Public Mod Note
(osieorb18):
(Informal) Warning for inappropriate content.
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Modern:
URB Grixis Delver URB
WUB Ad Nauseam WUB
(On Lantern Control)"A guy who literally just sits there and mills cards he doesn't like from your library while he slowly, slowly kills you this way."
"If a person's profile includes anime or My Little Pony, feel free to ignore everything they say."
Among the questions is one that asks how important it is that "The game is very approachable for new players."
What's interesting here is that for the past decade or so WotC have taken it for granted that being "very approachable for new players" is of paramount importance.
Other questions are asking about our desires/tolerance for complicated card text and unexpected rules interactions, the extent to which we feel "encyclopedic" rules knowledge is important, if we like to learn by making mistakes, and if we enjoy strange and unusual decks.
It's looking an awful lot like WotC is at least open to a major design shift where new players are not the main focus. This makes sense - WotC have been wooing new players for years, and those new players are now experienced players (who generally want different things than new players).
The constant art references were odd, it seemed to be assuming that "our art is great" and "is that important to you?". Good art is vaguely important to me, but I hate the generic approach to art that WOTC have, so I said it was unimportant.
I finished my comments with a polite suggestion that the game should be more than about planeswalkers and turning things sideways. Actually it was not that polite...)
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People with belligerent signatures are trying to compensate for something....
Cool, thanks for the survey. Made sure to take advantage of the part at the end to mention instant speed interaction and land destruction. Don't know if it's going to do any good, but it's worth the 5-10 minutes.
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Legacy
Death and Taxes Pauper
UB Teachings
Tortured Existence
Murasa Tron Modern
Pod (RIP)
Bloom(RIP)
Merfolk
It's still important to constantly recruit new players, and I have to admit that some cards are just downright confusing if you're not aware of all the triggers, the stack, et al. For instance I never played Sensei's Divining Top to it's fullest potential because I didn't know you can stack it's abilities. I learned the game 20 years ago from a friend, and I got the basics of stack and phases.
My comment to them was to extend the digital products to Macs. I hope MDN won't be PC only.
Cool, thanks for the survey. Made sure to take advantage of the part at the end to mention instant speed interaction and land destruction. Don't know if it's going to do any good, but it's worth the 5-10 minutes.
I'm pro instant speed interaction and land destruction so you can imagine how that part worked out on the survey at my end.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Answered as well as I could.
Said that even though I enjoy midrange i wanted other archetypes to be standard playable so i can learn to play against them.
Told them that Modern is where it's at, we need Counterspell, and nobody cares about making it easier on new players who feel bad when their creatures die.
I get that they were trying to get accurate results by rephrasing the same questions differently but it was a little annoying.
I was laughing when I read that one. I'm sure there are young players that would apply to, but I got a feeling us older vets are more interested in better card selection than the fantasy aspects. That and their recent venture into fantasy writing and making everyone more aware of the story hasn't worked quite as well as they probably expected.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I get that they were trying to get accurate results by rephrasing the same questions differently but it was a little annoying.
That ammount of repetition feels like they were trying to railroad the poll results.
I hope my repeatedly clicking the 'not at all' option for those questions was repeated by many other folks.
I hope the 'comments' portion is read, if not considered, by WotC. Not mine, specifically, but overall. For the record, I discussed a desire to return to cards that can backfire, old school color hosers, and land destruction.
Cheers!
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If in the area, check out Gamers N Geeks and Mini War Games in Mobile, Alabama and Underhill's Games in Cuyahoga Falls, Ohio.
Among the questions is one that asks how important it is that "The game is very approachable for new players."
Figured there might be a lot of us who have strong opinions on that and would like to submit input.
Already can't take this seriously.
Lmao
What's interesting here is that for the past decade or so WotC have taken it for granted that being "very approachable for new players" is of paramount importance.
Other questions are asking about our desires/tolerance for complicated card text and unexpected rules interactions, the extent to which we feel "encyclopedic" rules knowledge is important, if we like to learn by making mistakes, and if we enjoy strange and unusual decks.
It's looking an awful lot like WotC is at least open to a major design shift where new players are not the main focus. This makes sense - WotC have been wooing new players for years, and those new players are now experienced players (who generally want different things than new players).
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I finished my comments with a polite suggestion that the game should be more than about planeswalkers and turning things sideways. Actually it was not that polite...)
Death and Taxes
Pauper
UB Teachings
Tortured Existence
Murasa Tron
Modern
Pod (RIP)
Bloom(RIP)
Merfolk
My comment to them was to extend the digital products to Macs. I hope MDN won't be PC only.
I'm pro instant speed interaction and land destruction so you can imagine how that part worked out on the survey at my end.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
No, I do not take hits of acid before playing, thank you very much. It's a card game.
Also, I don't even get a free taco for filling out this survey, this is bull if you ask me.
Said that even though I enjoy midrange i wanted other archetypes to be standard playable so i can learn to play against them.
Spirits
I get that they were trying to get accurate results by rephrasing the same questions differently but it was a little annoying.
BGGRock
Modern
BRGJund
BBGRock
I was laughing when I read that one. I'm sure there are young players that would apply to, but I got a feeling us older vets are more interested in better card selection than the fantasy aspects. That and their recent venture into fantasy writing and making everyone more aware of the story hasn't worked quite as well as they probably expected.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
That ammount of repetition feels like they were trying to railroad the poll results.
I hope the 'comments' portion is read, if not considered, by WotC. Not mine, specifically, but overall. For the record, I discussed a desire to return to cards that can backfire, old school color hosers, and land destruction.
Cheers!
Krichaiushii on PucaTrade.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)