^that guy isn't wrong, just murder the bank account now. That said, it's a very different game and it may click better for you than the other one. You might find someone to play with to reach you, or get a couple intro decks and learn, you might really like it, if not you are down not much more than the cost of a bad movie or two
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Project Booster Fun makes it less fun to open a booster.
The reason to play Magic, or any other game, is for fun. If you are having fun initially, then keep playing. In my view (and the view of millions of others) Magic is a very fun game. It is more complex than Hearthstone and in my view more difficult to play, and I consider those as positives, there is more to enjoy.
Magic is a vastly diffenrent game than hearthstone. You have a lot more options and can interact with your oponent's plays far better.
As has been said - if you like it, give it a shot. You don't have to buy heavily into cards just to get started and get a feeling for the game and how it works for you.
I think the most important thing is to find others to play with that won't just stomp you with years of experience and refined decks, but engage you on a level playing field and teach you a thing or two.
And that is a lot easier to do in Magic - the social aspect is more important here imo (at least if you're looking at paper magic, I have no personal experience with mtgo).
It could go either way. One of the key differences in Magic is the depth of abilities and interactions and the fact that you can respond to and interact with what your opponent is doing on a level Hearthstone will probably never have. That will be a learning curve if you're used to Hearthstone, but once you understand the other levels of interactivity in Magic, you may find you have more fun and are better at a game where you have the option to make decisions about how to respond to an opponent during their turn.
As has been said - if you like it, give it a shot. You don't have to buy heavily into cards just to get started and get a feeling for the game and how it works for you.
I think the most important thing is to find others to play with that won't just stomp you with years of experience and refined decks, but engage you on a level playing field and teach you a thing or two.
And that is a lot easier to do in Magic - the social aspect is more important here imo (at least if you're looking at paper magic, I have no personal experience with mtgo).
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
(Also known as Xenphire)
EDH: Xenagos, God of Revels.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Honestly I hate 1v1 (like hearthstone) for various reasons. Multiplayer is so much fun though and takes a lot of pressure off
You do know that winning and socializing is important because that's what some people consider fun, right?
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Death and Taxes
Pauper
UB Teachings
Tortured Existence
Murasa Tron
Modern
Pod (RIP)
Bloom(RIP)
Merfolk