Just looking for confirmation here, but haven't found any articles that come out and say it ...
Aristocrats decks are called such because the first big wave of "Play a lot of creatures that have benefit when they die, and then sacrifice them for even added benefit" revolved around Cartel Aristocrat and Falkenrath Aristocrat.
There wasn't a sacrifice heavy strategy in Magic's history prior to this? Kinda shocked.
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----- "I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
There were huge and popular creature sacrifice decks before that - Affinity and Goblins come to mind.
One thing that defined Aristocrats was the layers of interaction between all its pieces and the extreme variance in the kinds of game and the lines of play that the deck could take, from tribal aggro to broad token midrange to traditional control to Reckoner combo kills.
When I hear a deck called "Aristocrats," I think it's going to involve tokens, sacrifice and deep layers of interaction between the different cards in the deck.
Basically. The name also refers to this act I once saw when I worked as a talent agent.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Note that the original incarnation of the deck name was no doubt inspired by the apt inclusion of Blasphemous Act, which served as board control and as a way to deal a ton of damage to your own Boros Reckoner.
Note that the original incarnation of the deck name was no doubt inspired by the apt inclusion of Blasphemous Act, which served as board control and as a way to deal a ton of damage to your own Boros Reckoner.
I doubt it. There isn't nearly enough blood in the art of blasphemous act, and not an ounce of fecal matter or sexual fluids in sight. Now, if the subject's daughter and doberman were in frame...
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Note that the original incarnation of the deck name was no doubt inspired by the apt inclusion of Blasphemous Act, which served as board control and as a way to deal a ton of damage to your own Boros Reckoner.
I doubt it. There isn't nearly enough blood in the art of blasphemous act, and not an ounce of fecal matter or sexual fluids in sight. Now, if the subject's daughter and doberman were in frame...
Nor is anyone saying "And now we do our impersonation of the Mirran Resistance!" and they're all "We will never give in to you, Phyrexia! Because we are not ones to be corrupted and...All will be one."
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Aristocrats decks are called such because the first big wave of "Play a lot of creatures that have benefit when they die, and then sacrifice them for even added benefit" revolved around Cartel Aristocrat and Falkenrath Aristocrat.
There wasn't a sacrifice heavy strategy in Magic's history prior to this? Kinda shocked.
"I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
One thing that defined Aristocrats was the layers of interaction between all its pieces and the extreme variance in the kinds of game and the lines of play that the deck could take, from tribal aggro to broad token midrange to traditional control to Reckoner combo kills.
When I hear a deck called "Aristocrats," I think it's going to involve tokens, sacrifice and deep layers of interaction between the different cards in the deck.
On phasing:
Really? Could you describe it?
Even if you are, I'll leave this for others who haven't heard of it: https://en.wikipedia.org/wiki/The_Aristocrats
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I doubt it. There isn't nearly enough blood in the art of blasphemous act, and not an ounce of fecal matter or sexual fluids in sight. Now, if the subject's daughter and doberman were in frame...
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Nor is anyone saying "And now we do our impersonation of the Mirran Resistance!" and they're all "We will never give in to you, Phyrexia! Because we are not ones to be corrupted and...All will be one."
On phasing: