ; instantly more enjoyable, and nobody cares if you have a reasonable consistent playgroup.
I have a lot of money but not the cards I want. If I just sell my cards then I have money but I wont spend it on cards agian. Plus I have huge shipping costs to here the middle of nowhere which makes turning cards into money into cards inefficent. (Although a lot more time efficent).
I most recently sold aetherworks marvel and an ulamog because I saw the ban writing on the wall but people still needed those cards, but I couldn't just leave them to rot in my rare folder, like my prerelease promo Jace, vryn's prodigy.
"not worth it now that everyone knows the prices"??
You mean you could "cheat" people out of value or that value was based on how much someone wanted a card? That is slightly shady...
I mean I traded a huntmaster of the fells for a duels of the planeswalkers promo scavenging ooze to a kid who was like "man werewolves are cool and this card has no value to me because I don't play compedative". So that kind of inherent value trading still happens. Often I do it the opposite way for new players. I want that censor you just opened in that pack would you like these piles of random green creature cards from my rare folder.
I mean I am not exactly judging you too harshly, I mean magic players are all about value. I went digging in the commons/uncommons box at a store "50c cards" pulled out a bunch of $3-8 cards (lantern of insight,ancient stirrings), bragged about it to the other magic players there then i went back to the boxes for another dig and they went and checked the price of every card :s. That store closed down... I just don't think you can blanket say that is a bad thing at all.
The thrill of the chase is more fun than obtaining the cards, particularly for long term decks like modern or legacy or commander... I am even the type of player to play the same standard deck for year or two no matter its meta game position. That slow upgrading of your deck, feeling like a genous when your fun of (because you only have 3 of a card) turns out to win you a match. Add to that spark of joy at finding someone with the cards you need and you have the cards they need then you work on the trade to get the dollar values and bamn it just works, its magical. There is no fun in handing over money for cards then waiting two weeks.
"You mean you could "cheat" people out of value or that value was based on how much someone wanted a card? "
No I do not think that is what they meant. It means it is just a pain in the ass. I remember when I was growing up and playing MTG, me and my friends would play simply on how much we wanted a card, the only perceived value was the value we assigned it in our heads due to how much we wanted it, or how powerful a card was. Now, people are like "Well I am trading you a 6 dollar card and you are only giving me a 5.50 card, so you need to give me more". The logic is not wrong but it is only 50 cents, and back in the day this wouldn't happen. People are annoying. They want the price that the internet tells them it is worth, regardless of the markup, and if anyone in their immediate circle would ACTUALLY pay that. Something is only worth what people will pay for it, or trade for it. So if I am only trading you a 5.50 card for a 6$ card, then your card is not worth 6.00, it is worth 5.50.
For me, it happened the moment Mythic Rares were put into circulation. There was really no reason to trade after that point, outside of someone exactly needing the card you have, vice versa, and it being even. I've probably done the average of a trade per year after Mythics. Before, it was closer to 3 per week.
Happy trading.
I think I agree with this. I still trade when I am able, but the mythic rarity basically means that you are often trying to trade a bunch of stuff for one playable mythic. Prior to that, when value was more distributed across lower rarities, you had more rare-to-rare trades. Generally speaking, it is much more difficult to get a person to agree to a trade for several lower value cards for one high value meta card; typically they are saving that card for another high value meta card, not for random playables. There are exceptions to this, but, overall, the centralized value of mythics makes trading much worse. In contrast, it starts to make trading a bunch of $3-5 cards to the store more viable. Let's say you have a random assortment of cards in that range, totaling $60 in value. You are likely to find people to trade with for at least some of them, but those people likely only need a handful of the range, meaning they are unlikely to trade a single $30 card for 1/2 the lot. Most of the time, they will be open to trades of like-for-like, meaning you will have a different assortment of $3-5 cards OR, you might be able to trade up to something like a $10 card with some group of them. As a result, if you want that $30 mythic, the most reliable and time-efficient way is to trade the store. "Pimp" cards are a bit different as, due to the subjective value, you can sometimes find people willing to trade for several lesser-value playable cards, as it can be challenging to find others willing to trade a meta card for a same value "fancy" card, but most of the time that stuff gets traded to the store as well.
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I got sick of trading when people would show up with their trade binder of pure garbage and only ask for tournament staples. It's just not worth my time.
I got sick of trading when people would show up with their trade binder of pure garbage and only ask for tournament staples. It's just not worth my time.
The trouble I keep seeing with comments like this is that people don't see the inherent usefulness in a card when they trade anymore and it is easily reflected in deck building. How often have you seen someone put fatal push into a deck, then wonder why it does them absolutely nothing because the opponent is playing cards with CMC 3+ and they have no way to trigger revolt? That same player could have paid two more mana to just cast Murder, which is a far more reliable removal spell.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
There are exceptions to this, but, overall, the centralized value of mythics makes trading much worse
This is spot on. Consolidation of value into a handful of chase cards in each set makes trading utterly miserable. You can pull a Standard-playable rare, like a Glorybringer or a Bristling Hydra (i.e. strong cards), and be nowhere near the value of the hot Mythic. In fact, you'd often need a playset, or more, of any given (playable) rare to equal the value of just one money Mythic. And good luck finding anyone interested in that trade. The situation becomes even more dire when older formats and Reserved List cards are considered.
I still enjoy moving bulk for bulk, but trading is completely inadequate a method for attaining the cards needed for competitive decks. This is bad for the image of the game and punishes the poorer or more ill-informed players who bust packs and are often saddled with a bunch of worthless jank that nobody wants.
[quote from="Aesnath »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/780933-i-wont-sell-my-cards-or-whatever-happened-to?comment=16"]There are exceptions to this, but, overall, the centralized value of mythics makes trading much worse[/quote
This is spot on. Consolidation of value into a handful of chase cards in each set makes trading utterly miserable. You can pull a Standard-playable rare, like a Glorybringer or a Bristling Hydra (i.e. strong cards), and be nowhere near the value of the hot Mythic. In fact, you'd often need a playset, or more, of any given (playable) rare to equal the value of just one money Mythic. And good luck finding anyone interested in that trade. The situation becomes even more dire when older formats and Reserved List cards are considered.
I still enjoy moving bulk for bulk, but trading is completely inadequate a method for attaining the cards needed for competitive decks. This is bad for the image of the game and punishes the poorer or more ill-informed players who bust packs and are often saddled with a bunch of worthless jank that nobody wants.
</blockquote>
After coming back I agree with you. There will always be "hot" cards, but the creation of mythics and the pushing of card power to make sure those mythics are stronger than rares has harmed the game more than helped it in terms of trading. This doesn't mean that mythics are all bad, though. They do help designers showcase what a new mechanic can do or provide a clear centerpiece to a strategy. However, it feels like the rarity has been abused by wizards as it creates scarcity on often heavily needed cards.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
My issue with trading is there's a very select few cards I really want or need for decks, and if they're cheap enough I'll just buy them instead of going through the hassle of trading. Plus most players now mainly have standard and modern stuff, whereas I am usually looking for legacy staples.
I used to not give a damn about losing a quarter or 50c in a trade so solng as I got what I was looking for, but now that everyone thinks themselves a "dealer" I'd rather buy online. Shamefuly I live in thirldworldistan and USA packages get "lost" often at customs so if Hareruya doesn't have what I want in english I'm ****ed.
Most of the stuff I need, people don't have. Hell, even my LGS has had some uh, difficulties, providing me what I need for my decks/Cube/etc.
I trade in for as much value as I can to my LGS and then I give the rest of what I don't need to my friends. I'm impatient when it comes to finishing my builds, so it's easiest for me to just buy singles online.
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As rule though, I don't sell cards. I realized this while I was selling a Hazorat and a Heart of the Kirin to the LGS, and the gent behind the counter said he'd be happy to take a look through my binder and see what else had value. I politely declined (Yes, my ABUR are worth money, no they are not for sale.), but it got me thinking. Why do people sell cards to their LGS? I know I do it because I don't have time or inclination to deal with serious selling or trading when I get maybe 2-4 cards worth selling in a lucky month. But I see younger guys crack packs, pull high dollar cards, and take them to the front of the store, sell them, and get more packs.
At that point, why wouldn't you at least look at trading? You can get much closer to full value on a card in a trade. You KNOW the shop will give you half what its worth. They are upfront about it. "This card is 14.00 dollars on TCG player, I'll give you 7". I personally don't do it as I have exactly 4 hours to devote to hanging out at the LGS per week, and I would rather play. Even the people that sit around the shop all day don't want to trade with each other.
Modern: Jund
Legacy: Pox
EDH: Chainer Reanimation and The Dragon Show, with Zirilan of the Claw
I don't really sell cards either, but I primarily buy singles and maintain a pool of cards to build out of so it's pretty uncommon for me to have anything of value just sitting around.
As far as why sell to an LGS in particular, usually I think it's because it's easiest way to cash out. The stores will charge a 50% haircut because that's their premium for liquidity. The other option is to sell cards on eBay and that's a process that takes 3-7 days and another willing buyer.
My approach is to sell only very valuable stuff like Masterpieces or high value mythics on eBay when I'm fairly confident there will be a buyer who would purchase it close to TCGplayer median price. For everything else, there's far fewer people willing to buy, so selling to a store is much more efficient. A lot of stores will also offer <50% haircut if you want to sell for store credit, which is what I do since I can use that store credit to play or buy singles later on; but if I'm looking for certain cards, I always look to trade first.
As far as cracking packs and selling the contents go, that's pretty much gambling addiction.
I pretty much never sell or trade away cards and only buy singles.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I was building a new rifle and needed some cash for the barrel.
I said to myself "I'll just sell some MTG cards"
Sold about 300 bucks worth of cards. Aether Vial, Crucible of Worlds, etc. etc.
Started playing again a couple of months later. Totally kicking myself for selling those cards (I only sold the high dollar ones I had, relatively high dollar obviously)
Oh well.
I don't sell cards anymore. You never know when you are going to want to put it in a deck. Really wishing I did not sell that playset of inquisition of kozilek
Happy trading.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Two Score, Minus Two or: A Stargate Tail
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Now I'm essentially just selling cards and buying new ones while cutting out the middle man. Convenient in some ways, but not as interesting at all, and the convenience of not selling/shipping is counterbalanced by the fact that you have to match your cards with theirs somehow.
With regard to selling, I've been stung by selling too early in the past, but nowadays it just seems hard to sell anything that isn't big ticket ($20+) without taking a big hit. I'd rather just sit on the cards, I don't need the money that badly, and all my big money cards are in decks or are highly useful (that's why they're big money cards, after all).
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Basically this. Magic the Gathering isn't a "trading" card game anymore as much as a collectible card game largely due to the secondary market and this is something that WoTC probably has been starting to catch on to with the last few years. It's why reprints are becoming increasingly important. More and more people are going the way I have where we just basically buy cards and never trade them in due to the price always climbing or dropping.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I used to play at a store where I was a regular (and previously worked at), and everyone there knew me. I got along with everyone and had no problem trading.
Also, for a good chunk of time, I had a girlfriend that played, and was a wiz trading cards for both of us.
I most recently sold aetherworks marvel and an ulamog because I saw the ban writing on the wall but people still needed those cards, but I couldn't just leave them to rot in my rare folder, like my prerelease promo Jace, vryn's prodigy.
"not worth it now that everyone knows the prices"??
You mean you could "cheat" people out of value or that value was based on how much someone wanted a card? That is slightly shady...
I mean I traded a huntmaster of the fells for a duels of the planeswalkers promo scavenging ooze to a kid who was like "man werewolves are cool and this card has no value to me because I don't play compedative". So that kind of inherent value trading still happens. Often I do it the opposite way for new players. I want that censor you just opened in that pack would you like these piles of random green creature cards from my rare folder.
I mean I am not exactly judging you too harshly, I mean magic players are all about value. I went digging in the commons/uncommons box at a store "50c cards" pulled out a bunch of $3-8 cards (lantern of insight,ancient stirrings), bragged about it to the other magic players there then i went back to the boxes for another dig and they went and checked the price of every card :s. That store closed down... I just don't think you can blanket say that is a bad thing at all.
The thrill of the chase is more fun than obtaining the cards, particularly for long term decks like modern or legacy or commander... I am even the type of player to play the same standard deck for year or two no matter its meta game position. That slow upgrading of your deck, feeling like a genous when your fun of (because you only have 3 of a card) turns out to win you a match. Add to that spark of joy at finding someone with the cards you need and you have the cards they need then you work on the trade to get the dollar values and bamn it just works, its magical. There is no fun in handing over money for cards then waiting two weeks.
Pioneer:UR Pheonix
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GB Glissa, the traitor: Army of Cans
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R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
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However, in the end, it just makes trading with them annoyingly long.
Its much more convenient if everyone gets somewhat what they want and you throw stuff in to fill the gaps.
If you have a lot of cheap cards, it doesnt matter if you give away even 5 extra rares, they are combined just 50 cents, if that is an issue, trading wont ever be enjoyable at any point.
Bunch of commons ? Who cares, here they are for free, if i need a common at some point you give it to me for free too ; instantly more enjoyable, and nobody cares if you have a reasonable consistent playgroup.
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"You mean you could "cheat" people out of value or that value was based on how much someone wanted a card? "
No I do not think that is what they meant. It means it is just a pain in the ass. I remember when I was growing up and playing MTG, me and my friends would play simply on how much we wanted a card, the only perceived value was the value we assigned it in our heads due to how much we wanted it, or how powerful a card was. Now, people are like "Well I am trading you a 6 dollar card and you are only giving me a 5.50 card, so you need to give me more". The logic is not wrong but it is only 50 cents, and back in the day this wouldn't happen. People are annoying. They want the price that the internet tells them it is worth, regardless of the markup, and if anyone in their immediate circle would ACTUALLY pay that. Something is only worth what people will pay for it, or trade for it. So if I am only trading you a 5.50 card for a 6$ card, then your card is not worth 6.00, it is worth 5.50.
I think I agree with this. I still trade when I am able, but the mythic rarity basically means that you are often trying to trade a bunch of stuff for one playable mythic. Prior to that, when value was more distributed across lower rarities, you had more rare-to-rare trades. Generally speaking, it is much more difficult to get a person to agree to a trade for several lower value cards for one high value meta card; typically they are saving that card for another high value meta card, not for random playables. There are exceptions to this, but, overall, the centralized value of mythics makes trading much worse. In contrast, it starts to make trading a bunch of $3-5 cards to the store more viable. Let's say you have a random assortment of cards in that range, totaling $60 in value. You are likely to find people to trade with for at least some of them, but those people likely only need a handful of the range, meaning they are unlikely to trade a single $30 card for 1/2 the lot. Most of the time, they will be open to trades of like-for-like, meaning you will have a different assortment of $3-5 cards OR, you might be able to trade up to something like a $10 card with some group of them. As a result, if you want that $30 mythic, the most reliable and time-efficient way is to trade the store. "Pimp" cards are a bit different as, due to the subjective value, you can sometimes find people willing to trade for several lesser-value playable cards, as it can be challenging to find others willing to trade a meta card for a same value "fancy" card, but most of the time that stuff gets traded to the store as well.
The trouble I keep seeing with comments like this is that people don't see the inherent usefulness in a card when they trade anymore and it is easily reflected in deck building. How often have you seen someone put fatal push into a deck, then wonder why it does them absolutely nothing because the opponent is playing cards with CMC 3+ and they have no way to trigger revolt? That same player could have paid two more mana to just cast Murder, which is a far more reliable removal spell.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
This is spot on. Consolidation of value into a handful of chase cards in each set makes trading utterly miserable. You can pull a Standard-playable rare, like a Glorybringer or a Bristling Hydra (i.e. strong cards), and be nowhere near the value of the hot Mythic. In fact, you'd often need a playset, or more, of any given (playable) rare to equal the value of just one money Mythic. And good luck finding anyone interested in that trade. The situation becomes even more dire when older formats and Reserved List cards are considered.
I still enjoy moving bulk for bulk, but trading is completely inadequate a method for attaining the cards needed for competitive decks. This is bad for the image of the game and punishes the poorer or more ill-informed players who bust packs and are often saddled with a bunch of worthless jank that nobody wants.
Edit: Poor formatting
After coming back I agree with you. There will always be "hot" cards, but the creation of mythics and the pushing of card power to make sure those mythics are stronger than rares has harmed the game more than helped it in terms of trading. This doesn't mean that mythics are all bad, though. They do help designers showcase what a new mechanic can do or provide a clear centerpiece to a strategy. However, it feels like the rarity has been abused by wizards as it creates scarcity on often heavily needed cards.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I trade in for as much value as I can to my LGS and then I give the rest of what I don't need to my friends. I'm impatient when it comes to finishing my builds, so it's easiest for me to just buy singles online.
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2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player