That should do it, and in response to Urgent Exorcism destroying Zubera, we can activate Feldon's Cane. We draw Wheel of Fortune, and cast it to redraw:
Beyond that, Spirits are too early in that outline. Specifically, they're before black mana, so by hitting Horobi with Urgent Exorcism and putting it on Mimic Vat, we get black mana out of sequence.
Aw nuts, that messes everything up, since we need to transition with black mana into Baron Sengir so we can use Balustrade Spy. If we try to shift Minotaurs/Spirits to after Vampires, we get blue out of sequence.
- Whenever you cast Old Man of the Sea:
- Draw a card, then discard a card due to Customs Depot. Soul's Grace.
- Cast it, spending one +1/+1 counter from Biomancer, gaining X+2 life, where X is the number of counters on Master Biomancer.
- We use that life to produce X+2 white mana with Standing Stones.
- The white mana is used to put X+2 Bolster triggers on the stack with Echoes of the Kin Tree. (Using Biomancer for white is pointless because it costs a +1/+1 counter to get another +1/+1 counter.)
- In order to make the bolster triggers hit only Biomancer, we have to cast Fell the Mighty once Biomancer is at a power less than all other creatures. (We can leave Mimic Vat activations on the stack to preserve higher-stage Old Man of the Sea tokens.)
We need to restrict:
- Playing creatures
- Creating copies of Customs Depot: Never allowed.
- Producing Colored mana: Only allowed at a cost in either life or Master Biomancer activations.
- Copying Master Biomancer: Never allowed
- Moving or recurring auras: Never allowed.
- Casting Soul's Grace: Once per Customs Depot activation.
- Drawing Cards: Only allowed through Customs Depot
We need to be able to:
- Produce an arbitrary number of copies of Mimic Vat and Standing Stones.
- Convert Old Man of the Sea activations into Bloodbond March tokens, using a chain that requires Tatterkite or Melira's Keepers (Because otherwise you could Bolster onto Master Biomancer while counters are already on it if you have no small creatures still in play)(Balduvian Shaman + Trait Doctoring might work to target Bloodbond March without hitting Customs Depot.
- Recur Fell the Mighty an arbitrary number of times, both for casting and for discarding to Customs Depot (Anarchist works for this if we're careful with our sorceries)
- Gain a huge, but finite, amount of life during setup in a way we can't repeat later, for conversion into our starting amount of +1/+1 counters that limits how many stages we have.
Doesn't Fell the Mighty mess things up? You can have Mimic Vats, but only one per card. Also, Fell the Mighty won't really prevent other creatures from getting +1/+1 counters, since nothing is forcing us to cast it.
I think we can have multiple mimic vat triggers for the same card on the stack. It should use last known information if you remove the card from exile after activating. We just can't have multiple untapped mimic vats that will produce the same card lying around.
I don't really understand whats performing the ackermann stages in this setup. Seems more like an attempt at a single ackermann stage. But it's a setup that doesn't use the stack as prominently as our current version, so might still be useful for a hyperstage, if you get the transitioning between the actual ackermann stages dependent on the +1/+1 counters.
Edit: For the traditional stages deck we can still use the zubera as limited draw without reordering the stages in the 25 stage version. We can replace Consecrated Sphinx + Words of Wisdom + Emrakul, the Aeons Torn with Floating-Dream Zubera and Time Spiral. The Time Spiral can only be drawn 60 times, so the chaoswarp can only be recovered 60 times, limiting the input to the 25th stage to something under 60, exact number depending on the start. The only places during the combo that care about cards in library are Seahunter and Psychic Battle. The former has its target put in the library by mirror of fate anyway. The latter can be replaced by Grip of Chaos if necessary.
So its really more like 24 stages, but with 100+ layers. Still a noticeable boost. Of the 7 cards you draw with timespiral zubera + exorcism + mirror of fate is enough to do draw the time spiral again, so we can probably start producing input tokens for the last stage early enough, while setting up the combo.
Edit2: We'd have to use shriekhorn instead of mindshrieker because two blue spirits kills the spirit stage, but thats not a problem. More of a problem is that we don't get time spiral into the library without reducing its size to 7, so zubera can not be used to draw it 60 times, but only 7. One more idea that doesn't work ^^'
Another method of limited draw perhaps? words of wisdom becomes unlimited with time spiral. Yawgmoth's Bargain - if we have a first stiking life linker for 39 draws?
Actually we could use the bargain and try to incorperate giving the opponent life and getting first strike with lifelink into the variable cards of the stages.
So lifegain for opponent needed. But I remember that is harder than I always think it should be.
(And we need to change the last target all creatures dude into something that can't make the lifelinkers fight.)
Edit: Actually Grollub seems like it's something that could fit in the deck, but I can't see how to rearrange the order to make it work, as there are no red Treefolk, for example.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
Lots of complicated math and boldly taking Magic cards to places where none have gone before.
You might try looking over the most recent published version of the article to get the hang of the kinds of things we're looking for cards to do, but ever since a breakthrough on page 2 of the topic (post #41), the deck has been going in a different direction, such that a lot of the cards that hold up the structure shown on that page, wouldn't even be safe in the new outline--chief among them Doubling Season itself.
It's a challenge to create a 60 card Vintage deck that deals the most damage on turn 1, without being able to deal arbitrarily large amounts of damage.
It's been going on for a while so the combos have gotten quite elaborate...
Another problem with Time Spiral for graveyard to library are the threshold cards. I don't see another free way to control graveyardsize. Bloodbond march won't work because the triggers will be on the stack and can't resolve between the activation of the threshold ability and the psychic battle triggers that want to make that ability target the card it can only target without threshold active. So that idea is probably dead.
Edit: Everbark Shaman could potentially be used to dance on the threshold. We'd need to make sure there are 5 or 6 non-treefolk cards in the graveyard everytime we go through a possessed stage though.
That seems easy enough with Mindshrieker, and the fact that we have a bunch of enchantments that we can just make copies of with Splinter Twin and Mimic Vat.
No, after further thinking I don't think Everbark Shaman helps. We need both treefolk in hand during the treefolk stage. But if one of them was in the graveyard at the time we activated a threshold ability then all bloodbond march triggers for it will be under that layer of psychic battle triggers and we cannot get it out of graveyard/library/exile in time for the treefolk stage.
I think it might be okay. Keep in mind that we only need to evaluate the lower stages once we amass a large number of the next lower resource; if we're talking about Possessed Aven, for instance, we evaluate Psychic Battles and Bloodbond Marches for Possessed Aven until we have created a large number of Ghosthelm Couriers, and only then do we evaluate downwards to create a large number of Psychic Battles / Bloodbond Marches for when we refresh the Possessed Aven layers.
With that being said, we do still need to make sure that we can get Everbark Shaman whenever it needs to be used. Let's say we have Possessed Aven, Ghosthelm Courier, and Everbark Shaman in hand, and an untapped Possessed Aven token in play, as well as an untapped Everbark Shaman token. Also, we have six cards in the graveyard. We play and counter Possessed Aven to put it in play with a bunch of Bloodbond March triggers on the stack; do the same for Ghosthelm Courier. Cast and counter Everbark Shaman, and before the first Bloodbond March trigger takes effect, activate the Possessed Aven token, putting a bunch of Psychic battle triggers on the stack. Use one to destry Ghosthelm Courier, getting a Ghosthelm Courier token. Then, activate the Everbark Shaman token to exile the Everbark Shaman original, then use the next Possessed Aven trigger to destroy the now blue Possessed Aven, creating a Possessed Aven token. We then use Mirror of Fate and Mindshrieker to put Everbark Shaman back in the graveyard, then resolve a Bloodbond March trigger to return it to the battlefield. Resolve a bloodbond March trigger for Ghosthelm Courier to put it back on the battlefield, and do the same for Possessed Aven. We use a spare black mana to bring Everbark Shaman back to our hand. We have returned our position, except we have one less Bloodbond March trigger for Possessed Aven, we have two new tokens for Possessed Aven and Ghosthelm Courier (but the previous Possessed Aven token is now tapped) and Ghosthelm Courier is now on the battlefield. We repeat the combination, except this time we bounce Ghosthelm Courier, bringing it back to our hand.
So it does appear that things check out.
Edit: I suppose we need X Everbark Shaman tokens as well.
But thats only the last layer of of the possessed aven stage. There the psychic battle triggers don't need to stay on the stack - we can convert them into tokens and continue with the lower stages. But for all the other psychic battle layers in that stage that won't work. Those need to stay there so they can be used later to refresh the other layers. If we don't eveluate the lower stages in between we don't have an Ackermann stage.
Doesn't Fell the Mighty mess things up? You can have Mimic Vats, but only one per card. Also, Fell the Mighty won't really prevent other creatures from getting +1/+1 counters, since nothing is forcing us to cast it.
Putting counters on other cards just ends the comb instead of going infinite. You have to cast Fell to continue.
Iijil: It looks like you are right. That's a shame.
0evil_overlord0: I guess I don't have a good conception of how the combo works. Why would putting counters on cards besides Master Biomancer end the combo?
Edit: Another thing to think about is using Yawgmoth's Bargain alone, and using Chaos Warp on tokens to draw the rest of the deck. I'm not sure if 19 cards is enough though. Actually it clearly isn't, since we don't have a way to copy Chaos Warp so it just gets cards one for one. Obviously if we could give the opponent life somehow that would help a great deal.
Another possibility is to use a permanent that makes each player draw cards, then cycle it with Chaos Warp. Like maybe Memory Jar or Chandra Ablaze. The problem is with Mindshrieker I don't see a way to shuffle Chaos Warp into the deck before we draw any cards, unlike Shriekhorn.
What about replacing Splinter Twin with Dual Nature? Dual Nature does not grant haste to its tokens, so Dual Nature tokens of creatures in the sequence will not benefit anything; it only benefits the enchantments at the bottom, and artifacts. But, Dual Nature has that annoying ability (two, actually) where if a nontoken creature leaves the battlefield, all token copies of it will be destroyed as well, regardless of where they came from. That's a problem. The best thing I can see to do is bounce the original Dual Nature whenever we are about to remove a nontoken creature, killing off all the token Dual Natures, and consequently every token generated by any of the Dual Natures. We can generate a large store of colorless mana in our mana pool prior to that, so that we can build up our Bloodbond Marches again quickly. That works, I think. But does this lead to anything good?
Well, we could add Dual Nature, Copy Enchantment, and Allay; we could then remove Splinter Twin, Crown of the Ages, and Mirroworks, provided we went back from Karn, Silver Golem to March of the Machines. It looks like a tie, I guess. I think the Dual Nature deck will have a faster start, since it seems much easier to create token copies of Consecrated Sphinx; but, it's not too much of a difference. No wait, that borks the enchantment creature stage. So that has to be the cut we make; I think it's still a tie.
Playing on the nonhasted token idea, we can use anything with populate or making a token copy as the bottom stage. Didn't see anything really good; perhaps Sundering Growth with a blue Myr as the first stage.
Iijil: It looks like you are right. That's a shame.
0evil_overlord0: I guess I don't have a good conception of how the combo works. Why would putting counters on cards besides Master Biomancer end the combo?
Because producing colored mana requires you to activate Sinking Feeling, so unless every bolster trigger hits biomancer you'll run out of U to cast Old man of the Sea.
EDIT: Just realized there's an issue with Standing Stones because it can produce blue, replacing it with Brushland solves the problem.
But each casting of Old Man of the Sea gets X+2 bolsterings, which gives plenty of +1/+1's to go around. Even if we restrict all the +1/+1's to Master Biomancer, it will wind up with more counters than it had before, and when the Mimic Vat activations that we left on the stack resolve, we'll get Old Man of the Seas with more counters than before.
Edit: I just realized that we can use Changelings, so the first stage after Archetype of Agression can link to any creature type, like Treefolk for example. Unfortunately, I still can't figure out how to add Grollub to the sequence, as there are no green Minotaurs except Deadshot Minotaur, which we can't include.
Edit #2: Wait, I think I've got it! Use War-Spike Changeling to transition to Krosan Groundshaker; then we can use Everbark Shaman to exile War-Spike Changeling for the Possessed problem, and then Seahunter can bring it back to the battlefield. Does this work? It's not quite as good as adding Grollub, but it does get us our 25th stage, sort of.
I just noticed: when the sequence gets up to a black Paragon, we can get rid of Dralnu's Crusade so the goblins don't get a boost, but Royal Assassin is inescapably black, and will be too big to be the target as the next step down. So that still leaves a bit of a gap, and there's no drop-in substitute for Royal Assassin that's doesn't have its own problems.
Shoot, that is a problem. Will give it a think. At the very worst, we could simply drop Paragon of Open Graves and replace it with Precursor Golem, which would lose a stage but add a couple of layers at the end, keeping the Conway chain at 27.
Edit: Okay, I believe I have a way to work around the problem. We only need to operate the lower stages when the Paragon of Open Graves stage is at its topmost layer; when we are below the topmost layer, we continue resolving the stage until we reach the topmost layer and start targeting Frightshroud Couriers. So the only time we need to resolve the lower stages is when there is exactly one untapped Paragon of Open Graves. So we do the following: First, we use Royal Assassin tokens to destroy all the tapped Paragon of Open Grave tokens. This is affordable since we get many Royal Assassin tokens for each Paragon of Open Grave token. We are left with one untapped Paragon token and the original Paragon. We tap the Paragon token, getting a bunch of Psychic Battle triggers; we use one to destroy the original Paragon, imprinting it on a Mimic Vat, and use a Royal Assassin token to destroy the now tapped Paragon token. There are now no Paragon of Open Graves on the battlefield, and this is our window to resolve the combo down below until it's time to build up our Frightshroud Courier tokens.
[quote from="Deedlit11 »" url="http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/615089-most-turn-1-damage-in-a-deck-with-no-infinite?comment=431"]But each casting of Old Man of the Sea gets X+2 bolsterings, which gives plenty of +1/+1's to go around. Even if we restrict all the +1/+1's to Master Biomancer, it will wind up with more counters than it had before, and when the Mimic Vat activations that we left on the stack resolve, we'll get Old Man of the Seas with more counters than before.
You have to cast Soul's Grace and Fell the Mighty using the extra 2 counters, leaving you back at X again.
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Suppose we take Wheel of Fortune; after we draw 7 cards we will have 9 at our disposal to try and redraw Wheel of Fortune:
Floating-Dream Zubera
Mana Crypt
Feldon's Cane
Mirrorworks
Urgent Exorcism
+ 4 other cards
That should do it, and in response to Urgent Exorcism destroying Zubera, we can activate Feldon's Cane. We draw Wheel of Fortune, and cast it to redraw:
Floating-Dream Zubera
Urgent Exorcism
Chaos Warp
+4 cards
so we have 8 cards to try and reset Feldon's Cane. I think it is doable; will have to analyze some more.
- Whenever you cast Old Man of the Sea:
- Draw a card, then discard a card due to Customs Depot. Soul's Grace.
- Cast it, spending one +1/+1 counter from Biomancer, gaining X+2 life, where X is the number of counters on Master Biomancer.
- We use that life to produce X+2 white mana with Standing Stones.
- The white mana is used to put X+2 Bolster triggers on the stack with Echoes of the Kin Tree. (Using Biomancer for white is pointless because it costs a +1/+1 counter to get another +1/+1 counter.)
- In order to make the bolster triggers hit only Biomancer, we have to cast Fell the Mighty once Biomancer is at a power less than all other creatures. (We can leave Mimic Vat activations on the stack to preserve higher-stage Old Man of the Sea tokens.)
So what we need to be in the deck:
(The tatterkite is explained later)
And cards we already were using that we have to keep:
In order to turn this into a full deck:
We need to restrict:
- Playing creatures
- Creating copies of Customs Depot: Never allowed.
- Producing Colored mana: Only allowed at a cost in either life or Master Biomancer activations.
- Copying Master Biomancer: Never allowed
- Moving or recurring auras: Never allowed.
- Casting Soul's Grace: Once per Customs Depot activation.
- Drawing Cards: Only allowed through Customs Depot
We need to be able to:
- Produce an arbitrary number of copies of Mimic Vat and Standing Stones.
- Convert Old Man of the Sea activations into Bloodbond March tokens, using a chain that requires Tatterkite or Melira's Keepers (Because otherwise you could Bolster onto Master Biomancer while counters are already on it if you have no small creatures still in play)(Balduvian Shaman + Trait Doctoring might work to target Bloodbond March without hitting Customs Depot.
- Recur Fell the Mighty an arbitrary number of times, both for casting and for discarding to Customs Depot (Anarchist works for this if we're careful with our sorceries)
- Gain a huge, but finite, amount of life during setup in a way we can't repeat later, for conversion into our starting amount of +1/+1 counters that limits how many stages we have.
I don't really understand whats performing the ackermann stages in this setup. Seems more like an attempt at a single ackermann stage. But it's a setup that doesn't use the stack as prominently as our current version, so might still be useful for a hyperstage, if you get the transitioning between the actual ackermann stages dependent on the +1/+1 counters.
Edit: For the traditional stages deck we can still use the zubera as limited draw without reordering the stages in the 25 stage version. We can replace Consecrated Sphinx + Words of Wisdom + Emrakul, the Aeons Torn with Floating-Dream Zubera and Time Spiral. The Time Spiral can only be drawn 60 times, so the chaoswarp can only be recovered 60 times, limiting the input to the 25th stage to something under 60, exact number depending on the start. The only places during the combo that care about cards in library are Seahunter and Psychic Battle. The former has its target put in the library by mirror of fate anyway. The latter can be replaced by Grip of Chaos if necessary.
So its really more like 24 stages, but with 100+ layers. Still a noticeable boost. Of the 7 cards you draw with timespiral zubera + exorcism + mirror of fate is enough to do draw the time spiral again, so we can probably start producing input tokens for the last stage early enough, while setting up the combo.
Edit2: We'd have to use shriekhorn instead of mindshrieker because two blue spirits kills the spirit stage, but thats not a problem. More of a problem is that we don't get time spiral into the library without reducing its size to 7, so zubera can not be used to draw it 60 times, but only 7. One more idea that doesn't work ^^'
Another method of limited draw perhaps? words of wisdom becomes unlimited with time spiral. Yawgmoth's Bargain - if we have a first stiking life linker for 39 draws?
Heh, great minds think alike...
Yes, we can have first strike and lifelink: Boreal Druid enhanced by Ohran Yeti and Nectar Faerie.
So lifegain for opponent needed. But I remember that is harder than I always think it should be.
(And we need to change the last target all creatures dude into something that can't make the lifelinkers fight.)
If we had an extra card, Phelddagrif, Soldevi Steam Beast, Grollub...
Edit: Actually Grollub seems like it's something that could fit in the deck, but I can't see how to rearrange the order to make it work, as there are no red Treefolk, for example.
You might try looking over the most recent published version of the article to get the hang of the kinds of things we're looking for cards to do, but ever since a breakthrough on page 2 of the topic (post #41), the deck has been going in a different direction, such that a lot of the cards that hold up the structure shown on that page, wouldn't even be safe in the new outline--chief among them Doubling Season itself.
It's been going on for a while so the combos have gotten quite elaborate...
Edit: Everbark Shaman could potentially be used to dance on the threshold. We'd need to make sure there are 5 or 6 non-treefolk cards in the graveyard everytime we go through a possessed stage though.
With that being said, we do still need to make sure that we can get Everbark Shaman whenever it needs to be used. Let's say we have Possessed Aven, Ghosthelm Courier, and Everbark Shaman in hand, and an untapped Possessed Aven token in play, as well as an untapped Everbark Shaman token. Also, we have six cards in the graveyard. We play and counter Possessed Aven to put it in play with a bunch of Bloodbond March triggers on the stack; do the same for Ghosthelm Courier. Cast and counter Everbark Shaman, and before the first Bloodbond March trigger takes effect, activate the Possessed Aven token, putting a bunch of Psychic battle triggers on the stack. Use one to destry Ghosthelm Courier, getting a Ghosthelm Courier token. Then, activate the Everbark Shaman token to exile the Everbark Shaman original, then use the next Possessed Aven trigger to destroy the now blue Possessed Aven, creating a Possessed Aven token. We then use Mirror of Fate and Mindshrieker to put Everbark Shaman back in the graveyard, then resolve a Bloodbond March trigger to return it to the battlefield. Resolve a bloodbond March trigger for Ghosthelm Courier to put it back on the battlefield, and do the same for Possessed Aven. We use a spare black mana to bring Everbark Shaman back to our hand. We have returned our position, except we have one less Bloodbond March trigger for Possessed Aven, we have two new tokens for Possessed Aven and Ghosthelm Courier (but the previous Possessed Aven token is now tapped) and Ghosthelm Courier is now on the battlefield. We repeat the combination, except this time we bounce Ghosthelm Courier, bringing it back to our hand.
So it does appear that things check out.
Edit: I suppose we need X Everbark Shaman tokens as well.
Putting counters on other cards just ends the comb instead of going infinite. You have to cast Fell to continue.
0evil_overlord0: I guess I don't have a good conception of how the combo works. Why would putting counters on cards besides Master Biomancer end the combo?
Edit: Another thing to think about is using Yawgmoth's Bargain alone, and using Chaos Warp on tokens to draw the rest of the deck. I'm not sure if 19 cards is enough though. Actually it clearly isn't, since we don't have a way to copy Chaos Warp so it just gets cards one for one. Obviously if we could give the opponent life somehow that would help a great deal.
Another possibility is to use a permanent that makes each player draw cards, then cycle it with Chaos Warp. Like maybe Memory Jar or Chandra Ablaze. The problem is with Mindshrieker I don't see a way to shuffle Chaos Warp into the deck before we draw any cards, unlike Shriekhorn.
Edit #2: Can we get somewhere by replacing Psychic Battle with Rings of Brighthearth? No, that messes up Mimic Vat.
What about replacing Splinter Twin with Dual Nature? Dual Nature does not grant haste to its tokens, so Dual Nature tokens of creatures in the sequence will not benefit anything; it only benefits the enchantments at the bottom, and artifacts. But, Dual Nature has that annoying ability (two, actually) where if a nontoken creature leaves the battlefield, all token copies of it will be destroyed as well, regardless of where they came from. That's a problem. The best thing I can see to do is bounce the original Dual Nature whenever we are about to remove a nontoken creature, killing off all the token Dual Natures, and consequently every token generated by any of the Dual Natures. We can generate a large store of colorless mana in our mana pool prior to that, so that we can build up our Bloodbond Marches again quickly. That works, I think. But does this lead to anything good?
Well, we could add Dual Nature, Copy Enchantment, and Allay; we could then remove Splinter Twin, Crown of the Ages, and Mirroworks, provided we went back from Karn, Silver Golem to March of the Machines. It looks like a tie, I guess. I think the Dual Nature deck will have a faster start, since it seems much easier to create token copies of Consecrated Sphinx; but, it's not too much of a difference. No wait, that borks the enchantment creature stage. So that has to be the cut we make; I think it's still a tie.
Playing on the nonhasted token idea, we can use anything with populate or making a token copy as the bottom stage. Didn't see anything really good; perhaps Sundering Growth with a blue Myr as the first stage.
Because producing colored mana requires you to activate Sinking Feeling, so unless every bolster trigger hits biomancer you'll run out of U to cast Old man of the Sea.
EDIT: Just realized there's an issue with Standing Stones because it can produce blue, replacing it with Brushland solves the problem.
Edit: I just realized that we can use Changelings, so the first stage after Archetype of Agression can link to any creature type, like Treefolk for example. Unfortunately, I still can't figure out how to add Grollub to the sequence, as there are no green Minotaurs except Deadshot Minotaur, which we can't include.
Edit #2: Wait, I think I've got it! Use War-Spike Changeling to transition to Krosan Groundshaker; then we can use Everbark Shaman to exile War-Spike Changeling for the Possessed problem, and then Seahunter can bring it back to the battlefield. Does this work? It's not quite as good as adding Grollub, but it does get us our 25th stage, sort of.
Would still be nice to get some actual repetitions of the 25th stage, though.
Edit: Okay, I believe I have a way to work around the problem. We only need to operate the lower stages when the Paragon of Open Graves stage is at its topmost layer; when we are below the topmost layer, we continue resolving the stage until we reach the topmost layer and start targeting Frightshroud Couriers. So the only time we need to resolve the lower stages is when there is exactly one untapped Paragon of Open Graves. So we do the following: First, we use Royal Assassin tokens to destroy all the tapped Paragon of Open Grave tokens. This is affordable since we get many Royal Assassin tokens for each Paragon of Open Grave token. We are left with one untapped Paragon token and the original Paragon. We tap the Paragon token, getting a bunch of Psychic Battle triggers; we use one to destroy the original Paragon, imprinting it on a Mimic Vat, and use a Royal Assassin token to destroy the now tapped Paragon token. There are now no Paragon of Open Graves on the battlefield, and this is our window to resolve the combo down below until it's time to build up our Frightshroud Courier tokens.
Does this make sense?
You have to cast Soul's Grace and Fell the Mighty using the extra 2 counters, leaving you back at X again.