So I have been playing Magic for about two weeks now on the Xbox, Cards and mobile. I have played against easy ai in Xbox and a bunch of my friends in the card version I haven't one a single game yet. Me and my friend got into at the same time and we don't have any big winning cards just commons and uncommon's no matter what I do or try I always lose. I get my opponent's down to about 10HP then the game reigns on my parade and I will go from 20 to 0 in about 3-5 turns. When they over run me with too many cards. I really enjoy playing it but would like to win once in a while
From the way you're phrasing this, it sounds like your decks have a serious lack of consistency. It's not "the game raining on your parade" if you constantly get dud draws in the late game, it's your deckbuilding. I would encourage you to look up concepts like the mana curve if you aren't familiar.
I'm willing to invest money till I find a deck That suites me.
Not really I think there all pretty cool and I haven't really played will all of the themes
I enjoy Blue, Green, and white
I'm willing to invest money till I find a deck That suites me.
Not really I think there all pretty cool and I haven't really played will all of the themes
I enjoy Blue, Green, and white
Mill as a strategy is really inferior. Youre playing entirely too many lands and there is no consistency in the cards. What do you want to play turn 1? Why? How about turn 2? Turn 3? Decks with no game plan lose games. There are a number of good resources available online about the art of deckbuilding. I would suggest watching/reading those to get you off on the right foot and help you understand how to/why you make certain decisions. I would also suggest playing with a few different "tournament quality" decks so you can get the feel of how a streamlined deck functions and feels when youre playing it.
Added some deck tags for you and cleaned up the cards so it is a little easier to see what you are working with. This probably should get moved to the Casual Forum...
First impressions:
- This is far and away not a deck that needs 29 lands.
- Most of your creature base is 1-ofs and 2-ofs; this is very bad for your consistency. If a creature is good enough that you want to play it every game, you want to be able to draw it as much as possible.
- You have only two pieces of removal and they are each five mana. How will you deal with threats on turn two, three, four? How will you consistently deal with them at all?
- Thought Scour is straight-up antisynergistic with the strategy.
- Your Kozilek's Channeler isn't ramping into anything in particular, besides the two one-of nonlegendary fat colorless 'drazi, which aren't especially good. If you want to go full-bore with the Processor theme, isn't Ulamog's Despoiler guaranteed to be cheaper and bigger if you're playing the deck right?
First impressions:
- This is far and away not a deck that needs 29 lands.
- Most of your creature base is 1-ofs and 2-ofs; this is very bad for your consistency. If a creature is good enough that you want to play it every game, you want to be able to draw it as much as possible.
- You have only two pieces of removal and they are each five mana. How will you deal with threats on turn two, three, four? How will you consistently deal with them at all?
- Thought Scour is straight-up antisynergistic with the strategy.
- Your Kozilek's Channeler isn't ramping into anything in particular, besides the two one-of nonlegendary fat colorless 'drazi, which aren't especially good. If you want to go full-bore with the Processor theme, isn't Ulamog's Despoiler guaranteed to be cheaper and bigger if you're playing the deck right?
I suspect he fell into the trap a lot of new players fall into....throwing a bunch of random cards together and expecting to win games with it. He needs to go to "school" first, and then worry about deckbuilding. Luckily for him there are an unlimited number of resources online to help get him there
So what is your favorite thing about the deck you have been playing? I am sure that we can help you come up with a deck that will give you a bit of a fighting chance moving forward.
I'm going to offer a disagreement about the "don't ever buy preconstructed" statement.
Preconstructed decks aren't going to win you any tournament, but most of them, especially the newer planeswalker decks, are at least decently functional. And, more important for a new player, they do have some level of synergy to them, providing some good examples of how cards can work together. He won't be winning every single match, but he'll be more competitive and learning first hand what works.
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I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
First things first:
1) how much are you willing to invest
2) are there any themes that interest you?
3) do you have a preference of color(s)?
Not really I think there all pretty cool and I haven't really played will all of the themes
I enjoy Blue, Green, and white
what are you currently playing?
Blue land ×19
Swamp × 10
Mist intruder ×4
Murk strider ×2
Benthic infiltrate ×3
Salvage drone ×4
Demon grasp ×2
Horrible awry ×2
Thought scour ×2
Sludge crawler ×2
Oracle of dust ×1
Culling drone ×2
Dominator drone ×1
Ruination guide ×1
Eldrazi devastator ×1
Ulamog's nullifier ×1
Ruin processor ×1
Ulamoh's reclaimer ×1
Kozilek's channeler ×1
Swamp × 10
Mist intruder ×4
Murk strider ×2
Benthic infiltrate ×3
Salvage drone ×4
Demon grasp ×2
Horrible awry ×2
Thought scour ×2
Sludge crawler ×2
Oracle of dust ×1
Culling drone ×2
Dominator drone ×1
Ruination guide ×1
Eldrazi devastator ×1
Ulamog's nullifier ×1
Ruin processor ×1
Ulamoh's reclaimer ×1
Kozilek's channeler ×1
19 Island
10 Swamp
Creatures (25)
4 Mist intruder
2 Murk strider
3 Benthic infiltrator
4 Salvage drone
2 Culling drone
1 Dominator drone
2 Sludge crawler
1 Oracle of dust
1 Ruination guide
1 Eldrazi devastator
1 Ulamog's nullifier
1 Ruin processor
1 Ulamog's reclaimer
1 Kozilek's channeler
2 Demon's grasp
2 Horribly awry
2 Thought scour
- Matt
- This is far and away not a deck that needs 29 lands.
- Most of your creature base is 1-ofs and 2-ofs; this is very bad for your consistency. If a creature is good enough that you want to play it every game, you want to be able to draw it as much as possible.
- You have only two pieces of removal and they are each five mana. How will you deal with threats on turn two, three, four? How will you consistently deal with them at all?
- Thought Scour is straight-up antisynergistic with the strategy.
- Your Kozilek's Channeler isn't ramping into anything in particular, besides the two one-of nonlegendary fat colorless 'drazi, which aren't especially good. If you want to go full-bore with the Processor theme, isn't Ulamog's Despoiler guaranteed to be cheaper and bigger if you're playing the deck right?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Matt
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Preconstructed decks aren't going to win you any tournament, but most of them, especially the newer planeswalker decks, are at least decently functional. And, more important for a new player, they do have some level of synergy to them, providing some good examples of how cards can work together. He won't be winning every single match, but he'll be more competitive and learning first hand what works.