-4 players
-2 separate copies of two different decks (4 decks total)
-arrange decks so the shuffle order is identical to it's copy
-begin 2 separate matches using the identical decks, in identical order
film the results, analyze the different decisions made by the players.
This hand on the draw doesn't beat this hand on the play. Mull to 6.
EDIT: I'd watch. I don't think anything about it, because I have no idea how it would go or if I would get anything out of it, but I like Magic, so sure.
well yea... but i just figured i'd be interesting to see two different play styles pilot the same deck... perhaps one would see something the other doesn't.... but of course as hagalaz has pointed out, that would depend on how the opponent is piloting the deck... perhaps the first few turns could be forced by the order of the cards, allowing only one play per turn until say turn 5, where multiple options exist.
The big problem is, it's very difficult to build a (competitive) deck that doesn't require any shuffling. So it's very hard to maintain that deck order between both games, and something as simple as cracking a fetch turn one vs turn two will dramatically change what gets drawn.
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The shuffling problem can be solved by having a non-player do the card searches and not shuffling afterward. (This only works if the format doesn't have cards like brainstorm or sensei's divining top, which use shuffling to see more cards, obviously.)
PS: before the obvious objection, this search would be done out of players view and would not necessarily pick the first instance of the searched card from the top. A hidden dice might be used to select which copy to select.
The big problem is, it's very difficult to build a (competitive) deck that doesn't require any shuffling. So it's very hard to maintain that deck order between both games, and something as simple as cracking a fetch turn one vs turn two will dramatically change what gets drawn.
From a practical perspective, that would be the case and it would ruin the entire experiment. However, let's say that we've got several pads of predetermined random bits, and any random event in the game (including shuffling) consumes the appropriate number of random bits from the pad to produce the necessary random value. It's random, but the person holding the pad (presumably not the actual player) knows the result in advance. Use the same sequence of random numbers for both games. This also ensures the same deck is on the play for game 1 of the match (since we use these pads for the coin toss).
As soon as Player A does something like fetching a different basic Island from the one fetched by Player C the deck orders will be different between the two games, but with this method we would know with 100% certainty that any differences are entirely due to choices made by the players.
Heck, let's make it 4 pads with 2 sequences of random bits, so Player A's shuffles don't affect the results of Player B's shuffles.
As soon as Player A does something like fetching a different basic Island from the one fetched by Player C the deck orders will be different between the two games, but with this method we would know with 100% certainty that any differences are entirely due to choices made by the players.
Heck, let's make it 4 pads with 2 sequences of random bits, so Player A's shuffles don't affect the results of Player B's shuffles.
yea this was my initial idea... but i'd be cooler executed in person.
The shuffling problem can be solved by having a non-player do the card searches and not shuffling afterward. (This only works if the format doesn't have cards like brainstorm or sensei's divining top, which use shuffling to see more cards, obviously.)
PS: before the obvious objection, this search would be done out of players view and would not necessarily pick the first instance of the searched card rom the top. A hidden dice might be used to select which copy to select.
that's a good idea. no shuffling needed if they're not looking at their deck.
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-4 players
-2 separate copies of two different decks (4 decks total)
-arrange decks so the shuffle order is identical to it's copy
-begin 2 separate matches using the identical decks, in identical order
film the results, analyze the different decisions made by the players.
what do you guys think?
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
PS: before the obvious objection, this search would be done out of players view and would not necessarily pick the first instance of the searched card from the top. A hidden dice might be used to select which copy to select.
As soon as Player A does something like fetching a different basic Island from the one fetched by Player C the deck orders will be different between the two games, but with this method we would know with 100% certainty that any differences are entirely due to choices made by the players.
Heck, let's make it 4 pads with 2 sequences of random bits, so Player A's shuffles don't affect the results of Player B's shuffles.
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yea this was my initial idea... but i'd be cooler executed in person.
that's a good idea. no shuffling needed if they're not looking at their deck.