I believe Cytoshape is safe, meaning Volute isn't needed, since it doesn't copy fblthp to make reusing other creatures easy, and there's no way to give the opponent mana (other than their 60 wastes) to activate problematic abilities during combat.
White mana for Soul Sculptor can be generated with Invulnerability.
Edit: Is that Tolarian Acedemy thing a problem? Worldurge also clears our artifacts too. Miomana doesn't work since it untaps itself multiple times with Rings of Brighthearth, but Tolaria or Teferi's Isle work if needed.
However, what is definitely a problem is that Worldpurge bounces Gideon for extra life.
Could we use 3 gideons replacing Gerrard's Verdict?
Edit: Oof, I'm thinking Worldpurge messes up Temur Sabertooth as well. In that case, I don't know how to get an additional stage, unless we can work up a creature stage. We can compare the current hyperstage against the one the Stakfish made.
Oof, worldpurge is definitely an issue with temur sabertooth. Gets us one green mana per stage which is enough to gain extra life.
Other issues are that Gideon can give the Goblin Boom Keg lifelink, and also the interplanar beacon can be copied, both of which give too much life.
Hmm, perhaps we can still get additional stages, if we switch from Worldpurge to Worldfire. That means our primary stage has to be a life stage. Can we do that using Bloodbond March? We can discard for life using Ghost-Lit Redeemer, or perhaps Peace of Mind or Confessor. I guess we also want to spend life to return a creature to our hand.
Edit: Hmm, maybe now would be a good time to think about the megastage? We can always go back to the hyperstage if we can't get the megastage working.
Hmm, how have previous hyper/mega stage decks dealt with worldpurge being able to bounce stuff?
I guess we could try to think about a creature token stage, now that we have Soul Sculptor to hide stage tokens from computations, which could be the basis for a megastage.
So we could use Mimic Vat (along with having combat be the only way to deal final damage) or Soul Foundry. Mimic Vat could be convenient for controlling access to haste. However it would be problematic for the opponent to have one so we'd need Mirrorweave and thus Spellweaver Volute and thus not have Volute available for a megastage; unless we could replace Show and Tell for something that doesn't allow the opponent to have any mana. Nephalia Smuggler could work as the stage token, along with a bounce spell for GDD to copy. (or possibly Cowardice?)
Hmmm, so it's sounds like perhaps Soul Foundry could be the better option. It seems natural to pair it with Brudiclad, Telchor Engineer, in which case we would still want to make combat the only way to deal final damage. Hopefully then we could keep Spellweaver Volute for the hyperstage. (Although, if Worldpurge / Worldfire is used in the megastage, couldn't Spellweaver Volute in the hyperstage work for recovering after Worldpurge / Worldfire gets rid of the opponent's creatures?)
Nephalia Smuggler could be good; if we use that, I don't think we can use Cowardice, since then the Smuggler could bounce himself, and also bounce GDD to get extra bouncings of the Smuggler. Cowardice would more naturally fit with a creature that couldn't target itself, but could target GDD. If we're being greedy, maybe we should try to do this without Cowardice, so that we have a better chance of getting additional stages at the end. Although, that is somewhat challenging as well, since then we need actual bounce effects then.
Hmm, Brudiclad also makes it hard to use Dual Nature for easy artifact/enchantment copying, since the tokens made with dual nature would have haste and thus be able to immediately bounce the nontoken stage creature.
We could replace Show and Tell for Unexpected Results to deny the opponent mana and thus make Cytoshape safe with Mimic Vat, allowing for Volute to be used. If we use creature mana or then the opponent won't be able to use copies of them as they won't have haste. Mox mana would also be a possibility for the opponent to not be able to use.
Edit: So an issue with trying to make a Volute-based hyperstage (to hopefully build a megastage on top of) is that we want the spell that removes our hyperstage tokens to be an instant; however such an effect is very likely to mess with computations.
Because of Soul Sculptor we need that reset spell to also hit enchantments.
"Bounce all nonland permanents" is an effect that would work but its only on sorceries; and also makes higher stages difficult.
Yeah, that's true unfortunately. What we've been using in the megastage of the gigastage deck, is Child of Alara to destroy all nonland permanents[/c], and then either Smite the Monstrous or Collar the Culprit to bounce Goblin Dark-Dwellers at first, then destroy Child of Alara at the end, or use Gloomwidow's Feast or Into Thin Air to produce more tokens, and Brace for Impact to destroy the Child of Alara. I guess all of those instants would be bad except maybe Brace for Impact. If we only use Brace for Impact, we would have to use it on some Legendary creature other than Child of Alara for the beneficial effect, which somehow allows us to get more stage creature tokens.
Edit: I supppose another possibility would be to use Spellweaver Volute in the stage, and GDD in the hyperstage. Then question then is, how to we bounce/flicker GDD in the hyperstage, using mana or life.
Edit: Hmm, if we don't have Cowardice, then the instants that we currently have won't produce a new hasted token. So we either need to add an instant to bounce (and possibly destroy) our stage creature, or we can use Cowardice / Horobi and use a stage creature that doesn't target itself.
Edit: If we have Cowardice, then GDD is a problem, since we can play GDD, cast a spell that can bounce the GDD and also our stage creature, then recast the GDD. So, I guess we would have to use Spellweaver Volute if we have Cowardice.
Edit: I guess it would be hard to use our instants to target our stage creature, without being able to target Child of Alara. So we may need to do something else for the hyperstage, besides Child of Alara.
Edit: Also, if we don't have Cowardice, but have an instant that can bounce GDD, then we have the same infinite. So if we use GDD, we need to not have Cowardice, and have bounce/destroy spells such that at least the bounce spell can't target the GDD. (Not sure about the destroy spell, if we have one)
Edit: So, how would we use Spellweaver Volute? The natural thing would be to trigger it with some flashback or buyback spell, which would cost some kind of mana to cast. But, then in the hyperstage we can drop to the lower stage while carrying over that color of mana, and we will get more targetings of our stage creature. So this is tricky.
So, the deck we were attempting to make was a hyperstage with an additional stage. The hyperstage uses Rude Awakening to untap a blue mana land to get lost of blue mana, and the Worldpurge brings Drownyard Temple back to our hand to discard to Gerrard's Verdict and gets our 3 life back that we paid, but at the cost of all our mana.
I had an idea to make the Worldpurge hyperstage + stage plan work: Worldpurge bouncing a our stage creatures only produces one mana of its colour between stages, so what if we required life gain to need two mana of a colour?
E.g. we can have a Temur Sabertooth stage that also bounces the Xathrid Necromancer for black mana; and then Thunderscape Master for life, plus Alhammarret's Archive to double our lifegain so it actually profits.
Only issue then is that AA messes with the hyperstage transitions of losing 3 life and gaining 3.
We could also possibly make opponent life gain cheap for Thunderscape master to profit.
The idea is that between every worldpurge we should only have access to one black mana, since worldpurge resets mana pools, so we can't gain extra life as we would need 2 mana. Though I'm not fully sure this is true.
In fact, the following line breaks it:
- Start with everything in hand
- Play sabertooth for BBM triggers
- Play worldpurge spending 3 life, bouncing sabertooth
- Exile sabertooth for G
- Resolve sabertooth-BBM trigger
- Play Necromancer for BBM triggers
- Spend G for bounce triggers
- Bounce necromancer
- Play Necromancer for BBM triggers
- Play Worldpurge spending 3 life, bouncing necromancer and sabertooth
- Exile necromancer for B
- Resolve BBM-Necromancer trigger
- Resolve bounce trigger bouncing necromancer
- Exile necromancer for B
- Resolve BBM-Necromancer trigger
- Spend BB on lots of life
- Play worldpurge spending 3 life
Then we're back where we started but with more life and also extra BBM-sabertooth triggers.
Although, I haven't accounted for the extra costs of playing worldpurge; i.e. having a way to get back Orrery, and also 2U. And also getting the stuff out of exile. Is that enough to require the stack to be cleared of these BBM triggers?
Edit: I think there's an issue in that the hyperstage transition is too cheap and self-contained.
We play Deep analysis spending 2U+3 life. Helix triggers casting the sorceries; order the triggers like this from top to bottom:
- TYS Rude Awakening
- TYS Worldpurge
- TYS Gerrard's Verdict
- TYS Show and Tell
- Original Rude Awakening
(other originals are countered)
When we resolve down to the TYS-Show and tell trigger, after the worldpurge has resolved, and we've discarded Drownyard Temple + invulnerability to GV. With show and tell, we put down Orrery and our blue mana land, then we can play TYS and GDD casting Pull from eternity fetching everything out of exile. Resolve the Rude Awakening and we now have UU no matter which land it is. Use one U to generate lots of colourless or red to pay for generic costs; and now we've profited without using any triggers from below.
The main culprit here is Show and tell; allowing Orrery to be played in the middle of the transition without prior setup. Unexpected results also has the same issue.
Can we start off by hardcasting the omniscience instead?
Edit: Another issue: Soul Sculptor turning creatures into enchantments + Stern Proctor bouncing enchantments makes bouncing creatures too cheap; in particular one smuggler activation can bounce proctor and smuggler generating too much U.
Edit: I was trying to think how proctor could be replaced by an artifact-only bouncer like Dispersal Technician.
There are a few reasons we'd like to bounce enchantments:
- Getting copies of them using Mirrormade and Dual Nature - can be worked around by flickering the mirrormade to make it an artifact, then bouncing that
- Bouncing Death Pit Offering - can be worked around by having a Mirrormade enter as a cop of it[/c]
- Turning off March of the machines and Starfield of Nyx - I don't know how to work around these; since I believe hitting them with Soul Sculptor doesn't actually turn them off due to layers.
Hmmm, we can work around having Show and Tell, but I think it might be cheaper to replace Panharmonicon with a third Deep Analysis. Then, we can cast two sorceries, one of which has to be Worldpurge so that we can get our life back, and then we can get only one of Rude Awakening or Show and Tell. So we can cast Rude Awakening and Worldpurge, and that's it. We can cast Gerrard's Verdict and Show and Tell as needed afterwards, but we can't insert them in between Worldpurge and Awakening.
Hmm, Leonin Relic-Warder can hide creatures + Orrery and have them be returned with our death pit offering.
Perhaps instead of Soul Sculptor we could use an o-ring effect to hide creatures along with no enchantment animation. Day of the Dragons was an issue because it provided too many ETBs, but perhaps without Panharmonicon then Oblivion Ring could be fine. We lose a ton of deck slots to copy enchantments though.
Except, Worldpurge can bounce an o-ring with Orrery under it, possibly allowing for a similar too self contained hyperstage.
Oh, another big issue is that creatures can be Mirrorweaved / Cytoshaped into artifacts (or possibly enchantments) making it too easy to bounce them.
Maybe we can examine Stakfish's deck, to see what issues it has?
Edit: I guess, in light of the Cytoshape problem, we need to retrieve artifacts (and possibly enchantments) from the graveyard rather than bounce them.
Yeah so we probably couldn't use chrome mox based stages as we could otherwise repeatedly discard the enchantments for mana.
Perhaps creature token stages could work, or cycling based stages, or even the SUPER old Elvish Spirit Guide/Simian Spirit Guide based stages?
Or, perhaps we could get away with having Mirrorweave only castable once per hyperstage iteration? We only actually need to give the opponent necromancers once, so we can have the sorcery that triggers Worldpurge also be the only way to cast Mirrorweave via a Volute. However then Gerrard's Verdict is an issue as GDD can cast it to cast mirrorweave. Ideally we'd want a hyperstage that can be triggered off of volute anyway.
Gerrard's Verdict is certainly something we don't really need, since we can bounce lifelands instead.
I mocked up a preliminary version of a Worldfire hyperstage. There are probably various issues with the stage, and for the hyperstage we need a way to get Xathrid Necromancer back after a Worldfire, but it's a start:
I still believe that we can probably get a stronger deck, additional stages at least if not a megastage, but it wouldn't be a bad idea to get a hyperstage deck working.
It looks like Stackfish's deck pretty much works. The only thing that seems missing is a way to bounce starfield of nyx - Stern proctor should do. I'm also not sure what the purpose of Scrap Trawler is.
If Show and tell is used for the start then the Panharmonicon should be cut too.
The use of Cowardice makes it pretty hard to extend though.
But yeah, I'm hoping we can get at least more additional stages or a megastage. So making a life stage would useful towards that end. A creature stage could lead to a megstage, but that seems harder.
An idea I had for an extra stage was something with protection from red and blue (Oversoul of Dusk or Sabertooth Nishoba) so they couldn't be bounced by AE or Arcbond; and also couldn't be made into a copy of anything else with Cytoshape (mirrorweave wouldn't work for this); and use a green or white activated ability to target them.
We just need a way to use that to gain life somehow.
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Can we do a green mana stage with Temur Sabertooth and avoid the use of white mana there?
I think hiding permanents with OWTS is okay, if those permanents aren't around during a computation?
Perhaps we can use Gideon Blackblade + Interplanar Beacon? The only way to bounce him and thus gain more life would be with the Temur sabertooth
Gideon Blackblade + Interplanar Beacon looks good.
Edit: Hmm, Tolarian Academy seems bad, since we can bounce it back to our hand with Worldpurge, put it back into play with Show and Tell, and then tap it for a lot of blue mana in the lower stage. We can replace it with Minamo, School at Water's Edge, which gives us one blue mana; that can pay for Deep Analysis.
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Cytoshape
6 Dowsing Dagger
7 Dralnu's Crusade
8 Mirrormade
10 Starfield of Nyx
11 Dual Nature
12 Death Pit Offering
13 March of the Machines
14 Goblin Boom Keg
15 Vedalken Orrery
16 Goblin Dark-Dwellers
17 Pull from Eternity
18 Brightstone Ritual
19 Invulnerability
20 Thousand-Year Storm
22 Nephalia Smuggler
23 Soul Sculptor
24 Fblthp, the Lost
25 Oona's Grace
26 Bloodbond March
27 Cephalid Shrine
28 Rings of Brighthearth
29 Chrome Mox
30 Rude Awakening
31 Worldpurge
32 Gerrard's Verdict
33 Deep Analysis
34 Deep Analysis
35 Panharmonicon
36 Tolarian Academy
37 Drownyard Temple
38 Spellweaver Helix
39 Angel's Grace
41 Gideon Blackblade
42 Interplanar Beacon
43 Mana Crypt
44 Show and Tell
45 Omniscience
46 Chameleon Blur
47 Energy Bolt
48 Break through the line
49 King Macar, the Gold-Cursed
50 Reality Spasm
51 Reality Spasm
52 Reality Spasm
53 Reality Spasm
54 Precursor Golem
55 Grip of Chaos
56 Black Lotus
57 Lotus Petal
I believe Cytoshape is safe, meaning Volute isn't needed, since it doesn't copy fblthp to make reusing other creatures easy, and there's no way to give the opponent mana (other than their 60 wastes) to activate problematic abilities during combat.
White mana for Soul Sculptor can be generated with Invulnerability.
Edit: Is that Tolarian Acedemy thing a problem? Worldurge also clears our artifacts too. Miomana doesn't work since it untaps itself multiple times with Rings of Brighthearth, but Tolaria or Teferi's Isle work if needed.
However, what is definitely a problem is that Worldpurge bounces Gideon for extra life.
Could we use 3 gideons replacing Gerrard's Verdict?
The last three cards could be Druids' Repository, Finest Hour, and World at War, to get (BB_{w^2 + w + 1})^6 (BB_{w^2 + w})^2 (X), where X is however many Dual Natures x Panharmonicons we can put into play before we play Black Lotus.
Edit: Oh yeah, Worldpurge. Tolarian Academy is a problem, since we can wait to get our artifacts back before we tap it. but Teferi's Isle or Tolaria should be okay.
Edit: Oof, I'm thinking Worldpurge messes up Temur Sabertooth as well. In that case, I don't know how to get an additional stage, unless we can work up a creature stage. We can compare the current hyperstage against the one the Stakfish made.
Other issues are that Gideon can give the Goblin Boom Keg lifelink, and also the interplanar beacon can be copied, both of which give too much life.
Edit: Hmm, maybe now would be a good time to think about the megastage? We can always go back to the hyperstage if we can't get the megastage working.
I guess we could try to think about a creature token stage, now that we have Soul Sculptor to hide stage tokens from computations, which could be the basis for a megastage.
So we could use Mimic Vat (along with having combat be the only way to deal final damage) or Soul Foundry. Mimic Vat could be convenient for controlling access to haste. However it would be problematic for the opponent to have one so we'd need Mirrorweave and thus Spellweaver Volute and thus not have Volute available for a megastage; unless we could replace Show and Tell for something that doesn't allow the opponent to have any mana.
Nephalia Smuggler could work as the stage token, along with a bounce spell for GDD to copy. (or possibly Cowardice?)
Nephalia Smuggler could be good; if we use that, I don't think we can use Cowardice, since then the Smuggler could bounce himself, and also bounce GDD to get extra bouncings of the Smuggler. Cowardice would more naturally fit with a creature that couldn't target itself, but could target GDD. If we're being greedy, maybe we should try to do this without Cowardice, so that we have a better chance of getting additional stages at the end. Although, that is somewhat challenging as well, since then we need actual bounce effects then.
We could replace Show and Tell for Unexpected Results to deny the opponent mana and thus make Cytoshape safe with Mimic Vat, allowing for Volute to be used. If we use creature mana or then the opponent won't be able to use copies of them as they won't have haste. Mox mana would also be a possibility for the opponent to not be able to use.
Edit: So an issue with trying to make a Volute-based hyperstage (to hopefully build a megastage on top of) is that we want the spell that removes our hyperstage tokens to be an instant; however such an effect is very likely to mess with computations.
Because of Soul Sculptor we need that reset spell to also hit enchantments.
"Bounce all nonland permanents" is an effect that would work but its only on sorceries; and also makes higher stages difficult.
Edit: I supppose another possibility would be to use Spellweaver Volute in the stage, and GDD in the hyperstage. Then question then is, how to we bounce/flicker GDD in the hyperstage, using mana or life.
Edit: Hmm, if we don't have Cowardice, then the instants that we currently have won't produce a new hasted token. So we either need to add an instant to bounce (and possibly destroy) our stage creature, or we can use Cowardice / Horobi and use a stage creature that doesn't target itself.
Edit: If we have Cowardice, then GDD is a problem, since we can play GDD, cast a spell that can bounce the GDD and also our stage creature, then recast the GDD. So, I guess we would have to use Spellweaver Volute if we have Cowardice.
Edit: I guess it would be hard to use our instants to target our stage creature, without being able to target Child of Alara. So we may need to do something else for the hyperstage, besides Child of Alara.
Edit: Also, if we don't have Cowardice, but have an instant that can bounce GDD, then we have the same infinite. So if we use GDD, we need to not have Cowardice, and have bounce/destroy spells such that at least the bounce spell can't target the GDD. (Not sure about the destroy spell, if we have one)
Edit: So, how would we use Spellweaver Volute? The natural thing would be to trigger it with some flashback or buyback spell, which would cost some kind of mana to cast. But, then in the hyperstage we can drop to the lower stage while carrying over that color of mana, and we will get more targetings of our stage creature. So this is tricky.
One thing I did see is that the suggested swap to Minamo, School at Water's Edge doesn't work as Rings of Brighthearth can copy the untap ability and start making lots of blue. Tolaria works as a legendary land that taps for U.
The idea was of the additional stage was to use either Aegis Automaton or Temur Sabertooth in a traditional Bloodbond March stage, with life gained as a byproduct. At first the plan to gain life was to use Beacon of Immortality or Sanguine Sacrament, fetched by a white creature. But, we had trouble not getting both cheaper draws and cheaper white mana. (White mana being produced by Invulnerability, and draw produced by Deep Analysis.) Then jfb had an idea to bounce Gideon and get life using Interplanar Beacon. But, Worldpurge can bounce Gideon.
Then I realized that Worldpurge can also bounce our additional stage creature, so it looks like we can't get additional mana stages with Worldpurge.
So, we switched to the megastage, which we are just starting to talk about.
E.g. we can have a Temur Sabertooth stage that also bounces the Xathrid Necromancer for black mana; and then Thunderscape Master for life, plus Alhammarret's Archive to double our lifegain so it actually profits.
Only issue then is that AA messes with the hyperstage transitions of losing 3 life and gaining 3.
We could also possibly make opponent life gain cheap for Thunderscape master to profit.
Perhaps we can get additional stages by making the primary stage based on life.
In fact, the following line breaks it:
- Start with everything in hand
- Play sabertooth for BBM triggers
- Play worldpurge spending 3 life, bouncing sabertooth
- Exile sabertooth for G
- Resolve sabertooth-BBM trigger
- Play Necromancer for BBM triggers
- Spend G for bounce triggers
- Bounce necromancer
- Play Necromancer for BBM triggers
- Play Worldpurge spending 3 life, bouncing necromancer and sabertooth
- Exile necromancer for B
- Resolve BBM-Necromancer trigger
- Resolve bounce trigger bouncing necromancer
- Exile necromancer for B
- Resolve BBM-Necromancer trigger
- Spend BB on lots of life
- Play worldpurge spending 3 life
Then we're back where we started but with more life and also extra BBM-sabertooth triggers.
Although, I haven't accounted for the extra costs of playing worldpurge; i.e. having a way to get back Orrery, and also 2U. And also getting the stuff out of exile. Is that enough to require the stack to be cleared of these BBM triggers?
Edit: I think there's an issue in that the hyperstage transition is too cheap and self-contained.
We play Deep analysis spending 2U+3 life. Helix triggers casting the sorceries; order the triggers like this from top to bottom:
- TYS Rude Awakening
- TYS Worldpurge
- TYS Gerrard's Verdict
- TYS Show and Tell
- Original Rude Awakening
(other originals are countered)
When we resolve down to the TYS-Show and tell trigger, after the worldpurge has resolved, and we've discarded Drownyard Temple + invulnerability to GV. With show and tell, we put down Orrery and our blue mana land, then we can play TYS and GDD casting Pull from eternity fetching everything out of exile. Resolve the Rude Awakening and we now have UU no matter which land it is. Use one U to generate lots of colourless or red to pay for generic costs; and now we've profited without using any triggers from below.
The main culprit here is Show and tell; allowing Orrery to be played in the middle of the transition without prior setup. Unexpected results also has the same issue.
Can we start off by hardcasting the omniscience instead?
Edit: Another issue: Soul Sculptor turning creatures into enchantments + Stern Proctor bouncing enchantments makes bouncing creatures too cheap; in particular one smuggler activation can bounce proctor and smuggler generating too much U.
Edit: I was trying to think how proctor could be replaced by an artifact-only bouncer like Dispersal Technician.
There are a few reasons we'd like to bounce enchantments:
- Getting copies of them using Mirrormade and Dual Nature - can be worked around by flickering the mirrormade to make it an artifact, then bouncing that
- Bouncing Death Pit Offering - can be worked around by having a Mirrormade enter as a cop of it[/c]
- Turning off March of the machines and Starfield of Nyx - I don't know how to work around these; since I believe hitting them with Soul Sculptor doesn't actually turn them off due to layers.
So the idea behind Soul Sculptor not working on March of the Machines and Starfield of Nyx is that layer 4 is applied before layer 6? Makes sense, but maybe we should get a check on that?
Edit: If Soul Sculptor can't turn off the animating enchantments, maybe Leonin Relic-Warder?
Perhaps instead of Soul Sculptor we could use an o-ring effect to hide creatures along with no enchantment animation. Day of the Dragons was an issue because it provided too many ETBs, but perhaps without Panharmonicon then Oblivion Ring could be fine. We lose a ton of deck slots to copy enchantments though.
Except, Worldpurge can bounce an o-ring with Orrery under it, possibly allowing for a similar too self contained hyperstage.
Oh, another big issue is that creatures can be Mirrorweaved / Cytoshaped into artifacts (or possibly enchantments) making it too easy to bounce them.
Maybe we can examine Stakfish's deck, to see what issues it has?
Edit: I guess, in light of the Cytoshape problem, we need to retrieve artifacts (and possibly enchantments) from the graveyard rather than bounce them.
Perhaps creature token stages could work, or cycling based stages, or even the SUPER old Elvish Spirit Guide/Simian Spirit Guide based stages?
Or, perhaps we could get away with having Mirrorweave only castable once per hyperstage iteration? We only actually need to give the opponent necromancers once, so we can have the sorcery that triggers Worldpurge also be the only way to cast Mirrorweave via a Volute. However then Gerrard's Verdict is an issue as GDD can cast it to cast mirrorweave. Ideally we'd want a hyperstage that can be triggered off of volute anyway.
I mocked up a preliminary version of a Worldfire hyperstage. There are probably various issues with the stage, and for the hyperstage we need a way to get Xathrid Necromancer back after a Worldfire, but it's a start:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Cytoshape
6 Dowsing Dagger
7 Dralnu's Crusade
8 Mirrormade
10 Starfield of Nyx
11 Dual Nature
12 Death Pit Offering
13 March of the Machines
14 Goblin Boom Keg
15 Vedalken Orrery
17 Pull from Eternity
18 Brightstone Ritual
19 Invulnerability
20 Thousand-Year Storm
21 Fblthp, the Lost
22 Flash of Defiance
23 Spellweaver Volute
24 Argivian Find
25 Bloodbond March
26 Cephalid Shrine
27 Peace of Mind
28 Tooth of Ramos
29 Worldfire
30 Spider Spawning
31 Spider Spawning
32 Spider Spawning
33 Wormfang Behemoth
Edit: Heh, obviously Peace of Mind doesn't have to discard a creature card. So yeah.
Edit: So, I haven't figured out the life stage yet, but maybe the above is a good setup? But yeah, doesn't work with Chrome Mox of course.
Edit: So, here is Stakfish's deck for reference:
2 Xathrid Necromancer
3 Arcbond
4 Artificial Evolution
5 Mirrorweave
6 Dowsing Dagger
7 Dralnu's Crusade
8 Starfield of Nyx
9 Desolation Giant
10 March of the Machines
11 Goblin Boom Keg
12 Vedalken Orrery
14 Pull from Eternity
15 Cowardice
16 Mirrorworks
17 Bloodbond March
18 Cephalid Shrine
19 Thousand-Year Storm
20 Invulnerability
21 Satyr's Cunning
22 Mana Echoes
24 Chrome Mox
25 Spellweaver Helix
26 Seismic Spike
27 Worldpurge
28 Gerrard's Verdict
29 Flash of Defiance
30 Flash of Defiance
31 Panharmonicon
32 Drownyard Temple
I still believe that we can probably get a stronger deck, additional stages at least if not a megastage, but it wouldn't be a bad idea to get a hyperstage deck working.
If Show and tell is used for the start then the Panharmonicon should be cut too.
The use of Cowardice makes it pretty hard to extend though.
But yeah, I'm hoping we can get at least more additional stages or a megastage. So making a life stage would useful towards that end. A creature stage could lead to a megstage, but that seems harder.
We just need a way to use that to gain life somehow.