Just to clarify my point, I was specifically pointing out that magic tournaments aren't pure gambling.
Poker and magic both have elements of gambling (luck & variance). This does not make them both gambling games.
When the game starts with random and luck - it's gambling. Magic starts with a shuffled deck (cards are random and mixed) and you draw 7 cards. This is all luck. There is no skill to this part - unless you are cheating. Using the cards in the deck is skill. Building a deck is also skill. But starting the game has no skill.
Chess - you cannot randomly start chess.
Bowling - you cannot randomly start bowling.
Gymnastics - you cannot randomly perform an move.
Race Car Driving - What's random here?
Poker is a zero-sum game: In order to win money, someone else must lose.
Magic probably is probably a zero-sum game as well.
You're trying to be cleaver by not adding 'In order to win money, someone else must lose' by Magic or are you assuming that magic tournaments don't have an entry fee and everybody that plays wins.
I see both the same. The big difference is poker don't allow you to stack you're hand with aces. Magic you can buy aces.
Over the short run in both poker and mtg, anybody can win. however over the long run, the best players end up the winners.
Because land screw don't happen? Because not drawing the right opening hand don't happen? Because drawing cards not needed don't happen? Because drawing the right hand could give you a first turn win don't happen?
Just because you are competing for a prize doesn't make something gambling.
Would you consider competing in a marathon or the Olympics gambling then?
Please tell me one Olympic sport that starts with a random opening.
There is a reason phil ivey, phil hellmuth, daniel negreanu, and doyle brunson have won millions playing poker. They are among the most skillful poker players.
It don't take much skill to play poker. They are good in poker because they are used to counting cards, keeping a mental track of what's played is on the table and they know how to use jedi mind trick (making the opponent think they have something when they don't).
Not really an expert on this but...
The toin coss in American football.
Hockey and basketball have the toss up/down. Probably more pseudo random but whatever.
Triwizard Cup when selecting your dragon... oh wait... that's not real.
Probably not the kind of randomness and luck you were asking for but... I tried to answer the question.
Tossing a coin to see who starts is not the same (the coin toss don't change the structure of the team). And please note sport fans do place bets on who wins the coin toss.
If luck was THE determining factor in MTG, then you wouldnt see the same players consistently at top tables. Is there an element of luck, sure, but you make a lot of your own. Knowing what to play, when to play it, and what tech to add to your deck comes from being a good player
Right now cheating is basically out of control in sealed due to lack of proper deck checks and underwhelming repercussions for doing so. Not that standard sealed is even worth bothering with after the first two weeks.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
If luck was THE determining factor in MTG, then you wouldnt see the same players consistently at top tables.
That's because unlike most games of chance - in MTG you can BUY your SKILL.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
Is there an element of luck, sure, but you make a lot of your own. Knowing what to play, when to play it, and what tech to add to your deck comes from being a good player
"You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done"
Kenny Rogers (The Gambler)
Yes there is skill in playing magic... but the game is a gamble because we (everybody) start out with random and luck.
That's because unlike most games of chance - in MTG you can BUY your SKILL.
No, just no. major events feature hundreds if not thousands of decks, all running "optimal" versions....and the Worlds best still stay the worlds best.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
Last I checked i said nothing of the cost of cards. Though the Mythic rarity is an issue because supply doesnt meet the demand and prices stay very high as a result
Right now cheating is basically out of control in sealed due to lack of proper deck checks and underwhelming repercussions for doing so. Not that standard sealed is even worth bothering with after the first two weeks.
It's also been rampant at every constructed event I've attended since 1998...heck the rules for constructed play allow the better players to ignore the cards rules now b/c of how triggers are supposed to be called.
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I play Magic: the Gathering, not Magic: the Commandering.
MtG is 100% a game of luck, or fortune if you would prefer a different word. That meets the definition of gambling.
Skill can, and does, reduce the amount of (or effect of) luck/fortune on the game, but it never eliminates it, unless there is cheating involved.
These two statements are in conflict. If something is 100% luck, then no amount of skill can change the outcome. If skill can change the outcome in any way, then it isn't 100% luck.
Further, the presence of luck is not the determining factor for whether something is gambling or not. Gambling is wagering resources (usually money) on an uncertain outcome -- but that doesn't mean a random outcome. Horse races aren't about luck, but people gamble on those all the time. It's even an expectation of the sport, as opposed to something done under the table or with friends at a bar.
Additionally, the gambling isn't necessarily being done by the people participating in the event. The people placing bets on sporting events aren't generally the players themselves. The players are getting paid wages (at least, when it comes to professional sports; student athletes aren't getting paid), and in most sports those wages are independent of the outcome of a single game. (There are exceptions, such as US Women's Soccer.) Of course, a player that consistently drags his or her team down may get booted and stop getting wages at all.
MtG is 100% a game of luck, or fortune if you would prefer a different word. That meets the definition of gambling.
Skill can, and does, reduce the amount of (or effect of) luck/fortune on the game, but it never eliminates it, unless there is cheating involved.
These two statements are in conflict. If something is 100% luck, then no amount of skill can change the outcome. If skill can change the outcome in any way, then it isn't 100% luck.
Further, the presence of luck is not the determining factor for whether something is gambling or not. Gambling is wagering resources (usually money) on an uncertain outcome -- but that doesn't mean a random outcome. Horse races aren't about luck, but people gamble on those all the time. It's even an expectation of the sport, as opposed to something done under the table or with friends at a bar.
Additionally, the gambling isn't necessarily being done by the people participating in the event. The people placing bets on sporting events aren't generally the players themselves. The players are getting paid wages (at least, when it comes to professional sports; student athletes aren't getting paid), and in most sports those wages are independent of the outcome of a single game. (There are exceptions, such as US Women's Soccer.) Of course, a player that consistently drags his or her team down may get booted and stop getting wages at all.
You are reading your own interpretation into what I said. MtG is 100% a game of (that involves) luck. If you want to read it as me saying it's 100% about luck and no skill is involved, and my second sentence clearly states that is not my meaning, you go be you. See the second sentence should indicate to you that you read the first sentence incorrectly if you wish to interpret it the way you did.
Let me put it another way. There is 0% chance that a game involving a deck of cards that is supposed to be randomly shuffled before you draw cards blindly from the top of your deck in order to play DOES NOT INVOLVE LUCK (FORTUNE) to some degree. In MtG parlance players prefer the word "variance" to what is, clearly, luck/fortune, b/c it makes them feel better about themselves when they win.
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FREE MODERN. Break the Standard link.
I play Magic: the Gathering, not Magic: the Commandering.
That's because unlike most games of chance - in MTG you can BUY your SKILL.
No, just no. major events feature hundreds if not thousands of decks, all running "optimal" versions....and the Worlds best still stay the worlds best.
Sure you can play a UR Delver deck without dual and fetchlands... but it won't be good.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
Last I checked i said nothing of the cost of cards. Though the Mythic rarity is an issue because supply doesnt meet the demand and prices stay very high as a result
I wasn't directing this to you, it's a general complained I've been hearing since 1996.
Yes there is skill in playing magic... but the game is a gamble because we (everybody) start out with random and luck.
There is variability, but decks are built and tuned for consistency. Thats not luck....its math
Yes and that's why the cards are so damn expensive, because nobody spending money in a tournament wants an inconsistent deck.
If we are talking about playing casually - proxy the deck and have loads of fun with your friends. If you are playing in a tournament (Standard, Modern, Legacy and Vintage) you need to own the real cards.
See the second sentence should indicate to you that you read the first sentence incorrectly if you wish to interpret it the way you did.
Obviously you were not clear in your communication, or else there would have been no confusion.
I am not going to assume that a person who makes conflicting statements is adding meaning to one of the statements that isn't present in the text to resolve the conflict. I have encountered far too many people in my life who say what they mean and yet still say conflicting things to be that generous.
There is 0% chance that a game involving a deck of cards that is supposed to be randomly shuffled before you draw cards blindly from the top of your deck in order to play DOES NOT INVOLVE LUCK (FORTUNE) to some degree.
That, I agree with you on. Magic is not devoid of chance. See how easy it is to make meaning clear?
In MtG parlance players prefer the word "variance" to what is, clearly, luck/fortune, b/c it makes them feel better about themselves when they win.
"Variance" is a technical term from probability theory (informally, varaince is a measure of how far a set of random numbers is spread from the mean). Essentially, it is the math of what the luck is. People don't use it because it makes them feel better, they use it because they are describing something specific.
Tossing a coin to see who starts is not the same (the coin toss don't change the structure of the team). And please note sport fans do place bets on who wins the coin toss.
Over the short run in both poker and mtg, anybody can win. however over the long run, the best players end up the winners.
Because land screw don't happen? Because not drawing the right opening hand don't happen? Because drawing cards not needed don't happen? Because drawing the right hand could give you a first turn win don't happen?
All those things happen in the "short run". In the long run, they happen to all players more or less equally, which is why skill prevails.
Tossing a coin to see who starts is not the same (the coin toss don't change the structure of the team). And please note sport fans do place bets on who wins the coin toss.
MtG is 100% a game of luck, or fortune if you would prefer a different word. That meets the definition of gambling.
Skill can, and does, reduce the amount of (or effect of) luck/fortune on the game, but it never eliminates it, unless there is cheating involved.
For what it is worth....
Test cricket is one of the most random featuring sports.
It starts with a toss which determines whether a team does one discipline or another, but only after the teams are sorted. The game is played on a wicket that progressively degenerates irregularly over time-five days- the optimum time for batting is anywhere between 1 and 3 days (no one really knows in advance), and a flat wicket gives scores of 600, a green-top can gives scores of 50. Winning the toss is huge. Some types of bowling are only threatening under certain pitch or overhead conditions, and the behaviour of the ball is entirely dependent on the overhead conditions. Lastly if it rains the game does not progress (leading to ill-deserved draws for teams in hopeless situations), and after the rain the wicket behaves differently. Interestingly this form of cricket is considered the pinnacle and most challenging, rather than the 3 hour or one day versions with far less luck. Not sure what this has to do with Mtg, but it is relevant to the random luck in sports.
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People with belligerent signatures are trying to compensate for something....
If luck was THE determining factor in MTG, then you wouldnt see the same players consistently at top tables.
That's because unlike most games of chance - in MTG you can BUY your SKILL.
No more so than in a number of sports. Do you think people spend hundreds or even thousands of dollars on individual golf clubs for the heck of it? No, it's because paying more money gets you higher quality equipment which makes your swings more powerful, much like how getting better cards will make your deck more powerful.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
The reason people complain about the cost of Magic cards is that, unlike golf clubs or various other products, their prices are high not due to niche demand or higher cost of production, but instead due to intentional scarcity and one company having a complete monopoly on their creation.
A lot of the problems in magic stem from MTG finance. It's largely due to the change in how players prefer to buy MTG products, which has steadily shifted from buying sealed product to buying singles. People do still buy sealed product, but the vast majority of the time players are now gravitating towards singles purchases to avoid getting chaff and get the cards they want. Modern Masters 2017 is a perfect example of this along with Conspiracy 2. While Eternal Masters has a lot to do with this trend, Modern Masters 2017 is sitting at 180 a box, often with free shipping. Conspiracy 2 is selling for around 75 usd a box and I've seen some people sell them for 60 a box on flash sale days because no one wants to open them. It's not like they have bad cards and both have an expected EV above the current box MSRP. The issue is that these boxes are sitting in the weird zone where they are too expensive to open for singles sellers and players don't want to spend money on lotto tickets.
Meanwhile, commander products sell like hot cakes because players know what they are getting out of the box. Why the company doesn't print more products like commander for eternal and non-rotating format players is beyond me, but that style of product is what the market desires right now, not lotto ticket booster boxes priced at ridiculously high rates.
On another note, I think the game really needs a partially rotating format and not a non-rotating format. Basically, have a base set of cards that are based on dominaria, which contains the mana-base and all the basic building blocks for decks such as the powerful removal and answers people have been pining for in modern and standard for ages, then have the standard sets currently in rotation be legal in the partial rotating format. They can make the base set basically a call back to the center of the MtG Universe.
Example land:
Visions of Yavimaya
- Land
When Visions of Yavimaya comes into play, choose Island or Forest.
Visions of Yavimaya is a basic land of the chosen type.
For the remainder, just finish up the Nimbus Maze cycle and we're good to go.
From there, just put in the support for basic types of decks like red aggro, green ramp, blue tempo, some black midrange, and white weenie, because white weenie is classic!
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
A lot of the problems in magic stem from MTG finance. It's largely due to the change in how players prefer to buy MTG products, which has steadily shifted from buying sealed product to buying singles. People do still buy sealed product, but the vast majority of the time players are now gravitating towards singles purchases to avoid getting chaff and get the cards they want. Modern Masters 2017 is a perfect example of this along with Conspiracy 2. While Eternal Masters has a lot to do with this trend, Modern Masters 2017 is sitting at 180 a box, often with free shipping. Conspiracy 2 is selling for around 75 usd a box and I've seen some people sell them for 60 a box on flash sale days because no one wants to open them. It's not like they have bad cards and both have an expected EV above the current box MSRP. The issue is that these boxes are sitting in the weird zone where they are too expensive to open for singles sellers and players don't want to spend money on lotto tickets.
Meanwhile, commander products sell like hot cakes because players know what they are getting out of the box. Why the company doesn't print more products like commander for eternal and non-rotating format players is beyond me, but that style of product is what the market desires right now, not lotto ticket booster boxes priced at ridiculously high rates.
On another note, I think the game really needs a partially rotating format and not a non-rotating format. Basically, have a base set of cards that are based on dominaria, which contains the mana-base and all the basic building blocks for decks such as the powerful removal and answers people have been pining for in modern and standard for ages, then have the standard sets currently in rotation be legal in the partial rotating format. They can make the base set basically a call back to the center of the MtG Universe.
Example land:
Visions of Yavimaya
- Land
When Visions of Yavimaya comes into play, choose Island or Forest.
Visions of Yavimaya is a basic land of the chosen type.
For the remainder, just finish up the Nimbus Maze cycle and we're good to go.
From there, just put in the support for basic types of decks like red aggro, green ramp, blue tempo, some black midrange, and white weenie, because white weenie is classic!
Mythic rares bear the blame for this. Singles sellers have to open so many boxes to draw enough Mythics to fulfill demand it kills the value of everything else.
That's because unlike most games of chance - in MTG you can BUY your SKILL.
No more so than in a number of sports. Do you think people spend hundreds or even thousands of dollars on individual golf clubs for the heck of it? No, it's because paying more money gets you higher quality equipment which makes your swings more powerful, much like how getting better cards will make your deck more powerful.
Very true... and it doesn't change the point I was addressing.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
The reason people complain about the cost of Magic cards is that, unlike golf clubs or various other products, their prices are high not due to niche demand or higher cost of production, but instead due to intentional scarcity and one company having a complete monopoly on their creation.
I think you're first part explains the cost of magic cards. Please read that over and remove the word Golf Clubs and insert Magic Cards...
That's because unlike most games of chance - in MTG you can BUY your SKILL.
No more so than in a number of sports. Do you think people spend hundreds or even thousands of dollars on individual golf clubs for the heck of it? No, it's because paying more money gets you higher quality equipment which makes your swings more powerful, much like how getting better cards will make your deck more powerful.
Very true... and it doesn't change the point I was addressing.
It does, though I'll admit I could have elaborated more. The problem with claiming that you can "buy" skill and that's why the top players are consistently doing pretty well is that there's a lot of people who also buy those more expensive cards and don't accomplish that, much like how you can't just buy a bunch of top tier golf clubs and expect to win a tournament unless you actually have considerable skill.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
The reason people complain about the cost of Magic cards is that, unlike golf clubs or various other products, their prices are high not due to niche demand or higher cost of production, but instead due to intentional scarcity and one company having a complete monopoly on their creation.
I think you're first part explains the cost of magic cards. Please read that over and remove the word Golf Clubs and insert Magic Cards...[/quote]Did you miss the part where I said "their prices are high not due to niche demand or higher cost of production, but instead due to intentional scarcity and one company having a complete monopoly on their creation"?
Cards like Tarmogoyf aren't more expensive because they cost more money to make than a Grizzly Bears, it's because there are a whole lot fewer of them made and Wizards of the Coast is declining to adequately meet demand. If anyone tried to do that with something like golf clubs (i.e. refuse to produce enough to meet demand), then another company would swoop in and take care of that demand. But thanks to having a monopoly (a government-sponsored monopoly, no less) in the form of copyright, no one else is legally allowed to make Magic cards, so prices stay high.
MtG is 100% a game of luck, or fortune if you would prefer a different word. That meets the definition of gambling.
Skill can, and does, reduce the amount of (or effect of) luck/fortune on the game, but it never eliminates it, unless there is cheating involved.
I don't think you're using the term "100%" properly
Look it up in a dictionary, maybe of the urban variety, and you will see that I have used it 100% properly for how I intended it to be used, totally, for sure, no doubt.
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FREE MODERN. Break the Standard link.
I play Magic: the Gathering, not Magic: the Commandering.
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When the game starts with random and luck - it's gambling. Magic starts with a shuffled deck (cards are random and mixed) and you draw 7 cards. This is all luck. There is no skill to this part - unless you are cheating. Using the cards in the deck is skill. Building a deck is also skill. But starting the game has no skill.
Chess - you cannot randomly start chess.
Bowling - you cannot randomly start bowling.
Gymnastics - you cannot randomly perform an move.
Race Car Driving - What's random here?
You're trying to be cleaver by not adding 'In order to win money, someone else must lose' by Magic or are you assuming that magic tournaments don't have an entry fee and everybody that plays wins.
I see both the same. The big difference is poker don't allow you to stack you're hand with aces. Magic you can buy aces.
Because land screw don't happen? Because not drawing the right opening hand don't happen? Because drawing cards not needed don't happen? Because drawing the right hand could give you a first turn win don't happen?
Please tell me one Olympic sport that starts with a random opening.
It don't take much skill to play poker. They are good in poker because they are used to counting cards, keeping a mental track of what's played is on the table and they know how to use jedi mind trick (making the opponent think they have something when they don't).
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
The toin coss in American football.
Hockey and basketball have the toss up/down. Probably more pseudo random but whatever.
Triwizard Cup when selecting your dragon... oh wait... that's not real.
Probably not the kind of randomness and luck you were asking for but... I tried to answer the question.
So true
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
That's because unlike most games of chance - in MTG you can BUY your SKILL.
Again why ***** about the cost of magic cards? Players are *****ing because they need those expensive cards to reduce the percentage of luck.
"You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
And know when to run
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done"
Kenny Rogers (The Gambler)
Yes there is skill in playing magic... but the game is a gamble because we (everybody) start out with random and luck.
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
Last I checked i said nothing of the cost of cards. Though the Mythic rarity is an issue because supply doesnt meet the demand and prices stay very high as a result
There is variability, but decks are built and tuned for consistency. Thats not luck....its math
It's also been rampant at every constructed event I've attended since 1998...heck the rules for constructed play allow the better players to ignore the cards rules now b/c of how triggers are supposed to be called.
I play Magic: the Gathering, not Magic: the Commandering.
Further, the presence of luck is not the determining factor for whether something is gambling or not. Gambling is wagering resources (usually money) on an uncertain outcome -- but that doesn't mean a random outcome. Horse races aren't about luck, but people gamble on those all the time. It's even an expectation of the sport, as opposed to something done under the table or with friends at a bar.
Additionally, the gambling isn't necessarily being done by the people participating in the event. The people placing bets on sporting events aren't generally the players themselves. The players are getting paid wages (at least, when it comes to professional sports; student athletes aren't getting paid), and in most sports those wages are independent of the outcome of a single game. (There are exceptions, such as US Women's Soccer.) Of course, a player that consistently drags his or her team down may get booted and stop getting wages at all.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
You are reading your own interpretation into what I said. MtG is 100% a game of (that involves) luck. If you want to read it as me saying it's 100% about luck and no skill is involved, and my second sentence clearly states that is not my meaning, you go be you. See the second sentence should indicate to you that you read the first sentence incorrectly if you wish to interpret it the way you did.
Let me put it another way. There is 0% chance that a game involving a deck of cards that is supposed to be randomly shuffled before you draw cards blindly from the top of your deck in order to play DOES NOT INVOLVE LUCK (FORTUNE) to some degree. In MtG parlance players prefer the word "variance" to what is, clearly, luck/fortune, b/c it makes them feel better about themselves when they win.
I play Magic: the Gathering, not Magic: the Commandering.
Sure you can play a UR Delver deck without dual and fetchlands... but it won't be good.
I wasn't directing this to you, it's a general complained I've been hearing since 1996.
Yes and that's why the cards are so damn expensive, because nobody spending money in a tournament wants an inconsistent deck.
If we are talking about playing casually - proxy the deck and have loads of fun with your friends. If you are playing in a tournament (Standard, Modern, Legacy and Vintage) you need to own the real cards.
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
I am not going to assume that a person who makes conflicting statements is adding meaning to one of the statements that isn't present in the text to resolve the conflict. I have encountered far too many people in my life who say what they mean and yet still say conflicting things to be that generous.
That, I agree with you on. Magic is not devoid of chance. See how easy it is to make meaning clear?
"Variance" is a technical term from probability theory (informally, varaince is a measure of how far a set of random numbers is spread from the mean). Essentially, it is the math of what the luck is. People don't use it because it makes them feel better, they use it because they are describing something specific.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Yes you can bet on the coin flip. There are 100 crazy bets you can make on the Super Bowl and who wins the coin flips is one.
He is link for an article saying a Federal Judge rules Poker is not a game of luck but of skill.
http://www.nytimes.com/2012/08/22/nyregion/poker-is-more-a-game-of-skill-than-of-chance-a-judge-rules.html
When they have Video Game tournaments (like StarCraft, etc) do they know the map ahead of time or it random/unknown?
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
For what it is worth....
Test cricket is one of the most random featuring sports.
It starts with a toss which determines whether a team does one discipline or another, but only after the teams are sorted. The game is played on a wicket that progressively degenerates irregularly over time-five days- the optimum time for batting is anywhere between 1 and 3 days (no one really knows in advance), and a flat wicket gives scores of 600, a green-top can gives scores of 50. Winning the toss is huge. Some types of bowling are only threatening under certain pitch or overhead conditions, and the behaviour of the ball is entirely dependent on the overhead conditions. Lastly if it rains the game does not progress (leading to ill-deserved draws for teams in hopeless situations), and after the rain the wicket behaves differently. Interestingly this form of cricket is considered the pinnacle and most challenging, rather than the 3 hour or one day versions with far less luck. Not sure what this has to do with Mtg, but it is relevant to the random luck in sports.
The reason people complain about the cost of Magic cards is that, unlike golf clubs or various other products, their prices are high not due to niche demand or higher cost of production, but instead due to intentional scarcity and one company having a complete monopoly on their creation.
Meanwhile, commander products sell like hot cakes because players know what they are getting out of the box. Why the company doesn't print more products like commander for eternal and non-rotating format players is beyond me, but that style of product is what the market desires right now, not lotto ticket booster boxes priced at ridiculously high rates.
On another note, I think the game really needs a partially rotating format and not a non-rotating format. Basically, have a base set of cards that are based on dominaria, which contains the mana-base and all the basic building blocks for decks such as the powerful removal and answers people have been pining for in modern and standard for ages, then have the standard sets currently in rotation be legal in the partial rotating format. They can make the base set basically a call back to the center of the MtG Universe.
Example land:
Visions of Yavimaya
- Land
When Visions of Yavimaya comes into play, choose Island or Forest.
Visions of Yavimaya is a basic land of the chosen type.
For the remainder, just finish up the Nimbus Maze cycle and we're good to go.
From there, just put in the support for basic types of decks like red aggro, green ramp, blue tempo, some black midrange, and white weenie, because white weenie is classic!
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Mythic rares bear the blame for this. Singles sellers have to open so many boxes to draw enough Mythics to fulfill demand it kills the value of everything else.
Very true... and it doesn't change the point I was addressing.
I think you're first part explains the cost of magic cards. Please read that over and remove the word Golf Clubs and insert Magic Cards...
In his Second 100 days - Yawgmoth's Bargain is unrestricted in Vintage.
What is going to happen in the Next 100 days!!!
I think you're first part explains the cost of magic cards. Please read that over and remove the word Golf Clubs and insert Magic Cards...[/quote]Did you miss the part where I said "their prices are high not due to niche demand or higher cost of production, but instead due to intentional scarcity and one company having a complete monopoly on their creation"?
Cards like Tarmogoyf aren't more expensive because they cost more money to make than a Grizzly Bears, it's because there are a whole lot fewer of them made and Wizards of the Coast is declining to adequately meet demand. If anyone tried to do that with something like golf clubs (i.e. refuse to produce enough to meet demand), then another company would swoop in and take care of that demand. But thanks to having a monopoly (a government-sponsored monopoly, no less) in the form of copyright, no one else is legally allowed to make Magic cards, so prices stay high.
...
Madness
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Look it up in a dictionary, maybe of the urban variety, and you will see that I have used it 100% properly for how I intended it to be used, totally, for sure, no doubt.
I play Magic: the Gathering, not Magic: the Commandering.