Where did this mechanic go? I would love to see this mechanic fleshed out more, especially as a mechanic that gives white CA without breaking the color pie. I would love to see Tithe find its way into Modern.
It would be nice in general to have a mechanic that checks if you have more / fewer things than the opponent and if so, something happends like Feudkiller's Verdict, Pulse of the Grid, Ward of Bones and the ones you already mentioned
It would be nice in general to have a mechanic that checks if you have more / fewer things than the opponent and if so, something happends like Feudkiller's Verdict, Pulse of the Grid, Ward of Bones and the ones you already mentioned
If the ability were pushed much more it would break the color pie. Not being able to gain CA easily is a critical weakness of White.
Not really true at all. Printing a couple cards a year with the mechanic will not break anything - That's about on par with how much blue creature removal they get (Curse of the Swine) or red CA (Commune with Lava).
I'm not sure if I'm a fan of it coming back or not. Putting lands into play is greens color pie so you can't really ramp, and balancing anything else other than basics lands is also other color pies. I guess the ability thin your deck is good? Without a proper way to turn lands in hand into actual card with something like Scroll Rack, I don't how beneficial this is.
I'm not sure if I'm a fan of it coming back or not. Putting lands into play is greens color pie so you can't really ramp, and balancing anything else other than basics lands is also other color pies. I guess the ability thin your deck is good? Without a proper way to turn lands in hand into actual card with something like Scroll Rack, I don't how beneficial this is.
In limited it's pretty cool, thinning deck (Especially if it's a decent amount, such as Land Tax). Or just security of land drops.
STATISTICS.
All of these "Let's eliminate bad cards" crusades are simply ignorant. And when they start to devolve into "WotC is conspiring to give us crappy cards," they just become embarrassing. MATH is conspiring to give you crappy cards.
I'm not sure if I'm a fan of it coming back or not. Putting lands into play is greens color pie so you can't really ramp, and balancing anything else other than basics lands is also other color pies. I guess the ability thin your deck is good? Without a proper way to turn lands in hand into actual card with something like Scroll Rack, I don't how beneficial this is.
Mechanics are rarely exclusive to one color. They often bleed between several colors, with each color having a different spin on it. Black usually has to pay life to draw cards, and green card draw is tied to creatures.
White is about equalizing, which is where the Tithe mechanic comes in. And considering that Kor Cartographer, Knight of the White Orchid and Oath of Lieges already explicitly land ramp, I fail to see how you can say white can't ramp.
White is about equalizing, which is where the Tithe mechanic comes in. And considering that Kor Cartographer, Knight of the White Orchid and Oath of Lieges already explicitly land ramp, I fail to see how you can say white can't ramp.
Kor Cartographer is fairly "special" for the Zendikar Landfall theme, but beside that, the "ramp" is tied to balance, you just get to play lands if else allready has them.
Its a fine mechanic, but its a pretty bad mechanic in general, as you want an edge, not just become equal.
The tithe mana fixing is nice to have for white, as it adds a source of manafixing to white that otherwise only green gets (especially in Limited).
Would be cool to give every color some frequent cards to get mana fixing in some way, its normally done via artifacts or non-basic lands to give every color combination the same card (which is kinda boring).
Where did this mechanic go? I would love to see this mechanic fleshed out more, especially as a mechanic that gives white CA without breaking the color pie. I would love to see Tithe find its way into Modern.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Or Survival Cache and Timely Reinforcements? I'd love to see this mechanic fleshed out more as well and it fits very well into white.
Not really true at all. Printing a couple cards a year with the mechanic will not break anything - That's about on par with how much blue creature removal they get (Curse of the Swine) or red CA (Commune with Lava).
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
In limited it's pretty cool, thinning deck (Especially if it's a decent amount, such as Land Tax). Or just security of land drops.
Mechanics are rarely exclusive to one color. They often bleed between several colors, with each color having a different spin on it. Black usually has to pay life to draw cards, and green card draw is tied to creatures.
White is about equalizing, which is where the Tithe mechanic comes in. And considering that Kor Cartographer, Knight of the White Orchid and Oath of Lieges already explicitly land ramp, I fail to see how you can say white can't ramp.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Kor Cartographer is fairly "special" for the Zendikar Landfall theme, but beside that, the "ramp" is tied to balance, you just get to play lands if else allready has them.
Its a fine mechanic, but its a pretty bad mechanic in general, as you want an edge, not just become equal.
The tithe mana fixing is nice to have for white, as it adds a source of manafixing to white that otherwise only green gets (especially in Limited).
Would be cool to give every color some frequent cards to get mana fixing in some way, its normally done via artifacts or non-basic lands to give every color combination the same card (which is kinda boring).
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