*sigh*.... One store sells out the week before (only 24 places) at FNM.. and the other just changed their draft time from 6pm.. where I was already struggling to make it to (because its complicated to get to via the bus) to 4:30pm.. before I leave work!. I couldn't get home from it anyway.
*sigh*.... One store sells out the week before (only 24 places) at FNM.. and the other just changed their draft time from 6pm.. where I was already struggling to make it to (because its complicated to get to via the bus) to 4:30pm.. before I leave work!. I couldn't get home from it anyway.
*whines*
Find another store?
Find a group of friends and run your own drafts?
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yall are complaining that there is more people to play with? all me any my group of 3 play is modern and we would love to have a tourny where we had to fight for spots that we didn't have to drive 3+ hours away for. i really wish i had your problem with my lgs.
Take that as a note that there is a High demand for shops to play at in your area and start your own. If you can provide an environment where 50+ players can play regular FNMs and you see that kind of attendance you will have a great player base to work and grow with!
but I should probably check though...*does search*... hmm ok... since I last checked which was a few months ago.. apperently new stores have signed up offically. well then. I mean it makes sense this would happen. However none of them have an FNM schedualed on the WotC website... the next closest store with an FNM listed is 200KM away. (yep I live in the middle of nowhere).
So yeah specifically offical FNM I can no longer do.
The store has very little space it is essentially in a basement, it was the only store up until a year and a half ago when the larger one opened.
haha I don't have time to run a store.. but it really seems that something needs to be done about it there isn't even a store anywhere near where I actually live.
I some times think magic is too popular myself. Partly because I hate how the prices keep going up on cards. Then there are some demographics of people that used to not play magic that now do that I am not to found of. Then rampant speculation because it's so popular bugs me as well.
Honestly as somebody who only plays with his friends (with all the good and bad that comes from that) I kinda like that magic is popular, so people know what I'm talking about when I mention it and to keep the game healthy. But if I did do FNM and it was a complete madhouse or always sold out, I would be as annoyed as the first poster for sure.
I haven't seen any of this. Our store is cutting hours and days. There haven't been any new regulars since I started in July, and the JOU midnight prerelease had less than 32 people while the BNG one had over 40 people. Seems like the game is dying around here.
On the one hand, its annoying how the popularity drives up prices so high,and how the reliance on newer, less loyal players leads wizards into a lot of noob-service when it comes to design (both to limit turnover from this more fickle demographic as well as to attract replacements for when they do turn over). However, being a little too popular is better than being not popular enough, because that leads to far worse problems, up to the game dying. Even without getting that extreme, WOTC might be forced to raise pack prices to keep the game viable if it can't draw enough players, which would lead to higher card prices anyway (scarcity would increase due to supply side forces, such as higher prices per pack putting upward pressure on cards and scarcity due to fewer product being opened, rather than current demand side forces).
Now, I also have to say I'm not knocking noobs. All veterans start off as noobs, and many noobs go on to be veterans. Noobs only become problematic when you start catering to the ones who wouldn't otherwise stay with the game. The more people who start playing, the further the average player is from the core base of players (the ones who are most naturally inclined to play and enjoy the game). A game that focuses to strongly on this core group will fail, because this group is not large enough to drive profits. As your audience grows, you start attracting players who may not be as naturally inclined to the game as the core group, but are still pretty into what makes it tick. This group genuinely enjoys the game, but they aren't die hards, so they will leave if you don't innovate, and their tastes are broader and lean more toward the general population. They are also more plentiful than the core base. This is a good group to focus your product too, as they are numerous enough to keep you in business and making good money. Their tastes are close enough the the core base's that what makes them happy will also please the base well enough, and close enough to the general population that the game will draw in noncommittal players for a short time for more money but not let them take over. The last group, the problematic one, are the noncommitted players who are only slightly inclined toward the game. They are inclined enough to try it out, but not enough to stick with it over the long term if they run into anything they don't like. They are usually drawn for the same reasons as the other groups, such as enjoying similar games, enjoying fantasy, or having friends who play, but never really get invested in the game for its own sake. Servicing this group turns away the core, and risks weakening the product enough to drive away some of the middle group, yet this outer group is less likely to stay with the game long term on its own, which can lead to the failure of the game. They also gravitate toward flashy, big, easy to understand effects. They want an easy button, clear powerhouse cards with no drawbacks. The more popular the game gets, the more it relies on the outer groups of players. An unpopular game relies on the diehards, a popular game relies on the middle group, and a super popular game relies on the outer group. This is both because, the further you get from the core base, the bigger the group. There are more potential players in the middle than the core, and more in the outer group than the middle. The core group also picks up the game first, the middle second, and the outer last. This means that, in order for a game to grow its audience, it has to move further from the core. They key is realizing when you've reached a nice, sustainable base and stop forcing further growth, relying on population growth to grow your audience and targeting your game to retaining core and middle group players. A game that tries to force itself to grow beyond its natural audience, both diehard and discerning, will lose what makes it special and it will fail. You can't be all things to all people, but you can be what you need to be to the people that matter, the ones who will be reliable long term customers, in order to have a sustainable product. I believe that magic is currently aimed to the middle group, but skews a bit more to the outer group than the core. This is okay as long as they don't cross over to pandering to the outer group. The all important middle will be mostly happy, us core players will be annoyed at times but generally satisfied, and the outer group will be intrigued, temporarily pleased, and ultimately fickle and temporary.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I remember going into my LGS just a few years ago and not being able to play FNM because there were only 3 people there. Now there's usually about 16-24. And there's weekly Modern. And a vibrant store league. And Commander. And Pauper, yes even PAUPER events (how cool is that?). So is Magic too popular? pffft! Now I can actually get some games at the shop! Popper! Wooo!
Magic literally exploded in my city. FNM is a big mess though. You have to know which store you're going to well in advanced because the FNM's get 50 people minimum and showing up to a place that is full blows. Sign up takes forever and then everything must be manually typed into the computer. At the biggest FNM, which has over 100 people regularly, they have Standard AND Modern and so there are two lists for pairings that can be easily confused.
But I wouldn't trade the play environment for the world. Its the best its ever been! If there is a real demand for more and/or bigger tournaments where you live you should speak up. Don't give money to lazy shop owners who have the space to fit more people but don't want to give prize support! Heck, see if a local business can help out if space is an issue. One local store held parts of FNM at a nearby pizza place until they moved to a bigger space last week.
I'd be kind of amazed at a store that's having a draft at 4:30pm on Friday and it's attended by anyone over the age of 15. Nuts! Even with summer vacation coming soon, in the next two weeks for college students, people still work and many don't get out until 5pm at least. *shrug* Maybe people asked for an earlier draft.
It is apperently because they to are out of space they need to do the draft and finnish it before standard starts when previously they did them at the same time.
Just remember: This growth of players will bring more money into the system and allowing everyone to grow as well. We are currently in a "catch up" period but things should be even more awesome once people start getting a handle on things. Don't give up! If you push through this bit there is great reward at the end. Trust me.
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I remember going into my LGS just a few years ago and not being able to play FNM because there were only 3 people there. Now there's usually about 16-24. And there's weekly Modern. And a vibrant store league. And Commander. And Pauper, yes even PAUPER events (how cool is that?). So is Magic too popular? pffft! Now I can actually get some games at the shop! Popper! Wooo!
I would love to get pauper going around not enough people here. A lot people around treat pauper as if were not a real format.
I remember going into my LGS just a few years ago and not being able to play FNM because there were only 3 people there. Now there's usually about 16-24. And there's weekly Modern. And a vibrant store league. And Commander. And Pauper, yes even PAUPER events (how cool is that?). So is Magic too popular? pffft! Now I can actually get some games at the shop! Popper! Wooo!
I would love to get pauper going around not enough people here. A lot people around treat pauper as if were not a real format.
you know why right? cards were printed online as common but there is only uncommon in paper ( and vice versa). One of the reasons, and it is mainly online only.
*sigh*.... One store sells out the week before (only 24 places) at FNM.. and the other just changed their draft time from 6pm.. where I was already struggling to make it to (because its complicated to get to via the bus) to 4:30pm.. before I leave work!. I couldn't get home from it anyway.
*whines*
Perhaps you can talk to the store owner and let him or her know that due to the increased popularity and attendance, that it might be good to expand in order to accommodate the increasing number of people.
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*sigh*.... One store sells out the week before (only 24 places) at FNM.. and the other just changed their draft time from 6pm.. where I was already struggling to make it to (because its complicated to get to via the bus) to 4:30pm.. before I leave work!. I couldn't get home from it anyway.
*whines*
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Find another store?
Find a group of friends and run your own drafts?
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
[c=Black Lotus]Lotus[/c]=Lotus
[c=Black Lotus|Alpha]Lotus[/c]=Lotus
[mana]WUBRGS-TQ-1-2-12-XY[/mana]=WUBRGS-TQ----XY
[mana]{WU}{UB}{BR}{RG}{GW}{WB}{BG}{GU}{UR}{RW}{2W}{2U}{2B}{2R}{2G}[/mana]=(W/U)(U/B)(B/R)(R/G)(G/W)(W/B)(B/G)(G/U)(U/R)(R/W)(2/W)(2/U)(2/B)(2/R)(2/G)
Triggered Ability-Whenever/When/At ..., (effect)
Replacement Effect-If/As ..., (effect)
but I should probably check though...*does search*... hmm ok... since I last checked which was a few months ago.. apperently new stores have signed up offically. well then. I mean it makes sense this would happen. However none of them have an FNM schedualed on the WotC website... the next closest store with an FNM listed is 200KM away. (yep I live in the middle of nowhere).
So yeah specifically offical FNM I can no longer do.
The store has very little space it is essentially in a basement, it was the only store up until a year and a half ago when the larger one opened.
haha I don't have time to run a store.. but it really seems that something needs to be done about it there isn't even a store anywhere near where I actually live.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
www.theconnoisseurs.com
Now, I also have to say I'm not knocking noobs. All veterans start off as noobs, and many noobs go on to be veterans. Noobs only become problematic when you start catering to the ones who wouldn't otherwise stay with the game. The more people who start playing, the further the average player is from the core base of players (the ones who are most naturally inclined to play and enjoy the game). A game that focuses to strongly on this core group will fail, because this group is not large enough to drive profits. As your audience grows, you start attracting players who may not be as naturally inclined to the game as the core group, but are still pretty into what makes it tick. This group genuinely enjoys the game, but they aren't die hards, so they will leave if you don't innovate, and their tastes are broader and lean more toward the general population. They are also more plentiful than the core base. This is a good group to focus your product too, as they are numerous enough to keep you in business and making good money. Their tastes are close enough the the core base's that what makes them happy will also please the base well enough, and close enough to the general population that the game will draw in noncommittal players for a short time for more money but not let them take over. The last group, the problematic one, are the noncommitted players who are only slightly inclined toward the game. They are inclined enough to try it out, but not enough to stick with it over the long term if they run into anything they don't like. They are usually drawn for the same reasons as the other groups, such as enjoying similar games, enjoying fantasy, or having friends who play, but never really get invested in the game for its own sake. Servicing this group turns away the core, and risks weakening the product enough to drive away some of the middle group, yet this outer group is less likely to stay with the game long term on its own, which can lead to the failure of the game. They also gravitate toward flashy, big, easy to understand effects. They want an easy button, clear powerhouse cards with no drawbacks. The more popular the game gets, the more it relies on the outer groups of players. An unpopular game relies on the diehards, a popular game relies on the middle group, and a super popular game relies on the outer group. This is both because, the further you get from the core base, the bigger the group. There are more potential players in the middle than the core, and more in the outer group than the middle. The core group also picks up the game first, the middle second, and the outer last. This means that, in order for a game to grow its audience, it has to move further from the core. They key is realizing when you've reached a nice, sustainable base and stop forcing further growth, relying on population growth to grow your audience and targeting your game to retaining core and middle group players. A game that tries to force itself to grow beyond its natural audience, both diehard and discerning, will lose what makes it special and it will fail. You can't be all things to all people, but you can be what you need to be to the people that matter, the ones who will be reliable long term customers, in order to have a sustainable product. I believe that magic is currently aimed to the middle group, but skews a bit more to the outer group than the core. This is okay as long as they don't cross over to pandering to the outer group. The all important middle will be mostly happy, us core players will be annoyed at times but generally satisfied, and the outer group will be intrigued, temporarily pleased, and ultimately fickle and temporary.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
But I wouldn't trade the play environment for the world. Its the best its ever been! If there is a real demand for more and/or bigger tournaments where you live you should speak up. Don't give money to lazy shop owners who have the space to fit more people but don't want to give prize support! Heck, see if a local business can help out if space is an issue. One local store held parts of FNM at a nearby pizza place until they moved to a bigger space last week.
I'd be kind of amazed at a store that's having a draft at 4:30pm on Friday and it's attended by anyone over the age of 15. Nuts! Even with summer vacation coming soon, in the next two weeks for college students, people still work and many don't get out until 5pm at least. *shrug* Maybe people asked for an earlier draft.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Like playing Duels of the Planeswalkers 2014? Sign up for the Player Registry today!
I would love to get pauper going around not enough people here. A lot people around treat pauper as if were not a real format.
I loathe creatures! Praise Prison and Land Destruction!
My Peasant Cube (looking for feedback)
you know why right? cards were printed online as common but there is only uncommon in paper ( and vice versa). One of the reasons, and it is mainly online only.
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
Perhaps you can talk to the store owner and let him or her know that due to the increased popularity and attendance, that it might be good to expand in order to accommodate the increasing number of people.