abzan means goodstuf.dec
sultai means people getting angry over new terminology
battle for zendikar is a euphemism for a disappointing set or block
tarmogoyf is slang for car payment
legacy is a group of people into a cancelled tv show
edh means you take a casual format way too seriously
edh playable is a slur for any existing magic card
if someone mentions prize wall theyre referring to this new mtg game show where you can't win money
As great as these replies have been, I'm going to add;
- Worth: When you make a play that might be considered bad but in your opinion it was a worthy play. Ex: I 2-for-1 myself, *pause*,*analyze the board state*, "Worth.". In most cases the aforementioned play was definitely not worth doing; you still should say "Worth." though.
- Scum-bagged: When a player pulls a rules/mechanical trick on you and causes you to have a disadvantage or loose a match.
- Scumbag: The player who scum-bagged you.
- Yep, that's a card...: Normally said when a player plays a card that is not widely accepted and it gains that player an advantage, the other player in all their wisdom thinks you are bad for playing that card but it was still effective so they say "Yep, that's a card..." to cushion their ego.
- Pull-the-trigger: When you are playing around a card or a sketchy combat stand off and you finally decide to play the card or make the move. Ex: you are your opponent have been playing draw-pass for 15 turns because no one can gain an advantage and you decide to go for it.
- Blow-out: When a player makes a strategical move to gain an advantage but the opponent makes a move of their own that puts the initial trigger-puller very far behind. Ex: My opponent attacks into my field because he/she can gain a board advantage and I play a Zealous persecution and trade very favorably against them instead.
- Miss-play: A mistake.
- Ripping: Normally heard when a player is telling a story about how great they are at top-decking. "I was dead to her next turn but I ripped a Timely reinforcements off the top!"
Top-Deck: playing the last card that you drew(as though you' played the top card of your deck)
Cube: A custom draft deck.
EDH: "Elder Dragon Highlander" It's a social format
Commander: Wizard's official name for "EDH" because they want to avoid using the word "Highlander" for an official format or product.
Top 8: Make the playoffs(usually cut to the 8 players) of a large tournament
fizzle: when a spell gets countered because it has no targets.
2-for-1 is more commonly used to describe a play that exchanges one of your cards for two of your opponent's, such as destroying an opponent's creature in response to them casting a pump spell. It can also refer to cards that often allow you to make such plays (e.g. Ashes to Ashes) and less commonly can refer to a card that puts you at risk of such a play (most Auras, for instance.) To "2-for-1 yourself" means to make a play that uses two of your cards to deal with one opponent's card, typically as an answer to a larger threat like in EYEKarus's example.
Other slang terms:
Chump: To block with a small creature that can't survive combat just to avoid taking damage. Far less common is the "chump attack", where you attack with a creature even though the opponent has a larger creature that can block and kill it (perhaps because you want to trigger an ability.)
Trade: When two creatures each destroy the other in combat. Can be used to describe a gameplay decision or an aspect of card evaluation (e.g. Goblin Piker trades with Swordwise Centaur.)
Topdeck mode: When you have no cards in your hand and are relying entirely on the card you draw each turn. Sometimes called "hellbent" after the mechanic from Ravnica block that interacted with you being in this state.
Whiff: To fail to get the desired result from an action with a random element, often involving a mechanic that digs through your library. For instance, casting Lead the Stampede and getting no creature cards.
Hate: Cards that have a narrow effect that is effective against certain cards or strategies, such as Tormod's Crypt, which is a form of "graveyard hate" because it's effective against a deck that uses its graveyard as a resource.
Playset: 4 copies of a card.
Answer: A card, typically removal, that lets you deal with an opponent's problem card.
Board wipe: A card that removes all of a type of card (most commonly creatures) from the battlefield.
From the WotC page:
New World Order: Purposefully making a worse product,
Top-Down Design: Don't blame us for bad rules.
Bottom-Up Design: Don't blame us for bad art.
Bad gameplay: Games other than midrange goodstuff mirrors.
Exciting: Disappointing
Exciting New Mechanics: Probably a new name for +1/+1 counters.
From the WotC page:
New World Order: Purposefully making a worse product,
Top-Down Design: Don't blame us for bad rules.
Bottom-Up Design: Don't blame us for bad art.
Bad gameplay: Games other than midrange goodstuff mirrors.
Exciting: Disappointing
Exciting New Mechanics: Probably a new name for +1/+1 counters.
Group hug: Giving your opponents whatever they want so they won't attack you. They do anyway.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Pile: when raw bad luck can't un**** you out of a mana screw/flood after two mulligans.
Broken: when a singular card warps meta-games (usually Standard) such that the only good options to win tournaments are to run the card four-of, or efficiently hate against it main-deck.
Tech: any two-piece win combo, or a deck with mad synergy.
Luckbox: Swamp, 4x Dark Ritual, Phage, Lightning Greaves. That's one example. Vintage Flash/Hulk with countermagic is another. You get the idea.
Mise, foreign: shooting for a win strategy against the odds, relying on luck, as in "mise well, amirite"
Mise, modern: drawing exactly the card you need on your draw step.
pile, broken, tech, luckbox, mise(r), etc.
what are ppl saying nowadays?
sultai means people getting angry over new terminology
battle for zendikar is a euphemism for a disappointing set or block
tarmogoyf is slang for car payment
legacy is a group of people into a cancelled tv show
edh means you take a casual format way too seriously
edh playable is a slur for any existing magic card
if someone mentions prize wall theyre referring to this new mtg game show where you can't win money
- Worth: When you make a play that might be considered bad but in your opinion it was a worthy play. Ex: I 2-for-1 myself, *pause*,*analyze the board state*, "Worth.". In most cases the aforementioned play was definitely not worth doing; you still should say "Worth." though.
- Scum-bagged: When a player pulls a rules/mechanical trick on you and causes you to have a disadvantage or loose a match.
- Scumbag: The player who scum-bagged you.
- Yep, that's a card...: Normally said when a player plays a card that is not widely accepted and it gains that player an advantage, the other player in all their wisdom thinks you are bad for playing that card but it was still effective so they say "Yep, that's a card..." to cushion their ego.
- Pull-the-trigger: When you are playing around a card or a sketchy combat stand off and you finally decide to play the card or make the move. Ex: you are your opponent have been playing draw-pass for 15 turns because no one can gain an advantage and you decide to go for it.
- Blow-out: When a player makes a strategical move to gain an advantage but the opponent makes a move of their own that puts the initial trigger-puller very far behind. Ex: My opponent attacks into my field because he/she can gain a board advantage and I play a Zealous persecution and trade very favorably against them instead.
- Miss-play: A mistake.
- Ripping: Normally heard when a player is telling a story about how great they are at top-decking. "I was dead to her next turn but I ripped a Timely reinforcements off the top!"
Top-Deck: playing the last card that you drew(as though you' played the top card of your deck)
Cube: A custom draft deck.
EDH: "Elder Dragon Highlander" It's a social format
Commander: Wizard's official name for "EDH" because they want to avoid using the word "Highlander" for an official format or product.
Top 8: Make the playoffs(usually cut to the 8 players) of a large tournament
fizzle: when a spell gets countered because it has no targets.
Other slang terms:
Chump: To block with a small creature that can't survive combat just to avoid taking damage. Far less common is the "chump attack", where you attack with a creature even though the opponent has a larger creature that can block and kill it (perhaps because you want to trigger an ability.)
Trade: When two creatures each destroy the other in combat. Can be used to describe a gameplay decision or an aspect of card evaluation (e.g. Goblin Piker trades with Swordwise Centaur.)
Topdeck mode: When you have no cards in your hand and are relying entirely on the card you draw each turn. Sometimes called "hellbent" after the mechanic from Ravnica block that interacted with you being in this state.
Whiff: To fail to get the desired result from an action with a random element, often involving a mechanic that digs through your library. For instance, casting Lead the Stampede and getting no creature cards.
Hate: Cards that have a narrow effect that is effective against certain cards or strategies, such as Tormod's Crypt, which is a form of "graveyard hate" because it's effective against a deck that uses its graveyard as a resource.
Playset: 4 copies of a card.
Answer: A card, typically removal, that lets you deal with an opponent's problem card.
Board wipe: A card that removes all of a type of card (most commonly creatures) from the battlefield.
New World Order: Purposefully making a worse product,
Top-Down Design: Don't blame us for bad rules.
Bottom-Up Design: Don't blame us for bad art.
Bad gameplay: Games other than midrange goodstuff mirrors.
Exciting: Disappointing
Exciting New Mechanics: Probably a new name for +1/+1 counters.
On phasing:
Pile: when raw bad luck can't un**** you out of a mana screw/flood after two mulligans.
Broken: when a singular card warps meta-games (usually Standard) such that the only good options to win tournaments are to run the card four-of, or efficiently hate against it main-deck.
Tech: any two-piece win combo, or a deck with mad synergy.
Luckbox: Swamp, 4x Dark Ritual, Phage, Lightning Greaves. That's one example. Vintage Flash/Hulk with countermagic is another. You get the idea.
Mise, foreign: shooting for a win strategy against the odds, relying on luck, as in "mise well, amirite"
Mise, modern: drawing exactly the card you need on your draw step.
I'm mad that you said this, but doesn't mean it isn't true. Lmao.