Equipment cards used to be really good, like all of the swords, Lightning GreavesLoxodon WarhammerSkullclamp, Cranial Plating the list goes on and on. Seems like now most are a waste of time or, are to expensive to equip. I miss the old days of playing with good equip cards. Am I the only that feels this way?
Just looked at the equipment of the last sets and it seems like there is only a single good one per year or something like that. And I am not talking Modern-playable here. Last ones were Blade of Selves, Sword of the Animist and Godsend.
If wizards isn't willing to make good Equipment why make them. My guess is equipment is a easy way make new artifacts. Since the introduction of Equipment, artifacts have gotten fewer over the years especially global Artifacts.
I like how you pretty much listed all the best equipments of all time except for jitte and batterskull. I am pretty glad that they don't print equipment on the power-level of skullclamp or the swords too often.
Basically the cards you've listed is not good equipment but rather insanely good equipment where a bunch of them have broken formats in two.
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I would add Ghostfire Blade to that list. It was a house in standard and limited and I believe it sees occasional use in affinity.
A glut of OP equipment is one of the factors that turned Mirrodin era standard into the dumpster fire that it was and when they finished the sword cycle in Scars it led to caw blade. I'm actually glad they're finally being more cautious with it.
I like how you pretty much listed all the best equipments of all time except for jitte and batterskull. I am pretty glad that they don't print equipment on the power-level of skullclamp or the swords too often.
Basically the cards you've listed is not good equipment but rather insanely good equipment where a bunch of them have broken formats in two.
I didn't want to list to many broken ones We cant even get something on par with Loxodon warhammer at this point, which was good with Troll Ascetic.
I agree that most recent equipment is chaff, but their rationale (besides being "too good") is because they need to be careful about being too good AND COLORLESS. That means it can slot into any deck, which can 1) break (or at least bend) the color pie based on what it does, and 2) will lead to a sameness in decks because everyone will include it.
Heheh, seeing the examples of "good" equipment being named here, I wouldn't be surprised if someone asked why they don't print "good card draw such as Ancestral Recall" anymore.
Any card that warps the game in such a way that the whole point of the game becomes simply to drop that card in the table before your opponent does (Or just plopping the card in the table), well, isn't healthy for the game, to say it in the most educated way.
Loxodon Warhammer or lightning Greaves are not broken especially with out a 1cmc mana dorks in standard. I'm not asking for Skullclamp or Batterskull just some equipment that's usable. If not why not use the space to make actual artifact cards.
Well, Lightning Greaves specifically is deprecated because shroud isn't a thing anymore, advanced Commander products aside.
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Equipment cards used to be really good, like all of the swords, Lightning GreavesLoxodon WarhammerSkullclamp, Cranial Plating the list goes on and on. Seems like now most are a waste of time or, are to expensive to equip. I miss the old days of playing with good equip cards. Am I the only that feels this way?
I would argue that wizards doesn't make good cards anymore
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Modern:
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
They have been throwing lots of bones at White and WHITE/red to be the artifact/equipment theme deck. But very little playable stuff outside of Sword of the Animist and Hedron Blade. But in kaladesh, we will see more of them, I guess.
Overall they have sucked. But more often they have been really off the chart good. Stitcher's Graft is just plain awful, I would have taken Cobbled Wings. I was hoping we would get a mirror set of Sorin and Nahiri's blades. Nowhere near quite as good as the Swords cycle, but good enough to be standard playable.
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Wanted -Zombie Foils and older expensive Zombie stuff. High Priority- Beta Z Master/ Int. Collector's Edition.
The never ending sets of bad cards end up making standard really dull IMO
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Modern:
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
I think they have printed a lot of fun equipment since the original Mirrodin block. Scars isn't exactly recent anymore, but it gave us living weapon and 3 powerful new swords. Even Argentum Armor had great casual appeal. Hero's Blade is my personal favorite, as it hearkens back to Morningtide's awesome auto-equip cycle. Godsend and Ghostfire Blade were pretty good, too. I loved slapping a ghostfire blade on a morph and watching my opponents squirm uncomfortably as their Ugin, the Spirit Dragon was rendered helpless.
Some pretty powerful equipment is frequently overlooked due to some sort of restriction. Hero's Blade is a good example, but something like Tenza, Godo's Maul and O-Naginata are both very strong for their mana-cost, and inquisitor's flail is one of the cheapest damage-doubling effects in the entire game, and can be pretty stupid in a deck full of double or first-strike creatures.
I understand their fear of printing equipment that gives color protection, cheap draw, and land-untap. But I don't think they are afraid of making powerful equipment with some sort of limitation that requires to be built around.
I do hate that godsend was made to have mandatory white mana. This feels less like an equipment and more like an aura, and making non-white equipment decks skimp over one of the newest mythic equipment hurts. I guarantee if it had been just a colorless equipment it would be a much more popular card, even if it had been 4-colorless.
Stormrider Rig is an exceptional simple equipment. It is good in limited, but is never worth it for constructed. It isn't broken either.
Good in constructed usually means game-winning. Blade of the Bloodchief is a phenomenal equipment card. It's in a Hardened Scales Tiny Leader deck with Skullbriar. In any other deck it would suck, and limited it wouldn't be so great but has its uses. However, I abuse sacing and recasting Gravecrawler, so I am always triggering it.
The point here is that every artifact should have a valid purpose. Brain in a Jar makes people try to break it. It says, "build me." Hedron Blade is 1st pick in any pack after the first for me in BFZ/OGW drafts. You will face eldrazi in that set. When they don't have a purpose, they're hated on for taking up a slot in the card pool, for being the last pick in a draft. Bulk rares, and "Aw lame this foil mythic could have been a planeswalker."
Making Mirrodin your baseline has a few dangers to begin with:
1) Mirrodin was 'artifact world' which meant they did some downshifting of rarities. Normally-rare cards were pushed to Uncommon and Uncommons to Common. This skews them pretty sigificantly.
2) Mirrodin was the debut of Equipments. They were still getting a guage on their powerlevel and durability. Some came out probably a bit too good just because that's what always happens when they try crazy new things.
And then two of the 'most powerful ever' were flat-out design errors. Jitte & Skullclamp
These days, Mythic equipments seem to be the only all-purpose, shut-the-game down power level. Their rarity is what is supposed to hold them in check, at least in Limited. However, there are plenty of rares that are similarly game-winning--the big difference is they're always SUPER-tuned toward supporting a specific deck archetype, limiting their power in a different way. Things like Runechanter's Pike, Helm of the Gods, Stoneforge Masterwork and (yes, absolutely) Blade of the Bloodchief...or perhaps limited by format playability. The only real violator I could think of here is something like Basilisk Collar. We don't get many general-purpose GOOD ones at Rare level anymore, seems to me.
Making Mirrodin your baseline has a few dangers to begin with:
1) Mirrodin was 'artifact world' which meant they did some downshifting of rarities. Normally-rare cards were pushed to Uncommon and Uncommons to Common. This skews them pretty sigificantly.
2) Mirrodin was the debut of Equipments. They were still getting a guage on their powerlevel and durability. Some came out probably a bit too good just because that's what always happens when they try crazy new things.
And then two of the 'most powerful ever' were flat-out design errors. Jitte & Skullclamp
These days, Mythic equipments seem to be the only all-purpose, shut-the-game down power level. Their rarity is what is supposed to hold them in check, at least in Limited. However, there are plenty of rares that are similarly game-winning--the big difference is they're always SUPER-tuned toward supporting a specific deck archetype, limiting their power in a different way. Things like Runechanter's Pike, Helm of the Gods, Stoneforge Masterwork and (yes, absolutely) Blade of the Bloodchief...or perhaps limited by format playability. The only real violator I could think of here is something like Basilisk Collar. We don't get many general-purpose GOOD ones at Rare level anymore, seems to me.
Basilisk Collar is a good example of what I like in a Equipment card. It's cheap to play cheap to equip and as usable abilities. I think Whispersilk Cloak was ok to, it was a little expensive to play and equip but it's ability was good. I would like to see a 1cmc to play, 2cmc to equip, creature equip with *** gains flying if this creature deals damage draw a card. Thieving magpie is one of my favorite cards of all time.
They have been throwing lots of bones at White and WHITE/red to be the artifact/equipment theme deck. But very little playable stuff outside of Sword of the Animist and Hedron Blade. But in kaladesh, we will see more of them, I guess.
Overall they have sucked. But more often they have been really off the chart good. Stitcher's Graft is just plain awful, I would have taken Cobbled Wings. I was hoping we would get a mirror set of Sorin and Nahiri's blades. Nowhere near quite as good as the Swords cycle, but good enough to be standard playable.
I hope your right about them gearing up for Kaladesh .
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Basically the cards you've listed is not good equipment but rather insanely good equipment where a bunch of them have broken formats in two.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
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A glut of OP equipment is one of the factors that turned Mirrodin era standard into the dumpster fire that it was and when they finished the sword cycle in Scars it led to caw blade. I'm actually glad they're finally being more cautious with it.
Any card that warps the game in such a way that the whole point of the game becomes simply to drop that card in the table before your opponent does (Or just plopping the card in the table), well, isn't healthy for the game, to say it in the most educated way.
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Are you telling me that you aren't going to run Cultist's Staff in every single deck that you own.
I would argue that wizards doesn't make good cards anymore
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
Legacy:
Miracles
Deathblade
They have been throwing lots of bones at White and WHITE/red to be the artifact/equipment theme deck. But very little playable stuff outside of Sword of the Animist and Hedron Blade. But in kaladesh, we will see more of them, I guess.
Overall they have sucked. But more often they have been really off the chart good. Stitcher's Graft is just plain awful, I would have taken Cobbled Wings. I was hoping we would get a mirror set of Sorin and Nahiri's blades. Nowhere near quite as good as the Swords cycle, but good enough to be standard playable.
Selling some cards I don't want.
Generally less than tcg mid.
Affinity
Naya Burn
Merfolk
White Blue Midrange
Boggles
Grixis Delver
Esper Control(It's semi playable, believe it or not! Dont bring it to a tourny you care about winning though)
Legacy:
Miracles
Deathblade
I understand their fear of printing equipment that gives color protection, cheap draw, and land-untap. But I don't think they are afraid of making powerful equipment with some sort of limitation that requires to be built around.
I do hate that godsend was made to have mandatory white mana. This feels less like an equipment and more like an aura, and making non-white equipment decks skimp over one of the newest mythic equipment hurts. I guarantee if it had been just a colorless equipment it would be a much more popular card, even if it had been 4-colorless.
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EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Good in constructed usually means game-winning. Blade of the Bloodchief is a phenomenal equipment card. It's in a Hardened Scales Tiny Leader deck with Skullbriar. In any other deck it would suck, and limited it wouldn't be so great but has its uses. However, I abuse sacing and recasting Gravecrawler, so I am always triggering it.
The point here is that every artifact should have a valid purpose. Brain in a Jar makes people try to break it. It says, "build me." Hedron Blade is 1st pick in any pack after the first for me in BFZ/OGW drafts. You will face eldrazi in that set. When they don't have a purpose, they're hated on for taking up a slot in the card pool, for being the last pick in a draft. Bulk rares, and "Aw lame this foil mythic could have been a planeswalker."
Selling some cards I don't want.
Generally less than tcg mid.
1) Mirrodin was 'artifact world' which meant they did some downshifting of rarities. Normally-rare cards were pushed to Uncommon and Uncommons to Common. This skews them pretty sigificantly.
2) Mirrodin was the debut of Equipments. They were still getting a guage on their powerlevel and durability. Some came out probably a bit too good just because that's what always happens when they try crazy new things.
And then two of the 'most powerful ever' were flat-out design errors. Jitte & Skullclamp
These days, Mythic equipments seem to be the only all-purpose, shut-the-game down power level. Their rarity is what is supposed to hold them in check, at least in Limited. However, there are plenty of rares that are similarly game-winning--the big difference is they're always SUPER-tuned toward supporting a specific deck archetype, limiting their power in a different way. Things like Runechanter's Pike, Helm of the Gods, Stoneforge Masterwork and (yes, absolutely) Blade of the Bloodchief...or perhaps limited by format playability. The only real violator I could think of here is something like Basilisk Collar. We don't get many general-purpose GOOD ones at Rare level anymore, seems to me.
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