A friend and I were talking the other day about what changes would be needed towards each card to make it viable in today's standard environment. Of course changing power/toughness levels is obvious but I decided to take a different approach.
If you could only adjust the mana cost of it and any activations what would they need to be to change a $0.99 cent rare into a $10.00 one. You are free to take any rare below $1.00 in any standard legal set and suggest what you would change and why to make it a great card. I am not talking about broken but a card that can hold its own and not be a disappointment when you open it. I chose to use Born of the Gods as the pre-release is today
Blue really doesn't have much going for it in terms of ramp but due to great mana fixing the double blue isn't that hard to get. However, costing six, summoning sickness and then the inspired ability, we are talking about a turn 7-8 ability that only has the chance to change the boardstate. It does have evasion with flying but I don't think it's enough. This card, at most should cost 3UU and if it were a mythic should cost 1UUU to assist with the devotion mechanic and then the card I believe is playable.
This card is begging to be put into a sac deck (EDH and legacy are drooling), the only thing keeping it from the spotlight is the requirement of being tapped. Any tapped abilities need to be stronger than those that just cost mana as they don't tie up the creature for attacks or blocks. I would eliminate the tap cost and add a cost of G and thats what I believe would make it playable. This card is similar to Scavenging Ooze but due to trample it has the potential to cause even greater damage.
Those are my picks for a change, if they are overpowered(they may be) suggest a counter cost that you believe would still make the card cost at least $10.00
Private Mod Note
():
Rollback Post to RevisionRollBack
Praise not the day until evening has come, ice until its been crossed, beer until its drunk.
I only learned one thing in kindergarten: The bigger you were, the less you had to share!
Agent of the FatesBW
Creature - Human Assassin (R)
Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3/2
2 CMC certainly ups the power level (and flavor is preserved, since Triad of Fates is BW). White actually has some decent heroic enablers, too.
Agent of the FatesBW
Creature - Human Assassin (R)
Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3/2
I like that change, simple and makes it a great card. It requires a bit of mana fixing but plays into standards aggro nature and slows down creature heavy decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Praise not the day until evening has come, ice until its been crossed, beer until its drunk.
I only learned one thing in kindergarten: The bigger you were, the less you had to share!
Agent of the FatesBW
Creature - Human Assassin (R)
Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3/2
2 CMC certainly ups the power level (and flavor is preserved, since Triad of Fates is BW). White actually has some decent heroic enablers, too.
If you could only adjust the mana cost of it and any activations what would they need to be to change a $0.99 cent rare into a $10.00 one. You are free to take any rare below $1.00 in any standard legal set and suggest what you would change and why to make it a great card. I am not talking about broken but a card that can hold its own and not be a disappointment when you open it. I chose to use Born of the Gods as the pre-release is today
Arbiter of the Ideal
Blue really doesn't have much going for it in terms of ramp but due to great mana fixing the double blue isn't that hard to get. However, costing six, summoning sickness and then the inspired ability, we are talking about a turn 7-8 ability that only has the chance to change the boardstate. It does have evasion with flying but I don't think it's enough. This card, at most should cost 3UU and if it were a mythic should cost 1UUU to assist with the devotion mechanic and then the card I believe is playable.
Another change
Scourge of Skola Vale
This card is begging to be put into a sac deck (EDH and legacy are drooling), the only thing keeping it from the spotlight is the requirement of being tapped. Any tapped abilities need to be stronger than those that just cost mana as they don't tie up the creature for attacks or blocks. I would eliminate the tap cost and add a cost of G and thats what I believe would make it playable. This card is similar to Scavenging Ooze but due to trample it has the potential to cause even greater damage.
Those are my picks for a change, if they are overpowered(they may be) suggest a counter cost that you believe would still make the card cost at least $10.00
I only learned one thing in kindergarten: The bigger you were, the less you had to share!
My Trade Link
http://forums.mtgsalvation.com/showthread.php?p=9689206#post9689206
Creature - Human Assassin (R)
Deathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3/2
2 CMC certainly ups the power level (and flavor is preserved, since Triad of Fates is BW). White actually has some decent heroic enablers, too.
I like that change, simple and makes it a great card. It requires a bit of mana fixing but plays into standards aggro nature and slows down creature heavy decks.
I only learned one thing in kindergarten: The bigger you were, the less you had to share!
My Trade Link
http://forums.mtgsalvation.com/showthread.php?p=9689206#post9689206
Except neither of those abilities are white.