The no-reveal problem took us by surprise. A lot of us were judging in the Onslaught era, and people not revealing their morphs hadn’t been a big problem. We fixed the game-loss-after-losing feel-bad, and expected things to be reasonably smooth.
Theories abound as to why there seems to be so much failing to reveal – there was no common bounce spell in Onslaught, the unmorph costs are higher in Khans, social media brings the issue to the forefront. None of them are all that satisfying, but it’s something of a combination of all of them. Another major factor is just the sheer number of games being played. We’re seeing a pretty consistent failure rate of of about 0.2%. For a 100-player PTQ (pretty good in the Onslaught days), that’s one game loss a tournament, which is nothing remarkable. For a 2,500-player GP, happening every weekend, that’s 30-something game losses, which is just a lot more notable.
The number of players playing percentage-wise made it seem like less of an issue, and the environment morph was in back then was different. You could morph most things much earlier and all of the bounce was at uncommon+ (technically Echo Tracer is common bounce, but ).
- We fixed the game-loss-after-losing feel-bad, and expected things to be reasonably smooth.
What do they mean by that ?
In earlier days, failure to reveal your morph would cause you to lose your NEXT game. So you could lose Game 1, fail to reveal your morph while mopping up your game 1, and thus be awarded a loss of game 2 (and thus the match) before even beginning game 2.
They fixed that by (until this most recent change rendered it all moot) making the game-loss-for-failure-to-reveal only apply to the game just ended. So if you had won it but failed to reveal that win was turned to a loss. If you had lost that game, you weren't further punished - your loss wasn't doubled.
Say you lost g1 and then you failed to reveal your morphs.
In the initial iteration, g1 was over, so the Game Loss for failing to reveal your morphs was applied to g2, causing you to lose the match. They revised it such that even though you already lost g1, the Game Loss for failing to reveal was also applied to g1, so you would get to play games 2 (and potentially 3) as per usual.
It also changed how it functions if you won g1 and then failed to reveal. Previously, the Game Loss would apply to g2, so you'd immediately enter g3 for the match with a record of 1-1 (but you could sideboard since g1 was still played). It was changed so that both players would lose g1, and could sideboard, but g1 wouldn't count towards the match results.
In the first era of morph they had no problems and a harsh penalty.
Nevertheless they fixed something entering the 2nd era ?
Seems to me the frequency of occurrence has nothing to do with what they fix or not.
First, the "fix" of changing the unrevealed Morph policy from applying the loss to the next game to applying the loss to the game that just ended was all about smoothing out the overall penalty policy. As much as possible, penalties for Game Play Errors and Game Rule Violations should be applied to the game they actually happened in, not some other game. The existing unrevealed Morph policy wasn't in line with this for some reason, so it was updated.
Second, frequency is a huge part of the most recent change.
We’re seeing a pretty consistent failure rate of of about 0.2%. For a 100-player PTQ (pretty good in the Onslaught days), that’s one game loss a tournament, which is nothing remarkable. For a 2,500-player GP, happening every weekend, that’s 30-something game losses, which is just a lot more notable.
More Magic is being played, so more errors are being made. Events of the size we see in the present day simply didn't exist the first time Morph came around. The much larger number of games and matches being decided by the penalty for this mistake indicated the penalty was too harsh.
The number of players playing percentage-wise made it seem like less of an issue, and the environment morph was in back then was different. You could morph most things much earlier and all of the bounce was at uncommon+ (technically Echo Tracer is common bounce, but ).
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What do they mean by that ?
In earlier days, failure to reveal your morph would cause you to lose your NEXT game. So you could lose Game 1, fail to reveal your morph while mopping up your game 1, and thus be awarded a loss of game 2 (and thus the match) before even beginning game 2.
They fixed that by (until this most recent change rendered it all moot) making the game-loss-for-failure-to-reveal only apply to the game just ended. So if you had won it but failed to reveal that win was turned to a loss. If you had lost that game, you weren't further punished - your loss wasn't doubled.
In the initial iteration, g1 was over, so the Game Loss for failing to reveal your morphs was applied to g2, causing you to lose the match. They revised it such that even though you already lost g1, the Game Loss for failing to reveal was also applied to g1, so you would get to play games 2 (and potentially 3) as per usual.
It also changed how it functions if you won g1 and then failed to reveal. Previously, the Game Loss would apply to g2, so you'd immediately enter g3 for the match with a record of 1-1 (but you could sideboard since g1 was still played). It was changed so that both players would lose g1, and could sideboard, but g1 wouldn't count towards the match results.
Draft my cube! (630 cards)
Nevertheless they fixed something entering the 2nd era ?
Seems to me the frequency of occurrence has nothing to do with what they fix or not.
First, the "fix" of changing the unrevealed Morph policy from applying the loss to the next game to applying the loss to the game that just ended was all about smoothing out the overall penalty policy. As much as possible, penalties for Game Play Errors and Game Rule Violations should be applied to the game they actually happened in, not some other game. The existing unrevealed Morph policy wasn't in line with this for some reason, so it was updated.
Second, frequency is a huge part of the most recent change.
More Magic is being played, so more errors are being made. Events of the size we see in the present day simply didn't exist the first time Morph came around. The much larger number of games and matches being decided by the penalty for this mistake indicated the penalty was too harsh.
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