Obviously mythics originally had higher power levels like the famous Baneslayer Angel and the infamous JTMS. Now the mythics in the newest sets seem almost indistinguishable from regular rares.
I have. Monastery Mentor is not a good card. It's one of those cards that's entirely based on untapping with it on turn 4 and having spells to abuse its ability. Pure overhype.
Time, and a few SCG opens, will surely prove me right.
I have. Monastery Mentor is not a good card. It's one of those cards that's entirely based on untapping with it on turn 4 and having spells to abuse its ability. Pure overhype.
Time, and a few SCG opens, will surely prove me right.
I believe it wont define the format as some posters have predicted. It's not going to create the next cawblade deck. But it will survive untapping quite a lot of the time.
I have. Monastery Mentor is not a good card. It's one of those cards that's entirely based on untapping with it on turn 4 and having spells to abuse its ability. Pure overhype.
Time, and a few SCG opens, will surely prove me right.
Firstly they now understand how to make planeswalkers without breaking the game. With a proper understanding of what the powerlevel to mana costs should be during the early days they just fluctuated between broken and awful recently they have been making them relatively close in power level/mana cost.
It is really based on meta and having the right shell available whether walkers see play these days, new jace is pretty bad (leans too heavy on delve), but its hard to say any of the other walkers are obviously bad, situational but not bad.
Secondly Mythics are splashy and complicated, often taking the mechanics to extremes or doing something unique, we don't want them to all be constructed staples it just makes the game too expensive for the new or even the common player. They are should be cards you only want a couple of in your deck and not 4 of like a staple rare. This is particularly important as WotC is shifting premium removal to rare to help limited and these cards like hero's downfall, are basically required to play a deck of that colour, the cost of a deck can skyrocket.
WotC needs to keep attracting new players, they need to make it possible for people to shift from casual into more competitive as they become more experienced if the barrier is too high, such as requiring multiple 4 of mythics in every standard deck. Instead they put the archetype defining cards at rare, allowing power cards like siege rhino, dig through time, jeskai ascendancy and mantis rider to be under $5 at mythic they would be at least twice the price.
Excluding cards likely to be restricted in the next month (Cruise/Dig) that were obvious mistakes, Monastery Mentor is the most powerful card printed for Vintage since Young Pyromancer or maybe even since Thespian's Stage.
Many a game will be won by an early Mentor followed up by Mox - Time Walk.
Three mana is a gigantic leap from two in a format like vintage, and being white is something that is rather unattractive.
I've seen first hand how good Mentor is in vintage. The shells that play mentor are not the same shells that use Young Pyromancer. Entirely different beasts. Mentor ends the game much quicker than Peezy could ever dream. As for standard and modern, though, Mentor and Soulfire are so over hyped it hurts.
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Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
Yeah Mentor is a one turn clock immune to most of the YP targetted hate, whereas YP is a slower (but still deadly) clock.
If you untap with Mentor, then in your upkeep Mystical Tutor for Time Walk, your opponent isn't getting another turn. The same play with YP isn't all that powerful.
Edit: In Standard he's a good card. Brimaz-level, not JtMS level.
Well if you're comparing things to JtMS then yeah, you're gonna have a bad time.
Mythics aren't supposed to be broken or even format-defining. If every mythic was a staple this hobby (especially for standard players like myself) would become a lot more expensive than it already is, and nobody really wants that (well star city might, I guess). So I'm glad things like courser of kruphix, dig through time and siege rhino are rare and not mythic. Monastery mentor is a good card. It has the potential to be strong in standard and various eternal formats, saying it doesn't is just trying to be contrary. Yeah, it is getting a lot of hype, quite possibly a lot more than it deserves, but that doesn't mean it isn't good.
I actually think that's exactly what mythics should be for; hype. They're all shiny and interesting and often get to do unique things that other rarities don't. They show off and interact with a sets mechanics in an interesting and usually complex way, or show off the power and persona of a planeswalker that has a big part in the current story. They don't have to be staples in constructed. They don't even have to be playable in constructed, as that's really only a relatively small portion of the people who buy packs. Mythics should be interesting and unique, but not necessarily powerful for constructed purposes.
Monastery Mentor is good but it shouldn't be Mythic. This is the kind of card that would have been in a precon few years back. Mythics are becoming the type of cards you need 4 of to build decks. We were led to believe that mythics were not going to be staple cards. I'm ok with cards like Ugin, the Spirit dragon being Mythic but stuff like Monastery Mentor and Brimaz, King of Oreskos shouldn't be. If Brimaz wasn't mythic it would be a $2-3 dollar rare.
Obviously mythics originally had higher power levels like the famous Baneslayer Angel and the infamous JTMS. Now the mythics in the newest sets seem almost indistinguishable from regular rares.
Has anyone else noticed this?
You're only selecting the best mythics from the past, which makes the cards at mythic rarity look stronger than they actually were.
My thoughts were pretty much the opposite. In Fate Reforged, there are barely any rares that are extremely exciting, while all of the very powerful cards appear to be at the Mythic Rarity. Monastery Mentor is the most obvious of these, but the whole Soulfire Grand Master cycle is extremely powerful and will greatly impact Standard. Meanwhile, if we look at Worldwake, the Mythics are largely Timmy bombs with minimal constructed impact (Avenger of Zendikar, Omnath, Locus of Mana, Novablast Wurm, Wrexial, the Risen Deep, Admonition Angel) while the rares contain a ton of powerful cards like the ManDuals and Stoneforge Mystic.
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The problem I have is to many cards that used too be regular every day rares are becoming mythic. It's like wizards wants to make the playable rares mythic and the regular rares bulk or jank.
Monastery Mentor is good but it shouldn't be Mythic. This is the kind of card that would have been in a precon few years back. Mythics are becoming the type of cards you need 4 of to build decks. We were led to believe that mythics were not going to be staple cards. I'm ok with cards like Ugin, the Spirit dragon being Mythic but stuff like Monastery Mentor and Brimaz, King of Oreskos shouldn't be. If Brimaz wasn't mythic it would be a $2-3 dollar rare.
Two things:
1. The original quote was not that mythics weren't going to be staples, but that mythic spots were not reserved for staples. That is, they weren't trying to keep standard staples out of mythic rarity, they just weren't going to put all of the power at mythic. Look at how much play the mythics in KTK get. Less than half of them see any play.
2. MaRo also came out and said that recently they started putting more playable stuff at mythic because people were throwing a fit that the mythics they were opening weren't exciting enough. You can see it throughout all of the spoilers. Every mythic is either "terrible, what a waste of a mythic" or "Ugh, obvious cash grab by WotC" by the people in the Rumor Mill.
The problem I have is to many cards that used too be regular every day rares are becoming mythic. It's like wizards wants to make the playable rares mythic and the regular rares bulk or jank.
The KTK fetchlands would like to have a word with you.
The problem I have is to many cards that used too be regular every day rares are becoming mythic. It's like wizards wants to make the playable rares mythic and the regular rares bulk or jank.
The KTK fetchlands would like to have a word with you.
I didn't say there was no good rares I'm saying the margin of playable rares are falling because of mythics. Fetch lands are reprints that were not mythic to begin with.
Ive noticed what the OP says. They do seem to be getting less useful. And harder to work with.
For instance, Torrent Elemental.
Its a 5 cost for a 3/5 flyer. Im sorry but thats nothing to be amazed about. So already we have 1 strike against it.
Now if it was a 3 or 2 cost, you would definitely catch my attention, and it would definitel make it seem mythic, legendary, powerful etc. Isnt that the essence of mythic, omnipotent, etc?
Next whenever you attack, tap all opponents creatures, hey thats not bad. Sounds good. But for 5 mana, and can easily be burned, or bounced....that 5 mana is kinda hurting me now. Maybe if it was again 2 or 3 mana, I would mind as much.
And then not only can I play it as a 3/5 flyer for 5 mana, i can play it tapped at any time as a 3/5 flyer for 5 mana.Eh somewhat good but somewhat bad. Yea its gonna be played as an instant alot during the opponents turn, but I just feel that the main problem with this card is its high mana cost. since mana ramp for blue is nearly non existant, I dont see this card ever becoming very good. It might do ok in some late game scenarios, but the high mana cost has me saying why the hell is this mythic and not a rare?
ok how about Whisperwood Elemental?
again 5 cost for a 4/4. what is with these high mana costs. I can get a 1/1 for 1 mana. a 2/2 for 1 or 2 mana. a 3/3 for 3 mana....etc... maybe not in standard necessarily, but shouldnt a MYTHIC rare stand the tests of time? and go down in history as something MYTHIC? LEGENDARY? something that makes me go yea, that was a good card. Everyone knows JTMS, but will everyone know Whisperwood Elemental in 5 years? I highly doubt that.
Lets break this card down outsite of the high mana cost.
We get to first manifest the top card of our library. I say nay. So i can potentially abuse lands and instants and sorceries as creatures. Great. That does me no good, as I might really need those cards to not be creatures. Or I can basically morph my 2/2 creatures for their mana cost, which might be worse than a 2/2. Manifest has some potential, but Im just not seeing it, unless you run creature heavy conditions for winning.
worh the 5 mana? maybe at this point, but is it worth the 5 mana in a whole? Im just not seeing it, unless again im running creatures heavily.
Or I can sack it and give all my creatures, basically regeneration with 2/2s. Wonderful, you better be hoping you play this in a lame game, with a creature heavy win con, or you just possibly wasted another 3rd or half of your deck as creatures...
worth the 5 mana? im only seeing it for creature heavy win con decks. Truly mythic? No, at best this is a Rare.
Next look at Warden of the First Tree.
All this is is a level up creature. With ok abilities. Nothing Id wanna brag about. Easily burned. Worth the mythic rating? Hell no.
Ghastly Consciption next.
7 mana to abuse your opponents graveyard. Not bad. Heres a card thats more or less worth the mana. but thats 1 card thats faily good out of 4 already.
late in the game, this manifest is one thats actually not a letdown as I dont have to potentially waste my deck, and it helps defeat delve.
Brutal Hordchief next.
here we go again. 4 for a 3/3. ugh. ok so what are the effects, are they worth the extra mana?
Whenever a creature you control attacks, defending player loses a life and you gain a life. Not bad, but your gonna need to have a few of these on the field, to really abuse this power.
Creatures your ooponents control block this turn and you choose how they block. Not bad again. Great though? Im not seeing it. So I can make your beasties block my deathouchers and and your weenies block my tramplers, etc.. or I can make you double or triple+ block my creatures to try and wipe the board.
Not bad. Again though, is it worth the 5 mana? maybe? thats in total a 9 cost affect. Late in the game this card would be good, again for creature heavy decks is what I make of it. Like Ghastly Consciption, this card is somewhat worth the Mythic rating. Though thats pushing it.
Temporal Tresspass
Hey for 3 mana, or 11 if you want, I can take an extra turn. Pretty damn good.
But where does this put us? 3 good mythics out of 6. Can you see why the OP feels the way they do, I sure can.
whats next?
Soulfire Grand Master.
2 mana for a 2/2. Now we are talking, though maybe for a 3/3 would be more mythic sounding. Lifelink, hey look at that. Not bad. lets continue.
Instant and socery spells you control have lifelink, dafuq? I have seen alot of talk and debate about this. If I manifest a instant or sorcery spell as a 2/2 does it have lifelink? but how would that be possible if i dont control an instant or sorcery spell, because I control a 2/2 creature instead?
Maybe I can burn you and get life out of it? Maybe this is a troll card. Hell if I know.
The next time you cast an instant or sorcery spell, when it resolved put it back in to your hand. Now we are talking. This reminds me of buyback, or the Unhinged card Stop That somewhat. But this effect cost 4 mana in addition to the mana of the spell we cast. Similar to buyback. But that will make this card a high target for removal or burn etc. So wouldnt we want to truly make this mythic by bumping it to a 2/4 at the very least, maybe a 2/5?
Good card but the low toughness given its abilities makes me see this card as a Rare, not mythic. Now we have 3 good mythics out of 7 cards.
Next we have Monastery Mentor, which theres been a lot of talk about.
3 mana for a 2/2 prowess. Ok not bad but you could have given me a 3/3 or a 2/3 to emphasize the mythic rarity.
Whenever you cast a noncreature spell, get a 1/1 prowess creature. Not bad.
Id say other than the 2/2 part for 3 mana, this card is deserving of the mythic rarity. now we are back to 4 decent mythics out of 8 reviewed cards. again 50%. again I can agree with the OP's feelings.
Next we have Ugin, the Spirit Dragon. The only dragon ive seen since ive heard about dragons being in F/R
8 for a 7 loyalty counter. Not bad. Lets continue though.
+2 and I get to burn for 3. ok ok.
-X I get to exile each permamanent for a converted mana cost thats 1 or more colors. Again not bad not bad.
-10 I get to buffer my game for the number of 7 cards drawn, 7 life, and 7 permanents onto the battlefield.
All of this last effect is great, other than the lifegain. 7 life? thats it? not 10? not 7 times the amount of cards in my hand?
Ok maybe that last suggestion is pushing it, but I just took 10 counters off and all I get is 7 life? But people say you get to draw 7 cards too!
Now I potentially get to have to discard cards I might need. Its a give and take situation. But you get to put 7 permanents out, and what if I dont have any? What if I just drew into 7 cards not creatures, lands, or artifacts, or the majority arent? Seems underpowered if you ask me.
So out of 9 reviewed cards we have 4 that are decent, not EYE POPPING AMAZING, but decent, and we have an ok planeswalker.
So we are looking at 50%+ cards that deserve the mythic rarity, and 4 that dont. WHY?
Why not all of them? I know that WOTC has to balance the game, and not all mythics have gone down in history, but I do notice a trend in mythic rares ever losing their mythic-ness.
If I manifest a instant or sorcery spell as a 2/2 does it have lifelink?
No, because it's just a 2/2 creature (and is never a spell at any point in time). And if you try to turn an instant or sorcery face up, instead you don't.
All of this last effect is great, other than the lifegain. 7 life? thats it? not 10? not 7 times the amount of cards in my hand? Ok maybe that last suggestion is pushing it, but I just took 10 counters off and all I get is 7 life? But people say you get to draw 7 cards too!
Now I potentially get to have to discard cards I might need. Its a give and take situation. But you get to put 7 permanents out, and what if I dont have any? What if I just drew into 7 cards not creatures, lands, or artifacts, or the majority arent? Seems underpowered if you ask me.
See Nicol Bolas, Planeswalker. Also, if you are discarding cards because you didn't draw enough permanents off his ultimate, then you're playing him in the wrong deck. Ugin fits into decks that play a lot of permanents, not WRU Control. That seems to address some of your complaints on other cards too; if the ability isn't working properly, then that card probably doesn't belong in that deck.
Has anyone else noticed this?
Have you seen Monastery Mentor or Ugin, the Spirit Dragon?
I have. Monastery Mentor is not a good card. It's one of those cards that's entirely based on untapping with it on turn 4 and having spells to abuse its ability. Pure overhype.
Time, and a few SCG opens, will surely prove me right.
I believe it wont define the format as some posters have predicted. It's not going to create the next cawblade deck. But it will survive untapping quite a lot of the time.
Let's not have a repeat of Scab Ruinator / Time Reversal. Some people's wallets still haven't recovered.
It is really based on meta and having the right shell available whether walkers see play these days, new jace is pretty bad (leans too heavy on delve), but its hard to say any of the other walkers are obviously bad, situational but not bad.
Secondly Mythics are splashy and complicated, often taking the mechanics to extremes or doing something unique, we don't want them to all be constructed staples it just makes the game too expensive for the new or even the common player. They are should be cards you only want a couple of in your deck and not 4 of like a staple rare. This is particularly important as WotC is shifting premium removal to rare to help limited and these cards like hero's downfall, are basically required to play a deck of that colour, the cost of a deck can skyrocket.
WotC needs to keep attracting new players, they need to make it possible for people to shift from casual into more competitive as they become more experienced if the barrier is too high, such as requiring multiple 4 of mythics in every standard deck. Instead they put the archetype defining cards at rare, allowing power cards like siege rhino, dig through time, jeskai ascendancy and mantis rider to be under $5 at mythic they would be at least twice the price.
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Many a game will be won by an early Mentor followed up by Mox - Time Walk.
I've seen first hand how good Mentor is in vintage. The shells that play mentor are not the same shells that use Young Pyromancer. Entirely different beasts. Mentor ends the game much quicker than Peezy could ever dream. As for standard and modern, though, Mentor and Soulfire are so over hyped it hurts.
By: ol MISAKA lo
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If you untap with Mentor, then in your upkeep Mystical Tutor for Time Walk, your opponent isn't getting another turn. The same play with YP isn't all that powerful.
Edit: In Standard he's a good card. Brimaz-level, not JtMS level.
Mythics aren't supposed to be broken or even format-defining. If every mythic was a staple this hobby (especially for standard players like myself) would become a lot more expensive than it already is, and nobody really wants that (well star city might, I guess). So I'm glad things like courser of kruphix, dig through time and siege rhino are rare and not mythic. Monastery mentor is a good card. It has the potential to be strong in standard and various eternal formats, saying it doesn't is just trying to be contrary. Yeah, it is getting a lot of hype, quite possibly a lot more than it deserves, but that doesn't mean it isn't good.
I actually think that's exactly what mythics should be for; hype. They're all shiny and interesting and often get to do unique things that other rarities don't. They show off and interact with a sets mechanics in an interesting and usually complex way, or show off the power and persona of a planeswalker that has a big part in the current story. They don't have to be staples in constructed. They don't even have to be playable in constructed, as that's really only a relatively small portion of the people who buy packs. Mythics should be interesting and unique, but not necessarily powerful for constructed purposes.
You're only selecting the best mythics from the past, which makes the cards at mythic rarity look stronger than they actually were.
If you really want to look at mythics of the past, you also have to consider mayel, the anima, Admonition Angel, all is dust, Avenger of Zendikar, Bloodlord of Vaasgoth, time warp, and just about every other non-jace level mythics from the past
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Two things:
1. The original quote was not that mythics weren't going to be staples, but that mythic spots were not reserved for staples. That is, they weren't trying to keep standard staples out of mythic rarity, they just weren't going to put all of the power at mythic. Look at how much play the mythics in KTK get. Less than half of them see any play.
2. MaRo also came out and said that recently they started putting more playable stuff at mythic because people were throwing a fit that the mythics they were opening weren't exciting enough. You can see it throughout all of the spoilers. Every mythic is either "terrible, what a waste of a mythic" or "Ugh, obvious cash grab by WotC" by the people in the Rumor Mill.
For instance, Torrent Elemental.
Its a 5 cost for a 3/5 flyer. Im sorry but thats nothing to be amazed about. So already we have 1 strike against it.
Now if it was a 3 or 2 cost, you would definitely catch my attention, and it would definitel make it seem mythic, legendary, powerful etc. Isnt that the essence of mythic, omnipotent, etc?
Next whenever you attack, tap all opponents creatures, hey thats not bad. Sounds good. But for 5 mana, and can easily be burned, or bounced....that 5 mana is kinda hurting me now. Maybe if it was again 2 or 3 mana, I would mind as much.
And then not only can I play it as a 3/5 flyer for 5 mana, i can play it tapped at any time as a 3/5 flyer for 5 mana.Eh somewhat good but somewhat bad. Yea its gonna be played as an instant alot during the opponents turn, but I just feel that the main problem with this card is its high mana cost. since mana ramp for blue is nearly non existant, I dont see this card ever becoming very good. It might do ok in some late game scenarios, but the high mana cost has me saying why the hell is this mythic and not a rare?
ok how about Whisperwood Elemental?
again 5 cost for a 4/4. what is with these high mana costs. I can get a 1/1 for 1 mana. a 2/2 for 1 or 2 mana. a 3/3 for 3 mana....etc... maybe not in standard necessarily, but shouldnt a MYTHIC rare stand the tests of time? and go down in history as something MYTHIC? LEGENDARY? something that makes me go yea, that was a good card. Everyone knows JTMS, but will everyone know Whisperwood Elemental in 5 years? I highly doubt that.
Lets break this card down outsite of the high mana cost.
We get to first manifest the top card of our library. I say nay. So i can potentially abuse lands and instants and sorceries as creatures. Great. That does me no good, as I might really need those cards to not be creatures. Or I can basically morph my 2/2 creatures for their mana cost, which might be worse than a 2/2. Manifest has some potential, but Im just not seeing it, unless you run creature heavy conditions for winning.
worh the 5 mana? maybe at this point, but is it worth the 5 mana in a whole? Im just not seeing it, unless again im running creatures heavily.
Or I can sack it and give all my creatures, basically regeneration with 2/2s. Wonderful, you better be hoping you play this in a lame game, with a creature heavy win con, or you just possibly wasted another 3rd or half of your deck as creatures...
worth the 5 mana? im only seeing it for creature heavy win con decks. Truly mythic? No, at best this is a Rare.
Next look at Warden of the First Tree.
All this is is a level up creature. With ok abilities. Nothing Id wanna brag about. Easily burned. Worth the mythic rating? Hell no.
Ghastly Consciption next.
7 mana to abuse your opponents graveyard. Not bad. Heres a card thats more or less worth the mana. but thats 1 card thats faily good out of 4 already.
late in the game, this manifest is one thats actually not a letdown as I dont have to potentially waste my deck, and it helps defeat delve.
Brutal Hordchief next.
here we go again. 4 for a 3/3. ugh. ok so what are the effects, are they worth the extra mana?
Whenever a creature you control attacks, defending player loses a life and you gain a life. Not bad, but your gonna need to have a few of these on the field, to really abuse this power.
Creatures your ooponents control block this turn and you choose how they block. Not bad again. Great though? Im not seeing it. So I can make your beasties block my deathouchers and and your weenies block my tramplers, etc.. or I can make you double or triple+ block my creatures to try and wipe the board.
Not bad. Again though, is it worth the 5 mana? maybe? thats in total a 9 cost affect. Late in the game this card would be good, again for creature heavy decks is what I make of it. Like Ghastly Consciption, this card is somewhat worth the Mythic rating. Though thats pushing it.
Temporal Tresspass
Hey for 3 mana, or 11 if you want, I can take an extra turn. Pretty damn good.
But where does this put us? 3 good mythics out of 6. Can you see why the OP feels the way they do, I sure can.
whats next?
Soulfire Grand Master.
2 mana for a 2/2. Now we are talking, though maybe for a 3/3 would be more mythic sounding. Lifelink, hey look at that. Not bad. lets continue.
Instant and socery spells you control have lifelink, dafuq? I have seen alot of talk and debate about this. If I manifest a instant or sorcery spell as a 2/2 does it have lifelink? but how would that be possible if i dont control an instant or sorcery spell, because I control a 2/2 creature instead?
Maybe I can burn you and get life out of it? Maybe this is a troll card. Hell if I know.
The next time you cast an instant or sorcery spell, when it resolved put it back in to your hand. Now we are talking. This reminds me of buyback, or the Unhinged card Stop That somewhat. But this effect cost 4 mana in addition to the mana of the spell we cast. Similar to buyback. But that will make this card a high target for removal or burn etc. So wouldnt we want to truly make this mythic by bumping it to a 2/4 at the very least, maybe a 2/5?
Good card but the low toughness given its abilities makes me see this card as a Rare, not mythic. Now we have 3 good mythics out of 7 cards.
Next we have Monastery Mentor, which theres been a lot of talk about.
3 mana for a 2/2 prowess. Ok not bad but you could have given me a 3/3 or a 2/3 to emphasize the mythic rarity.
Whenever you cast a noncreature spell, get a 1/1 prowess creature. Not bad.
Id say other than the 2/2 part for 3 mana, this card is deserving of the mythic rarity. now we are back to 4 decent mythics out of 8 reviewed cards. again 50%. again I can agree with the OP's feelings.
Next we have Ugin, the Spirit Dragon. The only dragon ive seen since ive heard about dragons being in F/R
8 for a 7 loyalty counter. Not bad. Lets continue though.
+2 and I get to burn for 3. ok ok.
-X I get to exile each permamanent for a converted mana cost thats 1 or more colors. Again not bad not bad.
-10 I get to buffer my game for the number of 7 cards drawn, 7 life, and 7 permanents onto the battlefield.
All of this last effect is great, other than the lifegain. 7 life? thats it? not 10? not 7 times the amount of cards in my hand?
Ok maybe that last suggestion is pushing it, but I just took 10 counters off and all I get is 7 life? But people say you get to draw 7 cards too!
Now I potentially get to have to discard cards I might need. Its a give and take situation. But you get to put 7 permanents out, and what if I dont have any? What if I just drew into 7 cards not creatures, lands, or artifacts, or the majority arent? Seems underpowered if you ask me.
So out of 9 reviewed cards we have 4 that are decent, not EYE POPPING AMAZING, but decent, and we have an ok planeswalker.
So we are looking at 50%+ cards that deserve the mythic rarity, and 4 that dont. WHY?
Why not all of them? I know that WOTC has to balance the game, and not all mythics have gone down in history, but I do notice a trend in mythic rares ever losing their mythic-ness.
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"Activate this ability only any time you could cast a sorcery."
Assuming it lives until your end step, it's 5 cost for a 4/4 and a 2/2. 5 mana for 6 P/T is a little better.
No, because it's just a 2/2 creature (and is never a spell at any point in time). And if you try to turn an instant or sorcery face up, instead you don't.
See Nicol Bolas, Planeswalker. Also, if you are discarding cards because you didn't draw enough permanents off his ultimate, then you're playing him in the wrong deck. Ugin fits into decks that play a lot of permanents, not WRU Control. That seems to address some of your complaints on other cards too; if the ability isn't working properly, then that card probably doesn't belong in that deck.
yea, thats what im saying. too easy to get rid of alot of these mythics. if it doesnt live, you just paid 5 mana for a 2/2. what a waste
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