It has trample because the limited format largely revolves around a Voltron strategy, so if you want an early creature to build on, it's nice that it has trample.
It has trample because the limited format largely revolves around a Voltron strategy, so if you want an early creature to build on, it's nice that it has trample.
Perhaps, but why a 1/1? I still knew immediately it would be about as useful as Defiant Elf, and slightly less than Llanowar Elite. Looking at how BNG limited ended up, I can say I was right.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
R&D is just being ultra lazy. They let mono black dominate the meta, not giving any scraps to any other archetypes. Then they go and say trample is bad when every other big creature gets flying, and pretend like you can get chump fliers easily in any color no matter the format, especially for green.
R&D is just being ultra lazy. They let mono black dominate the meta, not giving any scraps to any other archetypes. Then they go and say trample is bad when every other big creature gets flying, and pretend like you can get chump fliers easily in any color no matter the format, especially for green.
^ this, a trampling 6/6 through 9/9 is not really an issue, I can take it down with creatures pretty easily, a 4/4 flying sphinx, or dragon, or angel, or vampire is a much bigger threat. if i am not in black, or sometimes green this is something i can't really stop. having a dominant deck is fine, cutting out certain colors entirely, in all formats, for an entire block, is not.
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R&D is just being ultra lazy. They let mono black dominate the meta, not giving any scraps to any other archetypes. Then they go and say trample is bad when every other big creature gets flying, and pretend like you can get chump fliers easily in any color no matter the format, especially for green.
^ this, a trampling 6/6 through 9/9 is not really an issue, I can take it down with creatures pretty easily, a 4/4 flying sphinx, or dragon, or angel, or vampire is a much bigger threat. if i am not in black, or sometimes green this is something i can't really stop. having a dominant deck is fine, cutting out certain colors entirely, in all formats, for an entire block, is not.
Actually, you'll have an easier chance of taking down a 4/4 flyer in white or blue than in green, mostly because you have access to your own huge flyers in those colors.
The 'safety valve' argument is a false dichotomy that I've only seen really poor amateur designers make.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
ITT: spoiled green players. Greens creatures are bigger than usual metas, giving them trample would be absolutely OP. Most of the green monstrous creatures have rather good effects too so I really don't know why people are whining. Does polukranos REALLY need trample when it can wipe the chump blockers anyway?
spoiled huh? every color gets big creatures for big mana, green has little to no direct damage, control, flying, spot removal. green is the brute color and it should have the single really green mechanic in the entire game. everyone gets a piece of what green has, green doesn't ask for what they have, it just wants to be the best at being green. there was only one trampling creature in this set, a 3/3, wake me up when 3 trample matters. polukranos is actually fine, 5/5 for 4, with a decent ability, a bit expensive but fine. trample actually might be a bit much on that, but it only matters in a serious ramp deck. if i spend 8 on a creature, i think it is fair that a 2 drop human army cannot chump block all day. everyone else gets flying, for the mana a good green creature can cost, it SHOULD be better than what the other colors get. Worldspine, it is huge and difficult to cast, but when it hits at 11, the controller wins. you pay 11 in blue, you deserve to beat me
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Spoiled yup. Green is in an absolutely good place right now. I'm glad they've really scaled back putting trample on everything. Keep in mind green gets dorks and nykthos is in the meta, so green can actually play huge creatures. Slap trample on every guy in RG monsters and the deck would be absurd. No thanks.
Spoiled yup. Green is in an absolutely good place right now. I'm glad they've really scaled back putting trample on everything. Keep in mind green gets dorks and nykthos is in the meta, so green can actually play huge creatures. Slap trample on every guy in RG monsters and the deck would be absurd. No thanks.
Because Lay of the Land is such an awesome card. Clearly, the entire game must be biased in favor of green right now.
I don't even play green that much. It's almost never my choice in limited, due to design's tendency to dump all the too-niche cards in green, while making the things green's theoretically good at (mana ramp, mana fixing, trample) things either every color has access to, or things artifacts (and therefore every color) have access to. (Green is admittedly better in limited in this block, due entirely to Vulpine Goliath and Prowler's Helm. It's just, Charging Badger is the definition of trinket text.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
ITT: spoiled green players. Greens creatures are bigger than usual metas, giving them trample would be absolutely OP. Most of the green monstrous creatures have rather good effects too so I really don't know why people are whining. Does polukranos REALLY need trample when it can wipe the chump blockers anyway?
Spoiled green players?
Black iconic, demons: automatically have evasion in the form of flying
Blue Iconic, Sphinxes: automatically have flying.
Red iconic, dragons: yep, they all fly.
White Iconic, angels: flying.
And Green iconic, hydras. No evasion. They can get big, but generally cost a bit more to make them bigger as well. Big, dumb beaters that get evaded by every other color and chumped by any 1/1 in the format. Green gets the worst iconic because of the lack of evasion. Trample would be flavorful and work in Green's slice of the color pie. Reach or hexproof would both fit green's color pie, but neither one works as well flavor-wise (and making every hydra hexproof would really show you what color is spoiled for removal choices.)
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Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
ITT: spoiled green players. Greens creatures are bigger than usual metas, giving them trample would be absolutely OP. Most of the green monstrous creatures have rather good effects too so I really don't know why people are whining. Does polukranos REALLY need trample when it can wipe the chump blockers anyway?
Spoiled green players?
Black iconic, demons: automatically have evasion in the form of flying
Blue Iconic, Sphinxes: automatically have flying.
Red iconic, dragons: yep, they all fly.
White Iconic, angels: flying.
And Green iconic, hydras. No evasion. They can get big, but generally cost a bit more to make them bigger as well. Big, dumb beaters that get evaded by every other color and chumped by any 1/1 in the format. Green gets the worst iconic because of the lack of evasion. Trample would be flavorful and work in Green's slice of the color pie. Reach or hexproof would both fit green's color pie, but neither one works as well flavor-wise (and making every hydra hexproof would really show you what color is spoiled for removal choices.)
Greens average size is much bigger in this block. The problem is giving monstrous AND trample makes a lot of green creatures ridiculous. As was mention, there is nylea as well.
ITT: spoiled green players. Greens creatures are bigger than usual metas, giving them trample would be absolutely OP. Most of the green monstrous creatures have rather good effects too so I really don't know why people are whining. Does polukranos REALLY need trample when it can wipe the chump blockers anyway?
Spoiled green players?
Black iconic, demons: automatically have evasion in the form of flying
Blue Iconic, Sphinxes: automatically have flying.
Red iconic, dragons: yep, they all fly.
White Iconic, angels: flying.
And Green iconic, hydras. No evasion. They can get big, but generally cost a bit more to make them bigger as well. Big, dumb beaters that get evaded by every other color and chumped by any 1/1 in the format. Green gets the worst iconic because of the lack of evasion. Trample would be flavorful and work in Green's slice of the color pie. Reach or hexproof would both fit green's color pie, but neither one works as well flavor-wise (and making every hydra hexproof would really show you what color is spoiled for removal choices.)
You realize not all demons and dragons have flying, right? Most, sure, but not all. Sphinxes and dragons generally cost more, angels cost more or are smaller for the cost and demons generally have drawbacks attached to their size and evasion. You're looking at one small part of the creatures to make a case when there is no case to make. Heck, look at standard right now, assuming I'm not forgetting anything: There's pretty much one dragon that sees play, one angel that sees limited play, one demon that sees a lot of play/one that sees a little, no sphinx that sees play and two hydras that see play (one is a very common, but very powerful sideboard choice). What, exactly, are you complaining about as far as iconic creatures go? Do you really want them to make Miscutter Hydra and Polukranos cost more (or throw balance to the wind), just to give them trample to make you inexplicably happy?
Complain about green all you want, but this thread is idiotic.
I think intimidate is a great evasion keyword they don't use enough. I think it is especially flavorful for green. Scary beasties that only other scary beasties or dumb robots are crazy enough to face in combat.
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My Modern decks: Death and Taxes, Hatebears, Well Oiled Machine, Merfolk, Nyx Wave, Soul Sisters, Stompy, Matyr Proc, Naya Zoo, Robots (I refuse to call it affinity!), Bogles, Kiki Chord
I think intimidate is a great evasion keyword they don't use enough. I think it is especially flavorful for green. Scary beasties that only other scary beasties or dumb robots are crazy enough to face in combat.
I've never liked Intimidate. It just seems so random and arbitrary, particularly in limited. Some cards are obviously going to be better against same decks/colors, but it just seems so silly to, for example, get to bestow something with Cavern Lampad that's green and win the game against a UB deck when you wouldn't have been able to if you only had black creatures out or were also playing UB. You didn't play any better or anything like that. It's not like he should have green creatures as protection or anything. It's just random. Trample is a much better mechanic.
I have yet to see anyone give me an example of what "ridiculous" big green trample looks like. The game is all about removal, and letting the big green guy get chump blocked, bounced or whatever more than the others is dumb. Why are suggesting stuff like Nylea when you could look at this from a limited perspective. In constructed they're even worse. Look at Vorapede. Moldgraf Monstrosity. Giant Adephage. Wolfir Silverheart was so, so close. Have these cards ever been relevant? In limited there's plenty of common removal, usually starting from 2-3 cmc, but it's a lot harder to block a 4/4 flying all day long. But all I see are people crying, "trample on this big creature that is good at doing absolutely nothing else is too powerful".
I honestly this comes from a survey that Wizards took for people playing the game for the first time. "I don't like these big expensive creatures, they are annoying to block, please make them worse"
Wolfir Silverheart was used plenty when Birthing Pod was legal. Anyway, I think you're trying to make a point, but you never even remotely came close to making it. You basically said: "I think big green creatures suck because here are some big green creatures that suck." Good talk.
Green does have Nylea, though. Which, hm, I just realized gives you a mana sink with Kruphix.
Green also has Tarmogoyf and Sylvan Library, though they matter all of jack***** in limited. Yet green fatties in limited rarely have trample. One more reason green is unplayable in limited, 99% of the time. (The other big reasons are the lack of decent removal, and the heavy number of niche commons.)
Are you using the "xGG for an X/X costs less than 4RR for a 5/5" idea? Because, you know, xGG for an X/X is clearly a 10/10 for GG, everyone knows that. #Sarcasm
and demons generally have drawbacks attached to their size and evasion.
Not in Theros. (And there's even Herald of Torment, which is basically a horrible downside, for n00bs or players who have been asleep for the past 20 years.)
You're looking at one small part of the creatures to make a case when there is no case to make. Heck, look at standard right now, assuming I'm not forgetting anything: There's pretty much one dragon that sees play, one angel that sees limited play, one demon that sees a lot of play/one that sees a little, no sphinx that sees play and two hydras that see play (one is a very common, but very powerful sideboard choice). What, exactly, are you complaining about as far as iconic creatures go? Do you really want them to make Miscutter Hydra and Polukranos cost more (or throw balance to the wind), just to give them trample to make you inexplicably happy?
Hydras should have trample, though. Or something. Most of the time, they'll get doom bladed before they do damage to a player.
I think intimidate is a great evasion keyword they don't use enough. I think it is especially flavorful for green. Scary beasties that only other scary beasties or dumb robots are crazy enough to face in combat.
I've never liked Intimidate. It just seems so random and arbitrary, particularly in limited. Some cards are obviously going to be better against same decks/colors, but it just seems so silly to, for example, get to bestow something with Cavern Lampad that's green and win the game against a UB deck when you wouldn't have been able to if you only had black creatures out or were also playing UB. You didn't play any better or anything like that. It's not like he should have green creatures as protection or anything. It's just random. Trample is a much better mechanic.
I actually hate landwalk for the same reason, specifically because it matters less in draft, but it's still *****ty that the first block where you get a perfect landwalk enabler in green has no landwalk. my reaction
Green intimidate has a history of being associated with really bad cards, though.
tl;dr: Two multicolor cards (one of which has intimidate, though the other grants it, but is in a multicolor set, so...), one werewolf that's really a glorified bear since Think Twice and other flashback cards assure the night side of werewolves never matters, and one in an artifact set.
One I've always thought would be useful: Aura Gnarlid's ability. Seen also on Howlgeist.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The issue is that is straight up better than trample.
(Mono) green fatties have sucked for a while now, I don't see why wizards is making up imaginary excuses (or they're just straight-up PR lies) to try and dumb them down. Or hexproof/shroud. Intimidate. At least give them reach for god's sake (not that it would matter, since white/black/blue always have versatile cheap removal, which green is forbidden to have because vanillas with a couple of more power/toughness are better all-around according to wizards)
Reach is kinda crap on most hydras, tho. It's only really relevant on creatures with CMC < 4 (and no x in their casting cost). I mean, even Ruric Thar, the reach is basically irrelevant since an opponent 99% of times dies with the next spell he casts.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Here's my opinion on green, green is good right now, but its a faulty good. Green is good because we have some of the best bigger creatures ever printed right now, and creatures have always been the best card type. The problem is green has basically no depth beyond that. It gets big creatures. And big creatures are good. But to do basically anything else worthwhile you have to run another color.
As for our trample argument? Bleh. It'd be nice if something big and green and playable had trample so people have more ways to actually kill Elspeths, but it seems pretty obvious to me development underestimated our sixth Titan here.
Here's my opinion on green, green is good right now, but its a faulty good. Green is good because we have some of the best bigger creatures ever printed right now, and creatures have always been the best card type. The problem is green has basically no depth beyond that. It gets big creatures. And big creatures are good. But to do basically anything else worthwhile you have to run another color.
As for our trample argument? Bleh. It'd be nice if something big and green and playable had trample so people have more ways to actually kill Elspeths, but it seems pretty obvious to me development underestimated our sixth Titan here.
Well that is not surprising. Green was for the most part only the "hur dur so big creatures" color. If you make poll about what is the least liked color green will probably take first place.
Maro talked about in one of his podcasts about how green is the problem child of the colors. Big creatures just dont cut it when white can wrath them or kill them, black can discard them or kill them, blue can counter them or bounce them and red can just kill you before they make a difference.
Im interested if they ever can and will do something about it since its slice of the color pie is so limited and one-dimensional.
The reason why no green creatures have trample is probably because of limited and Nylea, God of the Hunt.
After looking it up, Theros block has the second most trample of any block since Alara and the set size change. Seriously, Theros has more trample than any of them besides Return to Ravnica which had 2 large sets and a bunch of tokens with nothing but trample. It even has more trample than Zendikar with its huge battlecruiser set, Rise of the Eldrazi. The only lack of trample Theros has is the lack of a couple big, green rares with trample, which are likely eaten by the whole prerelease promo thing since they don't want it to just kill you in one swing if they're going to hand them out like candy. The other issue is monsterous. It doesn't play well with inherent trample unless you make a small dude with it. There's not much point in making something monsterous if it can already kill easily. There just aren't that many really big creatures in the block otherwise.
Ignoring Chromanticore for this entire post, the biggest creature with trample naturally in Theros block is Vulpine Goliath:6/5 for 6 mana. The only "iconic" hydra with trample naturally is Scourge of Skola Vale, which starts as a whopping 2/2.
Black's biggest Demon? You already know the answer, but it gets Desecration Demon as a 6/6 with the "drawback" of not being able to attack unless the opponent choses to eat a Diabolic Edict every turn. Abhorrent Overlord and Eater of Hope both cost 7, but at 6/6 with extra bodies and 6/4 with dubious abilities, they still hit hard for flyers. Then you have Herald of Torment, a 3/3 flyer for just 3 mana.
White has 2 Angels in the block: Celestial Archon which is a respectable 4/4 flying with first strike tacked on for 5, and Silent Sentinel, which is 7 mana for repeatable card advantage on a 4/6 flying body. Black/White also shares Ashen Rider, which is just silly in Limited. If Reanimator comes back in the next block, it might make a tempting target.
And finally, red dragons. Only 2 here, but Forgestoker Dragon is a 5/4 that's even more difficult to block than other flyers due to its acivated ability, and of course Stormbreath Dragon 4/4 flying for 5 mana with haste and protection. This card is where the "monstrosity on trample would be broken" arguments fail, actually. If monstosity (and a triggered ability to boot) isn't broken on THIS guy, I don't think you can break it on any 6/6 of 7/7 trampler.
Every other Hydra? Chumped by Elspeth tokens, or any other random 1/1. Yoked Ox can hold any otf them off for a turn, and Asphodel Wanderer can block ay of them indefinitely for 3 mana a turn. Hydras need something mechanically to keep on par with the other iconic creatures. I'd actually look to Polukranos, World Eater for that extra: being able to fight as an activated ability, even without monstrous, would at least remove chump blockers and give a pseudo-evasion.
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Cards are game pieces, and should be treated as such, easily replaceable.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
The hydras do have ways to get around chump blocking in a lot of cases. Polkranos kills things with direct damage. Broodmaster brings an army so it doesn't really matter. Mistcutter has haste. Scourge has trample. Ravager either fights or gets a lot bigger. It's not about broken, though. It's about not making monstrous useless. If you already have a huge trampler that's just going to smack them to death anyway, it doesn't help much to spend a ton of mana to activate its ability.
Those fliers are less than impressively sized, though. Furyborn Hellkite is a 12/12 flier for 7 most of the time. I doubt a lot of people even remember it. Ludevic's Abomination is basically a 13/13 trampler for 6 with echo.
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Perhaps, but why a 1/1? I still knew immediately it would be about as useful as Defiant Elf, and slightly less than Llanowar Elite. Looking at how BNG limited ended up, I can say I was right.
On phasing:
^ this, a trampling 6/6 through 9/9 is not really an issue, I can take it down with creatures pretty easily, a 4/4 flying sphinx, or dragon, or angel, or vampire is a much bigger threat. if i am not in black, or sometimes green this is something i can't really stop. having a dominant deck is fine, cutting out certain colors entirely, in all formats, for an entire block, is not.
Actually, you'll have an easier chance of taking down a 4/4 flyer in white or blue than in green, mostly because you have access to your own huge flyers in those colors.
The 'safety valve' argument is a false dichotomy that I've only seen really poor amateur designers make.
On phasing:
Because Lay of the Land is such an awesome card. Clearly, the entire game must be biased in favor of green right now.
I don't even play green that much. It's almost never my choice in limited, due to design's tendency to dump all the too-niche cards in green, while making the things green's theoretically good at (mana ramp, mana fixing, trample) things either every color has access to, or things artifacts (and therefore every color) have access to. (Green is admittedly better in limited in this block, due entirely to Vulpine Goliath and Prowler's Helm. It's just, Charging Badger is the definition of trinket text.)
On phasing:
Spoiled green players?
Black iconic, demons: automatically have evasion in the form of flying
Blue Iconic, Sphinxes: automatically have flying.
Red iconic, dragons: yep, they all fly.
White Iconic, angels: flying.
And Green iconic, hydras. No evasion. They can get big, but generally cost a bit more to make them bigger as well. Big, dumb beaters that get evaded by every other color and chumped by any 1/1 in the format. Green gets the worst iconic because of the lack of evasion. Trample would be flavorful and work in Green's slice of the color pie. Reach or hexproof would both fit green's color pie, but neither one works as well flavor-wise (and making every hydra hexproof would really show you what color is spoiled for removal choices.)
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
Greens average size is much bigger in this block. The problem is giving monstrous AND trample makes a lot of green creatures ridiculous. As was mention, there is nylea as well.
You realize not all demons and dragons have flying, right? Most, sure, but not all. Sphinxes and dragons generally cost more, angels cost more or are smaller for the cost and demons generally have drawbacks attached to their size and evasion. You're looking at one small part of the creatures to make a case when there is no case to make. Heck, look at standard right now, assuming I'm not forgetting anything: There's pretty much one dragon that sees play, one angel that sees limited play, one demon that sees a lot of play/one that sees a little, no sphinx that sees play and two hydras that see play (one is a very common, but very powerful sideboard choice). What, exactly, are you complaining about as far as iconic creatures go? Do you really want them to make Miscutter Hydra and Polukranos cost more (or throw balance to the wind), just to give them trample to make you inexplicably happy?
Complain about green all you want, but this thread is idiotic.
I've never liked Intimidate. It just seems so random and arbitrary, particularly in limited. Some cards are obviously going to be better against same decks/colors, but it just seems so silly to, for example, get to bestow something with Cavern Lampad that's green and win the game against a UB deck when you wouldn't have been able to if you only had black creatures out or were also playing UB. You didn't play any better or anything like that. It's not like he should have green creatures as protection or anything. It's just random. Trample is a much better mechanic.
I honestly this comes from a survey that Wizards took for people playing the game for the first time. "I don't like these big expensive creatures, they are annoying to block, please make them worse"
Green also has Tarmogoyf and Sylvan Library, though they matter all of jack***** in limited. Yet green fatties in limited rarely have trample. One more reason green is unplayable in limited, 99% of the time. (The other big reasons are the lack of decent removal, and the heavy number of niche commons.)
All Modern-legal dragons have flying. Or is this a changeling joke?
Are you using the "xGG for an X/X costs less than 4RR for a 5/5" idea? Because, you know, xGG for an X/X is clearly a 10/10 for GG, everyone knows that. #Sarcasm
And often have removal or some way to dodge removal or can get bigger.
Not in Theros. (And there's even Herald of Torment, which is basically a horrible downside, for n00bs or players who have been asleep for the past 20 years.)
Hydras should have trample, though. Or something. Most of the time, they'll get doom bladed before they do damage to a player.
I actually hate landwalk for the same reason, specifically because it matters less in draft, but it's still *****ty that the first block where you get a perfect landwalk enabler in green has no landwalk. my reaction
Green intimidate has a history of being associated with really bad cards, though.
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color= [G]&text=+[intimidate]
tl;dr: Two multicolor cards (one of which has intimidate, though the other grants it, but is in a multicolor set, so...), one werewolf that's really a glorified bear since Think Twice and other flashback cards assure the night side of werewolves never matters, and one in an artifact set.
One I've always thought would be useful: Aura Gnarlid's ability. Seen also on Howlgeist.
On phasing:
(Mono) green fatties have sucked for a while now, I don't see why wizards is making up imaginary excuses (or they're just straight-up PR lies) to try and dumb them down. Or hexproof/shroud. Intimidate. At least give them reach for god's sake (not that it would matter, since white/black/blue always have versatile cheap removal, which green is forbidden to have because vanillas with a couple of more power/toughness are better all-around according to wizards)
Reach is kinda crap on most hydras, tho. It's only really relevant on creatures with CMC < 4 (and no x in their casting cost). I mean, even Ruric Thar, the reach is basically irrelevant since an opponent 99% of times dies with the next spell he casts.
On phasing:
As for our trample argument? Bleh. It'd be nice if something big and green and playable had trample so people have more ways to actually kill Elspeths, but it seems pretty obvious to me development underestimated our sixth Titan here.
[THS|SOM|5TH] Devotion to Black
Well that is not surprising. Green was for the most part only the "hur dur so big creatures" color. If you make poll about what is the least liked color green will probably take first place.
Maro talked about in one of his podcasts about how green is the problem child of the colors. Big creatures just dont cut it when white can wrath them or kill them, black can discard them or kill them, blue can counter them or bounce them and red can just kill you before they make a difference.
Im interested if they ever can and will do something about it since its slice of the color pie is so limited and one-dimensional.
The reason why no green creatures have trample is probably because of limited and Nylea, God of the Hunt.
Black's biggest Demon? You already know the answer, but it gets Desecration Demon as a 6/6 with the "drawback" of not being able to attack unless the opponent choses to eat a Diabolic Edict every turn. Abhorrent Overlord and Eater of Hope both cost 7, but at 6/6 with extra bodies and 6/4 with dubious abilities, they still hit hard for flyers. Then you have Herald of Torment, a 3/3 flyer for just 3 mana.
White has 2 Angels in the block: Celestial Archon which is a respectable 4/4 flying with first strike tacked on for 5, and Silent Sentinel, which is 7 mana for repeatable card advantage on a 4/6 flying body. Black/White also shares Ashen Rider, which is just silly in Limited. If Reanimator comes back in the next block, it might make a tempting target.
Blue Sphinxes: Discounting Medomai the Ageless for being shared with white, there are 3. Arbiter of the Ideal 4/5 flying for 6; Horizon Scholar, 4/4 flyer for 6; and Prognostic Sphinx, a 3/5 flyer for 5. All of them have other abilities besides their evasion as well.
And finally, red dragons. Only 2 here, but Forgestoker Dragon is a 5/4 that's even more difficult to block than other flyers due to its acivated ability, and of course Stormbreath Dragon 4/4 flying for 5 mana with haste and protection. This card is where the "monstrosity on trample would be broken" arguments fail, actually. If monstosity (and a triggered ability to boot) isn't broken on THIS guy, I don't think you can break it on any 6/6 of 7/7 trampler.
Every other Hydra? Chumped by Elspeth tokens, or any other random 1/1. Yoked Ox can hold any otf them off for a turn, and Asphodel Wanderer can block ay of them indefinitely for 3 mana a turn. Hydras need something mechanically to keep on par with the other iconic creatures. I'd actually look to Polukranos, World Eater for that extra: being able to fight as an activated ability, even without monstrous, would at least remove chump blockers and give a pseudo-evasion.
Cards are not money, investments, or a retirement fund, and should never have been treated as such.
Wizards made a mistake caving to speculators once, and we still pay for that mistake 2 decades later.
"Entitled:" the entire ad hominem fallacy condensed into a single word. It doesn't strengthen your argument to attack motivations, it just makes you look like you don't understand the argument.
Those fliers are less than impressively sized, though. Furyborn Hellkite is a 12/12 flier for 7 most of the time. I doubt a lot of people even remember it. Ludevic's Abomination is basically a 13/13 trampler for 6 with echo.