After the Worldpurge we keep Forest in hand and immediately discard it to gain 3 life. In addition to Dual Nature triggers for our important stuff we also keep a copy of Deconstruct + corresponding redirection on the stack, so that we get some mana. Then we can flash back a second Acorn Harvest and this time we can make use of the additional Deconstruct that lets us cast.
If that works out I guess we reach 2^^^(2^^2^^51).
Nice - we could even be cheeky and cast Gerrard's Verdict on the opponent to gain 6 life! Although, I guess the opponent can shuffle all his cards into the library to avoid that.
The alternate start also means we could replace Forest, Gerrard's Verdict, and Acorn Harvest with Primeval Titan, Glimmerpost, and Radiant Fountain, if we were so inclined. But right now it looks like the original starting hand is better than the alternate one.
EDIT: Hmm, there is a problem. When we flashback Acorn Harvest, it goes to the exile zone, so we can't flashback it again. If we want to flashback a second Acorn Harvest, the problem is we still need three more Acorn Harvests to imprint Worldpurge, Gerrard's Verdict, and Deconstruct on the Spellweaver Helixes. So we don't have enough Acorn Harvests.
Mirror of Fate will fix that problem. But, I don't see a card to replace it with; March of the Machines was the only optional card we had, and it's no longer optional now that we multiple Spellweaver Helixes to trigger. Can we cast Genesis Wave with X equal to 14 or more? Unfortunately, that means we can't cast an early Allay. But we need to have Cowardice, and without Allay there is no way to get it off the battlefield, and it will then block Deconstruct from every having a legal target, so it won't generate any mana. Do you see a way around this?
When we cast the first Deconstruct we target the original Precursor Golem and bounce it with Cowardice before Horobi kills it. We use the Grip of Chaos triggers to target Su-Chi. One trigger bounces the original and we replay it, the rest destroys tokens and we gain a bunch of mana. Before resolving the first Precursor Golem trigger we can then cast Allay with buyback from that mana without touching our life.
To get Allay to resolve we bounce Opalescence instead of Cowardice by having one Copy Enchantment token enter as Opalescence. Dual Nature takes care of the token and Allay is free to destroy some noncreature enchantment despite Horobi staying on the battlefield. We need a minimum of 2 Grip of Chaos to do that, and we have those, no problem.
Later we need a Deconstruct copy to resolve in order to get green mana. We can do that by having it target a token of one of our noncreature enchantments after bouncing March of the Machines.
So this seems to solve the problem. Another thing I noticed is that we can hide a lot more of our cards from Worldpurge. Any Permanent that we can bounce we can put onto the stack and hide it there, so I don't think the 7 card limit is going to be a problem
Hmm, that's really good. We start with 2 Dual Natures and 3 Grip of Chaoses. With the Grip of Chaoses we bounce Su-Chi once and destroy token copies twice, so we get 8 mana, and cast two Allays. The first Ally gets 3 Grip of Chaos triggers, so we bounce Copy Enchantment twice, the first increasing Dual Natures to 4, the increasing Grip of Chaoses to 6 and adding an Opalescence token. For the second Allay, we bounce Copy Enchantment five times, the first four increasing the number of Dual Natures to 64, the fifth adding 1 Dual Natures, 1 Opalescence, and 62 Grip of Chaoses, for 65 Dual Natures and 68 Grip of Chaoses. We replay the Precursor Golem, getting 65 Precursor Golem copies, and 132 more standard Golems, for a total of 202 Golems. We resolve the first Precursor Golem trigger, which creates 202 copies of Deconstruct, each one getting 67 Grip of Chaos triggers, for 202*68 = 13,736 Grip of Chaoses in total. We need one of them to bounce the original Su-Chi, which after replaying will get a huge number of token copies; the remaining 13,735 will destroy Su-Chi tokens, increasing our mana to 54,942 and allowing us to cast 18,314 Allays. With those Allays we increase our number of Dual Natures to more than 2^^18,317. We replay the original Precursor Golem, getting more than 2^^18,317 copies, and the final Precursor Golem trigger will take the number of Dual Natures to more than 2^^(2^^18,317). With Mirror of Fate, we should have no trouble setting up the Spellweaver Helix and Acorn Harvest sequence, and the next Deconstruct should get us to more than 2^^^(2^^(2^^18,317)) Dual Natures.
EDIT: Forgot that when we replay Su-Chi there will be many more Dual Natures in play. Didn't change the estimate too much.
EDIT: Currently, I'm also thinking about whether it's possible to save red mana for the end of the combo, while keeping the main combo at 35 cards. An attempt:
But, I don't think it quite works. The Reality Spasm copies will untap Arbiter of the Ideal one at a time, and to get the most of the combo we need to cast Worldpurge between untappings, so we have the old problem of losing our targets between resolutions.
EDIT: We can do even better if we save red mana and just use Swarm Intelligence:
That should get F_{w^3 + w12 + 5}(F_{w^3 + w12 + 4}(N) for large N, assuming we have enough for the Genesis Wave start.
EDIT: So, we need to get blue and black mana early on, while not getting red mana. Perhaps Urborg Elf can help with that? Blue can transition to merfolk, ninjas, or creatures with morph; maybe not wizards or clerics since Wandering Mage is no good now. Black can transition to zombies, goblins, treefolk, and something else I can't remember. I only know how to get stages with merfolk, goblins, and zombies, and zombies are the only one I can see how to transition to the next stage (to goblins via Dralnu's Crusade), but that's not good enough since we're losing zombies from the later stages. Obviously, it would be great if we could have merfolk produce black, or goblins produce blue. Goblins can produce red, but I don't know how to get a stage out of any of the red targeting creatures (dwarves, barbarians, vampires, walls).
But, I'm counting three extra cards (Tamanoa, Dingus Egg, and Ruin Ghost), assuming we start off with Merfolk Sovereign / Sea Scryer. Is there another card that we can cut? Three extra cards would be all right if we could still use Wheel of Fortune, but right now it looks like we need Reality Spasm + Genesis Wave + some other card to draw the rest of the deck. I think we could do it with the Worldfire deck, but I think in that deck we are not allowed mana stage transitions, if I recall correctly.
EDIT: We could potentially do better than Noggle Ransacker, if we could end with Goblin Bushwhacker + Genesis Wave + a card that can draw more cards than Noggle Ransacker. It would have to be limited of course, and the only limited events that come to mind are combat and dealing damage to the opponent. What about Goblin Bushwhacker + Genesis Wave + Curse of Verbosity? We do have the problem of trying to get the Black Lotus out of our graveyard though.
We would not be able to ever untap Jungle Hollow. Unless there is an untapped land that produces green, blue and black but not red we'd need something else to save red for later.
EDIT: Wait, if we use Genesis Wave then we don't necessarily need the land to produce green for the start because we can use Deconstruct. So Underground Sea instead of Tropical Island would allow for the Goblin Bushwhacker ending. Not sure how to really get started for that one though.
EDIT2: If we only draw after declaring attackers in our only combat phase I don't see how we can go through the combo with Worldpurge and still deal any damage. I think the Bushwacker plan needs another card slot for World at War to be viable.
Hmm, so we start Black Lotus / Channel / Precursor Golem / Deconstruct for 9 green mana / Genesis Wave for up to 18 permanents. But, it looks like in order to use Goblin Bushwhacker, we need Black Lotus, and the only ways to get Black Lotus are via Curse of Verbosity (or whatever our card drawer is) and Genesis Wave, and to get the latter we need Curse of Verbosity again. But to use Curse of Verbosity, we need a hasted creature, so we need Goblin Bushwhacker. Except, we do have Spectral Shepherd, so we could tap Underground Sea and destroy either Ruin Ghost or Anaba Ancestor, getting a hasted token copy possibly. So we do have a possibly avenue to attack.
EDIT: Yeah, we don't have a way to dish out damage. It would be nice if there were a version of Sentry Oak that drew cards.
EDIT: In the meanwhile, I thought a bit about the deck with sideboard again. We should be able to get 14 stages without too much work:
I'm pretty sure Tsabo's Assassin can target all creatures, including Blinding Drone, going infinite. It just won't do anything if that creature doesn't have the correct color, but for our purposes that doesn't matter.
EDIT: Maaan, I'm stupid. Ruin Ghost is white and gets untapped by Battle Cry. There is a reason we have to avoid that color for our stages >_<
Hmmm - But, to recover the Calciform Pools, we need to mill it into our graveyard. So we need to use a Perpetual Timepiece. But, we can't play that Perpetual Timepiece with March of the Machines on the battlefield, because then we can't afford to pay for the Allay to bounce the March of the Machines. So we just have to play it and activate it to mill the Calciform Pools. Later, we will need to mill the other lands/instants/sorceries to restart the hyperstage, so we need to bounce the Perpetual Timepiece, requiring an targeting from a Metallurgeon.
We can put all necessary artifact activations on the stack before we cast Worldpurge, paid for by the Vile Redeemer from the last go around. Later we can replay the artifacts while March of the Machines is out and get tokens to do whatever we want. No bounces other than the Worldpurge should be required. Honestly, working out the sequencing to get all resources correct seems to be more in the realm of tedious instead of borderline impossible.
Hmm, right. The other possible problem with the infinite was that, the only progress that could survive the Worldpurge was the number of nontokens that have gone to the graveyard, and if we don't set up Calciform Pools with a counter (or create a hasted token of Metallurgeon using the lower hyperstage) then we can't ever pay a white mana to activate a Metallurgeon, so no more nontoken creatures get sent to the graveyard. But, I guess we can completely ignore the upper hyperstage, and do the trick with putting Dual Nature activations on the stack and just keep building them up as many times as we choose.
So, it looks like to make it work we need to make something necessary in the hyperstage transition require something other than colorless mana - we could have them require an artifact targeting, or maybe a white or blue mana. I think the things we use are Mirror of Fate, Perpetual Timepiece, and Allay, as well as play a bunch of artifacts and enchantments, and of course flashback the spell. Mirror of Fate doesn't have a lot of other options (maybe Pull From Eternity), and for Allay, we need to keep it just colorless mana so that we can restore progress. What about substituting in Izzet Guildmage and Broken Ambitions again?
The obvious problem here is, how do we get the original Black Lotus out of the graveyard. That is a puzzler, but perhaps not insurmountable. We just need a replacement card that can exile a card from the graveyard or shuffle it into the library. I haven't found one though; looking at replacements for Minion of Tevesh Szat, I didn't find any useful black creatures in the right power range. So no solution as of yet.
EDIT: If we can somehow go back from Deconstruct to Rude Awakening, then we have no way of targeting artifacts in the higher hyperstage, and there will be no way to bounce Perpetual Timepiece, Mirror of Fate, and Spellweaver Helix back to our hand to be hidden away by Wormfang Behemoth. I think that leaves us with too many cards on the battlefield for Worldpurge. But, we can't go back to Rude Awakening at the moment, since we need either Deconstruct or another green mana to get started.
EDIT: Oh bah, we can use Rebuild to bring the artifacts back to our hand.
EDIT: Ooh, I think I have it - Walking Atlas! Since it is a creature, we need to create a hasted token to use it, so we definitely need to use a Metallurgeon trigger in order to create one. By my figuring, we need to bring Horobi, Death's Wail, Wormfang Behemoth, Vile Redeemer, and Spellweaver Volute back to our hand using Worldpurge, so there is just enough room left for three lands. Are there any problems with this?
Yeah, I think Walking Atlas stops the infinite and the hyperhyperstage would still work. But if we use that, then Goblin Gardener doesn't gain any life, since it can't bounce the lands.
Shoot, I thought that I had it. Finding a creature that gives life shouldn't be so hard!
Okay, here's a Hail Mary: Use Bog-Strider Ash to gain life. Of course, we can gain life if we use Worldpurge to bounce Mad Auntie; but if we do so, we can't bring back at least one of the seven cards that we need to bring back, and it/they will go into the library. All of those seven cards are more expensive to bring back than Mad Auntie.
But shoot, then we can't bring back Bog-Strider Ash either, so we would need some way to preserve Bog-Strider Ash through Worldpurge. We actually need to bring back both Bog-Strider Ash and Mad Auntie to go infinite, so if there were six other cards that we need to bring back rather than seven, we would be good I think. Is there any way to manipulate how many cards we need to bring back with Worldpurge?
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I think we can improve on that if we mill Gerrard's Verdict and the fourth Acorn Harvest as well.
After the Worldpurge we keep Forest in hand and immediately discard it to gain 3 life. In addition to Dual Nature triggers for our important stuff we also keep a copy of Deconstruct + corresponding redirection on the stack, so that we get some mana. Then we can flash back a second Acorn Harvest and this time we can make use of the additional Deconstruct that lets us cast.
If that works out I guess we reach 2^^^(2^^2^^51).
The alternate starting hand means that we don't need to have a Forest. Unfortunately, it has to be a basic land, so no Tolarian Academy or Gaea's Cradle. Can Island be used for any good purpose? I don't see any obvious way to untap it, so no Reality Spasm. I suppose we could pay for an Aquatic Incursion to try and gain more life. But that would require Island, Aquatic Incursion, Merfolk Sovereign, Judge of Currents, Mimic Vat, and Horobi, Death's Wail to complete. It would be worth it if we could start with enough Dual Natures to get a healthy dose of life and green mana.
The alternate start also means we could replace Forest, Gerrard's Verdict, and Acorn Harvest with Primeval Titan, Glimmerpost, and Radiant Fountain, if we were so inclined. But right now it looks like the original starting hand is better than the alternate one.
EDIT: Hmm, there is a problem. When we flashback Acorn Harvest, it goes to the exile zone, so we can't flashback it again. If we want to flashback a second Acorn Harvest, the problem is we still need three more Acorn Harvests to imprint Worldpurge, Gerrard's Verdict, and Deconstruct on the Spellweaver Helixes. So we don't have enough Acorn Harvests.
Mirror of Fate will fix that problem. But, I don't see a card to replace it with; March of the Machines was the only optional card we had, and it's no longer optional now that we multiple Spellweaver Helixes to trigger. Can we cast Genesis Wave with X equal to 14 or more? Unfortunately, that means we can't cast an early Allay. But we need to have Cowardice, and without Allay there is no way to get it off the battlefield, and it will then block Deconstruct from every having a legal target, so it won't generate any mana. Do you see a way around this?
Genesis Wave for X=16. The 3 additional cards we get are Mirror of Fate, Horobi, Death's Wail and Su-Chi.
When we cast the first Deconstruct we target the original Precursor Golem and bounce it with Cowardice before Horobi kills it. We use the Grip of Chaos triggers to target Su-Chi. One trigger bounces the original and we replay it, the rest destroys tokens and we gain a bunch of mana. Before resolving the first Precursor Golem trigger we can then cast Allay with buyback from that mana without touching our life.
To get Allay to resolve we bounce Opalescence instead of Cowardice by having one Copy Enchantment token enter as Opalescence. Dual Nature takes care of the token and Allay is free to destroy some noncreature enchantment despite Horobi staying on the battlefield. We need a minimum of 2 Grip of Chaos to do that, and we have those, no problem.
Later we need a Deconstruct copy to resolve in order to get green mana. We can do that by having it target a token of one of our noncreature enchantments after bouncing March of the Machines.
So this seems to solve the problem. Another thing I noticed is that we can hide a lot more of our cards from Worldpurge. Any Permanent that we can bounce we can put onto the stack and hide it there, so I don't think the 7 card limit is going to be a problem
EDIT: Forgot that when we replay Su-Chi there will be many more Dual Natures in play. Didn't change the estimate too much.
EDIT: Currently, I'm also thinking about whether it's possible to save red mana for the end of the combo, while keeping the main combo at 35 cards. An attempt:
2 Psychic Battle
3 Cowardice
4 Horobi, Death's Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 March of the Machines
12 Perpetual Timepiece
13 Dual Nature
14 Copy Enchantment
15 Allay
16 Su-Chi
17 Farrelite Priest
18 Metallurgeon
19 Deep Reconnaissance
20 Battle Cry
21 Rebuild
22 Spellweaver Volute
23 Mox Emerald
25 Vile Redeemer
26 Rude Awakening
27 Swarm Intelligence
28 Worldpurge
29 Acorn Harvest
30 Acorn Harvest
31 Acorn Harvest
32 Acorn Harvest
33 Spellweaver Helix
34 Gerrard's Verdict
35 Forest
36 Goblin Gardener
37 Mad Auntie
38 Facevaulter
39 Basal Thrull
40 Thrull Champion
41 Godtoucher
42 Everglove Courier
43 Nectar Faerie
45 Possessed Aven
46 Centaur Archer
47 Maze Glider
48 Possessed Centaur
49 Eastern Paladin
50 Frightshroud Courier
51 Dwarven Warriors
52 Possessed Barbarian
53 Minion of Tevesh Szat
54 Reality Spasm
55 Precursor Golem
56 Past in Flames
57 Consecrated Sphinx
58 Noggle Ransacker
59 Channel
60 Black Lotus
This would get F_{w^3 + w12 + 5}(50), if it worked. Unfortunately, we're missing a way to generate blue mana for Ghosthelm Courier. We could try to get blue mana by replacing Su-Chi and Farrelite Priest with Core Prowler and Calciform Pools, but unfortunately we don't have a way to recycle the land after Worldpurge. We could try switching to Titania, Protector of Argoth / Thornwood Falls / Kabira Crossroads, but that lacks the green mana we need to get started. Same if we just switch the Forest to an Island. We did have a start without a Forest, but it required Genesis Wave and Deconstruct, which we can't quite fit in the above deck. So I haven't figured out how to make it work yet.
Reality Spasm
Toshiro Umezawa
Dark Salvation
Consecrated Sphinx
Noggle Ransacker
Goblin Bushwhacker
Arbiter of the Ideal
Reality Spasm
Consecrated Sphinx
Noggle Ransacker
But, I don't think it quite works. The Reality Spasm copies will untap Arbiter of the Ideal one at a time, and to get the most of the combo we need to cast Worldpurge between untappings, so we have the old problem of losing our targets between resolutions.
EDIT: We can do even better if we save red mana and just use Swarm Intelligence:
Goblin Bushwhacker
Genesis Wave
Sylven Echoes
Sentry Oak
World at War
That should get F_{w^3 + w12 + 5}(F_{w^3 + w12 + 4}(N) for large N, assuming we have enough for the Genesis Wave start.
EDIT: So, we need to get blue and black mana early on, while not getting red mana. Perhaps Urborg Elf can help with that? Blue can transition to merfolk, ninjas, or creatures with morph; maybe not wizards or clerics since Wandering Mage is no good now. Black can transition to zombies, goblins, treefolk, and something else I can't remember. I only know how to get stages with merfolk, goblins, and zombies, and zombies are the only one I can see how to transition to the next stage (to goblins via Dralnu's Crusade), but that's not good enough since we're losing zombies from the later stages. Obviously, it would be great if we could have merfolk produce black, or goblins produce blue. Goblins can produce red, but I don't know how to get a stage out of any of the red targeting creatures (dwarves, barbarians, vampires, walls).
Ruin Ghost
Spectral Shepherd
That stage just begs to transition into Anaba Ancestor. We can get out of that using 3 cards:
Tamanoa
Dingus Egg
Hurloon Shaman
That actually gets us to 13 stages using 3 extra cards.
Is a start with fewer cards possible for that?
But, I'm counting three extra cards (Tamanoa, Dingus Egg, and Ruin Ghost), assuming we start off with Merfolk Sovereign / Sea Scryer. Is there another card that we can cut? Three extra cards would be all right if we could still use Wheel of Fortune, but right now it looks like we need Reality Spasm + Genesis Wave + some other card to draw the rest of the deck. I think we could do it with the Worldfire deck, but I think in that deck we are not allowed mana stage transitions, if I recall correctly.
I remember we were able to gain life via Primeval Titan + Radiant Fountain + Goblin Gardener, can we do the same with Hurloon Shaman? That would cut out Tamanoa and Dingus Egg, and then we could definitely fit it all in, I think.
2 Grip of Chaos
3 Cowardice
4 Horobi, Death's Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 March of the Machines
12 Perpetual Timepiece
13 Dual Nature
14 Copy Enchantment
15 Allay
16 Su-Chi
17 Farrelite Priest
18 Metallurgeon
19 Chatter of the Squirrel
20 Battle Cry
21 Rebuild
22 Spellweaver Volute
23 Mox Emerald
25 Vile Redeemer
26 Deconstruct
27 Precursor Golem
28 Worldpurge
29 Acorn Harvest
30 Acorn Harvest
31 Acorn Harvest
32 Primeval Titan
33 Spellweaver Helix
34 Radiant Fountain
35 Glimmerpost
36 Hurloon Shaman
37 Anaba Ancestor
38 Ruin Ghost
39 Tropical Island
40 Spectral Shepherd
41 Goblin Welder
42 Mad Auntie
43 Godtoucher
44 Everglove Courier
46 Ghosthelm Courier
47 Possessed Aven
48 Centaur Archer
49 Maze Glider
50 Possessed Centaur
51 Eastern Paladin
52 Frightshroud Courier
53 Dwarven Warriors
54 Possessed Barbarian
55 Minion of Tevesh Szat
56 Reality Spasm
57 Consecrated Sphinx
58 Noggle Ransacker
59 Channel
60 Black Lotus
Hmm, we can switch from Mad Auntie / Goblin Welder to Merfolk Sovereign / Sea Scryer, and then switch from Glimmerpost to Jungle Hollow to get our black mana. That saves red for the end, so we could use Goblin Bushwhacker at the end. Which one is better, Reality Spasm or Goblin Bushwhacker? It looks pretty close.
EDIT: We could potentially do better than Noggle Ransacker, if we could end with Goblin Bushwhacker + Genesis Wave + a card that can draw more cards than Noggle Ransacker. It would have to be limited of course, and the only limited events that come to mind are combat and dealing damage to the opponent. What about Goblin Bushwhacker + Genesis Wave + Curse of Verbosity? We do have the problem of trying to get the Black Lotus out of our graveyard though.
EDIT: Wait, if we use Genesis Wave then we don't necessarily need the land to produce green for the start because we can use Deconstruct. So Underground Sea instead of Tropical Island would allow for the Goblin Bushwhacker ending. Not sure how to really get started for that one though.
EDIT2: If we only draw after declaring attackers in our only combat phase I don't see how we can go through the combo with Worldpurge and still deal any damage. I think the Bushwacker plan needs another card slot for World at War to be viable.
EDIT: Yeah, we don't have a way to dish out damage. It would be nice if there were a version of Sentry Oak that drew cards.
EDIT: In the meanwhile, I thought a bit about the deck with sideboard again. We should be able to get 14 stages without too much work:
2 Grip of Chaos
3 Cowardice
4 Horobi, Death's Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 March of the Machines
12 Perpetual Timepiece
13 Dual Nature
14 Copy Enchantment
15 Allay
16 Su-Chi
17 Farrelite Priest
18 Metallurgeon
19 Chatter of the Squirrel
20 Battle Cry
21 Rebuild
22 Spellweaver Volute
23 Mox Emerald
24 Wormfang Behemoth
26 Deconstruct
27 Precursor Golem
28 Worldpurge
29 Acorn Harvest
30 Acorn Harvest
31 Acorn Harvest
32 Primeval Titan
33 Spellweaver Helix
34 Radiant Fountain
35 Glimmerpost
36 Hurloon Shaman
37 Anaba Ancestor
38 Ruin Ghost
39 Underground Sea
40 Spectral Shepherd
41 Sea Scryer
42 Merfolk Sovereign
43 Godtoucher
44 Everglove Courier
45 Nectar Faerie
46 Ghosthelm Courier
47 Possessed Aven
48 Centaur Archer
49 Maze Glider
51 Liberated Dwarf
52 Krark-Clan Stoker
53 Flamestick Courier
54 Possessed Barbarian
55 Devout Chaplain
56 Royal Assassin
57 Tsabo's Assassin
58 Blinding Drone
59 Reality Spasm
60 Night Dealings
61 Justice
62 Repercussion
63 Spiteful Visions
64 Spiritual Focus
65 Pain Magnification
66 Five-Alarm Fire
67 World at War
68 Winding Constrictor
69 Phelddagrif
70 Cultural Exchange
71 Genesis Wave
72 Channel
73 Black Lotus
That seems to get F_{w^3 + w14 + 12} (F_{w^3 + w14 + 11}(X)) for large X, assuming it works, with an extra card to help with the start.
EDIT: Maaan, I'm stupid. Ruin Ghost is white and gets untapped by Battle Cry. There is a reason we have to avoid that color for our stages >_<
Well, back to the 12 stage version.
Scaling back a bit, what about:
2 Psychic Battle
3 Cowardice
4 Horobi, Death's Wail
5 Bloodbond March
6 Cephalid Shrine
7 Mimic Vat
8 Omniscience
9 Vedalken Orrery
10 Mirror of Fate
11 March of the Machines
12 Perpetual Timepiece
13 Dual Nature
14 Copy Enchantment
15 Allay
16 Core Prowler
17 Calciform Pools
18 Metallurgeon
19 Chatter of the Squirrel
20 Battle Cry
21 Rebuild
22 Spellweaver Volute
23 Mox Emerald
25 Vile Redeemer
26 Deconstruct
27 Swarm Intelligence
28 Worldpurge
29 Acorn Harvest
30 Acorn Harvest
31 Acorn Harvest
32 Spellweaver Helix
33 Titania, Protector of Argoth
34 Thornwood Falls
35 Kabira Crossroads
36 Goblin Gardener
37 Mad Auntie
38 Facevaulter
39 Basal Thrull
40 Thrull Champion
41 Godtoucher
42 Everglove Courier
43 Nectar Faerie
45 Possessed Aven
46 Centaur Archer
47 Maze Glider
48 Possessed Centaur
49 Eastern Paladin
50 Frightshroud Courier
51 Dwarven Warriors
52 Possessed Barbarian
53 Minion of Tevesh Szat
54 Goblin Bushwhacker
55 Genesis Wave
56 Sylvan Echoes
57 Sentry Oak
58 World at War
59 Channel
60 Black Lotus
Mountain
Tap for one red
Cast Raging Goblin
Attack for 1
Awwwwwyyyyeaaaaah.
EDIT: Err nevermind, just saw the changes to the low level mana generation, will check again '^^
EDIT2: Yeah, that version can probably go infinite, using the Terashi's Grasp/Deconstruct method of repeatedly casting Worldpurge without a Metallurgeon below it. The Calciform Pools can provide a mana to pay for Vile Redeemer and we get all other ressources we need to flash back Acorn Harvest the usual way.
Does that save it?
So, it looks like to make it work we need to make something necessary in the hyperstage transition require something other than colorless mana - we could have them require an artifact targeting, or maybe a white or blue mana. I think the things we use are Mirror of Fate, Perpetual Timepiece, and Allay, as well as play a bunch of artifacts and enchantments, and of course flashback the spell. Mirror of Fate doesn't have a lot of other options (maybe Pull From Eternity), and for Allay, we need to keep it just colorless mana so that we can restore progress. What about substituting in Izzet Guildmage and Broken Ambitions again?
The obvious problem here is, how do we get the original Black Lotus out of the graveyard. That is a puzzler, but perhaps not insurmountable. We just need a replacement card that can exile a card from the graveyard or shuffle it into the library. I haven't found one though; looking at replacements for Minion of Tevesh Szat, I didn't find any useful black creatures in the right power range. So no solution as of yet.
EDIT: If we can somehow go back from Deconstruct to Rude Awakening, then we have no way of targeting artifacts in the higher hyperstage, and there will be no way to bounce Perpetual Timepiece, Mirror of Fate, and Spellweaver Helix back to our hand to be hidden away by Wormfang Behemoth. I think that leaves us with too many cards on the battlefield for Worldpurge. But, we can't go back to Rude Awakening at the moment, since we need either Deconstruct or another green mana to get started.
EDIT: Oh bah, we can use Rebuild to bring the artifacts back to our hand.
EDIT: Ooh, I think I have it - Walking Atlas! Since it is a creature, we need to create a hasted token to use it, so we definitely need to use a Metallurgeon trigger in order to create one. By my figuring, we need to bring Horobi, Death's Wail, Wormfang Behemoth, Vile Redeemer, and Spellweaver Volute back to our hand using Worldpurge, so there is just enough room left for three lands. Are there any problems with this?
Okay, here's a Hail Mary: Use Bog-Strider Ash to gain life. Of course, we can gain life if we use Worldpurge to bounce Mad Auntie; but if we do so, we can't bring back at least one of the seven cards that we need to bring back, and it/they will go into the library. All of those seven cards are more expensive to bring back than Mad Auntie.
But shoot, then we can't bring back Bog-Strider Ash either, so we would need some way to preserve Bog-Strider Ash through Worldpurge. We actually need to bring back both Bog-Strider Ash and Mad Auntie to go infinite, so if there were six other cards that we need to bring back rather than seven, we would be good I think. Is there any way to manipulate how many cards we need to bring back with Worldpurge?