Traditionally Aggro is very cheap, as you just need a curve of creatures and they have to be efficient, which is what a Limited deck also aims to go for , so the cards are more often than not commons and uncommons.
That shifted today, as a lot of the really efficient creatures are rare or mythic now, rarely we see some uncommons that have the powerlevel to compete and even removal spells are upshifted to rare fairly often now.
Also planeswalkers where overall expensive and aggro usually didnt play planeswalkers. We now have exceptions to that like Gideon and some simply extremly efficient planeswalkers that slot in every deck, as they are just like spells (3 mana planeswalkers, especially Liliana).
These are expensive cards, and the line of aggro and controll elements kinda mixes up here.
A lot of the mid-range style decks arent really Aggro, but they use creatures and given a good draw, they will play like an Aggro deck.
A real old-school controll deck rarely manifests in standard right now. We got a bunch of them with the blue gearhulk and UW kind of decks, but even they play Gideon and cards that Aggro decks would play too ; so again they are mixed up.
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Another big seller is that a newbie will most likely play a Aggro deck, as its simpler and if you dont know a metagame, your best bet is to simply play a fast deck that can overall ignore the opponent and doesnt run into heavy hate cards.
Control decks shine if a metagame established and you can actually play cards to get a huge edge against a given field.
Its why really good players will fairly often play a control deck at some point in constructed (unless the metagame aggro deck of choice is just way too overpowered in the format, which again happened quite a lot in the recent sets).
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If you have too many different decks with different angles of attack, a control deck will have a lot of trouble, as you simply cannot answer everything.
And finally theres the issue of running into time problems. If you face a mirror with another control deck, it can fairly often get in time and produce a draw.
Thats not an issue if theres just a handful of control players, but it becomes really problematic if control is the best deck to play (which again is an issue for the "newbie" kind of player, as they play slower in general and will more often get slowplayed by the opponent without minding it).
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Way back in the days, it was clearer what really made a control deck and aggro vs control had almost no overlap in what kind of cards they wanted to play ; as control opted to play mass removal like Wrath of God while aggro opted for burn, land destruction or discard.
Today, you can just play the best planeswalkers and the best spells and usually you are "required" to play specific combinations of cards that offer a very clearly overpowered synergy , and no matter what deck you play, aggro or control, you will use these cards if you can (and if you cannot, you have to have a reason to play the inferior cards, like why not play Gideon? Better have a reason).
I checked control decks on the net, specially the gearhulk. One thing I notice was if you really want your deck to be effective at control you really need to spend a lot. I have not seen any budget control deck and I am still looking for some.
I am a new player and this is my first time playing magic cards, I attended the recent open house and fell in love with the game. I know the game can get expensive that's why I am trying to make the best possible deck for my budget. I dont want to spend more than $20, and I think if I really wanted to make a control deck I need to spend more to make a decent one.
As a new player I wouldn't play control. It requires you to really know the meta and cards in the format and recognize what cards your opponents may be playing. You can't control an opponent you know about.
Nice advice! Makes sense. The reason why I am asking about the Aggro vs Control win rate is because I want to maximize my chance of winning even if I am using a budget deck.
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Also which is usually cheaper to make: Aggros or controls?
Thanks
That shifted today, as a lot of the really efficient creatures are rare or mythic now, rarely we see some uncommons that have the powerlevel to compete and even removal spells are upshifted to rare fairly often now.
Also planeswalkers where overall expensive and aggro usually didnt play planeswalkers. We now have exceptions to that like Gideon and some simply extremly efficient planeswalkers that slot in every deck, as they are just like spells (3 mana planeswalkers, especially Liliana).
These are expensive cards, and the line of aggro and controll elements kinda mixes up here.
A lot of the mid-range style decks arent really Aggro, but they use creatures and given a good draw, they will play like an Aggro deck.
A real old-school controll deck rarely manifests in standard right now. We got a bunch of them with the blue gearhulk and UW kind of decks, but even they play Gideon and cards that Aggro decks would play too ; so again they are mixed up.
----
Another big seller is that a newbie will most likely play a Aggro deck, as its simpler and if you dont know a metagame, your best bet is to simply play a fast deck that can overall ignore the opponent and doesnt run into heavy hate cards.
Control decks shine if a metagame established and you can actually play cards to get a huge edge against a given field.
Its why really good players will fairly often play a control deck at some point in constructed (unless the metagame aggro deck of choice is just way too overpowered in the format, which again happened quite a lot in the recent sets).
----
If you have too many different decks with different angles of attack, a control deck will have a lot of trouble, as you simply cannot answer everything.
And finally theres the issue of running into time problems. If you face a mirror with another control deck, it can fairly often get in time and produce a draw.
Thats not an issue if theres just a handful of control players, but it becomes really problematic if control is the best deck to play (which again is an issue for the "newbie" kind of player, as they play slower in general and will more often get slowplayed by the opponent without minding it).
----
Way back in the days, it was clearer what really made a control deck and aggro vs control had almost no overlap in what kind of cards they wanted to play ; as control opted to play mass removal like Wrath of God while aggro opted for burn, land destruction or discard.
Today, you can just play the best planeswalkers and the best spells and usually you are "required" to play specific combinations of cards that offer a very clearly overpowered synergy , and no matter what deck you play, aggro or control, you will use these cards if you can (and if you cannot, you have to have a reason to play the inferior cards, like why not play Gideon? Better have a reason).
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I checked control decks on the net, specially the gearhulk. One thing I notice was if you really want your deck to be effective at control you really need to spend a lot. I have not seen any budget control deck and I am still looking for some.
I am a new player and this is my first time playing magic cards, I attended the recent open house and fell in love with the game. I know the game can get expensive that's why I am trying to make the best possible deck for my budget. I dont want to spend more than $20, and I think if I really wanted to make a control deck I need to spend more to make a decent one.
- Matt
Can you build decent control deck in less than <=$20? or a $20 aggro deck is usually better than a 20 control
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