What cards do you utterly hate, for whatever reason?
My top hits: Grave Titan- awful design. "We'd never print a 10/10 for 4BB, but we'll print something way better." Baneslayer Angel- The epitome of an unfun card. Sol Ring- The fact that they've printed a million editions of this card makes people think it's okay to play it. This card is BUSTED, and would have been power nine if it had been originally printed at rare. Don't put this in unpowered cubes, for everyone's sake.
I hate all those for being too powerful, but there are cards I hate for sucking too: Index, for example tricks players into losing card advantage, and just mocks all of the decent card-selection spells. Its own flavor text explains why it is bad.
Ever since 2013, Thragtusk has bothered the heck out of me. It's too easy to get value from, and does too much! 5 life is ok, but you get a 3/3 beast when Tusky simply leaves the battlefield?! What?! Since when does green do that? The tusk should have to die to get that token, not generate absurd value from the many flicker effects from when it was in Standard. Thragtusk into Resto Angel drove me nuts. I was SO glad when they rotated!
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EDH/Commander
UBR Sedris RG Omnath, Locus of Rage UB The Scarab God RUG Maelstrom Wanderer WU Dragonlord Ojutai
I mean, it's an efficient beater, but... that's really it.
It's a personal vendetta. That was at the time the most glaring, and painful example of intentional creature-creep. I am still of the personal opinion that that much life should not be that easy to gain as an upside to an already pushed card (I despise Wurmcoil Engine as well).
I mean, it's an efficient beater, but... that's really it.
It's a personal vendetta. That was at the time the most glaring, and painful example of intentional creature-creep. I am still of the personal opinion that that much life should not be that easy to gain as an upside to an already pushed card (I despise Wurmcoil Engine as well).
Life means something outside of standard?
Anyways I hate island because it came in the rare slot.
Tarmogoyf, just because its out of my budget to get a playset...
Aside from that, rares that do actual nothing when youre playing limited. Tainted Remedy, Harness the Storm, Deploy the Gatewatch all make me gag a little when I open them in a draft.
I used to hate planeswalkers in general when they first came out...in fact, I almost quit MtG over it. At the time it seemed absurd that I now had to rebuild many of my decks to deal specifically with a new card type. Once I understood how they worked a bit better my attitude changed though. A lot of Planeswalker ultimates are very hard to recover from in my experience but generally I find with planeswalkers the best way to deal with them is right away, before they can fire it off so mostly I don't get too cheesed off about them now.
It's a personal vendetta. That was at the time the most glaring, and painful example of intentional creature-creep. I am still of the personal opinion that that much life should not be that easy to gain as an upside to an already pushed card (I despise Wurmcoil Engine as well).
I felt the same about the original Emrakul (well, anything with Annihilator keyword greater than 1 or 2 actually) as well. The big Eldrazi with annihilator were hard to answer and generally impossible to recover from.
To be honest, cards like Baneslayer and Wurmcoil don't bother me too much. I usually have answers to those in my decks so, yeah it can be pretty harsh if I'm not drawing those answers but I'm OK with the cards themselves. I play pretty much EDH only though so big bomb creatures are very common...the list of nasty ones is pretty big actually.
I'm mostly not a fan of deck types with combos that allow people to 'play with themselves'...it's never fun to play round after round of MtG doing nothing while some combo player slowly kills off the table. Not that I mind combo decks themselves usually, just not combo decks that take FOREVER to end the game while not allowing others to play.
Mindslaver without a question, but any cards that steal things bug me. Turns, creatures, artifacts: if you want them, play them yourself
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Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
Doubling Season but ONLY for its completely unfun and oppressive interaction with Planeswalkers. It's just ******* stupid.
There used to be another one though.
Honorable Mention This card is supremely annoying in Multiplayer. Just don't do it--your group will just absolutely hate your guts for it. We never quite banned it but we just gang up and kill the guy who played it every single time until he got sick of dying every game.
Tarmogoyf, just because its out of my budget to get a playset...
Aside from that, rares that do actual nothing when youre playing limited. Tainted Remedy, Harness the Storm, Deploy the Gatewatch all make me gag a little when I open them in a draft.
Or even not in Draft ... just spending money on packs and getting ***** like Harmless Offering or Splendid Reclamation. Makes me want to do angry things.
Harmless offering is played in standard. Splendid reclamation has potential.. also broken in commander ever seen a The Gitrog monster commander deck cast it?
Because I don't get packs I have $80 of store credit I just can't spend it keeps going up with two magic tournaments a week.
When I was still playing Esper dragons Sylvan advocate drove me mad, it is easy enough to kill at first but it cost me two mana to do so. But lets say I am forced to play two tap lands in a row my opponent gets ahead plays the tireless tracker then I have to kill that first and suddenly the advocate is tarmogoyf and the shambling vents or worse lumbering falls and hitting me for 4-5 and nothing dies to languish. I had turbo ramp decks side them in after I took out my removal and i just died to it and it alone then by the time we got to eldritch moon the recursion just became unbearable, grapple with the past, liliana, the last hope, Ojutai's command, seasons past and there is still no grave hate!!. They have a 2 mana card that you want to draw late game, in standard without the tools available in other formats this thing is a monster... and it isn't even an interesting card. So I stopped playing esper dragons because I couldn't beat it, playing control is impossible when thier turn two play is stronger than everything in your deck.
Also the thing stonewalls aggro as well, i have had lots of deck ideas then realised it involved a lot of 2 powered creatures and that I could never win a game where my opponent has a turn two advocate. There is no red aggro, white aggro is only good because it can easily get over 3 power with leutentint. And the aggro/tempo deck I now play just ignores it and starts shooting for the face because you can't actually go through the thing.
Tarmogoyf, just because its out of my budget to get a playset...
Aside from that, rares that do actual nothing when youre playing limited. Tainted Remedy, Harness the Storm, Deploy the Gatewatch all make me gag a little when I open them in a draft.
Or even not in Draft ... just spending money on packs and getting ***** like Harmless Offering or Splendid Reclamation. Makes me want to do angry things.
Yeah I feel that.
But reclamation can actually be sweet in some commander decks and offering is lol.
I know what you mean though, should probably just stay awayfrom booster packs
Iona, Shield of Emeria. I dislike everything about this card. Oh, I just cheated it out onto the table on turn 2? Congratulations with having a deck full of worthless cards.
The most recent card was Collected Company. Just an obnoxious card that was a nightmare to play against, and my experience was that the OP always hit what they needed :rolleyes2:.
My top hits:
Grave Titan- awful design. "We'd never print a 10/10 for 4BB, but we'll print something way better."
Baneslayer Angel- The epitome of an unfun card.
Sol Ring- The fact that they've printed a million editions of this card makes people think it's okay to play it. This card is BUSTED, and would have been power nine if it had been originally printed at rare. Don't put this in unpowered cubes, for everyone's sake.
I hate all those for being too powerful, but there are cards I hate for sucking too: Index, for example tricks players into losing card advantage, and just mocks all of the decent card-selection spells. Its own flavor text explains why it is bad.
So, what do you hate?
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I mean, it's an efficient beater, but... that's really it.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
UBR Sedris
RG Omnath, Locus of Rage
UB The Scarab God
RUG Maelstrom Wanderer
WU Dragonlord Ojutai
Modern: URW Madcap Experiment
Pauper: MonoU Tempo Delver
My EDH Commanders:
Aminatou, The Fateshifter UBW
Azami, Lady of Scrolls U
Mikaeus, the Unhallowed B
Edric, Spymaster of Trest UG
Glissa, the Traitor BG
Arcum Dagsson U
It's a personal vendetta. That was at the time the most glaring, and painful example of intentional creature-creep. I am still of the personal opinion that that much life should not be that easy to gain as an upside to an already pushed card (I despise Wurmcoil Engine as well).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Anyways I hate island because it came in the rare slot.
Currently Playing:
Retired
Aside from that, rares that do actual nothing when youre playing limited. Tainted Remedy, Harness the Storm, Deploy the Gatewatch all make me gag a little when I open them in a draft.
BGGRock
Modern
BRGJund
BBGRock
| Ad Nauseam
| Infect
Big Johnny.
I felt the same about the original Emrakul (well, anything with Annihilator keyword greater than 1 or 2 actually) as well. The big Eldrazi with annihilator were hard to answer and generally impossible to recover from.
To be honest, cards like Baneslayer and Wurmcoil don't bother me too much. I usually have answers to those in my decks so, yeah it can be pretty harsh if I'm not drawing those answers but I'm OK with the cards themselves. I play pretty much EDH only though so big bomb creatures are very common...the list of nasty ones is pretty big actually.
I'm mostly not a fan of deck types with combos that allow people to 'play with themselves'...it's never fun to play round after round of MtG doing nothing while some combo player slowly kills off the table. Not that I mind combo decks themselves usually, just not combo decks that take FOREVER to end the game while not allowing others to play.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
There used to be another one though.
Honorable Mention This card is supremely annoying in Multiplayer. Just don't do it--your group will just absolutely hate your guts for it. We never quite banned it but we just gang up and kill the guy who played it every single time until he got sick of dying every game.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Also, any card that lets my opponent search my deck is pretty unfun.
Or even not in Draft ... just spending money on packs and getting ***** like Harmless Offering or Splendid Reclamation. Makes me want to do angry things.
Because I don't get packs I have $80 of store credit I just can't spend it keeps going up with two magic tournaments a week.
When I was still playing Esper dragons Sylvan advocate drove me mad, it is easy enough to kill at first but it cost me two mana to do so. But lets say I am forced to play two tap lands in a row my opponent gets ahead plays the tireless tracker then I have to kill that first and suddenly the advocate is tarmogoyf and the shambling vents or worse lumbering falls and hitting me for 4-5 and nothing dies to languish. I had turbo ramp decks side them in after I took out my removal and i just died to it and it alone then by the time we got to eldritch moon the recursion just became unbearable, grapple with the past, liliana, the last hope, Ojutai's command, seasons past and there is still no grave hate!!. They have a 2 mana card that you want to draw late game, in standard without the tools available in other formats this thing is a monster... and it isn't even an interesting card. So I stopped playing esper dragons because I couldn't beat it, playing control is impossible when thier turn two play is stronger than everything in your deck.
Also the thing stonewalls aggro as well, i have had lots of deck ideas then realised it involved a lot of 2 powered creatures and that I could never win a game where my opponent has a turn two advocate. There is no red aggro, white aggro is only good because it can easily get over 3 power with leutentint. And the aggro/tempo deck I now play just ignores it and starts shooting for the face because you can't actually go through the thing.
grrr sylvan advocate, standard tarmogoyf.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
And burn is easy to side against.
But reclamation can actually be sweet in some commander decks and offering is lol.
I know what you mean though, should probably just stay awayfrom booster packs
BGGRock
Modern
BRGJund
BBGRock
For being a player who loves graveyard interactions (etc. Favorite commander is Alesha, who Smiles at Death)
And planning on building an unearth EDH deck (Sedris, The Traitor King)
The one card that pretty much hoses us is Rest In Peace
Also:
Modern cards:
Living End
Remand
Liliana of the Veil
I hold the job of resurrecting dead threads.
Formerly presumed dead, but also formerly presumed alive.
They make fixing too easy and slow down games way too much.
Divining Top is also annoying in a game slowing way.
In Progress
GBIshkanah, Grafwidow ~ BWGRTymna the Weaver & Tana, the Bloodsower ~ UGRashmi, Eternities Crafter ~ RGAtarka, World Render
Deadeye Navigator
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Either the Top or Counterbalance needs to be banned in Legacy. Playing against and/or watching that deck is just putrid.