What if Mythic rares, instead of being a slot or particular card, instead were special collector versions of cards.
That is, in DGM, Voice of resurgence becomes a rare, but there is a chance of getting an alt art / extended art / special version at Mythic rarity.
There would still be foils and if you are really lucky you could get a foil alt art Voice.
This should put some of the rares / mythics into wider circulation and make the collectors happy because theres more variety in the shiny special stuff.
It would cut down on profits. But really, it would be a cool idea. I don't hate mythics, but their existence is in my opinion a poor way of doing business. I'd rather just have bigger sets.
It would cut down on profits. But really, it would be a cool idea. I don't hate mythics, but their existence is in my opinion a poor way of doing business. I'd rather just have bigger sets.
Bad for players good for business. More varieties in rarity means more booster packs being opened, which is the driving force in Wizards profits. It is horrible for the game though especially creating mythics and planeswalkers at the same time, and lumping them into the same category. It's bad enough you can't hardly play the game competitively anymore without netdecking, but now even if you aren't you have to have these ultra rare creatures in your deck or you don't stand chance to someone who does.
I didn't really like the idea of either when they made them, I started to like the idea of planeswalkers, but that fell short when I noticed they are all mythic, so I am basically stuck not only trying to obtain a card that is expensive because of its playability but also impossible to pull in a sealed product.
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"OMG I love this game! CoPs FTW!" ~ Savage Dream Lord
So under this scheme there will be LESS rares because the mythic slots are repeats?? And now a certain subset of rares are easier to obtain than others? How is this an improvement?
I get it, buying expensive cards sucks and good cards at high rarities cost more but that's what makes mtg a CCG.
If you want mythics to be cheap ask wizards to make all their rares constructed unplayable, you'll afford them then.
Either they'll make less rares/mythics, or they'll make individual rares harder to get because you'll have 45 cards in a slot that previously held 35. I don't like this idea much, honestly.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
So under this scheme there will be LESS rares because the mythic slots are repeats?? And now a certain subset of rares are easier to obtain than others? How is this an improvement?
I get it, buying expensive cards sucks and good cards at high rarities cost more but that's what makes mtg a CCG.
If you want mythics to be cheap ask wizards to make all their rares constructed unplayable, you'll afford them then.
That's a cop out, they could just as easily make every card the same, or make less rarity types (like before), it would have no effect on the playability of the card, and make them accessible to more players, good reasons for rarity based on game mechanics are
A) decks are more likely to be diverse (this was before netdecking)
B) it drives sales (also more common before the internet).
If rarity based on non game mechanics wasn't important we wouldn't see foils, or people commissioning altered and extended art. Basically he is just asking "why not eliminate game mechanic rarities in place of artistic ones."
Wasn't there an "uneven" rare distribution between different rares, prior to the creation of mythic rare? I am not sure, so if anyone knows or can correct me please do.
Wasn't there an "uneven" rare distribution between different rares, prior to the creation of mythic rare? I am not sure, so if anyone knows or can correct me please do.
I am pretty sure that is false, I don't even know how that would make sense. Rarity is an illusion made by Wizards to drive sales.
How hard is to tell a machine to print out a certain amount of each kind of card?
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Wasn't there an "uneven" rare distribution between different rares, prior to the creation of mythic rare? I am not sure, so if anyone knows or can correct me please do.
I am pretty sure that is false, I don't even know how that would make sense. Rarity is an illusion made by Wizards to drive sales.
How hard is to tell a machine to print out a certain amount of each kind of card?
I don't know I just heard that back during Onslaught there was an even smaller chance to get the fetch lands compared to other rares, not due to numbers of rares but because of the ratio or something. But my sources could be wrong.
Not during Onslaught. Way back in the day there were things like C1, C3, U1, U3 in the very old sets that didn't have a rare sheet. So on the common and uncommon sheet you'd have a card appear one or more times and that determined its actual rarity. The last set that used that was Fallen Empires.
They made mythics to fit the industry standard, in the beginning magic created that standard, however with all the new TCG's that are out a lot magic was the only one that only used 3 rarity levels, YuGiOh has like 12. (a lot of those are just different types of foils and arts) so it was created to keep up with the times and make new players (ones coming from YuGiOh and pokemon) feel more comfortable.
This is actually a smart move on Wizards, rather than copying new companies by making huge amounts of the same card with different types of art and foil, they decided to make a new rarity level (further spreading the illusion of rarity is a necessity in game mechanics) and using altered art in promos to entice players to join their local fnm's
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To be fair, if all cards are exactly the same rarity, a prerelease is much more likely to have one player end up with six packs worth of bombs while their opponent gets all the uncommon support-cards and none of the bombs or baselines.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
This is how the FMA TCG was handeled. There was an upper rarity that was about 1 per box and was simply a foil alternate boarder and art version of a rare in the set.
"A rich man thinks all other people are rich, and an intelligent man thinks all other people are similarly gifted. Both are always terribly shocked when they discover the truth of the world. You, my dear brother, are a pious man." - Strahd von Zarovich
I'd rather Wizards just made mythic rares more niche, complex, and otherwise special. They shouldn't be staple effects that are automatic 4-ofs. This is essentially what they said when they introduced the mythic rarity... I just want them to follow their own rule.
Modern Masters was the worst set yet for mythic rares - Tarmogoyf, Dark Confidant, and arguably Vendilion Clique should all be regular rares. There haven't been many screw-ups like this, but when they happen, they draw a lot of attention. I think it'd be a good idea to make every pushed mythic rare creature legendary... Brimaz, King of Oreskos is a good case example. It should help prevent them from becoming automatic 4-ofs.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
That is, in DGM, Voice of resurgence becomes a rare, but there is a chance of getting an alt art / extended art / special version at Mythic rarity.
There would still be foils and if you are really lucky you could get a foil alt art Voice.
This should put some of the rares / mythics into wider circulation and make the collectors happy because theres more variety in the shiny special stuff.
Thoughts??
Bad for players good for business. More varieties in rarity means more booster packs being opened, which is the driving force in Wizards profits. It is horrible for the game though especially creating mythics and planeswalkers at the same time, and lumping them into the same category. It's bad enough you can't hardly play the game competitively anymore without netdecking, but now even if you aren't you have to have these ultra rare creatures in your deck or you don't stand chance to someone who does.
I didn't really like the idea of either when they made them, I started to like the idea of planeswalkers, but that fell short when I noticed they are all mythic, so I am basically stuck not only trying to obtain a card that is expensive because of its playability but also impossible to pull in a sealed product.
I get it, buying expensive cards sucks and good cards at high rarities cost more but that's what makes mtg a CCG.
If you want mythics to be cheap ask wizards to make all their rares constructed unplayable, you'll afford them then.
Art is life itself.
That's a cop out, they could just as easily make every card the same, or make less rarity types (like before), it would have no effect on the playability of the card, and make them accessible to more players, good reasons for rarity based on game mechanics are
A) decks are more likely to be diverse (this was before netdecking)
B) it drives sales (also more common before the internet).
If rarity based on non game mechanics wasn't important we wouldn't see foils, or people commissioning altered and extended art. Basically he is just asking "why not eliminate game mechanic rarities in place of artistic ones."
Eight-and-a-Half-Tails, Faith & Wrath (Control)
Jarad, Life & Death (Reanimator)
Merieke, Seduction & Obedience (Control/Steals)
Intet, Dreamworld (Aggro/Control)
Rith, Predators (Aggro)
I am pretty sure that is false, I don't even know how that would make sense. Rarity is an illusion made by Wizards to drive sales.
How hard is to tell a machine to print out a certain amount of each kind of card?
I don't know I just heard that back during Onslaught there was an even smaller chance to get the fetch lands compared to other rares, not due to numbers of rares but because of the ratio or something. But my sources could be wrong.
Eight-and-a-Half-Tails, Faith & Wrath (Control)
Jarad, Life & Death (Reanimator)
Merieke, Seduction & Obedience (Control/Steals)
Intet, Dreamworld (Aggro/Control)
Rith, Predators (Aggro)
This is actually a smart move on Wizards, rather than copying new companies by making huge amounts of the same card with different types of art and foil, they decided to make a new rarity level (further spreading the illusion of rarity is a necessity in game mechanics) and using altered art in promos to entice players to join their local fnm's
Art is life itself.
Common
Rare
Double Rare
Triple Rare
Super Premium (functionally identical to lower rarity but with alt art and/or flavor text)
EDIT, some examples:
Modern Masters was the worst set yet for mythic rares - Tarmogoyf, Dark Confidant, and arguably Vendilion Clique should all be regular rares. There haven't been many screw-ups like this, but when they happen, they draw a lot of attention. I think it'd be a good idea to make every pushed mythic rare creature legendary... Brimaz, King of Oreskos is a good case example. It should help prevent them from becoming automatic 4-ofs.
Art is life itself.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
1) Rabid white-knight fanboys who think WOTC is infallible/barely profiting(lol) and who will go into a blind rage at people who play with proxies.
2) IP/Copyright laws. Nobody else can make card games BC WOTC HIT IT FIRST.
3) Tryhards who think they can win a tournament by netdecking a $400 deck.
4) People who say $400 decks are "cheep if u r adalt lmao" to justify there addiction to a children's card game (that hamster!)
But I also propose even distribution of number of cards in each rarity: Large set: 60 c, 60 u, 60 r, 60 m.
Probabilities of particular cards: Common 7/60, Uncommon 1/12, Rare 1/20, Mythic 1/60.