Preface: This is an exercise in Johnny deckbuilding, not a canvassing of the card pool for viable competitive strategies.
Now that that is out of the way, I have a two-part exercise in mind:
Part 1 - Finding infinite or practically infinite loops that are, at the very worst, utterly meaningless in and of themselves or that have some in-game relevance (like netting a life, a card, an EtB trigger, etc with each iteration of the loop). The simpler the loop, the better.
Part 2 - Given the roughly 15,000 unique magic cards in existence, there have to be a few cards that could take advantage of otherwise pointless or otherwise unplayable loops.
I don't care how casual the loops are, like I said, I'm not looking for competitive deckbuilding advice. Just a fun exercise in Magic deck construction.
You can activate the Equip ability of Shuko targeting the same creature an arbitrary number of times. There was a competitive deck built around abusing this to mill yourself with Cephalid Illusionist.
You guys aren't going deep enough on your infinite creature ability activation combos. You need to Donate your Tidewater Minion, and then Mindslaver your opponent so you can kill him with Burning-Tree Shaman. You are then authorized to say "why are you hitting yourself? Why are you hitting yourself?" over and over.
OR, get fancy, and give your opponent a Deserted Temple, Rings of Brighthearth, and land that produces 3 or more mana so you can let Manabarbs do the killing for you.
How about Enchanted Evening and Ajani's Chosen? Play either an enchantment or card, and break the game with infinite triggers of creatures entering the field, which is an enchantment, which makes a creature, which is an enchantment, which makes a creature...
How about Enchanted Evening and Ajani's Chosen? Play either an enchantment or card, and break the game with infinite triggers of creatures entering the field, which is an enchantment, which makes a creature, which is an enchantment, which makes a creature...
But thats not cool, as you cannot stop it and its not "may" , so its a draw ...
How about Enchanted Evening and Ajani's Chosen? Play either an enchantment or card, and break the game with infinite triggers of creatures entering the field, which is an enchantment, which makes a creature, which is an enchantment, which makes a creature...
But thats not cool, as you cannot stop it and its not "may" , so its a draw ...
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
How about Enchanted Evening and Ajani's Chosen? Play either an enchantment or card, and break the game with infinite triggers of creatures entering the field, which is an enchantment, which makes a creature, which is an enchantment, which makes a creature...
But thats not cool, as you cannot stop it and its not "may" , so its a draw ...
Doesn't make any difference the game is still a draw. Your opponents will deck them selves but you still have no way of stopping the endless procession of enchantment cats, so the game will never advance to anyones draw step where they would actually lose the game.
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All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
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How about Enchanted Evening and Ajani's Chosen? Play either an enchantment or card, and break the game with infinite triggers of creatures entering the field, which is an enchantment, which makes a creature, which is an enchantment, which makes a creature...
But thats not cool, as you cannot stop it and its not "may" , so its a draw ...
Doesn't make any difference the game is still a draw. Your opponents will deck them selves but you still have no way of stopping the endless procession of enchantment cats, so the game will never advance to anyones draw step where they would actually lose the game.
Now that that is out of the way, I have a two-part exercise in mind:
Part 1 - Finding infinite or practically infinite loops that are, at the very worst, utterly meaningless in and of themselves or that have some in-game relevance (like netting a life, a card, an EtB trigger, etc with each iteration of the loop). The simpler the loop, the better.
Part 2 - Given the roughly 15,000 unique magic cards in existence, there have to be a few cards that could take advantage of otherwise pointless or otherwise unplayable loops.
I don't care how casual the loops are, like I said, I'm not looking for competitive deckbuilding advice. Just a fun exercise in Magic deck construction.
Loops:
2x Manaless untappers (Kiora's Follower, Fatestitcher, Tidewater Minion, Unbender Tine)
Tidewater Minion, Seeker of Skybreak, Aphetto Alchemist untapping themselves
Untapping blue creature + Norritt
Palladium Myr + Voltaic Construct
Basalt Monolith untapping itself
Filigree Sages + Gilded Lotus
Deadeye Navigator + Morselhoarder
Infinite Shuko or Lightning Greaves activations
Wandering Fumarole + Ceaseless Searblades
Power Artifact + Basalt Monolith
Pemmin's Aura + U mana producers (Birds of Paradise, Noble Hierarch, Rattleclaw Mystic, Silver Myr, etc)
Enchanted Evening +Ajani's Chosen
Archaeomancer/Izzet Chronarch/Nucklavee + Ghostly Flicker + Gilded Lotus
Life and Limb + Sporemound + Land
Combo Pieces:
Mesmeric Orb
Cowardice
Cephalid Illusionist
Vela the Night-Clad
Soul Warden
Glaze Fiend
Hair-Strung Koto
Altar of the Brood
Flourishing Defenses
Basalt Monolith + nothing
Just like that!
Edit: Shuko or Lightning Greaves + Cowardice + Ornithopter or Memnite gives you an arbitrarily large storm count or number of instances of casting artifact spells, instances of artifacts or creatures entering the battlefield, or intances of creatures leaving the battlefield.
Daru Spiritualist + Shuko (or any other 0 cost equipment). Then sac the extremely tough cleric to Starlit Sanctum to gain a lot of life.
The 2xKiora's Follower loop can be made even simpler with Tidewater Minion. You only need one to get the loop. Add Illusionist's Bracers for "infinite" mana by making the abiliy's copy untap a land and tap it for mana. Or a pinger like Prodigal Sorcerer.
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"Any sufficiently analyzed magic is indistinguishable from science."
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OR, get fancy, and give your opponent a Deserted Temple, Rings of Brighthearth, and land that produces 3 or more mana so you can let Manabarbs do the killing for you.
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Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
But thats not cool, as you cannot stop it and its not "may" , so its a draw ...
Unless thats your goal somehow.
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Seeker of Skybreak for the same.
On phasing:
Doesn't make any difference the game is still a draw. Your opponents will deck them selves but you still have no way of stopping the endless procession of enchantment cats, so the game will never advance to anyones draw step where they would actually lose the game.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
Pandemonium can be used instead to get a win.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)