Obviously this will depend on people's different senses of humor, but what decks to you like to play that you think are "funny"? For example, I think R/U Goatnapper decks are funny, flavor wise. What decks do you think are funny?
Basically, use Glimpse of Nature and/or Cloudstone Curio and 0-cost creatures to Storm into Grapeshot, or else Gaea's Cradle into Beastmaster Ascension and swing with 7+ 0/1 creatures (becoming 5/6 creatures), or else use Gaea's Cradle, Cloudstone Curio, and both Planeswalkers to give all my creatures +Arbitrary/+Arbitrary and haste until EOT.
I have a pauper deck called Crazy Cat Lady. All the creatures are cats; all the spell cards had to feature a cat in some capacity. I'll post the deck list later.
Not sure if this counts, but the folks at Loading Ready Run do "Funny Drafts" and "Story Drafts" where they draft a deck to play based upon a joke or telling a story. Their comedians by trade, so it's pretty funny to see, but what's even funnier is when they sometimes win with their goofy "joke decks" Here's an example: http://www.youtube.com/watch?v=g3k3hJEcUZ0&playnext=1&list=PL86999AE67A096164&feature=results_main
After watching too many episodes of Yugioh Abridged I assembled this thing. It performed terribly against even casual decks, but it's still fun to break out and go catchphrase-crazy once and a while.
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
I made a deck for my Dad with a lot of chaos abilities like Knowledge PoolHive Mind and Thieves' Auction this deck is not only funny (and a bit trolly) but has led to the discovery of some crazy combos.
The deck in its standard form suffers from hitting the other LITW on triggers and letting a few damage through every other turn or two. This basically means you need two out or you'll eventually die within the 53 turns you need to survive.
Having Sapseep Forests let's you gain back one life per turn for each one you have. The 2 green permanent would pose a block in this plan, if not for Dryad Arbor being both a green forest and a ñn emergency blocker. Note that you /can/ declare blocks after the triggers have resolved (they happen in declare attackers step).
This deck looks like it's autopilot, but it's actually not. You can count the number of Forests in your deck between each LITW and stack the triggers so the attacker that gets through is the weakest.
Arbor Dryad can also be used as an alternative "win con." I put that in quotes because you will never win with it. But you /can/ force your opponent to leave a blocker back, thus reducing the amount of damage you'll be taking over the 53 turns (else they'll be put on a 20 turn clock, which actually flips the odds in this deck's favor). Note that a good player will probably just take 19 (or less depending on Shock/Fetch plays) hits from the Dryad and then leave the blocker up to maximize damage.
Note that outside of standard, this deck folds to thoughtseize or duress. In standard it still folds to enchantment removal. It's a novelty deck only, and not a legitimate strategy.
It only needs to be 61 cards if your opponent is playing exactly 60 cards and doesn't have any additional draw or fetches.
Wrong. They can make you play first and don't draw extra. You auto lose.
Having 61 cards doesn't endanger your statistics of mulligans to get a lost in your starting hand, but it does ensure you have a way to win a match given fair conditions (having Delver aim a thought Scour at you is a different story).
There's not one good reason to play 60 as all it does is give a good player and auto win against you.
I have a mono black deck that rarely wins due to Platinum Angel 's frailty, but the plan is to cast Ad Nauseum, draw out 90% of my deck, then cast several rituals to afford a Repay in Kind.
I have a mono black deck that rarely wins due to Platinum Angel 's frailty, but the plan is to cast Ad Nauseum, draw out 90% of my deck, then cast several rituals to afford a Repay in Kind.
The deck in its standard form suffers from hitting the other LITW on triggers and letting a few damage through every other turn or two. This basically means you need two out or you'll eventually die within the 53 turns you need to survive.
Having Sapseep Forests let's you gain back one life per turn for each one you have. The 2 green permanent would pose a block in this plan, if not for Dryad Arbor being both a green forest and a ñn emergency blocker. Note that you /can/ declare blocks after the triggers have resolved (they happen in declare attackers step).
This deck looks like it's autopilot, but it's actually not. You can count the number of Forests in your deck between each LITW and stack the triggers so the attacker that gets through is the weakest.
Arbor Dryad can also be used as an alternative "win con." I put that in quotes because you will never win with it. But you /can/ force your opponent to leave a blocker back, thus reducing the amount of damage you'll be taking over the 53 turns (else they'll be put on a 20 turn clock, which actually flips the odds in this deck's favor). Note that a good player will probably just take 19 (or less depending on Shock/Fetch plays) hits from the Dryad and then leave the blocker up to maximize damage.
Note that outside of standard, this deck folds to thoughtseize or duress. In standard it still folds to enchantment removal. It's a novelty deck only, and not a legitimate strategy.
Wrong. They can make you play first and don't draw extra. You auto lose.
Having 61 cards doesn't endanger your statistics of mulligans to get a lost in your starting hand, but it does ensure you have a way to win a match given fair conditions (having Delver aim a thought Scour at you is a different story).
There's not one good reason to play 60 as all it does is give a good player and auto win against you.
Didn't know this deck would produce such a stir around here. 60 sounds fine to deck someone since you will most likely mulligan at least once.
Nature's Revolt or Living Plane, Sanguine Bond, the path and a way to give it lifelink. You attack with the path, which is a creature due to the enchantment, causing it to tap and trigger its deal 2 to you and all creatures you control ability. If you control 9 creatures, it will do 20 total damage from this, which will gain you 20 life from lifelink, which will usually kill your opponent with the bond. Horribly convoluted, completely ridiculous, and hilarious.
I also built a deck after the earthquake hit Japan a few years back featuring Earthquake, Meltdown, Tsunami, High Tide, etc. It got a lot of laughs and F you's on MTGO
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Example
For sadistic funny, I'd say knocking someone out with Infect on turn 2 playing Affinity.
For "LOL" funny, well, Beebles are pretty funny. So is a Kobold deck built around Cloudstone Curio that abuses ETB triggers (such as Death Match, Mana Echoes, Soul Warden etc).
(Also known as Xenphire)
4 Crimson Kobolds
4 Crookshank Kobolds
4 Kobolds of Kher Keep
4 Ornithopter
4 Memnite
4 Phyrexian Walker
4 Elvish Spirit Guide
2 Garruk Wildspeaker
2 Sarkhan Vol
Enchantments
4 Beastmaster Ascension
Artifacts
4 Cloudstone Curio
Instants/Sorceries
4 Glimpse of Nature
4 Grapeshot
4 Crop Rotation
4 Gaea's Cradle
4 Stomping Ground (or Taiga)
Basically, use Glimpse of Nature and/or Cloudstone Curio and 0-cost creatures to Storm into Grapeshot, or else Gaea's Cradle into Beastmaster Ascension and swing with 7+ 0/1 creatures (becoming 5/6 creatures), or else use Gaea's Cradle, Cloudstone Curio, and both Planeswalkers to give all my creatures +Arbitrary/+Arbitrary and haste until EOT.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I also think that Turbofog is funny.
Not sure how he pulled it off but it was fun when he cast Borb and then dumped a bunch of his drawn lands...
They are... omg... lol
As soon as a squirrel nest hits the table, the game is pretty much over lol
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
5 Snow Forest
5 Snow Swamp
6 Snow Mountain
3 Jund Panorama
3 Savage lands
2 Zoetic Cavern
Creatures
2 Thelonite Hermit
2 Serpentine Basilisk
2 Giant Ambush Beetle
1 Silent Specter
2 Skirk Marauder
2 Hystrodon
1 Akroma, Angel of Fury
2 Rimescale Dragon
2 Tormented Soul
2 Skinthinner
1 Creakwood Liege
2 Dragon's Herald
1 Hellkite Overlord
1 Demon of Death's Gate
2 Thunderous Wrath
1 Bonfire of the Damned
1 Revenge of the Hunted
2 Blessings of Nature
2 Beckon Apparition
2 Stone Idol Trap
1 Shallow Grave
Planeswalkers
2 Garruk Relentless
Standard - RIP Cat
Modern - Death & Taxes
Commander - Mazirek, Trostani, Angry Omnath
56x Forest
56 Herbal Poultice
1 Island
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
You're missing a forest. The deck needs 61 cards to win.
Here's my version:
4 Sapseep Forest
4 Dryad Arbor
49 Forest
15 Forest
The deck in its standard form suffers from hitting the other LITW on triggers and letting a few damage through every other turn or two. This basically means you need two out or you'll eventually die within the 53 turns you need to survive.
Having Sapseep Forests let's you gain back one life per turn for each one you have. The 2 green permanent would pose a block in this plan, if not for Dryad Arbor being both a green forest and a ñn emergency blocker. Note that you /can/ declare blocks after the triggers have resolved (they happen in declare attackers step).
This deck looks like it's autopilot, but it's actually not. You can count the number of Forests in your deck between each LITW and stack the triggers so the attacker that gets through is the weakest.
Arbor Dryad can also be used as an alternative "win con." I put that in quotes because you will never win with it. But you /can/ force your opponent to leave a blocker back, thus reducing the amount of damage you'll be taking over the 53 turns (else they'll be put on a 20 turn clock, which actually flips the odds in this deck's favor). Note that a good player will probably just take 19 (or less depending on Shock/Fetch plays) hits from the Dryad and then leave the blocker up to maximize damage.
Note that outside of standard, this deck folds to thoughtseize or duress. In standard it still folds to enchantment removal. It's a novelty deck only, and not a legitimate strategy.
It only needs to be 61 cards if your opponent is playing exactly 60 cards and doesn't have any additional draw or fetches.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
1 Ashling the Pilgrim
1 Maralen of the Mornsong
1 Ad Nauseam
1 Dark Sphere
96 Swamp
Pristaxcontrombmodruu!
Wrong. They can make you play first and don't draw extra. You auto lose.
Having 61 cards doesn't endanger your statistics of mulligans to get a lost in your starting hand, but it does ensure you have a way to win a match given fair conditions (having Delver aim a thought Scour at you is a different story).
There's not one good reason to play 60 as all it does is give a good player and auto win against you.
I've got another in the works that hopes to pop a Vampire Hexmage targeting a Divine Intervention on turn 1...
Yes, another list of decks sig.
R Daretti, Scrap Savant
WBR Zurgo Helmsmasher Equipment
BBB Erebos, God of the Dead Goodstuff
UBG The Mimeoplasm
URG All Creatures Animar, Soul of Elements
WB Teysa, Orzhov Scion sac and combo
WUB Sydri, Galvanic Genius
WUG Rafiq of the Many Aggro-Control
UBR Nekusar, The Mindrazer
WRG Mayael, the Anima
Casual:
BB Ad Nauseam Combo
BB Burn
There's a low tier modern deck very much like your top deck. It uses phyrexian unlife and conflagrate.
Phyrexian unlife works just as well as angel in that combo, is cheaper, and is more durable (except in the case of abrupt decay).
Didn't know this deck would produce such a stir around here. 60 sounds fine to deck someone since you will most likely mulligan at least once.
1x Countryside Crusher
58x Mountain
A deck that wins by attacking with Sorrow's Path
Nature's Revolt or Living Plane, Sanguine Bond, the path and a way to give it lifelink. You attack with the path, which is a creature due to the enchantment, causing it to tap and trigger its deal 2 to you and all creatures you control ability. If you control 9 creatures, it will do 20 total damage from this, which will gain you 20 life from lifelink, which will usually kill your opponent with the bond. Horribly convoluted, completely ridiculous, and hilarious.
I also built a deck after the earthquake hit Japan a few years back featuring Earthquake, Meltdown, Tsunami, High Tide, etc. It got a lot of laughs and F you's on MTGO
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Art is life itself.