It's not a creature when you need one. It's not a burn spell when you need one.
It's great in casual games or against so-so players who aren't known to make the best choices, but in higher level games your opponent would brush it off.
"If you still disagree, you probably didn't read closely enough--read it again, frankly. He settles it pretty nicely."
I read nothing in that article but the exact same bigotry I pointed at in paragraph one of my comment, just like I read nothing in your sentence but a condescending jerk who insists I must be an idiot if I can't clearly see how logically calling something bad makes it bad.
And I'm not interested in what anybody else here has to say. I came to answer the OP's question, I'm done.
The kind of people who rage against cards other people play are the kind of people who probably should not run those cards because they would not be capable of making them work. There's a difference between cards that win the game for you and cards that require your brain in partnership to apply skill, strategy, and wisdom to make work.
To OP: I would like to add another point: We see the pro-punisher advocates in here mentioning "the illusion of choice" and I tout that too. What I never see these debates bring up is the illusion of control.
There has never been, nor will there ever be, a Magic game where players are not given choices. When you attack into your opponent's board, you are giving them a choice anyway, whether to block or take damage. When you play a creature against a control player, you are giving them a choice anyway, whether to play removal or save it for something bigger. When you play anything into two untapped islands, you're giving your opponent a choice whether to Mana Leak your play or save it for something better. When you Mana Leak against an opponent with three mana open, even that's giving them a choice - how come nobody rags on Mana Leak?
Control of the game is the true illusion. And saying "your opponent will always choose the option that works out best for them" is the most hilarious delusion I've heard in years; you misplay, they misplay, everybody short of deities makes misplays, and giving your opponent more opportunities to make bad decisions is the best kind of win to my playstyle.
But even ignoring that, giving the opponent choices is an inevitable possibility in simply playing any competitive game at all. Every move in chess is a choice. Every wager in poker is a choice. Every play in backgammon is a choice. What would be the point of any game of skill if it had no choices?
In my R/W burn deck I value my Soulfire Grand Master over a Vexing Devil and would rather their removal be used on the devil. Letting my Devil stay on the board also means I don't have to think of using my own burn spells on their creatures, he'll kill them nicely.
Vexing devil is great in any way in a 4-turn or less game.
It's not a creature when you need one. It's not a burn spell when you need one.
It's great in casual games or against so-so players who aren't known to make the best choices, but in higher level games your opponent would brush it off.
It's a 1 mana lava spike+1 or a 4/3 beater. In burn decks, both decisions hurt the opponent. If you want to waste your removal on a 1 mana creature, go for it. Plenty more where that came from.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
It's not a creature when you need one. It's not a burn spell when you need one.
It's great in casual games or against so-so players who aren't known to make the best choices, but in higher level games your opponent would brush it off.
It's a 1 mana lava spike+1 or a 4/3 beater. In burn decks, both decisions hurt the opponent. If you want to waste your removal on a 1 mana creature, go for it. Plenty more where that came from.
Modern is full of removals that is more than happy to remove the creature since they tend to stay dead in their hands against burn anyways. Jund for example, would be happy to Bolt the devil and just set up Goyf, Finks, or Kalitas to block Swiftspear and Guide. Both Guide and Swiftspear have haste so they can sneak in some damage and are ideal turn one plays for that reason.
The fact is if it really was as good as it looks, it would be putting up results in tourneys. It's not consistent.
Assume you're on the draw.
Opp T1: Fetch, pass.
Your T1: Fetch, Mountain, Vexing Devil, pass. Opp fetches a shock at EoT.
Their T2: Bolt Devil, play land.
You traded a Devil and your turn for a bolt.
Opp T1: Fetch, pass.
Your T1: Fetch, Mountain, Goblin Guide, swing. Reveal top card, get information (possibly giving them a land). Opp fetch, shocks, bolts.
Guide didn't connect, but he still forced 2 damage through (because of the shock) and gave you information when he ate the bolt.
Late game Devil is a decent blocker, but Guide does the job just as well usually. In a burn shell all creatures are horrible top decks, but Guide can at least potentially force those last bits of damage through without giving them another turn. Devil can't.
Assume you're on the draw.
Opp T1: Fetch, pass.
Your T1: Fetch, Mountain, Vexing Devil, pass. Opp fetches a shock at EoT.
Their T2: Bolt Devil, play land.
You traded a Devil and your turn for a bolt.
Opp T1: Fetch, pass.
Your T1: Fetch, Mountain, Goblin Guide, swing. Reveal top card, get information (possibly giving them a land). Opp fetch, shocks, bolts.
Guide didn't connect, but he still forced 2 damage through (because of the shock) and gave you information when he ate the bolt.
Late game Devil is a decent blocker, but Guide does the job just as well usually. In a burn shell all creatures are horrible top decks, but Guide can at least potentially force those last bits of damage through without giving them another turn. Devil can't.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
It's not a creature when you need one. It's not a burn spell when you need one.
It's great in casual games or against so-so players who aren't known to make the best choices, but in higher level games your opponent would brush it off.
It's a 1 mana lava spike+1 or a 4/3 beater. In burn decks, both decisions hurt the opponent. If you want to waste your removal on a 1 mana creature, go for it. Plenty more where that came from.
I wasn´t aware burn decks nowadays play plenty of creatures. How many are plenty? A deck with plenty creatures, i would expect at least 16-20, but for a burn deck, that seems aweful high. So how many removal do you need to combat burn today?
I'd say between 12 and 16, depending. 4 Guides, 4 Swiftspear, 4 Eidolon, 4 Devils would make 16. That's a lot of creatures to account for.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Conditional lava spike that is +1 damage in comparison is not good, let's be clear. Lava spike is a very bad magic card already in almost every deck lava spike is unplayable. The exception is, naturally, burn and in that deck shock will be a better card on average than vexing devil as it is guaranteed damage if you want to hit them in the face with it and it can also function as removal. Vexing devil can just be drawn on turn 4, your opponent has ample answers to it, and it is a stone blank as a result.
Expensive because AVR wasn't opened much and the card is popular amongst casuals or something. You can't compare it to deathrite or other such powerhouses that are cheap post return to ravnica as every rare post RTR has a virtual ceiling on price due to being opened so much, which is the case with DRS even before the reprint.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Vexing Devil has long fueled arguments on both sides of the debate. If Red is good at anything, it's stirring up peoples emotions to explosive degrees.
As far as I am concerned, the Devil is great. If not in the mainboard keep a pair or so in the sideboard. The Devil, despite arguments otherwise, is a very good control card for Burn to run. Most opponents either over-think or brush off the complexity of the Devil, as is evidenced by the many replies here against the card.
"If you still disagree, you probably didn't read closely enough--read it again, frankly. He settles it pretty nicely."
I read nothing in that article but the exact same bigotry I pointed at in paragraph one of my comment, just like I read nothing in your sentence but a condescending jerk who insists I must be an idiot if I can't clearly see how logically calling something bad makes it bad.
~snip~
I think your getting close to the answer. Most of the arguments I hear against Vexing Devil leads to the most extreme or to another - which if you look at the full picture something seemed to be off with the argument. Such as I cast Vexing Devil late in the game and hoping to block but instead my opponent takes the 4 damage. At what point of the game when 4 damage don't matter for my opponent yet I need a blocker. And if this was a burn deck wouldn't the 4 damage tip the advantage towards my end. Sure modern don't have fireblast but a bolt and the opponent is down 7 points - I had to do something else. Or maybe the deck I'm playing against is too fast... would it matter if I used a vexing devil or even a goblin guide to block?
Vexing Devil has long fueled arguments on both sides of the debate. If Red is good at anything, it's stirring up peoples emotions to explosive degrees.
As far as I am concerned, the Devil is great. If not in the mainboard keep a pair or so in the sideboard. The Devil, despite arguments otherwise, is a very good control card for Burn to run. Most opponents either over-think or brush off the complexity of the Devil, as is evidenced by the many replies here against the card.
I think it's a good card too - but because the pros had been basting against the card for such a long time, I guess I was hoping the value of the card would drop.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
246 decks currently match, but that seems to be a relative sampling.
I was unaware that Zoo = Burn, nor was I aware that these results were from big tournaments.
Moving the goalposts? You didn't ask for big tourneys, you asked for tourneys. You didn't ask for just burn decks either.
It sees some play. It is not a bad card. It is worse than Goblin Guide and Lightning Bolt. But not a bad card.
Counting a FNM list would be deemed a result too, but no one would care for those so why bother with a GPT or PPTQ list with unknown numbers of people or skill factor? Even with those results, Vexing Devil isn't seen in zoo decks often, and even less in burn.
Moving the goalposts? You didn't ask for big tourneys, you asked for tourneys. You didn't ask for just burn decks either.
Yeah, I've seen this one a hundred times too. No, no, no, I was talking about only GP Burn decks at #1... er... http://www.mtgtop8.com/event?e=8053&d=246408&f=MO ... oh, yeah, but that was two whole years ago!
Private Mod Note
():
Rollback Post to RevisionRollBack
This signature holds priority until end of comment.
Results also don't necessarily tell the whole story about a card. When Vexing Devil is good, it's really damn good. Sometimes, the choice bites you in the ass, though. It's kind of like Ad Nauseam. Seriously, the pros don't always play the objectively most powerful card. What they want is a deck that performs as close to the same as possible over and over again. That's how you consistantly put up results. Now, as for Desecration Demon, the choice is very small it's basically either block it with a seldomly played flier or it loses flying in exchange for a +1/+1 counter. It's realistically always a 6/6 for 4 which is never ever horrible. The only question is whether it gets even bigger if they don't run flying.
Of course, I'm pretty happy about my buddy, Death's Shadow. I always wanted it to be good. It's only been in like 2 decks ever but when it's good, it's really good.
Exactly, two years ago, when the meta was much more different and Monastery Swiftspear hasn't even been released yet. Even then it wasn't an ideal creature to be ran back in the days. It was just there to fill in the slots.
Many people have pointed out the faults of Vex Devil by now and if you still think it's worth playing over tons of better options, then go right ahead. As someone that use to play a ton of red back in the days, I know a subpar red card when I see one, but I'm just a guy on the internet. It doesn't matter what I say.
Exactly, two years ago, when the meta was much more different and Monastery Swiftspear hasn't even been released yet. Even then it wasn't an ideal creature to be ran back in the days. It was just there to fill in the slots.
Many people have pointed out the faults of Vex Devil by now and if you still think it's worth playing over tons of better options, then go right ahead. As someone that use to play a ton of red back in the days, I know a subpar red card when I see one, but I'm just a guy on the internet. It doesn't matter what I say.
Everybody is a entity on the internet. I've been hearing that Vexing Devil is a Subpar Red Card since it was introduced. Most Subpar cards hardly reaches the 1 dollar mark. So why is Vexing Devil expensive?
Exactly, two years ago, when the meta was much more different and Monastery Swiftspear hasn't even been released yet. Even then it wasn't an ideal creature to be ran back in the days. It was just there to fill in the slots.
Many people have pointed out the faults of Vex Devil by now and if you still think it's worth playing over tons of better options, then go right ahead. As someone that use to play a ton of red back in the days, I know a subpar red card when I see one, but I'm just a guy on the internet. It doesn't matter what I say.
Everybody is a entity on the internet. I've been hearing that Vexing Devil is a Subpar Red Card since it was introduced. Most Subpar cards hardly reaches the 1 dollar mark. So why is Vexing Devil expensive?
The same reason Mill cards are expensive with no proven results. It's different, and a thousands of people out there want it to work so badly.
EDIT: also, from AVR, a set that wasn't drafted that much, so supply is less abundant than if it was in INN or DKA.
Exactly, two years ago, when the meta was much more different and Monastery Swiftspear hasn't even been released yet. Even then it wasn't an ideal creature to be ran back in the days. It was just there to fill in the slots.
Many people have pointed out the faults of Vex Devil by now and if you still think it's worth playing over tons of better options, then go right ahead. As someone that use to play a ton of red back in the days, I know a subpar red card when I see one, but I'm just a guy on the internet. It doesn't matter what I say.
Everybody is a entity on the internet. I've been hearing that Vexing Devil is a Subpar Red Card since it was introduced. Most Subpar cards hardly reaches the 1 dollar mark. So why is Vexing Devil expensive?
The same reason Mill cards are expensive with no proven results. It's different, and a thousands of people out there want it to work so badly.
EDIT: also, from AVR, a set that wasn't drafted that much, so supply is less abundant than if it was in INN or DKA.
What mill cards? I can get a Millstone from Antiquities for less then 2 dollars.
@rigeld2 That's because it's the only basic land with the Arabian Nights symbol, many players used to use Arabian Nights Mountains to pimp their burn/sligh deck.
Exactly, two years ago, when the meta was much more different and Monastery Swiftspear hasn't even been released yet. Even then it wasn't an ideal creature to be ran back in the days. It was just there to fill in the slots.
Many people have pointed out the faults of Vex Devil by now and if you still think it's worth playing over tons of better options, then go right ahead. As someone that use to play a ton of red back in the days, I know a subpar red card when I see one, but I'm just a guy on the internet. It doesn't matter what I say.
Everybody is a entity on the internet. I've been hearing that Vexing Devil is a Subpar Red Card since it was introduced. Most Subpar cards hardly reaches the 1 dollar mark. So why is Vexing Devil expensive?
The same reason Mill cards are expensive with no proven results. It's different, and a thousands of people out there want it to work so badly.
EDIT: also, from AVR, a set that wasn't drafted that much, so supply is less abundant than if it was in INN or DKA.
What mill cards? I can get a Millstone from Antiquities for less then 2 dollars.
@rigeld2 That's because it's the only basic land with the Arabian Nights symbol, many players used to use Arabian Nights Mountains to pimp their burn/sligh deck.
It's great in casual games or against so-so players who aren't known to make the best choices, but in higher level games your opponent would brush it off.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I read nothing in that article but the exact same bigotry I pointed at in paragraph one of my comment, just like I read nothing in your sentence but a condescending jerk who insists I must be an idiot if I can't clearly see how logically calling something bad makes it bad.
And I'm not interested in what anybody else here has to say. I came to answer the OP's question, I'm done.
The kind of people who rage against cards other people play are the kind of people who probably should not run those cards because they would not be capable of making them work. There's a difference between cards that win the game for you and cards that require your brain in partnership to apply skill, strategy, and wisdom to make work.
To OP: I would like to add another point: We see the pro-punisher advocates in here mentioning "the illusion of choice" and I tout that too. What I never see these debates bring up is the illusion of control.
There has never been, nor will there ever be, a Magic game where players are not given choices. When you attack into your opponent's board, you are giving them a choice anyway, whether to block or take damage. When you play a creature against a control player, you are giving them a choice anyway, whether to play removal or save it for something bigger. When you play anything into two untapped islands, you're giving your opponent a choice whether to Mana Leak your play or save it for something better. When you Mana Leak against an opponent with three mana open, even that's giving them a choice - how come nobody rags on Mana Leak?
Control of the game is the true illusion. And saying "your opponent will always choose the option that works out best for them" is the most hilarious delusion I've heard in years; you misplay, they misplay, everybody short of deities makes misplays, and giving your opponent more opportunities to make bad decisions is the best kind of win to my playstyle.
But even ignoring that, giving the opponent choices is an inevitable possibility in simply playing any competitive game at all. Every move in chess is a choice. Every wager in poker is a choice. Every play in backgammon is a choice. What would be the point of any game of skill if it had no choices?
Vexing devil is great in any way in a 4-turn or less game.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
It's a 1 mana lava spike+1 or a 4/3 beater. In burn decks, both decisions hurt the opponent. If you want to waste your removal on a 1 mana creature, go for it. Plenty more where that came from.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Modern is full of removals that is more than happy to remove the creature since they tend to stay dead in their hands against burn anyways. Jund for example, would be happy to Bolt the devil and just set up Goyf, Finks, or Kalitas to block Swiftspear and Guide. Both Guide and Swiftspear have haste so they can sneak in some damage and are ideal turn one plays for that reason.
The fact is if it really was as good as it looks, it would be putting up results in tourneys. It's not consistent.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Opp T1: Fetch, pass.
Your T1: Fetch, Mountain, Vexing Devil, pass. Opp fetches a shock at EoT.
Their T2: Bolt Devil, play land.
You traded a Devil and your turn for a bolt.
Opp T1: Fetch, pass.
Your T1: Fetch, Mountain, Goblin Guide, swing. Reveal top card, get information (possibly giving them a land). Opp fetch, shocks, bolts.
Guide didn't connect, but he still forced 2 damage through (because of the shock) and gave you information when he ate the bolt.
Late game Devil is a decent blocker, but Guide does the job just as well usually. In a burn shell all creatures are horrible top decks, but Guide can at least potentially force those last bits of damage through without giving them another turn. Devil can't.
And Devil is never better than a pure burn spell like Lava Spike or Bump in the Night.
Whoever said that Guides and Vexing Devils aren't in the same list?
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
I'd say between 12 and 16, depending. 4 Guides, 4 Swiftspear, 4 Eidolon, 4 Devils would make 16. That's a lot of creatures to account for.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Expensive because AVR wasn't opened much and the card is popular amongst casuals or something. You can't compare it to deathrite or other such powerhouses that are cheap post return to ravnica as every rare post RTR has a virtual ceiling on price due to being opened so much, which is the case with DRS even before the reprint.
Currently Playing:
Retired
As far as I am concerned, the Devil is great. If not in the mainboard keep a pair or so in the sideboard. The Devil, despite arguments otherwise, is a very good control card for Burn to run. Most opponents either over-think or brush off the complexity of the Devil, as is evidenced by the many replies here against the card.
I think your getting close to the answer. Most of the arguments I hear against Vexing Devil leads to the most extreme or to another - which if you look at the full picture something seemed to be off with the argument. Such as I cast Vexing Devil late in the game and hoping to block but instead my opponent takes the 4 damage. At what point of the game when 4 damage don't matter for my opponent yet I need a blocker. And if this was a burn deck wouldn't the 4 damage tip the advantage towards my end. Sure modern don't have fireblast but a bolt and the opponent is down 7 points - I had to do something else. Or maybe the deck I'm playing against is too fast... would it matter if I used a vexing devil or even a goblin guide to block?
I think it's a good card too - but because the pros had been basting against the card for such a long time, I guess I was hoping the value of the card would drop.
Well, what are you suggesting to take out of a relatively standard burn list?
Running 16 creatures seems like too many - even 14 is iffy (Guides, Spears, Eidolons, 2 Lavamancers).
You've got Lightning Bolt, Rift Bolt, Lava Spike, Searing Blaze (or Searing Blood), Boros Charm, Atarka's Command, Skullcrack, and you already can't play a full playset of each.
Which spell are you saying is worse than Vexing Devil?
http://www.mtgtop8.com/event?e=13223&d=277533&f=MO
http://www.mtgtop8.com/event?e=13202&d=277373&f=MO
http://www.mtgtop8.com/event?e=12966&d=275586&f=MO
http://www.mtgtop8.com/event?e=13005&d=275877&f=MO
http://www.mtgtop8.com/event?e=12900&d=275057&f=MO
http://www.mtgtop8.com/event?e=12829&d=274480&f=MO
http://www.mtgtop8.com/event?e=12630&d=273066&f=MO
http://www.mtgtop8.com/event?e=12541&d=272314&f=MO
http://www.mtgtop8.com/event?e=12180&d=269928&f=MO
246 decks currently match, but that seems to be a relative sampling.
I was unaware that Zoo = Burn, nor was I aware that these results were from big tournaments.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Moving the goalposts? You didn't ask for big tourneys, you asked for tourneys. You didn't ask for just burn decks either.
It sees some play. It is not a bad card. It is worse than Goblin Guide and Lightning Bolt. But not a bad card.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Counting a FNM list would be deemed a result too, but no one would care for those so why bother with a GPT or PPTQ list with unknown numbers of people or skill factor? Even with those results, Vexing Devil isn't seen in zoo decks often, and even less in burn.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
Yeah, I've seen this one a hundred times too. No, no, no, I was talking about only GP Burn decks at #1... er... http://www.mtgtop8.com/event?e=8053&d=246408&f=MO ... oh, yeah, but that was two whole years ago!
Of course, I'm pretty happy about my buddy, Death's Shadow. I always wanted it to be good. It's only been in like 2 decks ever but when it's good, it's really good.
Exactly, two years ago, when the meta was much more different and Monastery Swiftspear hasn't even been released yet. Even then it wasn't an ideal creature to be ran back in the days. It was just there to fill in the slots.
Many people have pointed out the faults of Vex Devil by now and if you still think it's worth playing over tons of better options, then go right ahead. As someone that use to play a ton of red back in the days, I know a subpar red card when I see one, but I'm just a guy on the internet. It doesn't matter what I say.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Everybody is a entity on the internet. I've been hearing that Vexing Devil is a Subpar Red Card since it was introduced. Most Subpar cards hardly reaches the 1 dollar mark. So why is Vexing Devil expensive?
The same reason Mill cards are expensive with no proven results. It's different, and a thousands of people out there want it to work so badly.
EDIT: also, from AVR, a set that wasn't drafted that much, so supply is less abundant than if it was in INN or DKA.
What mill cards? I can get a Millstone from Antiquities for less then 2 dollars.
@rigeld2 That's because it's the only basic land with the Arabian Nights symbol, many players used to use Arabian Nights Mountains to pimp their burn/sligh deck.
Check the prices of Glimpse the Unthinkable, Hedron Crab, Archive Trap and Mind Funeral.