Unfortunately, the only permanent cards I found that could replace Titania, Protector of Argoth were green. There are some instants / sorceries that could work though, like Planar Birth. So, maybe have Planar Birth as our doubled card.
I don't think instants or sorceries will work.
- We can't have them be cast seperately.
- We can't chain Spellweaver Helixes into each other.
- If we try to use two Helixes with a triplicate sorcery we can get a fresh Pyre Hound trigger after resolving Obliterate, Which goes infinite. Using Gelectrode would mean there can' be a token around to witness this extra cast, so it doesn't go infinite, but it also uses blue, so that doesn't help.
- We can't just use the sorcery as the duplicate spell, since we need to counter that one. Otherwise it would stay on the stack and the Spellshift in the next transition can't find it.
That seems to be minimum color use and leaves potential for white, black and blue stages at the end. Creatures with the appropriate protection for two stages are easy enough to find. Can we go for three?
EDIT: I don't even find a green creature with protection from red that is usable for the first transition. There are some black creatures, but other then Mortiphobia, which can't exile the land as well, the black methods of exiling are all creatures as far as I can tell.
I'd probably go with Mortiphobia and two stages as the best we can do for now. Please show me I'm wrong
Some silly ideas: snow mana, or using our life as a resource. I don't see an obvious way to use either, however.
The only monogreen creature I could find that could be protected from a red creature was Harbringer of Spring, but that's not protected from Ion Storm.
Staff of the Flame Magus doesn't seem too helpful. It makes finding a red stage afterwards pretty hard, even if we find an alternative to Ion Storm. That plus the other colors we need for the Hyperstage would pretty much remove the chance to get three stages.
I just noticed that Kaho, Minamo Historian is a blue creature that's pretty much required. So we might as well use Gelectrode (unless we have a transition trigger that is not red?), leaving green, white and black. One has to be used for the Hyperstage transitions. Using black would mean using Titania, Protector of Argoth which takes up green as well. So lets go with Bearscape, Expedition Map and Walking Atlas. Then we have room for a white and a black stage up top.
Harbinger of Spring is protected from Gelectrode so we can use that as a transition card.
Crimson Acolyte can be the first stage, serving as both a white creature with protection, and the targeting method.
Due to Chrome Mox we also can't have Scrambleverse or other untap sorceries anymore. We can still make copies of auras with a haste sorcery and Copy Enchantment, but that lets Crystal Chimes go infinite.
We can't use Bearscape + Expedition Map to recover the land. When going from stage 1 to stage 3 after having exhausted stage 2 we need to recover 2 green mana from two consecutive Obliterates with maybe some leftover triggers in between. We can't spend the mana we need to save up to put the land back into the library. So we either find another way to get the land back, or we need to use green creatures during the Hyperstage as well.
Oh right, with Gelectrode that seemed like a possibility.
But looking at it closer it still doesn't work. Say we have a triplicate sorcery and trigger both the Obliterate Helix and the Loam Helix.
To be able to save up mana when we resolve mutliple consecutive markers we need to keep both on the stack. Resolving Loam immediatly won't help in the long run. But we can't resolve both Helix triggers and keep both of the spells we cast on the stack. We would need to resolve one to get to the second Helix trigger.
So the Helix trigger stays on the stack and we go through the rest of the Hyper stage. That will soon destroy the Helix. But after that point we want to go through more stage transitions, so we need to imprint Obliterate and Loam to new Helixes. So by the time we get to the Spellweaver Helix trigger, the imprinted card has already moved zones. We don't get a copy from the Helix.
Edit: As we have blue and red creatures anyway, we can use Izzet Guildmage to copy Life from the Loam. So that's the alternative way we needed.
Of course with Bearscape we can't have any other instants in the deck then. We can probably switch to Mortiphobia and find two stages with that.
I'm not quite sure what to do beyond card 47. We can now use Show and Tell for the start, since we aren't relying on opponent discard in the sequence, but I figured that starting with Genesis Wave was more powerful. Also, we can't have Selvala's Enforcer; I'm not sure whether we can draw everything with just Genesis Wave, but I decided to add Words of Wisdom and Consecrated Sphinx. We do need green mana to get Words of Wisdom back though; perhaps adding Elvish Guidance would help. Anyway, we have a whole bunch of card slots left over to make things work.
A few cards are missing in there:
- We need something to create Mirror of Fate tokens in order to use it. Mirrorworks should do fine.
- Chrome Mox to make the stages work.
- Glorious Anthem to make Chrome Mox work.
We do hower have an infinite loop in there. We can donate a Chrome Mox with a black card imprinted to the oppenent, as well as Mortiphobia this allows them to discard a land, and remove a land from their graveyard. We can also donate a Mirror of Fate token, so they can shuffle the land back into the library. They are then able to draw more cards.
As long as we can generate a few black mana from them drawing a card that goes infinte. Even just Words of Wisdom or Selvala's Enforcer are too much, since we can essentialy produce any color of mana from a card draw using Chrome Mox.
We can't get rid of donations, due to Dismiss into Dream. We can't rid of Chrome Mox since the stages are based on that, so there will be donateable black mana. I'm not sure what a good way to fix this would look like.
Use Bearscape and just accept that we can't use instants maybe?
[EDIT] We do need Glorious Anthem to recycle Chrome Mox, but perhaps there is an opportunity there. We could keep Glorious Anthem out of the deck, and add Breaking Wave. Breaking Wave then can't untap Chrome Mox. In order to generate black mana then, we need to allow Chrome Mox to be destroyed, imprint it on a Mimic Vat, and then untap that Mimic Vat a bunch of times with Breaking Wave, producing Chrome Moxes that can then imprint Enemy of the Guildpact. We can then spend two mana to retrieve Chrome Mox.
The benefit of this is that now we can put Elvish Guidance back in, getting two layers with Copy Enchantment. Unfortunately, we can't use Crystal Chimes now if we are to use Mirror of Fate earlier, so there's no improvement to the deck as of yet. But, if there is some way other than Night Dealings to fetch enchantments, we might get an improvement.
Edit: Breaking Wave would cost us a black each time we cast it, so we can't really use it to generate black. Going with a haste provider and Splinter Twin seems to be an easier way to get aura tokens out of Copy Enchantment.
In an attempt to get Crystal Chimes back in, I thought about replacing Mirror of Fate with Pull from Eternity, but unfortunately we would still need a way to put instants from the graveyard into the library for a colored mana.
[EDIT] Of course, we can't use Crystal Chimes in the current setup anyway.
[EDIT 2]Still looking to improve the ending sequence. I was thinking along the lines:
Unfortunately, Gelectrode messes up the Armadillo Cloak and Curiosity additions. Switching to Ion Storm doesn't help either. So it would be nice to find an alternative in the hyperstage that didn't deal damage.
[EDIT 3] Backfire adds one more layer, provided we add something that gives Copy Enchantment haste.
[EDIT 4] We can add another layer with the following ending:
We also have to add Teferi, Temporal Archmage, Oath of Gideon, and Mirror Gallery to allow Sarkhan Vol to activate its loyalty abilities at instant speed, and Master Warcraft so that we make the opponent's creatures block. So that's a lot more cards, and I'm not sure if we have enough room. We probably would if we could get by with Show and Tell plus Selvala's Enforcer plus Consecrated Sphinx, but Selvala's Enforcer is no longer acceptable. So the start will probably require more cards than that.
[EDIT 5] I think I confused Tide of War with some other card. Anyway we can replace Tide of War / Master Warcraft with Ferropede.
Athough that would mean the planeswalkers can only get activated in combat after the second main phase. I guess that is to late to get the World at War layer.
Nice. I think we will always get the World at War layer so long as we can process all the layers even after the second main phase; that stuff we do before the main phase is what determines the number of World at Wars cast and therefore the input to the final layer.
In this case, we can proliferate both Teferi, Temporal Archmage and Sarkhan Vol during the first combat phase, and then during the second main phase we can activate Teferi and get one use of Sarkhan Vol. So we would get something like F_{w^2+w2+12}(F_{w^2+w2+10}(X)), where X is how many Dragon Tempests we can put on the battlefield before the end of the second main phase.
[EDIT] Harness the Storm will add a layer for each instant/sorcery. In our previous deck, that would add three layers! Here, I guess we can only get one.
That goes infinite with the opponents help: They can kill Sarkhan Unbroken without using Ferropede by using anything donated that deals damage to us. The cheapest would be Gelectrode.
That sort of cheap planeswalker death is also bad at another point: copies of Genesis Wave can each get Teferi, Temporal Archmage who can then grab the Genesis Wave using [+1].
Planeswalkers aren't all bad: We can save a card by using Gideon, Ally of Zendikar as both the Anthem with [-4] and the Indestructible creature with [+1] after we draw him again.
Hmm, so the Thrummingbird option won't work either. Unfortunately, I didn't find another way to add dragons other than Utvara Hellkite, but then we get a nontoken dragon that we can copy cheaply. Back to 13 layers.
With the removal of planeswalkers and Gideon, Ally of Zendikar, we save six slots, so there's still plenty of room for improvement.
[EDIT] I don't suppose Lightning Cloud could be used for the hyperstage... I know that simply targeting doesn't quite work because of the stack, but I was wondering if there was some way to finagle that.
[EDIT] I think Dragon Appeasement might be something useful, although it looks like it would have to replace Night Dealings. For example, we could end with:
Unfortunately, I think that in order to get the two layers for Reality Spasm, we would need to resolve the lower layers after resolving a Precursor Golem trigger. But then the Isochron Scepter would get destroyed, and we would need to redraw Glimpse of the Sun God using presumably Night Dealings, so we wouldn't get that second layer.
Still, we would get the same three layers that Genesis Wave got, and I think we could add the Sarkhan Vol / Thrummingbird layer back in. So we would get another layer, albeit at the cost of a whole bunch of cards!
Unfortunately, this combo runs afoul of Izzet Guildmage, so we would need to find an alternative to using Izzet Guildmage and Life from the Loam.
It might be easier to find some other way to replace Genesis Wave however.
[EDIT] Never mind, misread Isochron Scepter.
[EDIT] We can add the Dragon Tempest layer back in by putting in Mirror Mockery. Of course, we need to generate a starting Dragon token. I would like to just go with Sarkhan the Mad or Sarkhan Unbroken, but we can recycle those too easily, so let's go with Sarkhan Vol coupled with Thrummingbird. That again means we can't get really going until the second main phase, but c'est la vie.
[EDIT] I decided to jot down some interesting enchantments with triggered abilities, just for future reference:
[EDIT] Helm of the Ghastlord is interesting - if we change the hyperstage from Gelectrode to Pyre Hound, then Helm of the Ghastlord could come in further down, although we would still like to find a good use for drawing cards after Night Dealings.
Still looking for a way to shoehorn in Dragon Appeasement - if we could find a card with a trigger of the form "whenever creature deals damage to an opponent, sacrifice a creature" or something similar,we could add a layer.
[EDIT] Bad news - Screaming Fury is targeted, so it can target Harbinger of Spring for a black mana. At first I figured it would be a simple replacement, but looking for cards, it seems like every instant/sorcery that gives haste either targets or untaps creatures. So I'm not sure what to do here.
We can swithc the whitestage to use Ethersworn Adjudicator + some protection from red creature. Then we can use Oversoul of Dusk for the green stage. and continue to use Screaming Fury. This prevents generation of green and white.
Still, that would remain a sorcery that has the potential to produce black, unless we find a black creature with better protection than multicolored as well. That has the potential to avoid the use of Obliterate during the Hyperstage. I don't think this would go infinite, as like in the ackermann stages the use of the sorcery can only produce black under self limiting circumstances, but I can't really see all the effects that this might have.
Oh wait, the land comes in tapped. So instead, maybe Life from the Loam combined with Walking Atlas.
- We can't have them be cast seperately.
- We can't chain Spellweaver Helixes into each other.
- If we try to use two Helixes with a triplicate sorcery we can get a fresh Pyre Hound trigger after resolving Obliterate, Which goes infinite. Using Gelectrode would mean there can' be a token around to witness this extra cast, so it doesn't go infinite, but it also uses blue, so that doesn't help.
- We can't just use the sorcery as the duplicate spell, since we need to counter that one. Otherwise it would stay on the stack and the Spellshift in the next transition can't find it.
If we use Bearscape to exile our instant and land at the same time we can go with Expedition Map + Walking Atlas.
That seems to be minimum color use and leaves potential for white, black and blue stages at the end. Creatures with the appropriate protection for two stages are easy enough to find. Can we go for three?
EDIT: I don't even find a green creature with protection from red that is usable for the first transition. There are some black creatures, but other then Mortiphobia, which can't exile the land as well, the black methods of exiling are all creatures as far as I can tell.
I'd probably go with Mortiphobia and two stages as the best we can do for now. Please show me I'm wrong
The only monogreen creature I could find that could be protected from a red creature was Harbringer of Spring, but that's not protected from Ion Storm.
What is the Mortiphobia plan, if it can't exile the land? Going back to Gelectrode?
Perhaps it is helpful to go back to Staff of the Flame Magus? Then we can conceivably cast multiple sorceries/instants. We also have a choice between green (Ageless Entity), white (Ajani's Pridemate), or black (Bloodbond Vampire) as our disallowed color.
[EDIT]: Well, we couldn't use Ion Storm then. Is there some alternative?
I just noticed that Kaho, Minamo Historian is a blue creature that's pretty much required. So we might as well use Gelectrode (unless we have a transition trigger that is not red?), leaving green, white and black. One has to be used for the Hyperstage transitions. Using black would mean using Titania, Protector of Argoth which takes up green as well. So lets go with Bearscape, Expedition Map and Walking Atlas. Then we have room for a white and a black stage up top.
Harbinger of Spring is protected from Gelectrode so we can use that as a transition card.
Crimson Acolyte can be the first stage, serving as both a white creature with protection, and the targeting method.
The second stage can be Phyrexian Crusader with Retribution of the Ancients.
The task for the layers after that is to produce batches of black mana.
Edit: Duh, Harbinger of Spring is also protected form Crimson Acolyte. Still there should be some two card combos that work as a white stage.
[EDIT] Okay, first attempt:
Blood Crypt - 1
Boon Reflection - 2
Tamanoa - 3
Swallowing Plague - 5
Night Dealings - 6
Boon Reflection - 7
Tamanoa - 8
Underworld Dreams - 9
Curiosity - 10
Underworld Dreams - 11
Pain Magnification - 12
Five-Alarm Fire - 13
World at War - 14
Okay, take two:
Market Festival - 0
Copy Enchantment - 1
Crystal Chimes - 3
Genesis Wave - 4
Night Dealings - 5
Boon Reflection - 6
Polluted Bonds - 6
Boon Reflection - 7
Circle of Affliction - 8
Repercussion - 9
Ion Storm - 9
Chasm Skulker - 10
Curiosity - 11
Underworld Dreams - 12
Pain Magnification - 13
Repercussion - 14
Five-Alarm Fire 15
World at War - 16
Gelectrode can trigger Circle of Affliction and Repercussion early.
Pathetic third attempt:
Blood Crypt - 1
Reality Spasm - 3
Night Dealings - 4
Boon Reflection - 5
Polluted Bonds - 5
Boon Reflection - 6
Spiritual Focus - 7
Pain Magnification - 8
Repercussion - 9
Five-Alarm Fire - 10
World at War - 11
But looking at it closer it still doesn't work. Say we have a triplicate sorcery and trigger both the Obliterate Helix and the Loam Helix.
To be able to save up mana when we resolve mutliple consecutive markers we need to keep both on the stack. Resolving Loam immediatly won't help in the long run. But we can't resolve both Helix triggers and keep both of the spells we cast on the stack. We would need to resolve one to get to the second Helix trigger.
So the Helix trigger stays on the stack and we go through the rest of the Hyper stage. That will soon destroy the Helix. But after that point we want to go through more stage transitions, so we need to imprint Obliterate and Loam to new Helixes. So by the time we get to the Spellweaver Helix trigger, the imprinted card has already moved zones. We don't get a copy from the Helix.
Edit: As we have blue and red creatures anyway, we can use Izzet Guildmage to copy Life from the Loam. So that's the alternative way we needed.
Of course with Bearscape we can't have any other instants in the deck then. We can probably switch to Mortiphobia and find two stages with that.
2 Opalescence
3 Psychic Battle
4 Cowardice
5 Dismiss Into Dream
6 Bloodbond March
7 Cephalid Shrine
8 Mana Echoes
9 March of the Machines
10 Mindshrieker
11 Mimic Vat
12 Omniscience
13 Leyline of Anticipation
14 Mirror of Fate
15 Splinter Twin
16 Crown of the Ages
17 Gelectrode
18 Mortiphobia
19 Spellweaver Helix
20 World at War
21 World at War
22 Life from the Loam
23 Izzet Guildmage
24 Walking Atlas
25 Creepy Doll
27 Spellshift
28 Kaho, Minamo Historian
29 Fungal Reaches
30 Enemy of the Guildpact
31 Crimson Acolyte
32 Harbringer of Spring
33 Downdraft
34 Overgrown Tomb
35 Reality Spasm
36 Night Dealings
37 Boon Reflection
38 Polluted Bonds
39 Spiritual Focus
40 Pain Magnification
41 Repercussion
42 Five-Alarm Fire
43 Finest Hour
45 Cultural Exchange
46 Hunted Phantasm
47 Precursor Golem
48 Words of Wisdom
49 Consecrated Sphinx
50 Chancellor of the Tangle
51 Chancellor of the Tangle
52 Chancellor of the Tangle
53 Chancellor of the Tangle
54 Channel
55 Genesis Wave
I'm not quite sure what to do beyond card 47. We can now use Show and Tell for the start, since we aren't relying on opponent discard in the sequence, but I figured that starting with Genesis Wave was more powerful. Also, we can't have Selvala's Enforcer; I'm not sure whether we can draw everything with just Genesis Wave, but I decided to add Words of Wisdom and Consecrated Sphinx. We do need green mana to get Words of Wisdom back though; perhaps adding Elvish Guidance would help. Anyway, we have a whole bunch of card slots left over to make things work.
- We need something to create Mirror of Fate tokens in order to use it. Mirrorworks should do fine.
- Chrome Mox to make the stages work.
- Glorious Anthem to make Chrome Mox work.
We do hower have an infinite loop in there. We can donate a Chrome Mox with a black card imprinted to the oppenent, as well as Mortiphobia this allows them to discard a land, and remove a land from their graveyard. We can also donate a Mirror of Fate token, so they can shuffle the land back into the library. They are then able to draw more cards.
As long as we can generate a few black mana from them drawing a card that goes infinte. Even just Words of Wisdom or Selvala's Enforcer are too much, since we can essentialy produce any color of mana from a card draw using Chrome Mox.
We can't get rid of donations, due to Dismiss into Dream. We can't rid of Chrome Mox since the stages are based on that, so there will be donateable black mana. I'm not sure what a good way to fix this would look like.
Use Bearscape and just accept that we can't use instants maybe?
[EDIT] We do need Glorious Anthem to recycle Chrome Mox, but perhaps there is an opportunity there. We could keep Glorious Anthem out of the deck, and add Breaking Wave. Breaking Wave then can't untap Chrome Mox. In order to generate black mana then, we need to allow Chrome Mox to be destroyed, imprint it on a Mimic Vat, and then untap that Mimic Vat a bunch of times with Breaking Wave, producing Chrome Moxes that can then imprint Enemy of the Guildpact. We can then spend two mana to retrieve Chrome Mox.
The benefit of this is that now we can put Elvish Guidance back in, getting two layers with Copy Enchantment. Unfortunately, we can't use Crystal Chimes now if we are to use Mirror of Fate earlier, so there's no improvement to the deck as of yet. But, if there is some way other than Night Dealings to fetch enchantments, we might get an improvement.
But even with that we still can't have Reality Spasm since it gives Izzet Guildmage the ability to target for a blue.
Going Elvish Guidance (with Screaming Fury to make token auras and Elf Replica to make elf tokens) into Genesis Wave into Night Dealings should get the same number of layers.
Edit: Breaking Wave would cost us a black each time we cast it, so we can't really use it to generate black. Going with a haste provider and Splinter Twin seems to be an easier way to get aura tokens out of Copy Enchantment.
In an attempt to get Crystal Chimes back in, I thought about replacing Mirror of Fate with Pull from Eternity, but unfortunately we would still need a way to put instants from the graveyard into the library for a colored mana.
[EDIT] Of course, we can't use Crystal Chimes in the current setup anyway.
[EDIT 2]Still looking to improve the ending sequence. I was thinking along the lines:
Overgrown Tomb - 1
Brightflame - 4
Night Dealings - 5
Boon Reflection - 6
Armadillo Cloak - 7
Underworld Dreams - 8
Curiosity - 9
Underworld Dreams - 10
Pain Magnification - 11
Repercussion - 12
Five-Alarm Fire - 13
World at War - 14
Unfortunately, Gelectrode messes up the Armadillo Cloak and Curiosity additions. Switching to Ion Storm doesn't help either. So it would be nice to find an alternative in the hyperstage that didn't deal damage.
[EDIT 3] Backfire adds one more layer, provided we add something that gives Copy Enchantment haste.
[EDIT 4] We can add another layer with the following ending:
Repercussion
Dragon Tempest
Sarkhan Vol
Tide of War
World at War
We also have to add Teferi, Temporal Archmage, Oath of Gideon, and Mirror Gallery to allow Sarkhan Vol to activate its loyalty abilities at instant speed, and Master Warcraft so that we make the opponent's creatures block. So that's a lot more cards, and I'm not sure if we have enough room. We probably would if we could get by with Show and Tell plus Selvala's Enforcer plus Consecrated Sphinx, but Selvala's Enforcer is no longer acceptable. So the start will probably require more cards than that.
[EDIT 5] I think I confused Tide of War with some other card. Anyway we can replace Tide of War / Master Warcraft with Ferropede.
But I think this could finally be the time for proliferate to be useful. Remove the Oath of Gideon and use Thrummingbird instead of Ferropede.
Athough that would mean the planeswalkers can only get activated in combat after the second main phase. I guess that is to late to get the World at War layer.
In this case, we can proliferate both Teferi, Temporal Archmage and Sarkhan Vol during the first combat phase, and then during the second main phase we can activate Teferi and get one use of Sarkhan Vol. So we would get something like F_{w^2+w2+12}(F_{w^2+w2+10}(X)), where X is how many Dragon Tempests we can put on the battlefield before the end of the second main phase.
[EDIT] Harness the Storm will add a layer for each instant/sorcery. In our previous deck, that would add three layers! Here, I guess we can only get one.
We can add another layer by going with the Elvish Guidance version, and instead of Polluted Bonds we have Lifetap along with a shockland like Overgrown Tomb.
[EDIT] So, the prospective deck:
2 Opalescence
3 Psychic Battle
4 Cowardice
5 Dismiss Into Dream
6 Bloodbond March
7 Cephalid Shrine
8 Mana Crypt
9 March of the Machines
10 Mindshrieker
11 Mimic Vat
12 Omniscience
13 Leyline of Anticipation
14 Mirror of Fate
15 Splinter Twin
16 Crown of the Ages
17 Chrome Mox
18 Mirrorworks
19 Glorious Anthem
20 Gelectrode
22 Stifle
23 Spellweaver Helix
24 World at War
25 World at War
26 Life from the Loam
27 Izzet Guildmage
28 Walking Atlas
29 Creepy Doll
30 Obliterate
31 Spellshift
32 Kaho, Minamo Historian
33 Underground Sea
34 Enemy of the Guildpact
35 Crimson Acolyte
36 Harbringer of Spring
37 Downdraft
38 Elvish Guidance
39 Genesis Wave
40 Night Dealings
41 Boon Reflection
42 Lifetap
43 Breeding Pool
44 Spiritual Focus
45 Pain Magnification
46 Backfire
47 Repercussion
48 Dragon Tempest
49 Sarkhan Unbroken
50 Ferropede
52 Hunted Phantasm
53 Pyromancer Glasses
54 Painter's Servant
55 Screaming Fury
56 Teferi, Temporal Archmage
57 Oath of Gideon
58 Mirror Gallery
59 Show and Tell
60 Yawgmoth's Bargain
That sort of cheap planeswalker death is also bad at another point: copies of Genesis Wave can each get Teferi, Temporal Archmage who can then grab the Genesis Wave using [+1].
Planeswalkers aren't all bad: We can save a card by using Gideon, Ally of Zendikar as both the Anthem with [-4] and the Indestructible creature with [+1] after we draw him again.
With the removal of planeswalkers and Gideon, Ally of Zendikar, we save six slots, so there's still plenty of room for improvement.
[EDIT] I don't suppose Lightning Cloud could be used for the hyperstage... I know that simply targeting doesn't quite work because of the stack, but I was wondering if there was some way to finagle that.
[EDIT] I think Dragon Appeasement might be something useful, although it looks like it would have to replace Night Dealings. For example, we could end with:
Pain Magnification
Backfire
Repercussion
Fireball
Dragon Appeasement
Furnace Scamp
World at War
and then we would need at least 6 layers prior to Pain Magnification to create an improvement.
Or, we could go with something like:
Overgrown Tomb
Boon Reflection
Brightflame
Dragon Appeasement
Spirit Cairn
Pain Magnification
Backfire
Repercussion
Five-Alarm Fire
World at War
but that's only 11 layers.
[EDIT] I was looking at other ways to recycle enchantments, and I though Triton Cavalry was interesting. We could target it with say Glimpse of the Sun God, imprinted on an Isochron Scepter. We could then untap the Isochron Scepter with Reality Spasm.
Unfortunately, I think that in order to get the two layers for Reality Spasm, we would need to resolve the lower layers after resolving a Precursor Golem trigger. But then the Isochron Scepter would get destroyed, and we would need to redraw Glimpse of the Sun God using presumably Night Dealings, so we wouldn't get that second layer.
Still, we would get the same three layers that Genesis Wave got, and I think we could add the Sarkhan Vol / Thrummingbird layer back in. So we would get another layer, albeit at the cost of a whole bunch of cards!
Unfortunately, this combo runs afoul of Izzet Guildmage, so we would need to find an alternative to using Izzet Guildmage and Life from the Loam.
It might be easier to find some other way to replace Genesis Wave however.
[EDIT] Never mind, misread Isochron Scepter.
[EDIT] We can add the Dragon Tempest layer back in by putting in Mirror Mockery. Of course, we need to generate a starting Dragon token. I would like to just go with Sarkhan the Mad or Sarkhan Unbroken, but we can recycle those too easily, so let's go with Sarkhan Vol coupled with Thrummingbird. That again means we can't get really going until the second main phase, but c'est la vie.
[EDIT] I decided to jot down some interesting enchantments with triggered abilities, just for future reference:
1 Binding Agony
1 Coastal Piracy
1 Dragon Appeasement
1 Dragon Tempest
1 Elder Mastery
1 Exquisite Blood
1 Farrel's Mantle
1 Gleam of Battle
1 Harness the Storm
1 Helm of the Ghastlord
1 Invigorating Boon
1 Kavu Lair
1 Keen Sense
1 Larceny
1 Lifeblood
1 Lifetap
1 Lightmine Field
1 Lightning Cloud
1 Lightning Rift
1 Mangara's Equity
1 Mardu Ascendancy
1 Militia's Pride
1 Mirror Mockery
1 Noble Purpose
1 Orcish Mine
1 Quest for the Gemblades
1 Remembrance
1 Retreat to Coralhelm
1 Retreat to Hagra
1 Righteous Cause
1 Roots of Life
1 Rumbling Aftershocks
1 Satyr Firedancer
1 Search the City
1 Secret Plans
1 Secrets of the Dead
1 Spellweaver Volute
1 Spirit Cairn
1 Spiteful Shadows
1 Sylvan Echoes
1 Telekinetic Bonds
1 Thelon's Chant
1 Where Ancients Tread
[EDIT] Helm of the Ghastlord is interesting - if we change the hyperstage from Gelectrode to Pyre Hound, then Helm of the Ghastlord could come in further down, although we would still like to find a good use for drawing cards after Night Dealings.
Still looking for a way to shoehorn in Dragon Appeasement - if we could find a card with a trigger of the form "whenever creature deals damage to an opponent, sacrifice a creature" or something similar,we could add a layer.
[EDIT] Bad news - Screaming Fury is targeted, so it can target Harbinger of Spring for a black mana. At first I figured it would be a simple replacement, but looking for cards, it seems like every instant/sorcery that gives haste either targets or untaps creatures. So I'm not sure what to do here.
Still, that would remain a sorcery that has the potential to produce black, unless we find a black creature with better protection than multicolored as well. That has the potential to avoid the use of Obliterate during the Hyperstage. I don't think this would go infinite, as like in the ackermann stages the use of the sorcery can only produce black under self limiting circumstances, but I can't really see all the effects that this might have.