You do realize the shock lands were reprinted 2 blocks ago and literally JUST rotated out of standard and they are at the cheapest they have been in years?
There are very many cards that I wish to see printed or reprinted, but I shall list some of my highest and most-desired cards here:
-A complete cycle of dual lands based off nimbus maze
-Reprints of the shocklands and the Shadowmoor/Eventide "filter lands," to decrease their prices
-A reprint of fire covenant
-A new 3-mana counterspell that has an additional ability over cancel, so that the "standard" counterspell is not strictly worse than the original counterspell
-A reprint of mana leak with new artwork, so that I may have different black-bordered artworks in my decks that contain that card
-A reprint of absorb in the new card frame
-A reprint of Thran dynamo, or, failing that, a mana-generating artifact that costs only 1 more mana to cast than the amount of mana that it produces, and (very importantly) enters the battlefield untapped
-A return to frequent use of the "cannot be regenerated" clause on creature-destroying spells
-A new 3-mana creature-destroying spell that has an additional ability over murder, so that it is not outclassed by terminate
-Reprints of both the white and the red Akroma, to keep their prices low and availability high
There are more cards still, but those are some of my most-desired cards, as I said above.
Just to address a few:
1. Shocklands were just reprinted.
2. They aren't going to reprint cards just for the sake of lowering prices of them.
3. There are currently 8 cards with regenerate in Standard and there are 3 removal spells/abilities that have "cannot be regenerated".
4. For power creep reasons, I think that some of your other things won't happen. Counterspell isn't in Modern. Cancel is the "best" counterspell in the format.
Wotc is a business, so yes their first job is to make the game appealing to the largest common player base.
The trick to convincing Wotc to print the cards you seek is being part of a the large part of the player base that wants what you want.
That all being said, Wotc can not please everyone. They know and understand that they are going to do things to make some parts of the player base upset every time they print more cards, whether they are new or reprints.
The specific complaint might be the rise of and push of midrange and the zenith of interaction in gameplay for standard. Might not be unreasonable, as I personally don't care for the play style or design of midrange things. He asks for some things which current design may be too gun shy to print because they aren't creatures.
They don't have to print anything insane in standard even. I love supplemental products, where they have greater creative freedom without worrying about delicate formats. Although I still to this day have no idea where Counterspell being too strong is.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
Counterspell always seemed fair to me because you play a spell and I play a spell to stop it. I think the problems is when they print 3-4 good counterspell cards in the same block. Quick question does Planeswalkers have to be in every standard block going forward?
Counterspell always seemed fair to me because you play a spell and I play a spell to stop it. I think the problems is when they print 3-4 good counterspell cards in the same block. Quick question does Planeswalkers have to be in every standard block going forward?
Planeswalkers represent major story/plot characters and are chase cards so more than likely yes, they will be pushing them from now on.
Counterspell always seemed fair to me because you play a spell and I play a spell to stop it.
Counterspell was never unfairly powerful. It was just unfairly cheap. WotC has determined that unconditional answers should cost at least three. Two mana or less gets you conditional answers. That's why we have Negate. Nullify and Disdainful Stroke now at two mana and Dissolve at three.
-A new 3-mana counterspell that has an additional ability over cancel, so that the "standard" counterspell is not strictly worse than the original counterspell
I think WotC does care very much about how fun the game is to the players, so yes, it is their responsibility to try their best to emphasize the most fun elements of the game and to de-emphasize the least fun elements. After all, this will almost certainly impact sales, which they can't ignore, obviously (this has always been true and I doubt Hasbro caused any kind of crazy change in this regard). The key problem here is that WotC's definitions of "fun" and "unfun" are going to be (or at least try to be) much more in sync with the aggregate opinions of the general community and not any particular person or group. It's not really about whether a card is "overpowered", but more about the general way people feel about things. If the majority of the population utterly despises land destruction then, if we consider the overall aggregate opinion, it is correct to de-emphasize land destruction in order to make the game more "fun", even if said land destruction would be reasonable to print in terms of power level.
Also, WotC still takes risks with their card designs, so in my opinion the game remains interesting despite the constantly shifting definitions of "fun" and "unfun".
WotC have a responsibility to Hasbro and its share holders. As long as eliminating aspects of the game which some players find "unfun" gains more sales than it loses, they are responsible to make those changes.
Note that if WotC where a small , priavtely owned, company with no shareholders the owner would be under no such responsibility. They would be free to chose a less profitbale direction for the game if that was the product they wanted to produce.
There are very many cards that I wish to see printed or reprinted, but I shall list some of my highest and most-desired cards here:
-A complete cycle of dual lands based off nimbus maze
-Reprints of the shocklands and the Shadowmoor/Eventide "filter lands," to decrease their prices
-A reprint of fire covenant -A new 3-mana counterspell that has an additional ability over cancel, so that the "standard" counterspell is not strictly worse than the original counterspell
-A reprint of mana leak with new artwork, so that I may have different black-bordered artworks in my decks that contain that card
-A reprint of absorb in the new card frame -A reprint of Thran dynamo, or, failing that, a mana-generating artifact that costs only 1 more mana to cast than the amount of mana that it produces, and (very importantly) enters the battlefield untapped
-A return to frequent use of the "cannot be regenerated" clause on creature-destroying spells -A new 3-mana creature-destroying spell that has an additional ability over murder, so that it is not outclassed by terminate
-Reprints of both the white and the red Akroma, to keep their prices low and availability high
You realize that WotC has already done all of the above, sometimes multiple times, right? Seriously, if 5.50 for a card that sees zero play in any sanctioned format (Akroma) despite being popular with collectors ain't low priced enough, I don't know what to tell you.
As for the rest of your "want" list:
As cool as the flavor of Nimbus Maze is, why would you want a complete cycle of cards that are strictly worse than the checklands on every turn except the turn they ETB?
Fire Covenant: I'm guessing that this effect isn't cool enough for rare and paying life for cards is pretty OP in Limited.
"can't be regenerated": WotC has explicitly stated that they're trying to make regeneration marginally less irrelevant than it's been for the past 20 years of Magic. Besides, everyone knows that the best "unkillablecreature" mechanicsareblue.
Absorb, Filterlands: Sure. Kinda surprised Absorb hasn't gotten a supplemental product reprint, it's a reasonably well-known card and it fits WotC's rule of hard counters having 3cmc and UU in their cost.
And as the previous poster said, it is kinda hypocritical of you to say that anyone who doesn't love the game exactly as-is just needs to be "less sensitive" (dear Eldrazi how I hate that phrase...so writing a bad review of a product is "oversensitive" now?), then proceed to post a long list of things you wish WotC would do, as though you think your opinion ought to matter to WotC.
If a singer I like produces a single that sucks, I'm justified in telling people why it sucks and not giving them any more of my money. If a restaurant I frequent serves me really terrible food, I'm justified in telling people why it sucks and not eating there again. If a group of people I hang out with turn out to be bigoted asshats, I'm justified in telling people why they suck and cutting them out of my social life.
So why is it that when a company makes a product I neither need (let's face it, no one aside from card dealers and a small handful of people whose primary source of income is writing about Magic needs M:TG to be a good/profitable game) nor want, I'm not justified in telling people why it sucks and spending my money elsewhere?
Also, if WotC took people whining on the internet seriously, they would have stayed far, far away from EDH and killed MTGO v4 with fire. Obviously (to my great distaste, but I digress), this hasn't happened.
As cool as the flavor of Nimbus Maze is, why would you want a complete cycle of cards that are strictly worse than the checklands on every turn except the turn they ETB?
Perosnally I would like those cards for EDH. Also, not everyone wants to play with the most powerful cards possible. Would everybody want ABU duals in Standard (reserve list aside)? Some peopel think good colour fixing should come at a cost, particularly in an environment without much non-basic hate. And, as you say, these lands are potentially better the turn the come into play - expecially if you are playing them with other colour fixers (which aren't shocks or duals).
As cool as the flavor of Nimbus Maze is, why would you want a complete cycle of cards that are strictly worse than the checklands on every turn except the turn they ETB?
I already have four copies of each checkland (both the Magic 2010 lands and the Innistrad lands) in my decks, but I wish to have four copies of another dual land in each of my decks, as well, and because the shocklands and filterlands are extremely expensive, a nimbus maze cycle would be a very nice substitute.
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...the shocklands and filterlands are extremely expensive...
Shocklands will never get cheaper than they are now. They were just reprinted, and that reprint brought down their prices by up to 60%, depending on the shockland. Manabases are expensive, especially when you work as hard as WotC does to balance them for limited play.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
As cool as the flavor of Nimbus Maze is, why would you want a complete cycle of cards that are strictly worse than the checklands on every turn except the turn they ETB?
I already have four copies of each checkland (both the Magic 2010 lands and the Innistrad lands) in my decks, but I wish to have four copies of another dual land in each of my decks, as well, and because the shocklands and filterlands are extremely expensive, a nimbus maze cycle would be a very nice substitute.
Painlands, bouncelands, and Temples not good enough? Hell, you can even play the Refuges if you're that desperate (I'm assuming you're not talking about sanctioned Constructed).
ETA: As far as new duals go, I'd rather see the fastlands, manlands, and Horizon Canopy cycled out first.
-A new 3-mana counterspell that has an additional ability over cancel, so that the "standard" counterspell is not strictly worse than the original counterspell
WotC have a responsibility to Hasbro and its share holders. As long as eliminating aspects of the game which some players find "unfun" gains more sales than it loses, they are responsible to make those changes.
Note that if WotC where a small , priavtely owned, company with no shareholders the owner would be under no such responsibility. They would be free to chose a less profitbale direction for the game if that was the product they wanted to produce.
This appears to be based on a common misunderstanding of fiduciary duty. Public for-profit companies with shareholders do not have any legal obligation to maximize profit. The summarized layman's version is that they must at least try to make money - they couldn't just declare, for example, "Magic cards are free for everyone now!" - but they are not required to maximize it above all other considerations.
[This appears to be based on a common misunderstanding of fiduciary duty. Public for-profit companies with shareholders do not have any legal obligation to maximize profit. The summarized layman's version is that they must at least try to make money - they couldn't just declare, for example, "Magic cards are free for everyone now!" - but they are not required to maximize it above all other considerations.
While it is true they don't have to maximize profits over all other considerations, you do breach you fiduciary duty by simply choosing to reduce profits for no gain. If you maliciously or negligently take actions that reduce profits, you can be sued and/or fired for failing to fulfill your duty.
A return to frequent use of the "cannot be regenerated" clause on creature-destroying spells
Seriously, when was the last time regeneration mattered in a constructed format at all? Even people who love their creatureless decks will admit that regeneration is weak, no need to weaken it further.
-A new 3-mana creature-destroying spell that has an additional ability over murder, so that it is not outclassed by terminate
A return to frequent use of the "cannot be regenerated" clause on creature-destroying spells
Seriously, when was the last time regeneration mattered in a constructed format at all? Even people who love their creatureless decks will admit that regeneration is weak, no need to weaken it further.
Thrun?
Though if Wrath of God wasn't taken out of Standard, it probably wouldn't have mattered.
Adding a "can't regenerate" clause to every removal spell (and around 10th Edition, when I started, that clause was on EVERY removal spell in constructed) basically makes regeneration not exist in Constructed. It's a pretty clunky way of saying "This ability only works in limited, don't bother using it in constructed" except there's no reason to not have it work in constructed.
[This appears to be based on a common misunderstanding of fiduciary duty. Public for-profit companies with shareholders do not have any legal obligation to maximize profit. The summarized layman's version is that they must at least try to make money - they couldn't just declare, for example, "Magic cards are free for everyone now!" - but they are not required to maximize it above all other considerations.
While it is true they don't have to maximize profits over all other considerations, you do breach you fiduciary duty by simply choosing to reduce profits for no gain. If you maliciously or negligently take actions that reduce profits, you can be sued and/or fired for failing to fulfill your duty.
That's true, but "no gain" is very restrictive in that sense. For example, "customer goodwill" would generally be quite sufficient.
That said, in the specific case, I think removing "unfun" elements both increases net customer goodwill and increases net profit, so there's that.
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Just to address a few:
1. Shocklands were just reprinted.
2. They aren't going to reprint cards just for the sake of lowering prices of them.
3. There are currently 8 cards with regenerate in Standard and there are 3 removal spells/abilities that have "cannot be regenerated".
4. For power creep reasons, I think that some of your other things won't happen. Counterspell isn't in Modern. Cancel is the "best" counterspell in the format.
The trick to convincing Wotc to print the cards you seek is being part of a the large part of the player base that wants what you want.
That all being said, Wotc can not please everyone. They know and understand that they are going to do things to make some parts of the player base upset every time they print more cards, whether they are new or reprints.
Big Thanks to Xeno for sig art <3.
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Planeswalkers represent major story/plot characters and are chase cards so more than likely yes, they will be pushing them from now on.
Big Thanks to Xeno for sig art <3.
Counterspell was never unfairly powerful. It was just unfairly cheap. WotC has determined that unconditional answers should cost at least three. Two mana or less gets you conditional answers. That's why we have Negate. Nullify and Disdainful Stroke now at two mana and Dissolve at three.
Dissolve Dissipate
Also, WotC still takes risks with their card designs, so in my opinion the game remains interesting despite the constantly shifting definitions of "fun" and "unfun".
Note that if WotC where a small , priavtely owned, company with no shareholders the owner would be under no such responsibility. They would be free to chose a less profitbale direction for the game if that was the product they wanted to produce.
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
You realize that WotC has already done all of the above, sometimes multiple times, right? Seriously, if 5.50 for a card that sees zero play in any sanctioned format (Akroma) despite being popular with collectors ain't low priced enough, I don't know what to tell you.
As for the rest of your "want" list:
As cool as the flavor of Nimbus Maze is, why would you want a complete cycle of cards that are strictly worse than the checklands on every turn except the turn they ETB?
Fire Covenant: I'm guessing that this effect isn't cool enough for rare and paying life for cards is pretty OP in Limited.
"can't be regenerated": WotC has explicitly stated that they're trying to make regeneration marginally less irrelevant than it's been for the past 20 years of Magic. Besides, everyone knows that the best "unkillable creature" mechanics are blue.
Absorb, Filterlands: Sure. Kinda surprised Absorb hasn't gotten a supplemental product reprint, it's a reasonably well-known card and it fits WotC's rule of hard counters having 3cmc and UU in their cost.
And as the previous poster said, it is kinda hypocritical of you to say that anyone who doesn't love the game exactly as-is just needs to be "less sensitive" (dear Eldrazi how I hate that phrase...so writing a bad review of a product is "oversensitive" now?), then proceed to post a long list of things you wish WotC would do, as though you think your opinion ought to matter to WotC.
If a singer I like produces a single that sucks, I'm justified in telling people why it sucks and not giving them any more of my money. If a restaurant I frequent serves me really terrible food, I'm justified in telling people why it sucks and not eating there again. If a group of people I hang out with turn out to be bigoted asshats, I'm justified in telling people why they suck and cutting them out of my social life.
So why is it that when a company makes a product I neither need (let's face it, no one aside from card dealers and a small handful of people whose primary source of income is writing about Magic needs M:TG to be a good/profitable game) nor want, I'm not justified in telling people why it sucks and spending my money elsewhere?
Also, if WotC took people whining on the internet seriously, they would have stayed far, far away from EDH and killed MTGO v4 with fire. Obviously (to my great distaste, but I digress), this hasn't happened.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Perosnally I would like those cards for EDH. Also, not everyone wants to play with the most powerful cards possible. Would everybody want ABU duals in Standard (reserve list aside)? Some peopel think good colour fixing should come at a cost, particularly in an environment without much non-basic hate. And, as you say, these lands are potentially better the turn the come into play - expecially if you are playing them with other colour fixers (which aren't shocks or duals).
https://fieldmarshalshandbook.wordpress.com/
RUGLegacy Lands.dec
RUGBLegacy Lands.dec
RGLegacy Lands.dec
WUBRG EDH Lands.dec
UBR EDH Artificer Prodigy
B EDH Relentless Rats
I already have four copies of each checkland (both the Magic 2010 lands and the Innistrad lands) in my decks, but I wish to have four copies of another dual land in each of my decks, as well, and because the shocklands and filterlands are extremely expensive, a nimbus maze cycle would be a very nice substitute.
“When the people fear the government, there is tyranny; when the government fears the people, there is liberty.”-Thomas Jefferson
“A vote is like a rifle; its usefulness depends upon the character of its user.”-Theodore Roosevelt
“Patriotism means to stand by one's country; it does not mean to stand by one's president.”-Theodore Roosevelt
Shocklands will never get cheaper than they are now. They were just reprinted, and that reprint brought down their prices by up to 60%, depending on the shockland. Manabases are expensive, especially when you work as hard as WotC does to balance them for limited play.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
Painlands, bouncelands, and Temples not good enough? Hell, you can even play the Refuges if you're that desperate (I'm assuming you're not talking about sanctioned Constructed).
ETA: As far as new duals go, I'd rather see the fastlands, manlands, and Horizon Canopy cycled out first.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
There are very many of these (seems like ~1 new one per block):
Dissolve
Dissipate
Counterflux
Render Silent
Double Negative
Dromar's Charm
Forbid
Hinder
Psychic Strike
Spell Crumple
Stoic Rebuttal
Voidslime
While it is true they don't have to maximize profits over all other considerations, you do breach you fiduciary duty by simply choosing to reduce profits for no gain. If you maliciously or negligently take actions that reduce profits, you can be sued and/or fired for failing to fulfill your duty.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Seriously, when was the last time regeneration mattered in a constructed format at all? Even people who love their creatureless decks will admit that regeneration is weak, no need to weaken it further.
Like Hero's Downfall?
Thrun?
Though if Wrath of God wasn't taken out of Standard, it probably wouldn't have mattered.
Adding a "can't regenerate" clause to every removal spell (and around 10th Edition, when I started, that clause was on EVERY removal spell in constructed) basically makes regeneration not exist in Constructed. It's a pretty clunky way of saying "This ability only works in limited, don't bother using it in constructed" except there's no reason to not have it work in constructed.
That said, in the specific case, I think removing "unfun" elements both increases net customer goodwill and increases net profit, so there's that.