"That" guy that is in every playgroup. The Johnny player who only plays gimmicky, heavy control decks (think infinite combos, turn 1 win, non standard win conditions). We're talking about grind out, heavy artifact/enchantment, can't attack, can't cast spells, sit there while he plays solitaire Magic.
How do you guys deal with this Johnny? Go super aggro? Make a hoser deck? Flip the table?
Play better decks? Better cards? Get used to a style of play that's been around and will always be around? Adapt? Find another group that purposefully and arbitrarily excludes a certain type of deck due to your own warped view of what magic "is" or "should be".
"That" guy that is in every playgroup. The Johnny player who only plays gimmicky, heavy control decks (think infinite combos, turn 1 win, non standard win conditions). We're talking about grind out, heavy artifact/enchantment, can't attack, can't cast spells, sit there while he plays solitaire Magic.
How do you guys deal with this Johnny? Go super aggro? Make a hoser deck? Flip the table?
Considering that my playgroup has mostly spikes, we just roflstomp him with good decks.
Considering that my playgroup has mostly spikes, we just roflstomp him with good decks.
Bad thing is, I built the ElfDrazi deck and Venus Fly Trap specifically BECAUSE they said my "good decks" were winning too quickly (Reanimator has soft lock turn 1-3, PainterStone wins turn 3-4), so I built ElfDrazi giving me a high-cost win condition (putting 20+ mana on the board) and Venus Fly Trap (basically using a Seedborn Muse-Sprout Swarmcombo to make tokens and then drop Coat of Arms, so pretty much turn 7 at the earliest).
They were complaining that my decks were too good, I made slower decks, they still complained.
It is called they don't want to bring their "A" game.
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Currently playing:
Standard: WBRG Aggro-Reanimator Humans GRBW
Modern: UR Twinning RU G Venus Fly Trap G U Artifacts Aggro U
Bad thing is, I built the ElfDrazi deck and Venus Fly Trap specifically BECAUSE they said my "good decks" were winning too quickly (Reanimator has soft lock turn 1-3, PainterStone wins turn 3-4), so I built ElfDrazi giving me a high-cost win condition (putting 20+ mana on the board) and Venus Fly Trap (basically using a Seedborn Muse-Sprout Swarmcombo to make tokens and then drop Coat of Arms, so pretty much turn 7 at the earliest).
They were complaining that my decks were too good, I made slower decks, they still complained.
It is called they don't want to bring their "A" game.
Then play jund and kill them with man-lands and tarmogoyfs. You'll still win, but they just won't be aware of it as much during the game.
I've been playing casual multiplayer games since before Ice Age. I prefer those to Standard competition where everyone just looks online and gets the best Net deck they can afford. We generally have MUCH more decks than most players; I had about 90 decks and recently cut it down to about 60, mostly due to the fact that unfortunately our causal multiplayer games (4-6 players) are dieing out and it's just dueling or Standard FNM play. I have a few decks that are lock out decks, and a couple that are 'I win' decks too ... but that is maybe 4 or 5 decks out of 60. None of those are 1st or 2nd turn either. The main problem is others are not playing Disenchants. Those are MANDATORY in a multiplayer game, and if all other players are not running any, than you WILL lose to an artifact or enchantment you can't deal with. Knowing this, if you are making a causal 'free for all' deck the FIRST few cards, if playing those colors, should be disenchant type cards. Also if you recognize someone is playing their 'I win automatically' deck ...gang up on them right away. If they can hold off 4 people by themselves, the other players only have themselves to blame. I expect everyone to shoot for me when I play one of those decks. If you have a lot of decks and are not playing that one same deck over and over (which we hate to see, for Gods sakes if you are going to play for 4-8 hours ...bring a decent amount of decks), I don't mind losing to any one deck ONE time in a night. Even Capsize/Tradewind Rider or a Megrem deck, although I prefer not playing against those. Just mix it up and only play each deck once a night if you can. Those that say they can't afford that ...make more pauper decks.
That's idiotic. Why would they complain you have TOO many decks?? What do they care? That's much better than one person playing the exact same deck over and over and over for 8 hours. That gets uber boring. We almost exclude people that that only have one or two decks, or usually just lend them decks to play. Otherwise ...if someone was playing the same deck over and over, say one that is mostly counter... I would get my deck where nothing can be countered... and play that every time. They would then get the idea to bring more to the table.
That's idiotic. Why would they complain you have TOO many decks?? What do they care?
To be fair, it was my daughter, who ends up having to carry cards for my wife and I (as well as her own) because the adults are usually carrying munchies and drinks in when we play.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently playing:
Standard: WBRG Aggro-Reanimator Humans GRBW
Modern: UR Twinning RU G Venus Fly Trap G U Artifacts Aggro U
Oh thats just mean.
Who needs friends? lol
My Buying Thread
Play better decks? Better cards? Get used to a style of play that's been around and will always be around? Adapt? Find another group that purposefully and arbitrarily excludes a certain type of deck due to your own warped view of what magic "is" or "should be".
Considering that my playgroup has mostly spikes, we just roflstomp him with good decks.
Bad thing is, I built the ElfDrazi deck and Venus Fly Trap specifically BECAUSE they said my "good decks" were winning too quickly (Reanimator has soft lock turn 1-3, PainterStone wins turn 3-4), so I built ElfDrazi giving me a high-cost win condition (putting 20+ mana on the board) and Venus Fly Trap (basically using a Seedborn Muse-Sprout Swarmcombo to make tokens and then drop Coat of Arms, so pretty much turn 7 at the earliest).
They were complaining that my decks were too good, I made slower decks, they still complained.
It is called they don't want to bring their "A" game.
Standard:
WBRG Aggro-Reanimator Humans GRBW
Modern:
UR Twinning RU
G Venus Fly Trap G
U Artifacts Aggro U
Legacy:
B Reanimator B
WU Stoneblade UW
EDH
WBGGhave, Guru of SporesGBW
URGRiku of the Two ReflectionsGRU
WUBRGScion of the Ur-DragonGRBUW
Casual
Far too many to list
I wish my playgroup could adopt you, you would like it here
Then play jund and kill them with man-lands and tarmogoyfs. You'll still win, but they just won't be aware of it as much during the game.
Then, they complained that I kept the best ones. Really?
Standard:
WBRG Aggro-Reanimator Humans GRBW
Modern:
UR Twinning RU
G Venus Fly Trap G
U Artifacts Aggro U
Legacy:
B Reanimator B
WU Stoneblade UW
EDH
WBGGhave, Guru of SporesGBW
URGRiku of the Two ReflectionsGRU
WUBRGScion of the Ur-DragonGRBUW
Casual
Far too many to list
To be fair, it was my daughter, who ends up having to carry cards for my wife and I (as well as her own) because the adults are usually carrying munchies and drinks in when we play.
Standard:
WBRG Aggro-Reanimator Humans GRBW
Modern:
UR Twinning RU
G Venus Fly Trap G
U Artifacts Aggro U
Legacy:
B Reanimator B
WU Stoneblade UW
EDH
WBGGhave, Guru of SporesGBW
URGRiku of the Two ReflectionsGRU
WUBRGScion of the Ur-DragonGRBUW
Casual
Far too many to list