The original card frames are more colorful and evoke an elemental feel into the framework. By comparison, the current frames look washed-out and sterile.
Really? You think this is more colorful and this is more washed out?
I don't think they meant colorful in the literal form of the world describing vivid and varied elements of the color spectrum. I think they meant it in the way that someones personality can be "colorful". At least I think so.
Yeah, i think that is wrong with magic today. In the old days, if you didn´t have a card, you substituted it with something else. You played with the cards you actually had. Now you cry for bannings or reprints.
The reason is deckbuilding. It used to be part of the skill as a magic player to build your own decks. Nowadays, most people just play whatever list won the last big event, and then cry about card prices because everyone else want to get those exact cards, too.
I feel it's less an issue of this and more an issue of these days certain cards are made very easily better than others and you can't just slot something in instead and it work as well or even close to as well. I feel like the line between allstar cards and "good" cards has gotten much wider over the years. Not every card has to be amazing but there needs to be a certain amount at close to the same playable power level (In different rarities) to be able to effectively have the option to innovate decks when someone doesn't have all of the cards. Otherwise they will lose over and over and decide to go with the few cards that clearly work.
They would have nuked the card backs ages ago if it wasn't a massive complication to do so. So they just changed the half they could.
Why would they do that? How would that even work? I guess it would force people to use protectors...I just made the switch to card protectors a few months back, up until them I was playing my cards raw.
Sleeves are already all but required for competitive, and even at the kitchen table once players start putting money into their decks they start sleeving things. And if they don't, well they're playing new stuff anyways so they wouldn't notice. The players who play a mix of stuff and play without sleeves I doubt have any overlap with "people who would cheat by using mixed cardbacks"
How to fix this? The obvious solution seems to make Standard commons and uncommons better value for money. But I doubt that would push secondary market prices up. The solution is probably to put some type of voucher with a digital code in booster packs (as the WOW tcg did). These vouchers should give you something, although I'm not sure what. Maybe they allow you to "vote" on an online world map for your team? Maybe they unlock cards in MTGO? (Problem is MTGO is very ugly, so I wouldn't want to play that.)
The Pokemon TCG has cards in booster packs that you can redeem for a pack of the same set on their online game. This actually creates the interesting situation that, because you can't buy cards on their online version via money directly and have to trade, booster packs become the "currency" and there are places you can buy the booster pack codes at online.
Last but not least, the only reason Yugi'Oh and Pokémon are still in business is because they got TV shows on Netflix or whatever. They only thing we got is one SouthPark episode and we should be thankful for that.
The TV shows and games might have been a reason the Pokemon TCG kept going after the initial hype died down, but over the last few years it's been experiencing an incredible amount of growth, which I don't think one can ascribe to other Pokemon-related products because I don't think they've been gaining that amount of popularity.
Yeah, i think that is wrong with magic today. In the old days, if you didn´t have a card, you substituted it with something else. You played with the cards you actually had. Now you cry for bannings or reprints.
The reason is deckbuilding. It used to be part of the skill as a magic player to build your own decks. Nowadays, most people just play whatever list won the last big event, and then cry about card prices because everyone else want to get those exact cards, too.
Netdecking has always been a thing, and I think that it's only become problematic more recently when quicker standard cycles, and proliferation of the internet "solves" the format too fast. They acknowledged this problem a while ago when they stopped posting all the daily decklists. So I guess they just delayed things by five years.
To be frank, given the fact that wizards just christened a new department (which is more like pulling people who already were involved doing the tasks they outlined into a formal department with some new hires), I think the problems have become pretty clear at this point with Magic. When they got rid of Core sets they were thinking purely about sales: they couldn't figure out a way to market these sets and the reprintings made them stale shelf items given purchasing trends. What they didn't look at was that these sets bought time for the developers to actually design and test new cards. Now, they are on an even faster treadmill creating new cardboard in standard and have to also design 56 new cards (or something close) each year for commander. Wizards marketing team basically pushed the development team to it's limit and the result is fewer reprints, a less diverse and interesting standard, and a secondary market whose pricing structure is prone to ever growing dips and spikes.
What bugs me is that it looks like they are going to keep trying this two block thing in the near future despite it not working. It also doesn't help that even if they see the problem now, they move like a Galapagos Turtle.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The problem with modern magic is they keep telling us to wait for change and it just doesn't come.
Like they're expecting us to go away or give up on caring about the health of the game, just shut up and buy worthless boosters of bad product that's useless out of draft.
I mean, Commander is broken online, not just that the 1v1 banlist is Baral/Tasigur or bust. But that multiplayer players are forced to use that list for two months even after they admitted it was a bad idea and declared they're reverting multiplayer to the multiplayer rules committee list.
Why do they have to wait two months? It's a ******* digital product, they don't have to print or even produce any graphics they just have to write some code and a company on the brink of fortune 500 not being able to write some ******* code is a beyond embarrassing. They're micromanaging the game into the ground.
Well, it just occurred to me they could easily fix the creature focused standard issue by printing Tainted Aether again in a standard legal set. That card would make some people hate their lives. Wow, and I just noticed Censor is a worse version of Miscalculation. I loved Urza's saga block. I think the only set in recent memory that matched that first Urza set in sheer bonkers power level was New Phyrexia, and that was only because of phyrexian mana making so many spells undercosted.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Well, it just occurred to me they could easily fix the creature focused standard issue by printing Tainted Aether again in a standard legal set. That card would make some people hate their lives. Wow, and I just noticed Censor is a worse version of Miscalculation. I loved Urza's saga block. I think the only set in recent memory that matched that first Urza set in sheer bonkers power level was New Phyrexia, and that was only because of phyrexian mana making so many spells undercosted.
I prefer Censor to Miscalculation. Cycling for U instead of 2 is key.
To be fair to wizards they made blue stronger than it has been since 2012. Depending on what happens with aetherworks marvel, draw go might actually return to t1.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pauper: UB Wight Phantasm RB Burn UR Faerie Rites of Initiation
Well, it just occurred to me they could easily fix the creature focused standard issue by printing Tainted Aether again in a standard legal set. That card would make some people hate their lives. Wow, and I just noticed Censor is a worse version of Miscalculation. I loved Urza's saga block. I think the only set in recent memory that matched that first Urza set in sheer bonkers power level was New Phyrexia, and that was only because of phyrexian mana making so many spells undercosted.
I prefer Censor to Miscalculation. Cycling for U instead of 2 is key.
I don't play counterspells to cycle them, though. I play them to use against an opponent and only cycle as a last ditch effort, so the 2 mana cost is trivial in this case. One on color mana for cycling is still better than 2, but the effect of the spell trumps the bonus.
Also, something else most people who have only played magic recently are missing is that the game used to be far more diverse, explosive, and interesting than it is now with the focus being placed on mid range grind fests in standard, which is slowly seeping into modern and causing that format to evolve the way it is. Games used to be won via major swings with Dark Ritual, Swords to Plowshares, and other powerful non-creature spells being deciding factors of the battle. It wasn't just about who had the best creatures on the field and can stop the other guy from getting the best creatures on the field.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Too many cards that are designed as "safe choices". I honestly want to see more cards like As Foretold in a given set. I could barely care about their 32nd version of Fog called Haze of Pollen. Like their competitor's game, Yugioh, pushes the boundaries on a regular basis in swathes where you can actually see this sort of strength in how they are willing to explore and invent new things for the existing card pool. I'm also not saying however that WotC just slam on the gas pedal and make the most broken stuff ever.
Too many cards that are designed as "safe choices". I honestly want to see more cards like As Foretold in a given set. I could barely care about their 32nd version of Fog called Haze of Pollen. Like their competitor's game, Yugioh, pushes the boundaries on a regular basis in swathes where you can actually see this sort of strength in how they are willing to explore and invent new things for the existing card pool. I'm also not saying however that WotC just slam on the gas pedal and make the most broken stuff ever.
And that's part of the reason that there are bannings so insanely frequently in Yu-Gi-Oh. It's a major shocker when cards get banned in Standard, whereas in Yu-Gi-Oh it's pretty much a given that something is going to get banned (or limited) in every single one of the scheduled announcements. I'm not sure it's a card game one should really be taking too many ideas from, outside of possibly some of their marketing.
Weirdly, it's Pokemon that seems to have the best track record for avoiding bannings. The last bannings were of Shiftry and Lysandre's Trump Card in 2015, and the last banning before those was 10 years ago.
I definitely don't want more "omg wow can this be broken?" cards in magic.
In any case, I find most of the complaints about limited to be silly. I've read on the forums in the pauper cube forum that people are mad that they see bears (or bears with keywords) every set, and combat tricks, and they fill checkboxes. I think this argument neglects to recognize how vitally important those checkboxes are.
I've also seen someone say that "every limited format plays the same", which makes me seriously curious to know if he played any two of the last four blocks of limited for more than a draft.
He also complained that card names tell you often what the card is going to do. I am still trying to figure out how this is a valid complaint, but I would much rather have names that tell me something so I can learn 260 cards in a week.
I agree, the new art seems very generic, I miss the diverse styles of the old sets and it was easy to say "I can tell by the art that this is a ::insert artist:: card". It is not easy to do anymore, very generic. The art was one of the things that got me into MTG.
I don't think it's hard to tyell different artists art all.
I can pick out a a swanland (not the promo, but from alara reborn), a kev walker, a meignaud, a guay, a nielsen, a hamm, and and an avon relatively easily. Zoltan Boros and Gabor Szigzsai, carl critchlow, daarken, and chippy do great work too.
Sure that's not everybody, but I'd rather have the art direction we have now by leaps and bounds. I'll never forget when I saw this Incinerate, or commander's authority, 90% of the full art lands, ravnica lands, and more.
Hitting random on magiccards.info doesn't make me nostalgic for old arts. Sure, there are a couple like farmstead or old Siege-gang commanderthat we could bring the style back for. But when I see...
Too many cards that are designed as "safe choices". I honestly want to see more cards like As Foretold in a given set. I could barely care about their 32nd version of Fog called Haze of Pollen. Like their competitor's game, Yugioh, pushes the boundaries on a regular basis in swathes where you can actually see this sort of strength in how they are willing to explore and invent new things for the existing card pool. I'm also not saying however that WotC just slam on the gas pedal and make the most broken stuff ever.
And that's part of the reason that there are bannings so insanely frequently in Yu-Gi-Oh. It's a major shocker when cards get banned in Standard, whereas in Yu-Gi-Oh it's pretty much a given that something is going to get banned (or limited) in every single one of the scheduled announcements. I'm not sure it's a card game one should really be taking too many ideas from, outside of possibly some of their marketing.
Weirdly, it's Pokemon that seems to have the best track record for avoiding bannings. The last bannings were of Shiftry and Lysandre's Trump Card in 2015, and the last banning before those was 10 years ago.
Very true with Yugioh, as it's problem is it doesn't know how to keep stuff in some degree of moderation. Recently, as in the past few months, they started hammering in new rules to cut back down on the special summoning shenanigans that were going on thanks to Pendulum summoning.
Speaking of Pokemon I will say they do a wonderful job with the booster packs that you can redeem online for a digital pack. Also that their special products really do come out with a lot of nice things like the Keldeo Vs Rayquaza Battle Arena decks. Pokemon actually has a bit more logic in why their are pokemon cards like a Basic Litten card. Is it very good, not necessarily but it serves a function in making an Incineroar (GX or nonGX).
What I see with MTG in comparison to its competitors is for instance "Why do we get a Colossapede" or "Why do we get a another Fog variant?" Well its mostly for the format Limited yet outside of it, these are not exactly desirable cards. I would want more slots filled by more interesting cards like Exemplar of Strength or Harvest Season. That is certainly not "omg wow can this be broken" but instead more of "Hey this actually looks pretty weird but cool. I wonder what this could synergize with."
One point to point out thing in pointing out... Magic is the only card game I have ever played where the majority of the game is designed around 60+ constructed decks and decks made out of cards entirely from freshly opened packs of cards.
You could certainly try this in yugioh, how far you get when you're forced to take a spell you can't do anything with, idk...
pokemon certainly could work, but i have never heard of a draft or sealed deck event in pokemon.
definitely not dbz or many of those japanese waifu games. think of any iother ccg you have heard of or played that was sold in randomized booster packs. not 'living card games' where you basically get a new expansion in a pack. i get the random collectible ness of it, as the appeal. but it dies down so quickly when you could just buy the whole thing at once.
magic and limited are so unique, dont hate on limited chaf, hate on the awful rares that aren't good in limited, and hate on the ones that have no value outside of both limited and constructed play.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wanted -Zombie Foils and older expensive Zombie stuff. High Priority- Beta Z Master/ Int. Collector's Edition.
One point to point out thing in pointing out... Magic is the only card game I have ever played where the majority of the game is designed around 60+ constructed decks and decks made out of cards entirely from freshly opened packs of cards.
That's probably because magic predates most if not all other similar card games and the newer card games were designed for kids specifically, which is not ideal for adults investing in collectibles that can also be used to play a more complex game. But if you want a game with possibilities, try Go.
One point to point out thing in pointing out... Magic is the only card game I have ever played where the majority of the game is designed around 60+ constructed decks and decks made out of cards entirely from freshly opened packs of cards.
One point to point out thing in pointing out... Magic is the only card game I have ever played where the majority of the game is designed around 60+ constructed decks and decks made out of cards entirely from freshly opened packs of cards.
That's probably because magic predates most if not all other similar card games and the newer card games were designed for kids specifically, which is not ideal for adults investing in collectibles that can also be used to play a more complex game. But if you want a game with possibilities, try Go.
Magic was designed to be a game played on the side during slow periods for D&D fans that ended up becoming more popular than D&D itself, ironically. It was targeted at young players originally as well, it's just that all those young players have grown up to be adult players.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
One point to point out thing in pointing out... Magic is the only card game I have ever played where the majority of the game is designed around 60+ constructed decks and decks made out of cards entirely from freshly opened packs of cards.
That's probably because magic predates most if not all other similar card games and the newer card games were designed for kids specifically, which is not ideal for adults investing in collectibles that can also be used to play a more complex game. But if you want a game with possibilities, try Go.
Magic was designed to be a game played on the side during slow periods for D&D fans that ended up becoming more popular than D&D itself, ironically. It was targeted at young players originally as well, it's just that all those young players have grown up to be adult players.
I would say teenagers, people around 16 and up, because in order to actually successfully play D&D, someone would need to not only spend a bit of time learning rigid rules, but also stay in one place over a long period of time keeping track of many details, a combination which is not suited for kids. Magic is fairly complex, not as much as D&D, but enough that a 12 year old definitely isn't going to just jump into designing a competent deck, unlike yugioh or pokemon where it's easy and plays are more explosive. When magic started, the owner literally just gave a bunch of cards away as collectibles, not even necessarily to be played, but rather just to have.
Well, it just occurred to me they could easily fix the creature focused standard issue by printing Tainted Aether again in a standard legal set. That card would make some people hate their lives. Wow, and I just noticed Censor is a worse version of Miscalculation. I loved Urza's saga block. I think the only set in recent memory that matched that first Urza set in sheer bonkers power level was New Phyrexia, and that was only because of phyrexian mana making so many spells undercosted.
You missed MD5 block my friend. Any block that both has banned cards in legacy/vintage and has a standard deck that with minimal porting could move to said format likely deserves a spot in "powerful set" Also lots of great casual favorates.
Well, it just occurred to me they could easily fix the creature focused standard issue by printing Tainted Aether again in a standard legal set. That card would make some people hate their lives. Wow, and I just noticed Censor is a worse version of Miscalculation. I loved Urza's saga block. I think the only set in recent memory that matched that first Urza set in sheer bonkers power level was New Phyrexia, and that was only because of phyrexian mana making so many spells undercosted.
You missed MD5 block my friend. Any block that both has banned cards in legacy/vintage and has a standard deck that with minimal porting could move to said format likely deserves a spot in "powerful set" Also lots of great casual favorates.
That's the thing, OP cards are not bad for the game. They are the staples of kitchen table and casual play. Sometimes people want the filet Mignon, and other times people want a cheeseburger. Memory jar and dark ritual are the cheeseburgers: full of fat and completely unhealthy from McDonald's, but it tastes good.
Then you have modern, where someone decided to take the filet Mignon and fine spirits, grind and combine them, and try to make a burger.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Power, Ferguson, McNeill, Rex, Guay, Sweet, Alexander Gregory, Brom, rkPost, are either no longer with the game or do pieces once in a blue moon - and nothing remotely like them has been seen since.
Guay never doing another piece of art for MtG is perfectly alright with me
Power, Ferguson, McNeill, Rex, Guay, Sweet, Alexander Gregory, Brom, rkPost, are either no longer with the game or do pieces once in a blue moon - and nothing remotely like them has been seen since.
Guay never doing another piece of art for MtG is perfectly alright with me
Then you are most likely the (non) silent minority. Rebecca Guay is one of the most loved artists for her work in mtg of all time, which obviously means that it is also not going to be everyone's cup of tea as well.
Also for what it's worth, RK Post is often at Grand Prix. He also happened to make the beautiful Griselbrand/Emrakul, the Aeon's Torn friendship play mat that is my favorite.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Power, Ferguson, McNeill, Rex, Guay, Sweet, Alexander Gregory, Brom, rkPost, are either no longer with the game or do pieces once in a blue moon - and nothing remotely like them has been seen since.
Guay never doing another piece of art for MtG is perfectly alright with me
Then you are most likely the (non) silent minority. Rebecca Guay is one of the most loved artists for her work in mtg of all time, which obviously means that it is also not going to be everyone's cup of tea as well.
good for her.....i think her work is muddy and ugly as sin. Just never appealed to me
I am ambivalent about her work in some respects, as its overtly feminine and art deco for my tastes but if there is one thing her work is not its "muddy".
In fact her style is all about strongly defined outlines filled in with often light colors.
that looks muddy (maybe thats not the correct word to describe it but w/e) to me *shrug* and i dont care for the light hues either
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I don't think they meant colorful in the literal form of the world describing vivid and varied elements of the color spectrum. I think they meant it in the way that someones personality can be "colorful". At least I think so.
I feel it's less an issue of this and more an issue of these days certain cards are made very easily better than others and you can't just slot something in instead and it work as well or even close to as well. I feel like the line between allstar cards and "good" cards has gotten much wider over the years. Not every card has to be amazing but there needs to be a certain amount at close to the same playable power level (In different rarities) to be able to effectively have the option to innovate decks when someone doesn't have all of the cards. Otherwise they will lose over and over and decide to go with the few cards that clearly work.
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
Sleeves are already all but required for competitive, and even at the kitchen table once players start putting money into their decks they start sleeving things. And if they don't, well they're playing new stuff anyways so they wouldn't notice. The players who play a mix of stuff and play without sleeves I doubt have any overlap with "people who would cheat by using mixed cardbacks"
The TV shows and games might have been a reason the Pokemon TCG kept going after the initial hype died down, but over the last few years it's been experiencing an incredible amount of growth, which I don't think one can ascribe to other Pokemon-related products because I don't think they've been gaining that amount of popularity.
To be frank, given the fact that wizards just christened a new department (which is more like pulling people who already were involved doing the tasks they outlined into a formal department with some new hires), I think the problems have become pretty clear at this point with Magic. When they got rid of Core sets they were thinking purely about sales: they couldn't figure out a way to market these sets and the reprintings made them stale shelf items given purchasing trends. What they didn't look at was that these sets bought time for the developers to actually design and test new cards. Now, they are on an even faster treadmill creating new cardboard in standard and have to also design 56 new cards (or something close) each year for commander. Wizards marketing team basically pushed the development team to it's limit and the result is fewer reprints, a less diverse and interesting standard, and a secondary market whose pricing structure is prone to ever growing dips and spikes.
What bugs me is that it looks like they are going to keep trying this two block thing in the near future despite it not working. It also doesn't help that even if they see the problem now, they move like a Galapagos Turtle.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Like they're expecting us to go away or give up on caring about the health of the game, just shut up and buy worthless boosters of bad product that's useless out of draft.
I mean, Commander is broken online, not just that the 1v1 banlist is Baral/Tasigur or bust. But that multiplayer players are forced to use that list for two months even after they admitted it was a bad idea and declared they're reverting multiplayer to the multiplayer rules committee list.
Why do they have to wait two months? It's a ******* digital product, they don't have to print or even produce any graphics they just have to write some code and a company on the brink of fortune 500 not being able to write some ******* code is a beyond embarrassing. They're micromanaging the game into the ground.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I prefer Censor to Miscalculation. Cycling for U instead of 2 is key.
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
I don't play counterspells to cycle them, though. I play them to use against an opponent and only cycle as a last ditch effort, so the 2 mana cost is trivial in this case. One on color mana for cycling is still better than 2, but the effect of the spell trumps the bonus.
Also, something else most people who have only played magic recently are missing is that the game used to be far more diverse, explosive, and interesting than it is now with the focus being placed on mid range grind fests in standard, which is slowly seeping into modern and causing that format to evolve the way it is. Games used to be won via major swings with Dark Ritual, Swords to Plowshares, and other powerful non-creature spells being deciding factors of the battle. It wasn't just about who had the best creatures on the field and can stop the other guy from getting the best creatures on the field.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
And that's part of the reason that there are bannings so insanely frequently in Yu-Gi-Oh. It's a major shocker when cards get banned in Standard, whereas in Yu-Gi-Oh it's pretty much a given that something is going to get banned (or limited) in every single one of the scheduled announcements. I'm not sure it's a card game one should really be taking too many ideas from, outside of possibly some of their marketing.
Weirdly, it's Pokemon that seems to have the best track record for avoiding bannings. The last bannings were of Shiftry and Lysandre's Trump Card in 2015, and the last banning before those was 10 years ago.
In any case, I find most of the complaints about limited to be silly. I've read on the forums in the pauper cube forum that people are mad that they see bears (or bears with keywords) every set, and combat tricks, and they fill checkboxes. I think this argument neglects to recognize how vitally important those checkboxes are.
I've also seen someone say that "every limited format plays the same", which makes me seriously curious to know if he played any two of the last four blocks of limited for more than a draft.
He also complained that card names tell you often what the card is going to do. I am still trying to figure out how this is a valid complaint, but I would much rather have names that tell me something so I can learn 260 cards in a week.
I don't think it's hard to tyell different artists art all.
I can pick out a a swanland (not the promo, but from alara reborn), a kev walker, a meignaud, a guay, a nielsen, a hamm, and and an avon relatively easily. Zoltan Boros and Gabor Szigzsai, carl critchlow, daarken, and chippy do great work too.
Sure that's not everybody, but I'd rather have the art direction we have now by leaps and bounds. I'll never forget when I saw this Incinerate, or commander's authority, 90% of the full art lands, ravnica lands, and more.
Hitting random on magiccards.info doesn't make me nostalgic for old arts. Sure, there are a couple like farmstead or old Siege-gang commanderthat we could bring the style back for. But when I see...
Ranging from bland to dumb, I am happy to be playing now
And I reaaally like the new hypnotic specter art, and the old one is pretty good
(edit, and the new millstone is really cool art)
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Speaking of Pokemon I will say they do a wonderful job with the booster packs that you can redeem online for a digital pack. Also that their special products really do come out with a lot of nice things like the Keldeo Vs Rayquaza Battle Arena decks. Pokemon actually has a bit more logic in why their are pokemon cards like a Basic Litten card. Is it very good, not necessarily but it serves a function in making an Incineroar (GX or nonGX).
What I see with MTG in comparison to its competitors is for instance "Why do we get a Colossapede" or "Why do we get a another Fog variant?" Well its mostly for the format Limited yet outside of it, these are not exactly desirable cards. I would want more slots filled by more interesting cards like Exemplar of Strength or Harvest Season. That is certainly not "omg wow can this be broken" but instead more of "Hey this actually looks pretty weird but cool. I wonder what this could synergize with."
You could certainly try this in yugioh, how far you get when you're forced to take a spell you can't do anything with, idk...
pokemon certainly could work, but i have never heard of a draft or sealed deck event in pokemon.
definitely not dbz or many of those japanese waifu games. think of any iother ccg you have heard of or played that was sold in randomized booster packs. not 'living card games' where you basically get a new expansion in a pack. i get the random collectible ness of it, as the appeal. but it dies down so quickly when you could just buy the whole thing at once.
magic and limited are so unique, dont hate on limited chaf, hate on the awful rares that aren't good in limited, and hate on the ones that have no value outside of both limited and constructed play.
Selling some cards I don't want.
Generally less than tcg mid.
That's probably because magic predates most if not all other similar card games and the newer card games were designed for kids specifically, which is not ideal for adults investing in collectibles that can also be used to play a more complex game. But if you want a game with possibilities, try Go.
Wait, I don't understand what the alternative is
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Magic was designed to be a game played on the side during slow periods for D&D fans that ended up becoming more popular than D&D itself, ironically. It was targeted at young players originally as well, it's just that all those young players have grown up to be adult players.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I would say teenagers, people around 16 and up, because in order to actually successfully play D&D, someone would need to not only spend a bit of time learning rigid rules, but also stay in one place over a long period of time keeping track of many details, a combination which is not suited for kids. Magic is fairly complex, not as much as D&D, but enough that a 12 year old definitely isn't going to just jump into designing a competent deck, unlike yugioh or pokemon where it's easy and plays are more explosive. When magic started, the owner literally just gave a bunch of cards away as collectibles, not even necessarily to be played, but rather just to have.
You missed MD5 block my friend. Any block that both has banned cards in legacy/vintage and has a standard deck that with minimal porting could move to said format likely deserves a spot in "powerful set" Also lots of great casual favorates.
That's the thing, OP cards are not bad for the game. They are the staples of kitchen table and casual play. Sometimes people want the filet Mignon, and other times people want a cheeseburger. Memory jar and dark ritual are the cheeseburgers: full of fat and completely unhealthy from McDonald's, but it tastes good.
Then you have modern, where someone decided to take the filet Mignon and fine spirits, grind and combine them, and try to make a burger.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Then you are most likely the (non) silent minority. Rebecca Guay is one of the most loved artists for her work in mtg of all time, which obviously means that it is also not going to be everyone's cup of tea as well.
Also for what it's worth, RK Post is often at Grand Prix. He also happened to make the beautiful Griselbrand/Emrakul, the Aeon's Torn friendship play mat that is my favorite.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)