For sets coming out it could be fun. origins is pretty much just a core set so if you like core sets it might be entertaining. Zeendikar could be fun im excited to see what they do with it fetches or no fetches im super excited. Modern masters if you get to draft or open it could be fun as well. it really depends how much is printed. Wizards likes to do some sort of summer set archenemy, planeschase or recently conspiracy and modern masters.
It depends on your metrics, but you could certainly make the argument either way. Let's look at various criteria:
Limited Play: They've definitely stepped up their game in recent years in terms of making limited play exciting. On the whole. There are occasional exceptions like Avacyn Restored and most of Theros block that are underwhelming, but things like Rise of the Eldrazi and Khans block have been heralded as some of the best limited environments ever.
Standard Play: This is probably the place that can most be argued against. Consensus seems to be that many Standard formats from Mirage through Lorwyn were a lot more diverse than the current one. Modern-day standard tends to be a midrange vs midrange slogfest with the occasional showing by aggro but little in the way of combo or control.
Extended/Modern Play: This is another questionable area. The earliest Extended formats were definitely some of the best formats in the entire game. After the Invasion rotation though, the format took a major hit, and changes since then have been less than great. Shortening Extended into Super-Standard went over like a lead balloon. Replacing it with Modern garnered some degree of excitement, but heavy-handed bannings have a lot of people skeptical about the format. Current Modern is definitely not as good as the first three Extended formats were.
Legacy Play: Legacy play is currently healthy and diverse. Some people long for the olden days when many non-blue decks were top tier (like Goblins and Zoo), but there are still playable non-blue decks (Elves, D&T, Burn) and a large variety of blue decks of various flavors, including combo, control, tempo, and midrange.
Vintage Play: While Vintage has been on life support for a long time, recent things like Vintage Masters on MTGO have revitalized interest in the format to some degree. It's a pretty good time to be in Vintage, at least in parts of the country where it's supported. My own playgroup has four or five other players building fully-powered Vintage decks.
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Standard is really atm with alot of diverse decks.Every week theres a diferent deck archtype winning.Yes Abzan is the msot predominent deck but is still beateble and tier 2 decks still haave a shot.Comparing this standard to last one(Theros-Return to Ravnica) is laughable
"Is now the best time ever to be in Magic?"
Yes, it is indeed.
I think for everybody who has something to complain about there are like 5 or more people who will happily play Magic at every opportunity that they can get. I mean the numbers don't lie after all.
I know they are some players who seem to be attached and crave for the "good, old days" so to speak but let's face it. Magic also wasn't as successful and big as it is now. Things needed to be changed to get to this point.
They still have Legacy and Vintage catering to them so it's not like this group of people has no place to go.
I for one find it exciting to see an influx of new players who started to pick up and buy into the game. It means that you never run the risk of just playing against the same small group of people all the time.
And it's a good sign for the future of the game.
It's great to be a magic player right now. With sets dramatically improved for limited, several non standard products a year, Magic Online re releasing older sets and Vintage masters, you can now reliably play just about anything you really want to. While some may doomsday Modern for its bannings, the format is maturing in it's own right, and finally starting to gain it's own identity, standard seems pretty diverse, legacy is seemingly growing in popularity, EDH officially supported, and the return of Vintage, I am happy and optimistic about magic going forward.
Yea I love that they reprintedvth fetchlands and shocklands. I love he idea of the new mechanics that are present aswell, only judgement i habe is the high cost of some of the cards. But it is how they playtest and agree on power of the cards now and for future sets.
I am a vintage player and legacy player more then other formats and love experimenting with new mechanics with older cards. I would say being in magic right now is pretty awesome!!!!
Early extended? Good? I really don't think there's a consensus on that. I really don't think it was that popular, nor do I think it was even remotely good. Modern has been FAR more popular and a better format imo. Also these "heavy handed bannings" have typically shot up modern attendance at events. There are a large amount of players that absolutely can live without pod being in the format or storm having seething song for instance.
On a purely subjective note I would say yes, now is the best time ever to get [back] into Magic.
I don't play in tournaments yet, as I'm still building up my card collection, so I'm not versed in the meta but I'm simply excited about the game for the reasons the OP mentioned.
I've always loved dual lands and it's great to see the fetches and shocklands reprinted and being offered at lower rates. Having reasonable access to all these lands provides huge incentive for deck building and brewing. I've always felt that if you have the right mana you can cast anything and that opens up barriers to card choices and plays you previously might not have considered or imagined.
Definitely looking forward to Origins, MM 2015 and Battle for Zendikar as well. There's a little bit of everything in the next few sets and I can't wait to see what they offer!
Early extended? Good? I really don't think there's a consensus on that. I really don't think it was that popular, nor do I think it was even remotely good. Modern has been FAR more popular and a better format imo. Also these "heavy handed bannings" have typically shot up modern attendance at events. There are a large amount of players that absolutely can live without pod being in the format or storm having seething song for instance.
The earliest extended wasn't super popular because of things like Necropotence, but Tempest-Onslaught (/Mirrodin/Kamigawa) and Invasion-Ravnica (/Time Spiral/Lorwyn) Extendeds were HUGELY popular. Like, on par with Legacy and Standard of the time.
Some of Modern's bannings have certainly been necessary, but this last round especially has a lot of people I know disillusioned with the format, especially people who invested in Pod decks only to have them banned out from under them. Every time they ban a deck like this, they disillusion everyone who played that deck, and they make others worry about the future of their own decks. I know Twin players who've sold out of Modern because they're convinced that something pivotal to Twin will be the next ban. The only people who seem safe in their position are Jund/Junk players, who are playing the most expensive deck in the format and can take 80% of it and turn around and play Legacy with some duals and Hymns if anything happens.
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it seems to be fairly easy to roundly say "yes". now is probably the best time to play Magic.
but why?
1- there are more people playing Magic now than ever before. and every new player joining the game helps to dispel the illusion of MTG being some kind of obscure shut-in ultra-nerdy pursuit. 30 years ago, Computer Games were the realm of the nerdy shut-in. Now they are synonymous with modern culture and an entire generation has been raised on them. Magic is becoming (in some places) as ubiquitous as computer gaming. it's not there yet overall and i concede it won't be for a long time, but it's starting to get there already.
2- The Designers and Developers of Magic are better now than they ever have been at crafting a fun experience, tailored to meet a diverse set of audiences. They have products to suit every type of player, and while you'll see on these forums, people often remain self-centred and expect every MTG product to suit their own wants, i'm hugely thankful that WOTC are able to disappoint those self-centred players and appeal to a wide selection of people.
(i.e. if this commander/casual/pre-built product doesn't excite you, it wasn't meant for you. stop complaining!)
3- Limited play: Wizards have been learning as they go along, and are now creating sets which offer excellent limited play. They've also got the hang of doing pre-releases pretty well. Seeded packs aren't the horrible ball-ache they used to be. they are now a reasonable and fun part of the prerelease experience.
4- Modern: modern (like any format) has its critics, but it remains the most diverse, accessible and rogue-deck-friendly format in the game today. This makes it really fun. What's great about making a statement like this is that it can be backed up very adequately, and there's no real argument against it. Bear in mind that I, unlike some people here, don't base my view on a format solely on GPs and PTQs. that way lies madness. 99% of the people who play modern will be doing so at local game shops or with their friends. In this environment specifically, Modern is the most open and welcoming format in terms of homebrew decks, where it's entirely possible to spike a local 3 or 4-round event with your own rogue concoction. It's also a great way to build into a collection or a deck that you'll be able to use for a long time, unlike standard where your cards necessarily lose 90% of their value as soon as they rotate out. Because of this, in the long term, Modern is a cheaper way to play magic than Standard. The fact that it exists at all is one of the reasons it's a great time to be a Magic player right now (i'm not dissing Standard, just get that clear).
5- the global online community: it doesn't matter what kind of player you are, there's some information for you out there on building your latest deck. Whether you play Tiny Leaders or Pack Wars, there's articles and decklists that people have put hours into crafting for your reading pleasure. The vitality of the online community is a sign of the health of the MTG community in general.
it's a fantastic time to be a Magic player =D.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Early extended? Good? I really don't think there's a consensus on that. I really don't think it was that popular, nor do I think it was even remotely good. Modern has been FAR more popular and a better format imo. Also these "heavy handed bannings" have typically shot up modern attendance at events. There are a large amount of players that absolutely can live without pod being in the format or storm having seething song for instance.
The earliest extended wasn't super popular because of things like Necropotence, but Tempest-Onslaught (/Mirrodin/Kamigawa) and Invasion-Ravnica (/Time Spiral/Lorwyn) Extendeds were HUGELY popular. Like, on par with Legacy and Standard of the time.
Some of Modern's bannings have certainly been necessary, but this last round especially has a lot of people I know disillusioned with the format, especially people who invested in Pod decks only to have them banned out from under them. Every time they ban a deck like this, they disillusion everyone who played that deck, and they make others worry about the future of their own decks. I know Twin players who've sold out of Modern because they're convinced that something pivotal to Twin will be the next ban. The only people who seem safe in their position are Jund/Junk players, who are playing the most expensive deck in the format and can take 80% of it and turn around and play Legacy with some duals and Hymns if anything happens.
The thing is, the formats shown that it's fine without pod (and future design certainly looks better), and anyone who's sold out of twin due to the pod banning really doesn't understand how bannings work. Also, the only other deck "they've banned like this" would be eggs imo, typically they do not ban a deck to the point where it becomes unplayable like pod, they ban it so it's not tier .5 or even 1 anymore. Lots of times they become tier 2 decks. I think it's really a bad way to view the formats healthy and popularity solely by the number of tier 1 decks. There is a massive population that plays tier 2 decks and LOVES the format because their tier 2 decks are actually able to compete on some level, and they get stronger due to bannings like pod.
Added to that, EDH is at it's strongest ever, and is a super fun format that almost anyone can walk into with their old cards.
One of my biggest problems with MTG over the years is that I couldn't really devote much income to trying to keep up with type 2, and I certainly couldn't afford to jump into the type 1 scene, but EDH has given me a place where I can throw hundreds of random, old cards together to actually have a fun experience.
My personal enjoyment of Magic as a game was probably at its peak around 2006-07 during Time Spiral everything (Limited, Standard, even Block), but I would still not suggest that this was the best time to be a Magic player, as the game wasn't nearly as big as it is now. In terms of organized play, in terms of Magic content on the internet (streams, videos, articles, podcasts, even things like comics), in terms of diverse product release for all kinds of audiences, this probably is the best time to be into Magic. The quality of the products they release is also generally pretty high, though I wouldn't praise either Theros block or Magic Online.
Standard is just a million varieties of goodstuff, I don't consider it variety just because every color has a working goodstuff deck.
Modern is almost completely non-interactive
Legacy has a 4 digit entry fee
Vintage is even more than legacy
I'd say magic is more expensive and more boring than ever, all I play is EDH now.
I keep wanting to cash out of modern and legacy to focus on cube, but the price-horror of starting again from scratch, even with a tier 2 modern/legacy deck, keeps preventing me from doing so.
Added to that, EDH is at it's strongest ever, and is a super fun format that almost anyone can walk into with their old cards.
I actually think this has increasingly been less of the case as time has gone on. There has definitely been a power-creep in high-cost cards, and especially with the Commander Decks (and many regular sets) printing things designed for Commander, it's harder and harder for old cards to make a splash. Specific, generally very expensive, utility cards like Dual lands and Countermagic are mostly better from old sets, but most of my decks are probably 4-5 Modern cards for every pre-Modern card.
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"I miss the golden days of Fallen Empires and the Ice Age Block" - said no one ever...
But dual lands were $10 a pop... I used to have 35 of 40... I wish I still did... That would help the down payment on my house next month quite enormously.
"I miss the golden days of Fallen Empires and the Ice Age Block" - said no one ever...
But dual lands were $10 a pop... I used to have 35 of 40... I wish I still did... That would help the down payment on my house next month quite enormously.
Yeah, I feel ya. When I started, I knew a guy who was selling duals for about 12 bucks each, and he had a huge stack of them. At the time, I just couldn't bring myself to buy them.
The best time to play Magic is going to be a personal opinion held by each player and for me that would be during Urza's block. They printed some truly broken cards and it was just so fun to build decks. The Internet was in its infancy so there was almost no net decking. I was pretty good at building decks even though I was around 14 at the time and it was fun taking them to large tournaments and people had no idea what you were doing. Now that we are in the information age things are totally different..
I loved Urza's block as well. I loved it when Standard was broken. It was fun for me.
I just want to point out something that may be slipping people's minds when they say that Magic is obviously at its best time because more players play than before. First of all, the world's population is a lot higher than "before." Next, many of the older players who play Magic play because they started younger. When Magic has just started, it wasn't cool or popular for someone in their 20s to just start playing the game. It was more rare.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
First of all, the world's population is a lot higher than "before."
Eh. This is hardly a factor. Firstly, since 2008, the world population has increased by circa 8%. In the same time, it wouldn't surprise me at all if the Magic-playing population has increased by way excess of 100%. Secondly, it's not the western world (i.e. where Magic is played) that's contributing to the massive population growth; western (in particular European + Japan) countries' population growth has nearly stagnated. It's Asia, and in particular Africa that are responsible for the growth. In other words, largely irrelevant to this discussion.
is it easier than ever to find people willing to play? sure absolutely.
does that make it the best time ever to be involved with the game? thats something else entirely.
personally, while i feel its very easy to find games and people playing, those games are largely forgettable. the newer sets are uninteresting and formulaic making limited and standard feel very samey from set to set. formats like legacy and edh can be very expensive to get into if you want to compete, or vary wildly depending on region with some areas being obnoxiously competitive, and others being stagnantly casual. the past few years i've found it more difficult to get a group of guys together outside of organized events too, but that could also be a regional thing dependent on the number of stores in the area and how competitive local standard events are.
in the 20 years or so i've been playing here are some times i found to be much better on every front when it came to being involved with the game around the release of these sets: mirage, tempest, invasion, ravnica, zendikar.
"I miss the golden days of Fallen Empires and the Ice Age Block" - said no one ever...
But dual lands were $10 a pop... I used to have 35 of 40... I wish I still did... That would help the down payment on my house next month quite enormously.
I remember being excited for The Dark, Ice Age, and Homelands.
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"I miss the golden days of Fallen Empires and the Ice Age Block" - said no one ever...
But dual lands were $10 a pop... I used to have 35 of 40... I wish I still did... That would help the down payment on my house next month quite enormously.
Wait, I say that. I loved playing at that time. Tournaments were Necro vs White Weenie vs Sligh vs homebrews and it was lots of fun.
BWTeysa, Orzhov Scion Combo
GUEzuri, Claw of progress Morph
GUBSidisi, Brood tyrant
RWGisela, Blade of Goldnight Random red white cards i dont use.dec
GBLoam Pox
Modern
UBFaeries
GBWGoyfless Abzan
On Squirrels
On Risen Executioner
Except that it wasn't. Delver was always worse than Twin until TC was printed. It was the worst of the T2 decks.
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Limited Play: They've definitely stepped up their game in recent years in terms of making limited play exciting. On the whole. There are occasional exceptions like Avacyn Restored and most of Theros block that are underwhelming, but things like Rise of the Eldrazi and Khans block have been heralded as some of the best limited environments ever.
Standard Play: This is probably the place that can most be argued against. Consensus seems to be that many Standard formats from Mirage through Lorwyn were a lot more diverse than the current one. Modern-day standard tends to be a midrange vs midrange slogfest with the occasional showing by aggro but little in the way of combo or control.
Extended/Modern Play: This is another questionable area. The earliest Extended formats were definitely some of the best formats in the entire game. After the Invasion rotation though, the format took a major hit, and changes since then have been less than great. Shortening Extended into Super-Standard went over like a lead balloon. Replacing it with Modern garnered some degree of excitement, but heavy-handed bannings have a lot of people skeptical about the format. Current Modern is definitely not as good as the first three Extended formats were.
Legacy Play: Legacy play is currently healthy and diverse. Some people long for the olden days when many non-blue decks were top tier (like Goblins and Zoo), but there are still playable non-blue decks (Elves, D&T, Burn) and a large variety of blue decks of various flavors, including combo, control, tempo, and midrange.
Vintage Play: While Vintage has been on life support for a long time, recent things like Vintage Masters on MTGO have revitalized interest in the format to some degree. It's a pretty good time to be in Vintage, at least in parts of the country where it's supported. My own playgroup has four or five other players building fully-powered Vintage decks.
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Yes, it is indeed.
I think for everybody who has something to complain about there are like 5 or more people who will happily play Magic at every opportunity that they can get. I mean the numbers don't lie after all.
I know they are some players who seem to be attached and crave for the "good, old days" so to speak but let's face it. Magic also wasn't as successful and big as it is now. Things needed to be changed to get to this point.
They still have Legacy and Vintage catering to them so it's not like this group of people has no place to go.
I for one find it exciting to see an influx of new players who started to pick up and buy into the game. It means that you never run the risk of just playing against the same small group of people all the time.
And it's a good sign for the future of the game.
Cheers to all Magic players
Cheeri0sXWU
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I am a vintage player and legacy player more then other formats and love experimenting with new mechanics with older cards. I would say being in magic right now is pretty awesome!!!!
I don't play in tournaments yet, as I'm still building up my card collection, so I'm not versed in the meta but I'm simply excited about the game for the reasons the OP mentioned.
I've always loved dual lands and it's great to see the fetches and shocklands reprinted and being offered at lower rates. Having reasonable access to all these lands provides huge incentive for deck building and brewing. I've always felt that if you have the right mana you can cast anything and that opens up barriers to card choices and plays you previously might not have considered or imagined.
Definitely looking forward to Origins, MM 2015 and Battle for Zendikar as well. There's a little bit of everything in the next few sets and I can't wait to see what they offer!
The earliest extended wasn't super popular because of things like Necropotence, but Tempest-Onslaught (/Mirrodin/Kamigawa) and Invasion-Ravnica (/Time Spiral/Lorwyn) Extendeds were HUGELY popular. Like, on par with Legacy and Standard of the time.
Some of Modern's bannings have certainly been necessary, but this last round especially has a lot of people I know disillusioned with the format, especially people who invested in Pod decks only to have them banned out from under them. Every time they ban a deck like this, they disillusion everyone who played that deck, and they make others worry about the future of their own decks. I know Twin players who've sold out of Modern because they're convinced that something pivotal to Twin will be the next ban. The only people who seem safe in their position are Jund/Junk players, who are playing the most expensive deck in the format and can take 80% of it and turn around and play Legacy with some duals and Hymns if anything happens.
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but why?
1- there are more people playing Magic now than ever before. and every new player joining the game helps to dispel the illusion of MTG being some kind of obscure shut-in ultra-nerdy pursuit. 30 years ago, Computer Games were the realm of the nerdy shut-in. Now they are synonymous with modern culture and an entire generation has been raised on them. Magic is becoming (in some places) as ubiquitous as computer gaming. it's not there yet overall and i concede it won't be for a long time, but it's starting to get there already.
2- The Designers and Developers of Magic are better now than they ever have been at crafting a fun experience, tailored to meet a diverse set of audiences. They have products to suit every type of player, and while you'll see on these forums, people often remain self-centred and expect every MTG product to suit their own wants, i'm hugely thankful that WOTC are able to disappoint those self-centred players and appeal to a wide selection of people.
(i.e. if this commander/casual/pre-built product doesn't excite you, it wasn't meant for you. stop complaining!)
3- Limited play: Wizards have been learning as they go along, and are now creating sets which offer excellent limited play. They've also got the hang of doing pre-releases pretty well. Seeded packs aren't the horrible ball-ache they used to be. they are now a reasonable and fun part of the prerelease experience.
4- Modern: modern (like any format) has its critics, but it remains the most diverse, accessible and rogue-deck-friendly format in the game today. This makes it really fun. What's great about making a statement like this is that it can be backed up very adequately, and there's no real argument against it. Bear in mind that I, unlike some people here, don't base my view on a format solely on GPs and PTQs. that way lies madness. 99% of the people who play modern will be doing so at local game shops or with their friends. In this environment specifically, Modern is the most open and welcoming format in terms of homebrew decks, where it's entirely possible to spike a local 3 or 4-round event with your own rogue concoction. It's also a great way to build into a collection or a deck that you'll be able to use for a long time, unlike standard where your cards necessarily lose 90% of their value as soon as they rotate out. Because of this, in the long term, Modern is a cheaper way to play magic than Standard. The fact that it exists at all is one of the reasons it's a great time to be a Magic player right now (i'm not dissing Standard, just get that clear).
5- the global online community: it doesn't matter what kind of player you are, there's some information for you out there on building your latest deck. Whether you play Tiny Leaders or Pack Wars, there's articles and decklists that people have put hours into crafting for your reading pleasure. The vitality of the online community is a sign of the health of the MTG community in general.
it's a fantastic time to be a Magic player =D.
The thing is, the formats shown that it's fine without pod (and future design certainly looks better), and anyone who's sold out of twin due to the pod banning really doesn't understand how bannings work. Also, the only other deck "they've banned like this" would be eggs imo, typically they do not ban a deck to the point where it becomes unplayable like pod, they ban it so it's not tier .5 or even 1 anymore. Lots of times they become tier 2 decks. I think it's really a bad way to view the formats healthy and popularity solely by the number of tier 1 decks. There is a massive population that plays tier 2 decks and LOVES the format because their tier 2 decks are actually able to compete on some level, and they get stronger due to bannings like pod.
One of my biggest problems with MTG over the years is that I couldn't really devote much income to trying to keep up with type 2, and I certainly couldn't afford to jump into the type 1 scene, but EDH has given me a place where I can throw hundreds of random, old cards together to actually have a fun experience.
Modern is almost completely non-interactive
Legacy has a 4 digit entry fee
Vintage is even more than legacy
I'd say magic is more expensive and more boring than ever, all I play is EDH now.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I actually think this has increasingly been less of the case as time has gone on. There has definitely been a power-creep in high-cost cards, and especially with the Commander Decks (and many regular sets) printing things designed for Commander, it's harder and harder for old cards to make a splash. Specific, generally very expensive, utility cards like Dual lands and Countermagic are mostly better from old sets, but most of my decks are probably 4-5 Modern cards for every pre-Modern card.
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But dual lands were $10 a pop... I used to have 35 of 40... I wish I still did... That would help the down payment on my house next month quite enormously.
Yeah, I feel ya. When I started, I knew a guy who was selling duals for about 12 bucks each, and he had a huge stack of them. At the time, I just couldn't bring myself to buy them.
I just want to point out something that may be slipping people's minds when they say that Magic is obviously at its best time because more players play than before. First of all, the world's population is a lot higher than "before." Next, many of the older players who play Magic play because they started younger. When Magic has just started, it wasn't cool or popular for someone in their 20s to just start playing the game. It was more rare.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)does that make it the best time ever to be involved with the game? thats something else entirely.
personally, while i feel its very easy to find games and people playing, those games are largely forgettable. the newer sets are uninteresting and formulaic making limited and standard feel very samey from set to set. formats like legacy and edh can be very expensive to get into if you want to compete, or vary wildly depending on region with some areas being obnoxiously competitive, and others being stagnantly casual. the past few years i've found it more difficult to get a group of guys together outside of organized events too, but that could also be a regional thing dependent on the number of stores in the area and how competitive local standard events are.
in the 20 years or so i've been playing here are some times i found to be much better on every front when it came to being involved with the game around the release of these sets: mirage, tempest, invasion, ravnica, zendikar.
I remember being excited for The Dark, Ice Age, and Homelands.
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Wait, I say that. I loved playing at that time. Tournaments were Necro vs White Weenie vs Sligh vs homebrews and it was lots of fun.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
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